• Title/Summary/Keyword: D3

Search Result 66,187, Processing Time 0.081 seconds

3D Seismic Data Processing Methodology using Public Domain Software System (공유 소프트웨어 시스템을 이용한 3차원 탄성파 자료처리 방법론)

  • Ji, Jun;Choi, Yun-Gyeong
    • Geophysics and Geophysical Exploration
    • /
    • v.13 no.2
    • /
    • pp.159-168
    • /
    • 2010
  • Recent trend in petroleum/gas exploration is an application of 3D seismic exploration technique. Unlike the conventional 2D seismic data processing, 3D seismic data processing is considered as the one which requires expensive commercial software systems and high performance computer. This paper propose a practical 3D seismic processing methodology on a personal computer using public domain software such as SU, SEPlib, and SEPlib3D. The applicability of the proposed method has been demonstrated by successful application to a well known realistic 3D synthetic data, SEG/EAGE 3D salt model data.

Self-Reported Symptoms and Stereopsis in Viewing 2D and 3D Images (2D와 3D입체 영상 시청에서 나타난 자각 증상과 입체시)

  • Lee, Wook-Jin;Son, Jeong-Sik;Kwak, Ho-Won;Kim, In-Su;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.16 no.1
    • /
    • pp.83-90
    • /
    • 2011
  • Purpose: This study aimed to compare and assess whether there was a relation between self-reported symptom and stereopsis in viewing an anaglyph 3D and a general 2D image. Methods: Seventy subjects (38 males, 32 females) were students ranging in age from 20 to 30 years. Subjects' symptoms were investigated by a questionnaire after viewing the 2D image and the anaglyph 3D image using red-green glasses for 30 minutes. Titmus circles and TNO stereopsis tests were performed before and after the images. A correlation between symptom and stereopsis was evaluated. Results: Both ocular and nonocular symptom in viewing 3D image were higher than those in 2D image. Titmus circles stereopsises using polarized filters were not changed before and after viewing images, but TNO stereopsises using color filters such as red-green glasses were increased after viewing 3D image. Ocular symptom and TNO stereopsis were increased after viewing 3D image, and there was a good correlation between them (r=0.605). Conclusions: Better stereopsises before viewing 3D are relatively lower ocular symptoms in viewing 3D image. But symptoms are increased in viewing anaglyph 3D image for a short-time and improvement of TNO steropsis is poorly associated with the relief of ocular symptoms. This tendency seems to be related with an adaptation to anaglyph 3D image with red-green glasses.

Application of Photo-realistic Modeling and Visualization Using Digital Image Data in 3D GIS (디지털 영상자료를 이용한 3D GIS의 사실적 모델링 및 가시화)

  • Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.26 no.1
    • /
    • pp.73-83
    • /
    • 2008
  • For spatial analysis and decision-making based on territorial and urban information, technologies on 3D GIS with digital image data and photo-realistic 3D image models to visualize 3D modeling are being rapidly developed. Currently, satellite images, aerial images and aerial LiDAR data are mostly used to build 3D models and textures from oblique aerial photographs or terrestrial photographs are used to create 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. Thus, this study analyzed techniques to use aerial photographs, aerial LiDAR, terrestrial photographs and terrestrial LiDAR to create a 3D image model with artificial features and special topographic that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. A 3D image model with spatial accuracy and photographic texture was built to be served via 3D image map services systems on the Internet. As it was necessary to consider intended use and display scale when building 3D image models, in this study, we applied the concept of LoD(Level of Detail) to define 3D image model of buildings in five levels and established the models by following the levels.

Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.3
    • /
    • pp.513-518
    • /
    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

The Effectiveness of 3D FIESTA (Three Dimensional Fast Imaging Employing Steady-state Acquisition) MRI in Sudden Hearing Loss Patients (돌발성 난청 환자에서 3D FIESTA (three dimensional fast imaging employing steady-state acquisition) MRI의 유용성)

  • Cho, Jae-Hwan;Kim, Hyun-Ju;Park, Cheol-Soo
    • Journal of Digital Contents Society
    • /
    • v.11 no.4
    • /
    • pp.425-431
    • /
    • 2010
  • This study explored the effects and the effectiveness of the new method of 3D FIESTA by making quantitative comparison with the conventional 3D FSE method which is frequently employed on patients with sudden hearing loss in clinical settings. For this study, 3D FSE images acquired with 3.0T MR scanner and T2-weighted axial plane 3D FIESTA images were respectively taken from 40 patients diagnosed with Sensorineural Hearing Loss (SSHL). When obtaining those images, sagittal reconstructions oriented perpendicular to the nerve were performed in order to get sagittal images of both right and left internal auditory canal. The findings showed that both SNR and CNR were higher among the group to whom the 3D FIESTA method was applied than the group to whom the conventional 3D FSE method was applied.

Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.32 no.2
    • /
    • pp.340-347
    • /
    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program - (3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 -CLO 3D 프로그램을 중심으로-)

  • Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.22 no.1
    • /
    • pp.1-13
    • /
    • 2020
  • The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

3D/4D CAD Applicability for Life Cycle Facility Management (3D/4D CAD를 통한 시설물 생애주기 관리 유용분야 도출)

  • Park, Jung-Jun;Kim, Chang-Yoon;Kim, Hyoung-Kwan
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2008.11a
    • /
    • pp.291-296
    • /
    • 2008
  • For the past two decades, 3D/4D CAD research has heel mainly focused on the design and construction phase of a facility life-cycle. However, there has been a general notion that the strength of 3D/4D CAD lends itself to other phases such as planning, operation and maintenance. In this research, a 3D/4D CAD model was generated in a commercial software platform. Then, the traditional 1:fe cycle facility management procedures are reviewed to, see any possible improvement opportunity with the 3D/4D CAD model as an example. A focus group interview, in conjuction with an extensive literature review, produced the list of area where 3D/4D CAD model could significantly benefit the traditional life cycle facility practices. Finally, a questionnaire-based survey was conducted with 155 respondents to statistically verify the feasibility of 3D/4D CAD for life cycle facility management.

  • PDF

Development of a 30 User Interface Technique with Java3D (Java3D를 이용한 3D 사용자 인터페이스 기법의 개발)

  • 오태철;고명철;최윤철
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10b
    • /
    • pp.223-225
    • /
    • 2001
  • 최근 인터넷과 비몰입형 가상현실 기술을 기반으로 하는 3D 사이버스페이스 분야에 대한 관심이 고조되고 있다. 그 동안 3D 그래픽의 처리나 네트워크 상의 데이터 전송기술과 같은 하드웨어 분야에서는 많은 개선이 있었으나 가상환경 내부의 다양한 상호작용을 처리하는 부분에 있어서는 연구가 미진한 실정이다. 특히 3D 사이버스페이스 상에서 참여자의 의사결정 및 상호작용의 수단이 되는 3D 사용자 인터페이스에 대한 연구는 성공적인 연구사례가 보고되지 않았다. 현재 실험적인 수준의 3D 사이버스페이스가 앞으로 좀더 활성화되고 일반화되기 위해서는 사용자 관점을 지원하는 친숙하고 자연스러운 3D 사용자 인터페이스에 대한 연구가 필요하다. 본 논문에서는 현재 가장 일반적인 입력 장치로서 사용되는 2D 마우스를 이용하여 3D 사이버스페이스 상의 다양한 객체들을 자연스럽게 조작할 수 있게 하는 3D 조작 인터페이스를 제안한다. 제안된 3D 조작 인터페이스를 실시간 환경에 적용하여 검증한 결과 3D 사이버스페이스 상에서의 상호작용을 매우 효과적으로 지원할 수 있음을 확인하였다.

  • PDF

Dimensional Characteristics of Impeller Output Using 3D Printers (3D 프린터를 이용한 임펠러 출력물의 치수 특성)

  • Kong, Jeong-Ri;Kim, Hae-Ji
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.21 no.9
    • /
    • pp.56-62
    • /
    • 2022
  • This study analyzed the output precision of 3D printing methods. The inner impeller of the centrifugal compressor was printed in as a sheet with 100% packing density using two methods: field deposition modelling and stereolithography. Dimensional differences between the initial CAD and printed models were evaluated using a 3D scanner. To investigate the dimensional characteristics of the 3D printed impeller, 3D dimension analysis and point dimension analysis were performed. The point dimension analysis was divided into 3D and 2D for comparative analysis.