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3D Bioprinting Technology in Biochemical Engineering (바이오화학공학에서 3D 바이오프린팅 기술)

  • Eom, Tae Yoon
    • Korean Chemical Engineering Research
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    • v.54 no.3
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    • pp.285-292
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    • 2016
  • Three-dimensional (3D) printing is driving major innovation in various areas including engineering, manufacturing, art, education and biosciences such as biochemical engineering, tissue engineering and regenerative medicine. Recent advances have enabled 3D printing of biocompatible materials, cells and supporting components into complex 3D functional tissues. Compared with non-biological printing, 3D bioprinting involves additional complexities which require the integration of technologies from the fields of biochemical engineering, biomaterial sciences, cell biology, physics, pharmaceutics and medical science.

High-visibility 2D/3D LCD with HDDP Arrangement and its Optical Characterization Methods

  • Uehara, Shin-Ichi;Hiroya, Tsutomu;Kusanagi, Hidenori;Shigemura, Kouji;Asada, Hideki
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.147-150
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    • 2008
  • We have developed a 3.1-inch diagonal 2D/3D LCD with a novel pixel arrangement, called HDDP (Horizontally Double-Density Pixels), for high-quality 3D images. We have improved 3D visibility by broadening the 3D viewing zone where high-quality images can be seen, and we propose optical characterization methods which can evaluate the high-visibility autostereoscopic displays correctly.

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Panoramic 3D Reconstruction of an Indoor Scene Using Depth and Color Images Acquired from A Multi-view Camera (다시점 카메라로부터 획득된 깊이 및 컬러 영상을 이용한 실내환경의 파노라믹 3D 복원)

  • Kim, Se-Hwan;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.24-32
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    • 2006
  • 본 논문에서는 다시점 카메라부터 획득된 부분적인 3D 점군을 사용하여 실내환경의 3D 복원을 위한 새로운 방법을 제안한다. 지금까지 다양한 양안차 추정 알고리즘이 제안되었으며, 이는 활용 가능한 깊이 영상이 다양함을 의미한다. 따라서, 본 논문에서는 일반화된 다시점 카메라를 이용하여 실내환경을 복원하는 방법을 다룬다. 첫 번째, 3D 점군들의 시간적 특성을 기반으로 변화량이 큰 3D 점들을 제거하고, 공간적 특성을 기반으로 주변의 3D 점을 참조하여 빈 영역을 채움으로써 깊이 영상 정제 과정을 수행한다. 두 번째, 연속된 두 시점에서의 3D 점군을 동일한 영상 평면으로 투영하고, 수정된 KLT (Kanade-Lucas-Tomasi) 특징 추적기를 사용하여 대응점을 찾는다. 그리고 대응점 간의 거리 오차를 최소화함으로써 정밀한 정합을 수행한다. 마지막으로, 여러 시점에서 획득된 3D 점군과 한 쌍의 2D 영상을 동시에 이용하여 3D 점들의 위치를 세밀하게 조절함으로써 최종적인 3D 모델을 생성한다. 제안된 방법은 대응점을 2D 영상 평면에서 찾음으로써 계산의 복잡도를 줄였으며, 3D 데이터의 정밀도가 낮은 경우에도 효과적으로 동작한다. 또한, 다시점 카메라를 이용함으로써 수 시점에서의 깊이 영상과 컬러 영상만으로도 실내환경 3D 복원이 가능하다. 제안된 방법은 네비게이션 뿐만 아니라 상호작용을 위한 3D 모델 생성에 활용될 수 있다.

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A study on the accuracy evaluation of dental die models manufactured by 3D printing method (3D 인쇄방법으로 제작된 치과용 다이 모델의 정확도 평가연구)

  • Jang, Yeon
    • Journal of Technologic Dentistry
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    • v.41 no.4
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    • pp.287-293
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    • 2019
  • Purpose: To evaluate the accuracy of the 3D printed die models and to investigate its clinical applicability. Methods: Stone die models were fabricated from conventional impressions(stone die model; SDM, n=7). 3D virtual models obtained from the digital impressions were manufactured as a 3D printed die models using a 3D printer(3D printed die models;3DM, n=7). Reference model, stone die models and 3D printed die models were scanned with a reference scanner. All dies model dataset were superimposed with the reference model file by the "Best fit alignment" method using 3D analysis software. Statistical analysis was performed using the independent t-test and 2-way ANOVA (α=.05). Results: The RMS value of the 3D printed die model was significantly larger than the RMS value of the stone die model (P<.001). As a result of 2-way ANOVA, significant differences were found between the model group (P<.001) and the part (P<.001), and their interaction effects (P<.001). Conclusion: The 3D printed die model showed lower accuracy than the stone die model. Therefore, it is necessary to further improve the performance of 3D printer in order to apply the 3D printed model in prosthodontics.

3D Visualization of Compound Knowledge using SOM(Self-Organizing Map) (SOM을 이용한 복합지식의 3D 가시화 방법)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.50-56
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    • 2011
  • This paper proposes 3D visualization method of compound knowledge which will be able to identify and search easily compound knowledge objects based the multidimensional relationship. For this, we structurized a compound knowledge with link and node which become the semantic network. and we suggested 3D visualization method using SOM. Also, to arrange compound knowledge from 3D space and to provide the chance of realistic and intuitional information retrieval to the user, we proposed compound knowledge 3D clustering methods using object similarity. Compound knowledge 3D visualization and clustering using SOM will be the optimum method to appear context of compound knowledge and connectivity in space-time.

Evaluation of Mechanical Properties and Washability of 3D Printed lace/voil Composite Fabrics Manufactured by FDM 3D printing Technology (FDM 3D 프린팅 기술로 제작된 3D 프린팅 레이스/보일 복합직물의 역학적 특성 및 세탁성 평가)

  • Lee, Sunhee
    • Fashion & Textile Research Journal
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    • v.20 no.3
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    • pp.353-359
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    • 2018
  • In this study, fused deposition modellig(FDM) 3D printing technology has been applied directly to polyester voil fabric to produce 3D printed lace/voil composite fabrics. A stereolithograpy(STL) file with a lace type 3D modelling under the various thickness were prepared and transformed into a g-code file using a g-code generator. The extrusion conditions for FDM 3D printing were controlled by 50mm/s of nozzle speed, $235^{\circ}C$ of nozzle temperature, $40^{\circ}C$ of heating bed temperature. 3D printed lace/voil composite fabriscs manufactured by 3D printing based on FDM using a thermoplactic polyurethane(TPU) filaments were obtained. To evaluate the mechanical properties and washability of the fabricated 3D printed lace/voil composite fabric, KES-FB system test, washing fastness test and dry cleaning resistance test were conducted. As 3D printing thickness increased, KOSHI, NUMERI, and FUKURAMI of 3D printed lace/voil composite fabric increased. From the results of the primary hand value test, 3D printed lace/voil composite fabrics were confirmed to be applicable to women's summer garments. As a result of the washability and dry cleaning resistance test of the 3D printed lace/voil composite fabrics, all samples were graded 4-5.

Preparatory Research prior to the Development of Consumer-Tailored 3D Printing Service Platform (소비자 맞춤형 삼차원 프린팅 서비스 플랫폼 개발을 위한 탐색)

  • Lee, Guk-Hee;Choi, Hye-Kyong
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.3-16
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    • 2017
  • With the development and proliferation of three-dimensional(3D) printers, consumers in modern society can now print products of what they want three-dimensionally at home. However, consumers themselves would have to produce digital design maps that are compatible with 3D printers and to set up the optimum printing quality and temperature, as well as to pay for maintenance and repair of 3D printers and to respond to any possible lawsuits related to intellectual property right about designs in order to make possible consumer-tailored manufacturing through 3D printing. However, in reality, since it is very difficult for consumers to respond to these issues, it is necessary to develop services that perform 3D printing on behalf of consumers in the desired direction. Motivated by this objective, this study investigated user experiences on Shapeways(www.shapeways.com), which is a global online 3D printing product and sales companies, from many viewpoints in order to obtain insight into 3D printing services and modes which were preferred by consumers. The study result showed that quantitative evaluations on usability, search process, price adequacy, re-visit intention, diversity of design, and satisfaction of design was scored low overall. Furthermore, this study acquired insight about consumer-tailored 3D printing services through constructive suggestions on multi-language support, openness of manufacturing process, simultaneous operation of online and offline sites, design-oriented consumer-tailored manufacturing service, services that ensure delivery safety and product durability, and surface finishing services. This study is expected to provide a wide range of opinions not only on 3D printing service platform development but also on related industry and research.

A Study about difference of GUI efficiency based on 3D and 2D Graphic (2D와 3D Graphic 기반으로 구성된 GUI의 효율성의 차이에 관한 연구)

  • Sung, Jung-Hwan;Lee, Dae-Young;Kim, Hyung-Koo
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.164-169
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    • 2007
  • 최근 영상 매체는 3D와 인터랙션분야를 중심으로 크게 발전하고 있다, 이는 3D 영상 구현을 위해 필요한 기술의 발전이 이루어지고 사용자에게 보다 높은 몰입감과 현실감을 주는 3D 그래픽의 장점 때문이다. 3D 영상 콘텐츠의 발전과 다양한 영상매체의 개발은 필연적으로 지금의 인터페이스구조의 변화와 혁신을 가지고 올 것이며 이는 2D 인터페이스가 가지고 있는 한계를 3D 인터페이스의 효율성으로 극복할 수 있을 것이다. 그 장점은 3D 인터페이스가 자율성(Autonomy), 상호작용성(Interaction), 현재성(Presence)의 특징을 구현할 수 있기 때문이다. 따라서 위와 같은 3D 인터페이스의 발전 가능성을 검증하기 위해 동일한 내용의 정보를 2D와 3D의 두 가지 인터페이스로 구현하여 비교해 본다.

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Standardization Trends of 3D Video Coding in MPEG (3D 비디오 MPEG 표준화 동향)

  • Um, G.M.;Bang, G.;Hur, N.H.;Kim, J.W.
    • Electronics and Telecommunications Trends
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    • v.24 no.3
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    • pp.61-68
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    • 2009
  • UHDTV와 함께 HDTV 이후의 차세대 방송기술로서 전세계적으로 연구되고 있는 3DTV 방송 기술은 시청자에게 보다 사실적 이고 현장감 있는 3D 비디오 콘텐츠를 제공한다. 최근 미국 헐리우드를 중심으로 활성화되고 있는 3D 입체 영화 시장 성장, 다수의 디스플레이 업체들에 의한 3D 지원 디스플레이 발표, 휴대단말에서의 3D 데이터 및 비디오 서비스, 가정에서의 3D 비디오 서비스를 위한 3D@Home 표준화 작업, 3D4YOU를 중심으로 한 3D 비디오 콘텐츠의 생성기술과 배포 포맷에 관한 연구, 다시 점 3DTV 서비스 등을 위한 MPEG에서의 3DV 표준화 등 관련 기술 개발 및 표준화가 이뤄지고 있다. 본 고에서는 MPEG 3DV 그룹에서 진행중인 3DV부호화 기술 표준화 진행 현황과 기고 주요 기술에 대해 설명하고, 향후 3D 비디오 표준화 진행 전망에 대해 다루기로 한다.

A Study on the real motion capture of 3D Game character and classificatory proposal the type, the shapes of 3D character animation (3D 게임캐릭터의 실사 움직임(Real working)과 3D 캐릭터 애니메이션의 종류별, 형태별 모델 분류 제안)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Shon, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.269-272
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    • 2006
  • Game industry is one of the most popular sector in the world cultural industries in the digital era. 2D and 3D Animation with development of computer technology it. Because Animation needs to show real motion image. The computer hardware and software technique quick change it leads and 2D and 3D the animation is the tendency which provides the growth which is infinite. But recently Game graphic design have a trend 3D Game that is absorbed and easy handling. 2D Game Character is changing to 3D Game Character more and more. This thesis have significant the real motion capture of 3D Game Character and the types, the shapes of 3D Game Character animation. First of all this thesis will define about 3D Game Character as well it will be show examples of real motion capture also it will proposal data of real motion capture. Therefore it will be bring the high technology Animation industry with Digital Contents industry. also hope for the growth of Game Character Animation process and 3D Game Character Animation in Game industry as well contents industry.

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