• Title/Summary/Keyword: D-testbed

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Simulation Results for Performance and Coverage Prediction of dLoran (dLoran 성능 커버리지 예측 시뮬레이션)

  • Seo, Ki-Yeol;Han, Young-Hoon;Kim, Young-Ki;Park, Sul-Gee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2017.11a
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    • pp.199-200
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    • 2017
  • In order to meet the international performance requirements for eLoran testbed operation, it is necessary to measure ASF (Additional Secondary Factor) of vessel's route as well as differential correction and the provision using differential Loran (dLoran) station operation. According to HEA (Harbor Entrance and Approach) performance of the IMO, the position accuracy should be within 10meters. Therefore this paper presents the possibility to meet the position accuracy of the IMO HEA through simulation results.

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A Study on Radion Frequency of the Transponder System for High-speed and High-precision Train Location Detection (고속열차 위치검지를 위한 트랜스폰더 시스템 운용 주파수 연구)

  • Ahn, Il-Yeop;Sung, Nak-Myoung;Kim, Jaeho;Choi, Sung-Chan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.1
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    • pp.237-242
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    • 2017
  • This paper presents development of the transponder system which provides an accurate train position, especially for supporting 400km/h high speed train. Here, we analyzed an operating frequency band of the transponder system which can be interoperable with the Eurobalise system already installed in Korea railroad as to be used for the automatic train protection (ATP). By investigating the power frequency band and its data frequency band of the transponder system, we presents the adoptable frequency band for the developed transponder system. Additionally, through the real testbed using HEMU-430X, we evaluate its performance requirement and shows interoperable operation with the Eurobalise system.

Power Quality Measurement for LED-based Green Energy Lighting Systems (LED 기반 그린에너지 조명시스템을 위한 전력품질 측정)

  • Yu, Hyung-Mo;Choi, Jin-Won;Choe, Sangho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.2
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    • pp.174-184
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    • 2013
  • For the successful R&D and deployment of LED-based green energy lighting systems, the real-time power quality measurement of both various non-linear power signals including pulse waveform, spike waveform, etc and the undesired-signals including harmonics, sag, swell, etc is required. In this paper, we propose a low-cost power quality measurement (PQM) method for low- (60Hz-several KHz) to high-frequency (several tens KHz) power signals, which are generated by green-energy lighting systems, and implement a PQM testbed using TI TMS320F28335 MCU. The proposed algorithm is programmed using C in the CCS (Code Composer Studio) 3.3 environment and is verified using test signals generated by an arbitrary signal generator, NF-WF1974. In the implemented testbed, we can measure various non-linear current signals that LED SMPS generates, analyze harmonics by fast Fourier transform, and test sag, swell, and interruption using wavelet transform.

Review of Testing Technologies in ATM Network (ATM 통신망 시험 기술동향)

  • Jang, D.W.;Jang, W.
    • Electronics and Telecommunications Trends
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    • v.14 no.1 s.55
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    • pp.36-52
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    • 1999
  • 본 고에서는 ATM 통신망에서 시험의 필요성, 종류 및 방법 그리고 시험 시스템의 기능 등에 대해서 기술하였다. ATM은 보다 높은 속도를 제공하고 통신망의 QoS(Quality of Service)를 제어하며 보다 효율적으로 통신망 자원을 사용할 수 있는 방법을 제공한다. 그러나 이러한 모든 서비스를 만족시키기 위해서는 신뢰성이 필요한데 큰 용량과 복잡한 특성을 갖는 ATM 통신망은 서비스 열화와 고장에 매우 민감하다. 이를 해결하기 위한 최선의 방법이 ATM 구성요소와 시스템 수준에서 엄격하고 표준화된 시험을 통해서 이루어진다. 본 고에서는 여러 국제 표준화 기관에서 ATM 통신망에 대한 시험의 표준화 동향에 대해서 기술하였다. 또한 표준화된 시험 방법을 수행하기 위해서 시험 수행방법과 통신망 및 시험 시스템에 대한 문제점을 기술하였으며, 이러한 문제점을 극복하기 위한 시험 자동화, 효율적인 시험 방법 등에 대해서도 기술하였다. 또한 ATM 통신망 시험에서 많이 사용되는 시험 시스템의 기능을 분류하고 시험실 수준의 테스트베드(testbed) 구축방법을 제안하였다.

A Case Study of Process Monitoring System for Mold Production with Ubiquitous Technology (유비쿼터스 기술 기반의 금형제조 공정관리 시스템 사례 연구)

  • Choi, Young;Kim, Jung-Joon;Yang, Sang-Wook;Park, Jin-Pyo;Kwon, Ki-Eak
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.168-175
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    • 2009
  • A recent advance in RFID technology is one of the major technological drives in reducing cost in logistics, distribution and even in the manufacturing sector. However, currently the technology is practically accepted only in the area of logistics and inventory control. The characteristic of these application areas is that the technology is used in the controllable environment. In this paper, we discuss a case study of using active and passive RFID technologies to automatically gather process information in the mold factory. Active RFID tags are attached on the main parts of molds and their positions in the floor are tracked with the routers. We also discuss on the idea of using mobile device with RFID reader to inquire information for molds on the spot in the factory floor. The inquirable information includes 3D design data and basic mold data. The paper shows implementation results with hardware configuration for the testbed.

Analysis of Current 5G Open-Source Projects (공개 소프트웨어 기반 5G 프로젝트 개발 동향 분석)

  • Kim, M.J.;Park, K.M.;Park, J.G.;Kim, Y.S.;Lee, J.H.;Moon, D.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.2
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    • pp.83-92
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    • 2021
  • 5G networks are rapidly expanding. Simultaneously, the need for a testbed-not a commercial network-is increasing to verify aspects such as 5G network security vulnerabilities. Open-source projects in 4G networks already exist and are implemented similarly in commercial networks. Due to the compatibilty between 5G and 4G networks, 5G networks are being developed and implemented as open-source projects on the basis of 4G networks. In this study, we review the development trends of 5G open-source projects and simulators that can be used for 5G research.

Testbed for UHD Production, Transmission and Mobile Reception (UHD 제작 및 송수신 시연을 위한 테스트베드 구축)

  • Suh, Young-Woo;Jeon, Sungho;Seo, Chang-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.107-109
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    • 2018
  • 지상파 UHD 방송을 위해 과학기술정보통신부는 UHD 방송장비의 국산화를 위한 R&D 사업을 UHD 워크플로우 전반에 걸쳐 추진한 바 있다. KBS와 RAPA는 국산 UHD 방송장비로 구성된 UHD 라이브 워크플로우의 시연 및 정합시험을 위한 시연용 테스트베드를 기획 및 제작하였다. 전체 시스템은 뉴스 및 토크쇼 형태의 시연 영상 연출을 위한 미니 스튜디오, 비디오 및 오디오 믹서, CG, 서버 등으로 구성된 부조정실, ATSC 3.0 시그널링 서버 등 송출시스템, 익사이터를 통한 송신 그리고 모바일 수신 단말을 통한 수신 시스템 등 실제 지상파 방송 송출 시스템을 모델링하여 테스트베드 형태로 구성된다. 본 논문은 시연 테스트베드 각 부분의 기획의도 및 구체적인 설계 방안의 제시를 통해 소규모 UHD 방송 스튜디오 등 워크플로우의 구성에 대한 이해를 돕고 아울러 상호운영성 검증 방안 들을 제시한다. 구현된 테스트베드는 방송기술인연합회와 공동으로 KOBA 2018 전시회에서 구축되어 전시기간 동안 전시회를 홍보하는 방송 프로그램 제작에 활용되었다.

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Performance Evaluation of Directional AODV Routing Protocol for Wireless Mesh Networks (무선 메쉬 네트워크를 위한 방향섬 AODV 라우팅 프로토콜의 성능 평가)

  • Choi, Jae-In;Kim, Dae-Hwan;Le, Anh Ngoc;Lee, In-Soo;Cho, You-Ze
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9B
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    • pp.795-801
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    • 2008
  • Wireless Mesh Networks (WMNs) are popular due to their low cost and rapid deployment. Currently, many WMN researchers often considers the use of ad-hoc routing protocols because WMNs are similar to the ad-hoc networks. Some of currently deployed WMNs consider to use on-demand routing protocols such as Ad-hoc On-demand Distance Vector (AODV) and Dynamic Source Routing (DSR). But, AODV are not appropriate for Wireless Mesh Networks (WMNs), because flooding-based route discovery is both redundant and expensive in terms of control message overhead. In this paper, we propose a directional AODV (D-AODV) routing protocol based on hop count to a gateway. We implement the D-AODV routing protocol and evaluate the performance of the D-AODV on the testbed. The measurement results show that the D-AODV can enhance the network throughput by reducing the routing overhead.

Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment (3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위)

  • Kim, In-Cheol;Lee, Jae-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.1-12
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    • 2003
  • In this paper, we Introduce the Unreal Tournament (UT) game and the Gamebots system. The former it a well-known 3D first-person action game and the latter is an intelligent agent research testbed based on UT And then we explain the design and implementation of KGBot, which is an intelligent non-player character deploying effectively within the 3D virtual environment provided by UT and the Gamebots system. KGBot is a bot client within the Gamebots System. KGBot accomplishes its own task to find out and dominate several domination points pro-located on the complex surface map of 3D virtual environment KGBot adopts UM-PRS as its control engine, which is a general BDI agent architecture. KGBot contains a hierarchical knowledge base representing its complex behaviors in multiple layers. In this paper, we explain details of KGBot's Intelligent behaviors, tuck af locating the hidden domination points by exploring the unknown world effectively. constructing a path map by collecting the waypoints and paths distributed over the world, and finding an optimal path to certain destination based on this path graph. Finally we analyze the performance of KGBot exploring strategy and control engine through some experiments on different 3D maps.

Design and Implementation of Digital Science Textbook with Cutting Effects (커팅 효과가 포함된 디지털 과학 교과서의 설계 및 구현)

  • Yang, Hyun-Roc;Kang, Kyung-Kyu;Han, Kwang-Pa;Kim, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.465-474
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    • 2009
  • The emergence of the digital age has changed the paradigm of education. Recently, the new paradigm needs new digital books that contain more interactive contents. Our goal is to design the digital textbook with convenient interfaces and cutting effects for interactive and effective education. To achieve these goals, we propose interfaces and contents which are designed after a lot of discussion with educational experts. In the implementation step, cutting algorithm is proposed to generate the cut planes of the 3D objects, based on the free strokes specified by the users. In order to test the performance of the contents, the testbed was implemented so that students try our digital book and present their evaluation results on the convenience and the effectiveness.