• Title/Summary/Keyword: Cyber space

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An Educational Service Platform using Collective Intelligence and Presence of Web 2.0

  • Kim, Chang-Suk;Son, Dong-Cheul;Cho, Chung-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.115-121
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    • 2009
  • Web 2.0 has become the face next generation Web among the business world and research community. Web 2.0 is instant superficial gratification of people. On the other hand, Semantic Web is deep, meaningful and lasting relationship with data. So, it is difficult to apply the Semantic Web to the real world. In this paper, a platform for educational services using the Semantic Web and Web 2.0 is proposed. The proposed platform is based mix of the Semantic Web and Web 2.0, so it is useful to apply in the real world applications. Two services are presented, one is a semantic email system and the other is a cyber study space. The cyber study space adjusted each student is presented. The study environment is called iStudySpace that has personal scheduler, study status plan table, personalized search engine and several gadgets. Finally characteristics and limitations of the Semantic Web and Web 2.0, the organization and components of the platform, evaluation of iStudySpace are shown.

Research on the Information Architecture and its Structure of Cyber Museums (사이버 전시관의 INFORMATION ARCHITECTURE와 그 구성에 관한 기초적 연구)

  • 송정화;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.112-116
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    • 2001
  • We are facing the new revolutionary age which industrialism and capitalism have been disappearing at tile transition period of civilization. This revolution means the internet, a communication system that is free from the limits of time and space through the establishment of global network. This research aims at finding how the structure of museums and galleries are designed and expressed in the cyber world. It is also intended to analyse factors of their composition.

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Effects that Faith Factor of Social Bonds Have on Cyber Bullying Phenomenon (사회유대의 신념요인이 사이버 불링 가해 현상에 미치는 영향)

  • Lee, Young-Sik
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.256-262
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    • 2016
  • A cyber crime has been evolving, as other crimes have. Beyond physical damages such as financial crimes in the cyber world, it has evolved into psychological forms like cyber-bullying. In today's crimes, measures that consider psychological effects of crimes are highly regarded in that fear of crime is considered as well as visible crimes. Accordingly, cyber bullying, which causes psychological damages, needs to be treated very importantly. Because the characteristics of cyber crime is caused by different circumstances from the real world, measures should be taken in different aspects. Rather than physical damages, which can be found in the conventional crimes, cyber crimes cause psychological damages, so the effect that has on inflicting should be specified. Especially, in the environment that virtual reality is ubiquitous through smart phones, it is very difficult to establish measures by considering all the causes of general cyber crimes. Therefore, this study estimated what affects cyber bullying by focusing on personalized faith factor among social bond theory, which can control cyber crimes. As a result, self-controling faith was verified to have a negative effect on cyber bullying, so faith is a very important factor in personalized environment. Thus, it is suggested that the characteristics of cyber space and education of humanism, which can affect individuals' faith should be emphasized.

A Study to Improve Full - Cyber Lectures: with Focus on Instructors' Proposal (완전사이버 강의의 개선을 위한 방안: 교수자 제안을 중심으로)

  • Lee, Seung-Won
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.409-414
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    • 2013
  • The purpose of this study is to verify the effects of partial-cyber and full-cyber lectures and explore directions for improvement. This study compared the mean scores of course evaluation for traditional face-to-face lectures, partial-cyber lectures of blended instruction, and full-cyber lectures. Also, this study interviewed instructors of full-cyber lectures to investigate the ways to enhance the lecture quality. The findings suggest that the course evaluation scores for full-cyber university were consistently lower than those for other types of lectures for four semesters between the years of 2011 and 2012. Results also showed that mean scores of partial-cyber lectures were the same as those of face-to-face lectures. After all, class satisfaction in full-cyber courses that learning occurs in cyber space was the lowest. Instructors who taught full-cyber lectures proposed that enrollment should not be within 60 students and professional assistance should be provided for lectures exceeding 60 students. Finally, they suggested content updates through a collaborative system with professionals, instructors' efforts to enhance interaction in both online and offline contexts, and learning quantity rationalization.

A Study on the Prototype and Design Strategy for the Interior Space for the Home Office (재택 근무를 위한 실내 공간의 유형과 디자인에 관한 연구)

  • 문경하;김형우
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.69-75
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    • 1999
  • The extensive coverage and high speed of communication network, which is a basic structure of the information society, enables the provision of various forms of informatiov. especially, such services as cyber medicine, cyber education, home office, home banking, and home shopping will be common; and, now, no one can deny that the information society starts to be part of our life. Regarding home office, John Navigate predicted home office through the electronic house in New Mecca Trend and Alvin Toffler asserted in The third Wave that people could do their work anywhere including living room in their hoses with the development of communication technology and other related appliances. Such predictions are realized with the development of information communicatiov. Therefore, housing space should be changed according to the realization of home office and the direction of housing plan need to be set for home office.

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The Teaching Method of "Architectural Basic Design" with Digital tool (디지털도구를 이용한 건축기초설계 교육사례연구)

  • Koh, In-Lyong;Dong, Jae-Uk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.4 no.2
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    • pp.7-14
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    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

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A Study on the Attitude about the Family/Kinship Life of Netizen (네티즌의 가족/친족관련 가치관과 태도)

  • 고선주
    • Journal of the Korean Home Economics Association
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    • v.40 no.5
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    • pp.159-177
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    • 2002
  • The purpose of this exploratory study was to investigate how the information society affected the attitude about the family/kinship life of Netizen. For this goal, the data were collected from 305 Netizen who use the Internet. The major findings were as follows. Firstly, In Netizen, the support to familism and boy preference was low level. Secondly, in their altitude to the divorce and remarriage, there was a tendency which accepts a marriage with selection. Thirdly, they had a tendency to agree equal partnership in couple relationship. Fourthly, virtual community in cyber-space was found, but the loyalty of members was not enough strong. Fifthly, in the family/kin rites, it was showed non-traditional tendency. And in all aspects, some differences were found between men and women. The findings of the present study suggest that the couple relationship in the information society becomes more important, and there is a tend to increase acceptability to increase. In contrast, there is stiff another discrimination in cyber-space by focusing on traditional mother route.

A Study of the Characteristics of Make-up in the W-Generation (W세대 메이크업 특성에 관한 연구)

  • Kwon Hyun-Ah
    • Journal of the Korean Society of Costume
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    • v.56 no.6 s.105
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    • pp.132-144
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    • 2006
  • 21C, the age of culture, has the effects on the whole aspects in society with its cultural features, and the social changes become the foundation to create the new culture. The W generation, which accounts for Woman, World, Well-being, and Web, etc, leads the trend as 'a new group of powerful consumers' of establishing a new pattern. The W generation prefers psychidelic make-up using pearl through the cyber space, a space for communication like the N generation. In addition, through the Internet, leading the society of fusion or hybrid, with gender and age broken-up, the feminine as well as kidult-like make-up has emerged. On the other hand, with the influence of well-being on the whole society, well-looking appears outside, and lohas inside. The W generation prefers glossy make-up in order to make the skin healthy and polished, and eco-friendly products with lohas.

A Negative Understanding about Digital Contents in the Multimedia Circumstance (디지털 콘텐츠에 대한 비판적 접근 - 멀티미디어에 의해 형성되는 환경을 중심으로 -)

  • Kim, Kyung-Il
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.133-137
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    • 2006
  • The advent of multimedia as the new media was caused popularization of personal computer and evolution of technology. The age of multimedia instigated the coming of new paradigm. The computer have been changed reality as a human culture to simulation culture. And it have been developed as a connector between real world and cyber space. As a result, a man who have used a computer has a possibility of danger of immersion or addiction. Therefore we must have the media competence.

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The Aesthetic Consciousness of Cyberpunk in Fashion -Focused on Simulacres Concept- (사이버펑크 패션의 미의식 -시뮬라크르(Simulacres) 개념을 중심으로-)

  • 김현수;양숙희
    • The Research Journal of the Costume Culture
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    • v.7 no.5
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    • pp.104-121
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    • 1999
  • The purpose of this paper is to make sure of identity as a paradigm of new fsahion to introduce the concept of Sumulacres by J. Baudrillard, For converting to new aesthetic value. To do this, we started observing the general concept of Simulacres, and examined Cyberpunk within thinking of Simulacres and Cyberpunk fashion at virtual space, and then divided aesthetic consciousness appeared at Cyberpunk fashion centering on the concept of Simulacres into inwards sense and outwards sense. Cyberpunk is understood to be one of tendency in the cyber cultures controlled by computer and electronic technology. It is not yet defined clearly and therefore ambiguous and still being elaborated. However, the form started changing our sense sinking into overall cultures in the World, including even movie, literature, music and fashion, and giving complex, deep cultural and artistic possibilities. Also, as a subculture, Cyberpunk is building its own cultural territory in cyber space and is experiencing more real Simulacres than that of it in the ordinary life.

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