• 제목/요약/키워드: Cyber experience

검색결과 238건 처리시간 0.024초

웹 기반 가상 전시 구축 모델 제안 - '루이스&클락(Lewis&Clark)' 가상 전시 사례를 중심으로 - (Web-based Cyber Exhibition Development Model Proposal - Focused on the Case of 'Lewis&Clark' Cyber Exhibition -)

  • 김희경
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.123-133
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    • 2008
  • 웹 전시, 온라인 전시, 가상 전시라고 명명된 많은 콘텐츠들을 살펴보면 일반적인 정보를 주는 웹사이트와 차별화되지 않는 것이 많다. 따라서 본 논문은 웹을 기반으로 한 가상 전시에 있어서 일반 웹사이트와 확연히 차이가 나고 가상 전시 개발의 프레임워크(framework)가 될 수 있는 모델을 제안하는 것이 목적이다. 모델은 전시를 구성하는 가장 기본 요소로서 전시물의 집합체인 아카이브 층, 스토리텔링을 적용한 전시 층, 그리고 수용자의 몰입을 극대화하기 위한 경험 층의 3개 층으로 설계해 보았다. 모델이 적용된 사례의 분석을 통하여 실제로 모델의 적용이 가능함을 제시함과 동시에 지향점이 다른 수용자를 고려한 가상 전시의 개발 방향도 제시하였다. 가상 전시의 개발 모델을 활용할 경우 현란한 기술 위주의 콘텐츠가 아닌 '소재와 가치+미디어와 CT'의 융합을 통하여 가상 전시가 독자적인 콘텐츠의 영역으로 인식될 수 있기를 기대한다.

Overcoming Cybercrime in Ukraine (Cyberterrorism)

  • Pravdiuk, Andrey;Gerasymenko, Larysa;Tykhonova, Olena
    • International Journal of Computer Science & Network Security
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    • 제21권6호
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    • pp.181-186
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    • 2021
  • Ensuring national security in cyberspace is becoming an increasingly important issue, given the growing number of cybercrimes due to adaptation to new security and protection technologies. The purpose of this article is to study the features of counteracting, preventing, and detecting crimes in the virtual space of Ukraine on the example of cases and analysis of the State Center for Cyber Defense and Countering Cyber Threats CERT-UA and the Cyber Police Department of the National Police of Ukraine. The research methodology is based on the method of analysis and study of cases of crime detection in the virtual environment of the State Center for Cyber Defense and Countering Cyber Threats CERT-UA and the Cyber Police Department of the National Police of Ukraine. The results show that the consistent development of the legal framework in 2016-2020 and the development of a cyber-defense strategy for 2021-2025 had a positive impact on the institution-building and detection of cybercrime in Ukraine. Establishing cooperation with developed countries (USA) has helped to combat cybercrime by facilitating investigations by US law enforcement agencies. This means that international experience is effective for developing countries as a way to quickly understand the threats and risks of cybercrime. In Ukraine, the main number of incidents concerns the distribution of malicious software in the public sector. In the private sector, cyber police are largely confronted with the misappropriation of citizens' income through Internet technology. The practical value of this study is to systematize the experience of overcoming cybercrime on the example of cases of crime detection in a virtual environment.

청소년의 사이버세계 몰입경험 (Immersion Experience of the Cyber World of Adolescents)

  • 박남희;조영란;최원희;문남진;안혜경;신재신
    • 대한간호학회지
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    • 제34권1호
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    • pp.15-24
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    • 2004
  • Purpose: The purpose of this research was to explore the cyber world immersion experience of adolescents. Method: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent' writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents. Results: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job". Conclusion: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.

VR 콘텐츠의 사이버 멀미 유발 요인: 시점과 움직임의 효과에 대한 실험 연구 (Causes of Cyber Sickness of VR Contents: An Experimental Study on the Viewpoint and Movement)

  • 정지영;조광수;최진해;최준호
    • 한국콘텐츠학회논문지
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    • 제17권4호
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    • pp.200-208
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    • 2017
  • 가상현실 시장의 빠른 성장에도 불구하고 사이버멀미(Cyber sickness) 증상은 여전히 사용자 경험 차원에서 가장 심각한 문제점이다. 본 연구의 목적은 VR 콘텐츠의 시점과 움직임에 따라 사용자가 느끼는 멀미증상에 차이가 있는지 확인하는 것이다. 실험 설계를 통해 VR 헤드셋을 착용하고 게임 콘텐츠를 수행할 때 1인칭-3인칭의 시점 조건과 수직축-수평축의 머리 움직임 조건이 사이버 멀미에 영향을 미치는지 검증하였다. 분석 결과 3인칭보다 1인칭 시점에서, 수직축보다 수평축 회전 움직임 조건에서 멀미 증상이 더 심했다. VR 착용시의 시점과 움직임은 사이버 멀미에 영향을 미치지만, 시점과 움직임간의 상호작용은 나타나지 않았다. 이러한 결과에 기반하여 멀미감 감소와 함께 균형있는 VR 사용자 경험을 구축하기 위해 콘텐츠 기획에서 고려해야 실무적 요소들을 제시하였다. 적절 수준의 콘텐츠 몰입을 위한 시각적 디자인, 다중감각 인터페이스 디자인, 체험 마케팅 전략을 통해 VR의 긍정적 경험을 강화할 수 있다. 다양한 VR 콘텐츠 장르 개발을 위한 좌우 이동축에 대한 후속 연구를 제안하였다.

멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임 (A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface)

  • 윤정원;김세환;류제하;우운택
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제9권4호
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    • pp.420-430
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    • 2003
  • 본 논문에서는 멀티모달(multi-modal) 인터페이스를 통해 지능적 가상검객과 체감형 검도게임을 할 수 있는 시스템을 제안한다. 제안된 검도게임 시스템은 멀티모달 인터페이스(시각과 청각), 인공지능(AI), 피드백(스크린과 사운드) 등 크게 세 가지 모듈로 구성된다. 첫 번째로, 멀티모달 인터페이스는 시각기반, 3차원 인터페이스를 이용하여 사용자가 자유롭게 3차원 공간에서 움직일 수 있도록 하고, 음성기반 인터페이스를 이용하여 사용자가 현실감 있는 검도게임을 즐길 수 있도록 한다. 두 번째, 인공지능은 가상검객에게 멀티모달 인터페이스에서 입력되는 시각과 음성을 인식하여 가상검객의 반응을 유도한다. 마지막으로, 대형 스크린과 스피커를 통한 시청각 피드백은 체감형 상호작용을 통하여 사용자가 몰입감을 느끼며 검도게임을 경험할 수 있도록 한다. 따라서 제안된 시스템은 전신의 움직임으로 사용자에게 몰입감의 검도게임을 제공한다. 제안된 시스템은 오락 외에 교육, 운동, 예술행위 등 다양한 분야에 적용될 수 있다.

GIS를 이용한 가상 관광시스템 구축방안 (- Construction Method of a Cyber Tourism System using Geographic Information System -)

  • 김용범;서장훈
    • 대한안전경영과학회지
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    • 제5권2호
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    • pp.187-197
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    • 2003
  • In 21st century, According to development of Information Technology, It is clear that the importance of tourism information is extended increasingly. For this reason, It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using GIS (Geographic Information System) centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry.

병원간호사의 직장 내 대면불링, 사이버불링, 자아존중감이 이직의도에 미치는 영향 (Effects of Workplace Face to Face Bullying, Cyber Bullying and Self-esteem on Turnover Intention in Hospital Nurses)

  • 조경숙
    • 근관절건강학회지
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    • 제25권3호
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    • pp.218-229
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    • 2018
  • Purpose: The purpose of this study is to investigate relationships among workplace face to face bullying, cyber bullying, self-esteem, and turnover intention of hospital nurses, and to identify affecting factors for turnover intention through their relationships. Methods: Data were collected from 178 hospital nurses by self-reported questionnaire. The relationship among variables were analyzed with Pearson's coefficient correlation and affecting factors for turnover intention were identified by using multiple linear regression. Results: The mean score of turnover intention was $3.55{\pm}0.94$. Turnover intention was significantly different by age, marriage status, educational background, total experience as a nurse, designation, health status, bullying experience, and bullied experience. Turnover intention had positive relationships with workplace face to face bullying and hospital size, but negative relationships with self-esteem and health status. Workplace face to face bullying, health status and hospital size were identified as influencing factors in turnover intention. Conclusion: It is necessary to nursing community's efforts to decrease face to face bullying in order to lower the turnover intention of nurses. In this regard workplace bullying among nurses should be addressed using a comprehensive strategy that considers both individual and organizational factors. It is also necessary to nurse 's efforts to increase self-esteem.

청소년의 사이버 데이팅 폭력 및 관련요인에 관한 연구 (The Research on the Cyber Dating Violence of Korean High School Students)

  • 박옥임;배영숙;김정숙;김종성
    • 한국지역사회생활과학회지
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    • 제16권3호
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    • pp.65-73
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    • 2005
  • The purpose of the research was to investigate the characteristics and related factors of cyber dating violence. The subjects were 548 adolescents in high schools. The gathered information was analyzed by frequency, percent, 1-test, ANOVA, and Correlation by using SPSS 10.0 program. The results were as follows: (1) $65.3{\%}$ of the answerers experienced cyber dating, and $44.5{\%}$ of the students have experienced cyber dating violence. (2) $40.3{\%}$ of the students were damaged by psychological violence, and $21.1{\%}$ of the students have caused psychological violence. (3) $41.9{\%}$ of the damaged students and $18{\%}$ of the perpetrating students were included in the total answerers, but among 244 experienced students, $94.3{\%}$ were damaged students and $40.6{\%}$ perpetrated sexual violence, so it is concluded that experienced students experience sexual violence. (4) Looking over the social demography factors and cyber dating violence, boys rather than girls, and vocational school students rather than academic school students have more cyber violence experiences. (5) The relationship between psychological and sexual violence has a significant relationship with all cyber violence experiences.

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The Research Related to Kansei Stimulation Elements in Cyber-Space

  • Dong, Oh-Gi
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2001년도 춘계학술대회 논문집
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    • pp.68-73
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    • 2001
  • The word "cyber-space" was coined through the developments in communication technology and computers. It became possible to experience disembodied space in practice through a new kind of medium. this research aims to clarify the kansei stimulation elements as realistic sensed by users who use 3-dimensional expressions in cyber-space. The research was carried out by preparing 25 samples of computer graphics, and administering 3 questionnaires to 12 examinees. The Principal Ingredient Analysis method was used for its analysis and assessment. As a result of this research, it can be concluded that materials, reflection and shadow have the strongest effect on human beings' senses in cyber-space.

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GIS를 이용한 가상 관광시스템 구축방안 (Construction Method of a Cyber Tourism System using Geographic Information System)

  • 허준영;서장훈;김용범;박명규
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2003년도 춘계학술대회
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    • pp.175-183
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    • 2003
  • It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using geographic information system centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry. Remark : multimedia technology, stereoscopic image, geographic information system

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