• Title/Summary/Keyword: Cyber experience

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The Issues and Characteristics of the Preliminary Draft Convention on International Contracts Concluded or Evidenced by Data Message (전자계약에 관한 국제협약 예비초안의 논점과 특징에 관한 고찰)

  • Choi, Seok-Beom;Park, Jong-Suk
    • International Commerce and Information Review
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    • v.5 no.1
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    • pp.85-100
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    • 2003
  • Legal rules applying to the commerce and international commerce in particular contracts, proper law, jurisdiction and so on, have improved with time and experience. Engaging in e-commerce on the World Wide Web may expose the company to the risk of being sued in any foreign country where Internet user can establish a legal claim. The modem law of contracts is highly sophisticated and difficult to understand. With contracts created in cyberspace, the basic rules are no difference that we can find. However, there are situations in e-commerce that are altogether new and to which the existing rules cannot apply. Here uncertainty and business risk is too high for trading partners to deal with certainty. Therefore existing law must change to e-commerce law so that it provides certainty and enforceability over e-commerce. UNCITRAL Working Group on Electronic Commerce prepared the Preliminary Draft Convention on [International] Contracts Concluded or Evidenced by Data Message from the thirty-ninth session in 2002 which applies to international contracts concluded or evidenced by means of data messages. An electronic contract is concluded when the acceptance of an offer becomes effective, and an offer becomes effective when it is received by the offeree, and an acceptance of an offer becomes effective when the indication of assent is received by the offeror according to this Convention. Electronic contract may be concluded by the interaction of an automated computer system and natural person or by the interaction of automated computer systems, and a contract formed by a natural person that accesses an automated computer system of another person has no legal effect in case the neutral person made a material error in a data message.

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Development and Application of Elementary Information Security Education STEAM Program through Simulation Hacking Play Activities (모의해킹 놀이 활동을 통한 초등 정보보호교육 STEAM 프로그램 개발 및 적용)

  • Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.273-282
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    • 2016
  • The new STEAM program suggested in this paper aims at helping students to have interest in information security engineering experts and to design their career creatively through the project on future promising career. The program was designed to help teachers and students understand the jobs and capabilities required for information security experts through direction and execution of the information security expert project. Teaching tools of information security through simulation hacking play activities based on hexagon cell is designed to provide students with the chance to indirectly experience the job of a computer security expert through an unplugged education. Because the content of cyber security is unfamiliar and difficult to understand, the program is designed to allow students to access the key principle of the job, rather than to describe the technical part. Using this program, students will be able to communicate with each other to solve the problems, to have interest in computer security experts, and to design their careers in a creative manner.

Virtual learning environments for improving spatial sense of young children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Kim, Hyun-Ju;Lee, Kyung-Mi;Lee, Jung-Wook;Kim, Eun-Jung;Lee, Soo-Jung;Hong, Eun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.783-787
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    • 2006
  • The 'spatial senses' mean environments and the instinctive responds to objects in the environments. The infancy is an important period to develop the basic capacity of the 'spatial senses'. Since young children can develop the 'spatial senses' throughout the actual and active search, it is essential for them to do experience through their physical actions. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game. The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

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A proposed image stitching method for web-based panoramic virtual reality for Hoseo Cyber Museum (호서 사이버 박물관: 웹기반의 파노라마 비디오 가상현실에 대한 효율적인 이미지 스티칭 알고리즘)

  • Khan, Irfan;Soo, Hong Song
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.893-898
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    • 2013
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient method for Image registration and stitching of captured imaged. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is used for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Building an Overseas Infrastructure Offices of the Information Security Industry (정보보호 산업 해외 거점 인프라 생성 연구)

  • Cho, Chang-Duk;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.103-109
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    • 2016
  • The information security industry is technology-intensive, high value-added industries. South Korea's response has excellent ICT skills and experience and skills in a variety of cyber attacks, has become a benchmark in the world. However, the small size of the domestic information security company, supporting infrastructure is lacking. Domestic information security industry is the primary condition to activate the export. For the export of high value-added enterprise information security products and services, it is necessary the establishment of the domestic IT information security infrastructure of the industrial promotion is based overseas. Come to analyze the domestic information security industry, capital of this small, market reclamation of overseas expansion, information, manpower shortage was a problem. This fact, combined losses caused by cost-free period AS. Therefore, the study on information security in the infrastructure industry overseas bases is necessary. How to select and analyze the causes of infrastructure in selected overseas offices. By utilizing the infrastructure of overseas bases, can raise the added value of the products and services of the Information Security company, we can enable the export of small and medium Information Security company from overseas offices.

An Analysis of the Perception of Elderly Women about Sexuality through their Group Counseling Experience (여성노인의 집단상담 경험을 통한 섹슈얼리티 인식변화에 관한 분석)

  • Baek, Yu-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3696-3703
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    • 2013
  • This study is a qualitative case study for discovering any change in the perception of elderly women about sexuality through a group counseling program. For this the study selected eight elderly people who are female aged 65 or over living in D city and have a spouse who is able to have a consistent sex life. Then the study collected relevant data by offering eight sessions of a group counseling program, and carried out an analysis with an approach to case studies. As a result of the research, there were changes in their perceptions about and current life satisfaction, relationships for unity, pleasure relaxation active self-expression, sexual relations. After their participation in the program, participants had a positive perception about a sex concept, namely sexuality and they came to think about the need for an increase of sexuality for raising the satisfaction of life in late years. These research results would be offered as basic data of research into sexuality which may be able to enhance the quality of the lives of elderly people, such as the positive recognition of sex, active sexual intercourses, and the improvement of self-esteem.

Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World

  • Park, Jong Hee
    • International Journal of Contents
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    • v.12 no.1
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    • pp.25-43
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    • 2016
  • An agent-centric event planning method is proposed for providing pedagogical experiences in an immersed environment. Two-level planning is required at in a macro-level (i.e., inter-event level) and an intra-event level to provide realistic experiences with the objective of learning declarative knowledge. The inter-event (horizontal) planning is based on search, while intra-event (vertical) planning is based on hierarchical decomposition. The horizontal search is dictated by several realistic types of association between events besides the conventional causality. The resulting schematic plan is further augmented by conditions associated with those agents cast into the roles of the events identified in the plan. Rather than following a main story plot, all the events potentially relevant to accomplishing an initial goal are derived in the final result of our planning. These derived events may progress concurrently or digress toward a new main goal replacing the current goal or event, and the plan could be merged or fragmented according to their respective lead agents' intentions and other conditions. The macro-level coherence across interconnected events is established via their common background world existing a priori. As the pivotal source of event concurrency and intricacy, agents are modeled to not only be autonomous but also independent, i.e., entities with their own beliefs and goals (and subsequent plans) in their respective parts of the world. Additional problems our method addresses for augmenting pedagogical experiences include casting of agents into roles based on their availability, subcontracting of subsidiary events, and failure of multi-agent event entailing fragmentation of a plan. The described planning method was demonstrated by monitoring implementation.

There's No Such Thing as Free Lunch but Envy among Young Facebookers

  • Iqbal, Tassawar;Yousafzai, Muhammad Tariq;Ali, Sabeen;Sattar, Kinza;Saleem, Muhammad Qaiser;Habib, Usman;Khan, Atta ur Rehman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4724-4737
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    • 2018
  • Facebook has quickly infused across cultures worldwide to become a common household term for diverse spectra of netizens, especially youngsters. Inherently, interactive in nature, Facebook provides a common cyber enabled platform for online interactions with social friends, living across the world. However, despite its merits, users also experience certain disadvantages, which include but are not limited to rise in feelings of social comparison, decline in self-esteem, contentment and general subjective well-being. This work aims to determine the role of Facebook in spreading envy and identify factors that trigger such emotions. Due to abductive nature of the study, we used pilot interviews and consulted relevant literature to formulate hypotheses. Further, we used deductive approach and conducted a survey. The results showed that frequent use of Facebook, particularly passive following is main predictor of envy, and social interaction is the biggest cause for development of envious feelings in Facebook users. However, insignificant variation was found while investigating relationship between envy and factors, such as pretentiousness, time spent, accomplishment, everything in life, likes on posts, popularity across genders, marital status and genre.

A Study on Factors Influencing Youth Drinking Using Binomial Logistic Regression

  • Kim, Eun-ju;Bang, Sung-a;Seo, Eun-sug
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.167-174
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    • 2019
  • The purpose of this study was to analyze the factors affecting the drinking behavior of adolescents. Based on this, it aims to suggest the practical and policy measures to prevent the drinking behavior of adolescents and to mediate / reduce them. We used binomial logistic analysis as an analysis method.As a result of this study, the individual factors affecting alcohol drinking were gender, smoking experience over the past year, sexual satisfaction, cyber delinquency, self-esteem, parental abuse, peer as family factors. Peer trust was significantly associated with attachment factors, and school adaptation factors were not found to be associated with alcohol drinking in adolescents. This suggests that multilateral efforts such as individuals, families, and communities are needed to mediate and reduce the drinking behavior of adolescents.

Traumatic Experience and the obsessive behaviors in romantic relationship of Female Sex Workers (성매매 여성의 외상 경험과 이성 관계 집착)

  • Kim, Su-Sie
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.4
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    • pp.1632-1643
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    • 2013
  • This study investigated the characteristics of obsessive behaviors in romantic relationship of 42 female sex workers and the effect of traumatic experiences on them. Research results that there was no significant difference in loneliness, jealousy, over sensitiveness between the female sex workers group and the controls. But fear of rejection and doubt in the romantic relationship are significantly higher in the female sex workers group than in the controls. Among the subscales, childhood neglect and family secret were most frequently associated with the various obsessive behaviors. This is also the case for the control group, with family secret and physical abuse being the most. Finally, in regression analysis, in the control group, childhood physical abuse had the biggest impact on the obsessive behaviors in romantic relationship. On the other hand, the target group, childhood neglect had the biggest impact on the obsessive behaviors in romantic relationship.