• 제목/요약/키워드: Cyber Operation

검색결과 261건 처리시간 0.03초

블록체인 기반 IoT 디바이스 인증 스킴 (Blockchain-Based IoT Device Authentication Scheme)

  • 박병주;이태진;곽진
    • 정보보호학회논문지
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    • 제27권2호
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    • pp.343-351
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    • 2017
  • ICT 기술이 발달하며 IoT 환경이 주목받고 있다. 하지만 IoT 디바이스는 다양한 사용 용도만큼 디바이스가 동작하는 CPU의 성능도 다양하지만, 인증에 필요한 암호화가 내장되지 않은 CPU를 사용하거나, 공개키 암호가 동작하지 않는 디바이스도 다수 존재한다. 이에 따라, 본 논문에서는 램포트 해시체인, 램포트 서명, 블록체인을 분석하고, 기존 인증 프로토콜 분석을 통해 인증, 무결성 및 부인 방지 기능을 제공하는 블록체인 기반 IoT 디바이스 인증 스킴을 제안하였다. 본 논문에서 제안하는 스킴은 IoT 디바이스에 단순 해시연산만을 요구하여 저성능 IoT 디바이스에서도 동작이 가능해 IoT 환경에서 안전한 인증을 보장할 수 있다.

Design and Implementation of Information Management Tools for the EDISON Open Platform

  • Ma, Jin;Lee, Jongsuk Ruth;Cho, Kumwon;Park, Minjae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권2호
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    • pp.1089-1104
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    • 2017
  • We have developed an information management tool for the EDISON (EDucation-research Integration through Simulation On the Net) open platform. EDISON is, at present, a web-based simulation service for education and research in five computational areas, namely, nanophysics, fluid dynamics, chemistry, structural dynamics, and computer aided optimal design. The EDISON open platform consists of three tiers: EDISON application framework, EDISON middleware, and EDISON infra-resources. The platform provides web portals for education and research in areas such as computational fluid dynamics, computational chemistry, computational nanophysics, computational structural dynamics, and computer aided optimal design along with user service. The main purpose of this research is to test the behavior of the release version of the EDISON Open-Platform under normal operating conditions. This management tool has been implemented using the RESTful API designed in EDISON middleware. The intention is to check co-operation between the middleware and the infrastructure. Suggested tools include User management, Simulation and Job management, and Simulation software (i.e., solver) testing. Finally, it is considered meaningful to develop a management tool that is not supported in other web-based online simulation services.

Analysis of Threat Model and Requirements in Network-based Moving Target Defense

  • Kang, Koo-Hong;Park, Tae-Keun;Moon, Dae-Sung
    • 한국컴퓨터정보학회논문지
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    • 제22권10호
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    • pp.83-92
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    • 2017
  • Reconnaissance is performed gathering information from a series of scanning probes where the objective is to identify attributes of target hosts. Network reconnaissance of IP addresses and ports is prerequisite to various cyber attacks. In order to increase the attacker's workload and to break the attack kill chain, a few proactive techniques based on the network-based moving target defense (NMTD) paradigm, referred to as IP address mutation/randomization, have been presented. However, there are no commercial or trial systems deployed in real networks. In this paper, we propose a threat model and the request for requirements for developing NMTD techniques. For this purpose, we first examine the challenging problems in the NMTD mechanisms that were proposed for the legacy TCP/IP network. Secondly, we present a threat model in terms of attacker's intelligence, the intended information scope, and the attacker's location. Lastly, we provide seven basic requirements to develop an NMTD mechanism for the legacy TCP/IP network: 1) end-host address mutation, 2) post tracking, 3) address mutation unit, 4) service transparency, 5) name and address access, 6) adaptive defense, and 7) controller operation. We believe that this paper gives some insight into how to design and implement a new NMTD mechanism that would be deployable in real network.

지식기반 e-Learning 모델에 관한 연구 (A Study on Knowledge-based e-Learning Model)

  • 노규성
    • 디지털콘텐츠학회 논문지
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    • 제8권1호
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    • pp.61-68
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    • 2007
  • e-Learning이 발전하기 위해서는 e-Learning을 통한 학습 효과와 효율이 지금보다 더 높아져야만 한다. 이는 콘텐츠 기획, 교수설계 등을 반영한 콘텐츠의 품질을 고려하는 미시적 관점과 실제 현장에서 의도한 학습이 촉진될 수 있도록 하는 거시적 관점 모두가 반영될 때 비로서 가능해질 것이다. 미시적 관점에서의 학습효과는 e-Learning 콘텐츠의 품질에 달려있고 콘텐츠의 품질은 그 개발 방법에 따라 달라질 수 있다. 따라서 본 연구는 기존의 콘텐츠 개발모델을 정리하고 이를 토대로 콘텐츠의 품질을 더 높일 수 있는 방법으로서 콘텐츠 개발 및 운영시 관련되는 지식을 활용하는 지식기반 e-learning 모델과 관련 지식에 관해 논의한다.

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바이너리 취약점 분석을 위한 파일 포맷 분석기 구현 (Implementation of file format analyzer for binary vulnerability analysis)

  • 오동엽;류재철
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2018년도 제58차 하계학술대회논문집 26권2호
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    • pp.466-469
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    • 2018
  • 최근 PC를 비롯한 모바일, IOT 기기 등 다양한 환경에서의 사이버 공격이 기승을 부리고 있으며, 그 방법 또한 나날이 발전하고 있다. 이러한 사이버위협으로부터 개인 및 기업의 자산을 지키기 위한 근본적인 대안이 없이는 매번 반복적인 피해를 피하기 어려운 현실이다. 다양한 환경이라고 함은, 다양한 OS(Operation System), 다양한 ISA (Instruction Set Architecture)의 조합으로 이루어지는 사이버환경을 의미한다. 이러한 조합들은 일반 사용자들에게 가장 많이 쓰이는 Windows & Intel 조합의 환경과, Linux & Intel 또는 Linux & ARM 등 기업에서 서비스를 위해 쓰이는 서버 환경 등을 예로 들 수 있다. 그밖에 최근 IOT기기나 모바일 기기와 같은 환경도 있을 수 있다. 바이너리 파일에 대한 보안은 다양한 연구가 진행되고 있지만 그 범위가 방대하고, 깊이가 필요한 영역이라 진입 장벽이 높은 실정이다. 본 논문에서는 이러한 바이너리의 취약점을 분석하기 위한 첫 번째 단계로써 다양한 바이너리 파일을 하나의 정형화된 자료구조로 변환하는 바이너리 포맷 분석기의 한 방법을 제시하고자 한다. 다양한 OS와 다양한 ISA환경에서 사용되는 바이너리들에서 공통적으로 존재하는 정보들 중, 바이너리의 취약점 분석을 위해 필요한 데이터를 보다 효율적으로 수집하고, 관리하는 것이 바이너리를 통한 사이버 위협을 탐지하는 연구에서 기초가 된다고 할 수 있기 때문이다.

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EC시대(時代) 전자화폐(電子貨幣)의 현황(現況)과 향후(向後) 개발방향(開發方向)에 관한 소고(小考) (A Study on the Electronic Money's present situation & after development direction at Electronic Commerce's times)

  • 박영태
    • 통상정보연구
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    • 제1권1호
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    • pp.227-251
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    • 1999
  • The realization of the Internet and Electronic Commerce through the progress development of the information & communication has changed the transition of the financial settlement system all of the world. And Electronic Commerce has becoming the most important tools to decide the value from the real money, existing bills, coins to the Electronic Money. Electronic Money is very useful materials with Electronic Wallet at cyber times in the future. So that reason, I studied Electronic Money's present situation & after development direction in Korea. And the purpose of this paper is to introduce Electronic Money's modem definition and to analysis the common use situation, operation at home and abroad at Electronic Commerce times. In add to investigated advanced countries Electronic Money utilization and drawed out current events point. So I suggest to this like point, in honour of Electronic Money's common use in Korea. First to establish universality. Second, to make various terminals and the powerful networking structure. Third, to establish stability. Fourth, renovating the system goes side by side. Futhermore, to develop Electronic Money's, it is necessary to make skilled labour and to learn foreign advanced technology.

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사이버 농업 컨설팅 활력화 방안 (Measures for Activating Cyber Agricultural Consulting)

  • 오대민;최영창
    • 농촌지도와개발
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    • 제7권2호
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    • pp.289-293
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    • 2000
  • The way society works in the 21st century differs from that of 20th century, since the people are brought-up to speed regarding current technologies. The www.aflos.pe.kr site and direct e-mailing system were very useful in delivering floricultural information to extension educators, producers, and variety of individuals. The author’s one year experience indicated that extension educators and farmers are receptive to internet technologies, and extension educators have increased the knowledge base of their clientele by responding through direct e-mails. The internet and direct e-mailing systems were popular and powerful way of transferring floricultural information, especially agricultural extension manpower were limited because of localization of extension educators by changing national status to local governments and decreased number of extension educators through government restructuring. The direct e-mailing to approximately 503 individuals resulted about $1{\sim}3%$ responses and the number of phone calls, however virus protection software for e-mail, internet, file servers and desktops to provide the integrated real-time detection of viruses were needed. For more effective operation of direct e-mailing in the future, more specified target groups and specialized organization such as perennials, bulbs, flowering potted plants. and cut flowers. At the same time, things that have worked for last century should not be replaced with new technology, specifically, the value in one-on-one meetings should not be replaced, but rather serve as a supplement.

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지식경영 시스템을 활용한 신규간호사 e-Learning 프로그램 개발 및 평가 (The Development and Evaluation of an e-Learning Program for Novice Nurses before Beginning to Work in a Hospital Using KMS(Knowledge Management System))

  • 송영신
    • 한국간호교육학회지
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    • 제13권1호
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    • pp.82-89
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    • 2007
  • Purpose: The purpose of this study was to develop and evaluate an e-Learning Program designed to enhance novice nurses's performance ability Method: The e-Learning program was designed for novice nurses before beginning to work in a hospital using a KMS(Knowledge Management System). This study was carried out from February 2006 to April 2007. The program had progressive steps including design, pilot test & modification, contents development, program application and evaluation. After the program design and pilot testing, the learner's satisfaction was analyzed. Result: The program site is http://kms.emc.ac.kr titled, 'Cyber Education Center'. The sixteen part course has been developed as follows: blood sugar test, skin test, insulin test 1, insulin test 2, blood culture, blood sampling, heat therapy, cold therapy, glycerin enema, preparation of operation, oxygen therapy, suction technique, transfusion, foley catheterization and aseptic technique. The overall learner's satisfaction score was 4.08 out of 5 points. Conclusion: E-Learning could be useful for education and nursing work. This method may be effective for clinical nurses.

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Walter Van Beirendonck 패션에 재현된 펀 모티프 (Fun Motifs Represented in Walter Van Beirendonck's Fashion)

  • 이상례
    • 패션비즈니스
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    • 제18권5호
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    • pp.171-183
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    • 2014
  • In general, the idea of fun is understood to be associated with interesting things, playfulnesses, joy, pleasure, etc. The "fun culture," which seeks enjoyment and pleasure through life, is a characteristic of elements observed in today's society and culture. This exerts a powerful impacts on the business operation, marketing, and product manufacturing. Moreover, it is accepted as one of remarkable phenomena representing the changing trends of fashion in the 21st century. The objectives of this study were to analyze and categorize the fun motifs observed in fashion designer Walter Van Beirendonck 's collections, to examine their formative characteristics, and to establish academic approaches and analytic framework in studying the fun phenomenon emerging in fashion. As to research methods, this study laid a theoretical ground by reviewing the related literature and previous studies, and conducted a positive case study using the data on Walter Van Beirendonck's collections and exhibitions. According to the results of this study, the fun motifs represented in Walter Van Beirendonck's collections are largely categorized into "deviation from rules," "humorous and obscene graphic images," "introduction and transformation of heterogeneous elements," "women with male gender' etc. On the other side of Walter Van Beirendonck's fashion are sex, sexual humors, sexuality, fetishism, love, form, body, language, social phenomena, harmony between nature and life, consumerism, race, shamanism, tribal rituals, nation, cultural collision, transcendent things, science fictions, cyber Space, dream, alien, future, fairytale, fantasy etc. which are expressed by using fun motifs. Moreover, these themes are led to masculinity and fantasy.

호스피스 자원봉사자를 위한 웹기반 학습프로그램 개발 및 효과분석 (Development and Evaluation of a Web-based Multimedia Content for the Education of Hospice Volunteers)

  • 조현;진은희;심은경
    • 보건교육건강증진학회지
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    • 제25권4호
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    • pp.83-92
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    • 2008
  • Objectives: This study was to develop and evaluate a web-based multimedia content for the education of hospice volunteers. Methods: The multimedia content was developed based on Baik's teaching and learning structure plan model. The developed program was evaluated by 24 hospice volunteer university students. Results: On main page, there were 4 menu bars that consisted of a lecture guide, cyber lecture, pause and quiz. In the operation of the web based multimedia content, HTML, Java Script, Photoshop and multimedia technology were utilized. There were significant differences in the test scores, before and after using this web-based learning program. After using a web-based learning program, scores of students were much higher. Conclusion: The developed web based program is based on systematic structure and it can provide hospice volunteers with the educational flexibilities and will be help for them to perform the more efficient hospice care.