• 제목/요약/키워드: Cyber Literature Theory

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인공자연의 탄생과 공존의 인문학 -90년대 사이버문학론을 중심으로 (Birth of artificial nature and the humanities of coexistence)

  • 이용욱
    • 문화기술의 융합
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    • 제7권4호
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    • pp.449-460
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    • 2021
  • 1990년대 사이버문학론의 전개과정은 문학장의 형성과 충돌, 집단지성을 통한 상징권력 추구와 욕망의 이중성을 극명하게 보여준다. 모든 욕망은 권력지향적일 수밖에 없는데, 사이버문학론은 네트워크-공간의 비평주체들이 공존의 인문학을 표방하면서 전개되었다는 점에서 의미가 있다. 1996년 "사이버문학의 도전" 출간과 계간 "버전업"의 창간으로 본격화된 사이버문학론은 인공자연의 탄생을 예술의 변화와 연결 지으려는 학문적 시도였지만 문학장을 형성하게 된 배경에는 현실공간의 문학장이 가상공간을 영토화하려는 시도를 막고, 자체적으로 문학장을 형성하려는 상징권력에 대한 욕망이 강하게 자리잡고 있었다. 사이버문학론의 실패는 현실공간과 가상공간 사이에서 비평권력의 모순된 욕망이 충돌했기 때문이다. "버전업"은 본격문학과 사이버문학에 대한 사회적 구별짓기, 곧 계급적 차별화를 해소하고자 시도하였으나 스스로 본격문학을 닮아감으로써 오히려 계급적 차별화를 공고히 했다. 90년대 사이버문학론은 상징권력에서 드러난 욕망의 모순과 구별 짖기의 한계는 분명하지만 인공자연의 탄생에 대한 최초의 문학적 대응이었다. 문학 담론은 항상 당대의 사회적 조건(기술적 진보를 포함하는)과 예술 텍스트의 관계를 탐구해 왔다. 인공자연의 문학장 안에서 전체를 아우르는 새로운 비평담론을 생산하는 것은 기술편집시대 문학의 중요한 과제이며, 인문학과 기술이 공존해야 하는 당위이다.

패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 - (Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes -)

  • 임현정;박혜원
    • 패션비즈니스
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    • 제9권4호
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

Digital Forensics Investigation Approaches in Mitigating Cybercrimes: A Review

  • Abdullahi Aminu, Kazaure;Aman Jantan;Mohd Najwadi Yusoff
    • Journal of Information Science Theory and Practice
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    • 제11권4호
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    • pp.14-39
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    • 2023
  • Cybercrime is a significant threat to Internet users, involving crimes committed using computers or computer networks. The landscape of cyberspace presents a complex terrain, making the task of tracing the origins of sensitive data a formidable and often elusive endeavor. However, tracing the source of sensitive data in online cyberspace is critically challenging, and detecting cyber-criminals on the other hand remains a time-consuming process, especially in social networks. Cyber-criminals target individuals for financial gain or to cause harm to their assets, resulting in the loss or theft of millions of user data over the past few decades. Forensic professionals play a vital role in conducting successful investigations and acquiring legally acceptable evidence admissible in court proceedings using modern techniques. This study aims to provide an overview of forensic investigation methods for extracting digital evidence from computer systems and mobile devices to combat persistent cybercrime. It also discusses current cybercrime issues and mitigation procedures.

'비주위위(脾主爲衛)'와 장내(腸內) 세균총(細菌叢)의 상관성(相關性)에 대한 고찰(考察) (A Review of the Relationship between the Theory of 'Pizhuweiwei(脾主爲衛)' and Intestinal Flora)

  • 鄭淑伊;金範正
    • 대한한의학원전학회지
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    • 제37권1호
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    • pp.25-39
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    • 2024
  • Objectives : This paper focuses on recent research related to the relationship between 'Pizhuweiwei(脾主爲衛)' and intestinal flora, and suggests Korean Medical treatment methods that can treat and prevent diseases related to Spleen Deficiency(脾虛) such as ulcerative colitis, atrophic gastritis, diabetes, and obesity that is prevalent today. Methods : This study summarizes recent research results based on various literature on the relationship between the spleen and intestinal flora. Results : Polysaccharides contained in Jianpi herbs(健脾藥) have the effect of increasing beneficial bacteria and maintaining the diversity of intestinal microorganisms to improve intestinal function, managing intestinal metabolites to improve the body's immune function, and regulating the intestinal immune defense system. Therefore, based on the theory of 'Pizhuweiwei(脾主爲衛)', if the symptoms are treated through the spleen with Spleen-strengthening herbal medicinals, it could provide a substantial starting point for improving immunity. Conclusions : Polysaccharides contained in Jianpi herbs(健脾藥) could be considered as potential probiotics based on research findings which show that polysaccharides can regulate the intestinal flora and strengthen weak spleen, playing an important role.

e-Learning 환경에서 영어 말하기와 듣기 학습자의 몰입경험(flow) 척도개발에 관한 탐색적 연구 (A Study on the Flow State Scale of English Speaking and Listening in the e-Learning Environment)

  • 강정화;한금옥;신동로
    • 디지털융복합연구
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    • 제6권3호
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    • pp.13-22
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    • 2008
  • The purpose of this study is to explore 'Flow Experience' of those studying English speaking and listening in the e-Learning environment. The exploration of flow experience in this study is based on the literature research of Csikszentmihalyi's flow models and other studies. There have been many studies on flow experience focusing on arts, leisure and sports in accordance with Csikszentmihalyi's original theory, however, his flow theory has recently been adapted to the educational field. Nonetheless, it is in the e-learning environment, rather than the face-to-face traditional teaming environment, that there is not enough flow state measurement scale. Therefore, it is important to develop as a stepping stone a flow state scale for those who study English speaking and listening by the cyber-native-speaker on e-Learning environment to improve their satisfaction and achievement.

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아파트 사이버 모델하우스 주방 및 식당의 사용 색채 특성 - 2000년대 후반 수도권 지역에 건설된 중규모 주호(99~165m2)를 대상으로 - (On the Characteristics of the Colors in the Kitchens and Dining Rooms of the Cyber Model Houses in Korea - Focused on Medium Sized Units(99~165m2) Constructed in Seoul and Gyeonggi Province in the Late 2000s -)

  • 최진희;정유나
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.85-97
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    • 2012
  • This study is aimed to identify the color characteristics of the current Korean Brand Apartment, focused on the color of kitchens and dining rooms in the cyber model houses. The Brands which were selected for this study ranked from first to fifth in the contractor ranking and now account for 64 percent of the apartments in sale in Seoul and Gyeonggi Province. In addition, the size between $99m^2$ and $165m^2$ were selected, because it was most preferred at the 2011 survey for user preference on the size of apartment. As this study is for the colors shown on the monintor, colors were extracted from the images of web site with L*, a*, b*. And then, they were converted to Munsell values through computer program, which values were used to identify the color characteristics of hue, tone and to apply the theory of Moon Spencer. The result of the study on the color characteristics of the kitchen and dining room of the five brands' apartments is as follows. Regarding the color use, most of the brands used Y and YR color while as the accent color, P, PB and G were used. This result of main color use for hue was same as the guideline by the literature review, but color for tone showed the difference between brands and the difference between sizes. Next, regarding the color combination, first ambiguity of color harmony was shown the most. And the larger the size was, the more the contrast of color harmony was shown. It means that the color tone had close relation with the sizes of households.

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Generative Adversarial Networks: A Literature Review

  • Cheng, Jieren;Yang, Yue;Tang, Xiangyan;Xiong, Naixue;Zhang, Yuan;Lei, Feifei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4625-4647
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    • 2020
  • The Generative Adversarial Networks, as one of the most creative deep learning models in recent years, has achieved great success in computer vision and natural language processing. It uses the game theory to generate the best sample in generator and discriminator. Recently, many deep learning models have been applied to the security field. Along with the idea of "generative" and "adversarial", researchers are trying to apply Generative Adversarial Networks to the security field. This paper presents the development of Generative Adversarial Networks. We review traditional generation models and typical Generative Adversarial Networks models, analyze the application of their models in natural language processing and computer vision. To emphasize that Generative Adversarial Networks models are feasible to be used in security, we separately review the contributions that their defenses in information security, cyber security and artificial intelligence security. Finally, drawing on the reviewed literature, we provide a broader outlook of this research direction.

A Study on Socio-technical System for Sustainability of the 4th Industrial Revolution: Machine Learning-based Analysis

  • Lee, Jee Young
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.204-211
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    • 2020
  • The era of the 4th industrial revolution is a complex environment in which the cyber world and the physical world are integrated and interacted. In order to successfully implement and be sustainable the 4th industrial revolution of hyper-connectivity, hyper-convergence, and hyper-intelligence, not only the technological aspects that implemented digitalization but also the social aspects must be recognized and dealt with as important. There are socio-technical systems and socio-technical systems theory as concepts that describe systems involving complex interactions between the environmental aspects of human, mechanical and tissue systems. This study confirmed how the Socio-technical System was applied in the research literature for the last 10 years through machine learning-based analysis. Eight clusters were derived by performing co-occurrence keywords network analysis, and 13 research topics were derived and analyzed by performing a structural topic model. This study provides consensus and insight on the social and technological perspectives necessary for the sustainability of the 4th industrial revolution.

체계적 문헌 연구를 통한 사이버범죄 비즈니스 모델(CBM) 구축 (A Study on the Establishment of Cybercrime Business Model(CBM) through a Systematic Literature Review)

  • 박지용;이희상
    • 한국산학기술학회논문지
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    • 제21권6호
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    • pp.646-661
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    • 2020
  • 기술의 혁신과 빠르게 성장하는 새로운 인터넷 비즈니스는 기존 기업 경영의 패러다임을 바꾸고 사회에 다양한 영향을 주고 있다. 인터넷 기술의 발달은 기술 혁신에 대한 역효과 또한 상승시키고 있고, 특히 컴퓨터와 관련된 사이버 범죄는 기술의 혁신과 함께 지속적으로 증가하고 있다. 본 연구의 목적은 사이버범죄를 줄이기 위해 비즈니스 모델 캔버스(BMC: Business Model Canvas) 이론을 사이버범죄에 활용하여 사이버범죄 비즈니스 모델(CBM: Cybercrime Business Model)을 구축하고 이 모델을 한국의 사이버범죄 유형에 적용시켜 분석하는 것이다. 본 연구에서는 사이버범죄의 구성요소를 찾기 위해 체계적 문헌 연구를 실시했으며, 이를 통해 키워드 기반의 문헌 탐색을 통해 적합한 60개의 문헌을 발굴하여 분류하였다. 또한 분류된 문헌의 정성적 연구를 수행해 사이버범죄의 구성 요소를 18개의 서브블록(sub-blocks)과 9개의 빌딩블록(building blocks)으로 도출하고 이를 BMC 이론에 대입하고 적절한 재정의를 통해 CBM을 구축하였다. 마지막으로 개발한 CBM을 한국의 사이버범죄에 적용하여 사이버 침해사고 대응 인력들에게 사이버범죄에 대한 분석적 이해를 도울 수 있었다. 본 연구는 사이버범죄를 감소시킬 수 있는 새로운 분석 틀을 마련하는데 기여하였다.

현대 패션에 나타난 스타의 신체 이미지에 대한 시뮬라시옹 연구 (The Body Images of Stars in the Screens by Linked with the Fashion in the Based on the Jean Baudrillard's Theory)

  • 이송림
    • 한국지역사회생활과학회지
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    • 제19권3호
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    • pp.431-444
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    • 2008
  • Today people obtain much information about appearances through movies. The stars' body images in movies have been created through total fashion as they play the roles of an ideal model to create actual body images. This study examined the relations between the body images in the film media in terms of appearances or total fashion and actual body images based on the simulation theory by Jean Baudrillard. It conducted a literature study by collecting and analyzing film media-related picture images from books, papers, periodicals and the Internet home and abroad. The research scope was limited to the stars who made appearances in movies and the ones who starred in movies in addition to their other lines of work. As a result, the following conclusions were drawn; the stars' body images went hyperreal between their actual body images and the ones of their roles in movies and then were simulated in fashion. To be specific, 1. the stars' actual body images went hyperreal and were simulated in fashion in the following cases; 1) the stars in the heyday of film; 2) fashionistas; and 3) pictures taken by paparazzi. 2. The body images of their roles went hyperreal in the following cases; 1) through brand participation; 2) through changed body images; and 3) through cyber body images. Their body images became hyperreal and were simulated in fashion by the input of fashion designers and the techniques of other areas. The body images in film are the object of desire to the audience. They go hyperreal and become the ideal body image to real people. The various kinds of hyperreal images in the film media create new beauty as a reference and object of comparison for people to change their body images in reality.

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