• 제목/요약/키워드: Culture Industrial Design

검색결과 380건 처리시간 0.027초

문화관광형시장 육성을 위한 S.I.(Space identity)개발연구: 제천중앙시장을 중심으로 (A Study on the Design Development of S.I.(Space Identity) for Culturre and Tourism Market Development: Based on Jecheon Central Market)

  • 박진수
    • 산업융합연구
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    • 제20권11호
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    • pp.197-203
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    • 2022
  • 본 연구의 목적은 역사적인 특성을 가지고 있는 제천 최고(古)의 시장이자 최대의 시장인 제천중앙시장의 공간적인 장소성과 문화적인 특수성을 고려한 S.I.(Space Identity)를 구축하는데 있다. 이를 위해 문화관광형시장의 흐름을 파악하고 제천중앙시장의 현황을 조사 분석한 후 공간별 스토리텔링에 입각한 방향성을 제시한다. 공간디자인의 컨셉은 공존으로 공간, 시간, 사람, 문화로 나누어 상인과 상품, 상가는 하나의 공간에서 시간성을 공유하고 공존함을 세부내용으로 하였다. 따라서 각 층별 시설물은 각 층별로 게이트, 안내판, 조명, 휴게공간, 디자인 벤치시설, 안내센터, 영업 준수선, 바닥사인물, 게이트 바닥사인으로 구성하였다. 이를 통해 제천중앙시장 상가의 새로운 수요창출 및 매출이 증대되는 경제적인 효과를 예측할 수 있도록 단계별 추진전략을 구축하여 중장기 발전전략을 수립해야 할 것이다.

김치냉장고 디자인 개발을 위한 소비자 선호도 분석 연구 (A Study Consumers Preference for Kimchi Refrigerator Design Development)

  • 이승용
    • 조형예술학연구
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    • 제8권
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    • pp.185-210
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    • 2005
  • Closely connecting Well-Being culture with our traditional eating culture. we can predict next generation Kimchi refrigerator trend with this research. In the highly developing industrial society, design has been playing the central role in the managerial strategy of a company and has been one of the central agendas in determining the economical competence of a country, and has also been regarded as a means to acquire sustainable superior competence. Thus, these trends suggest that the aesthetic value of product has become more important than its technological function. In this study we reviewed theoretically esthetic factors influencing the preference and the evaluation of a product and made a list of eight esthetic factors based on various referential studies which include simplicity, balance, unity, rhythm, style, novelty, typicality, and proportion. Also on the point of view of design, it is necessary to find out definitely the consumer preference frame the relationship among design preference design image design attribute. Will give you guidelines on which designers can select and design some more objective and reliable design factors, finding out the relation of cause and effect by which they can know what kind of product designs their consumers like and how the popular image which that product offer is composed of. We investigated the esthetic factors affecting consumers preferences and the basis for evaluating a product. Aimed at providing materials for developing product design by presenting an ,esthetic guideline product design by presenting an esthetic guideline and to put these materials to practical use. Investigated other considered elements classified by manufactures and importance of esthetic factors and its influence on consumer tastes . All of these result, It could not conclude all of the adjective design image and design factors of every consumer, but through consumer reaction framework consumer are response and prefer the products which design image have. and then understand prefered design image are influenced to design factor's and could be apply to new design development.

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A Preliminary Study of the Application of Prototyping Tools for Design Education Plans; Focusing on Open Source Microcontroller Boards

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.107-116
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    • 2018
  • In the past, design has been recognized as a means to determine colors, shapes, and functions Recently, however, it has been accepted in a wider sense, namely designing the entire service, including product and user experience design. In this way, in addition to creativity and expressive power that designers have as their main competence, according to the expansion of this design object, designers are required to have comprehensive abilities in related fields and accompanying technical professional abilities. If designing as a technology application as a direction toward this situation, design education can be carried out by approaching technology as a method of expression or design subject. It can also be an effective alternative towards improving the understanding of technology. Meanwhile, many small microcontroller board products with advanced functions and multi-functional specialized programming integrated development environments (IDEs) are becoming widespread due to their open source, low cost, and scalable features. However, students in the design department who lack the basic knowledge of science and engineering have difficulties learning, which requires considerable time and is required for practical use. From this point of view, we have made advancements in the technical understanding of design education by conducting fundamental research to the effectiveness of microcontroller-based prototyping tools as means of expression. We also conducted basic education of microcontroller boards for a certain period of time on students who majored in design in conjunction with the basic survey and investigated the obstacle factors using a questionnaire. Through these surveys, we have confirmed the necessity of designing microcontroller boards of low difficulty, which simplify the coding process that can act as a barrier in difficulty for design students to apply smoothly in design education. In addition, we intend to carry out a basic study on the guideline of microcontroller design for design education and composition of education programs.

그라피티(Graffiti)를 활용한 도시 문화콘텐츠 융합 디자인 방안 (A Plan of Graffiti Utilization as Convergence Design on Urban Cultural Contents)

  • 임병우
    • 디지털융복합연구
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    • 제14권7호
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    • pp.397-402
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    • 2016
  • 본 연구는 그라피티(Graffiti)를 동두천 구시가지에 적용하여 도시를 재생시키고, 더 나아가 그것을 도시의 정체성으로 연결시키는 도시 문화콘텐츠 융합 디자인 방안에 대해 논의하였다. 연구를 위해 세 가지 방법을 이용하였다. 먼저 동두천의 정체성 배경과 문화자산을 조사해보고 정체성이 잘 드러나는 장소를 분석하였으며 그리고 관내 대학을 다니는 대학생들을 대상으로 인터뷰를 실시하였다. 조사 결과, 도시 정체성 강화 방안으로서 그라피티 활용에 대한 긍정적 반응을 얻었다. 동두천에 미군이 주둔하면서 만들어진 이국적 이미지는 도시의 정체성을 결정짓는 중요한 요인으로 평가된다. 락 페스티벌은 미군 주둔에 따른 문화적 영향으로 자리를 잡게 된 동두천의 대표적인 문화자산으로서 도시 정체성을 결정짓는 요소 중 하나이다. 이러한 문화자산과 자연스럽게 어울리고 도시 정체성을 더욱 강화할 수 있는 요소로서 그라피티라는 시각문화가 제시되었다. 연구 결과에서는 동두천시의 정체성 변화와 도시재생 효과, 그리고 무공해 문화 창조의 도시 이미지 부각 효과를 기대하면서 그라피티를 활용하는 방안에 대해 제안하였다.

A Treatise on the Cross-Cultural Analysis of Indian Consumers' Conspicuous Consumption of Veblen Products

  • Potluri, Rajasekhara Mouly;Ansari, Rizwana;Challa, Siva Kumar;Puttam, Lavanya
    • 산경연구논집
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    • 제5권3호
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    • pp.35-43
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    • 2014
  • Purpose - This study aims to identify the reasons behind the conspicuous consumption of Veblen products, viz. fashion designer wear, diamond and gold jewellery, and high-end cars, to examine how conspicuous consumption varies between Aryan and Dravidian cultures. Research design, data, and methodology - The researchers meticulously review the relevant literature, administered a well-structured questionnaire, and conducted personal interviews on various influential factors relating to the consumption of Veblen products. The convenience sampling technique was used to gather data, with a total sample of 200, equally selected from eight cities of both North and South India the collected data was analyzed through ANOVA and Z-Proportion tests. Results - Indian consumers' conspicuous consumption significantly varies among the Veblen products selected for the study, between the Aryan and Dravidian cultures. Regarding conspicuous consumption of branded accessories, 65 percent of Aryan culture Indians responded positively as against only 45 percent of the Dravidian culture Indians. Conclusions - This ingenious study proffers valuable insights about the conspicuous buying behavior of affluent class consumers in India, which are lucrative for both the corporate sector and academia.

구체 관절 인형의 상징성과 인형 패션 디자인에 관한 연구 (A Study on Ball Joint Doll's Symbolism and Clothing Design)

  • 손이정;이언영;이인성
    • 복식
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    • 제56권7호
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    • pp.42-53
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    • 2006
  • The purpose of this research is to study doll's symbolism representing our social culture and the characteristics of clothing design. The ball joint doll was selected, that are pretty much resembled to human body in terms of facial expression, body proportion, joint movement, etc. Results of research are summarized as follows: the ball joint doll is indicated a doll whose joints are free to move with a round shaped joint, which originated by Yochilya simon, who adopted German Hans Bellmer's method.'rho ball joint doll, first, there appeared state of human isolation due to the material civilization and industrial revolution, and trend of adhering to one's own world made human possess dolls. Second, according to the doll play became a representing play culture among Kidult culture, dolls, that are resembled with human being, were recognized as personalized objects. Third, along of expanding digital culture that makes easy to exchange information via Internet, so, ball joint doll market is growing fast, for which various levels of mania are being formed. Take a look at the doll fashion in modern society. In accordance to form of Look, it is largely categorized Young Casual look, Office look, Ethnic look and Military look. When take a look at design specialty, young casual look was presented as a comfortable silhouette and also made of elastic materials and expressed vivid bright tones. Office look image was expressed as a suit of jacket with skirt, and cotton wool polyester materials and acro-matic colors. Ethnic look was represented by Japanese traditional dress and Chinese traditional clothing. The Military look was generally emphasized army uniforms of straight silhouette and shoulder straps.

중국 대형정경체험극 '우견평요'의 성공요인 분석 (Success Factors Analysis of Chinese Large Scenario Experience Drama:'You Jian Ping-yao')

  • 왕이룬;장혜원
    • 지역과문화
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    • 제8권3호
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    • pp.27-48
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    • 2021
  • 近年来, 中国的旅游演艺进行了一系列新项目的落成, 使旅游演艺产业的票房增加, 经济收入增高, 同时带动了旅游演艺的品牌形成, 而且拥有了一定的良好口碑, 对地域的文化传播, 经济发展都有一定的推动作用, 其中大型情景体验剧就是重点项目之一。大型情景体验剧是一种以模拟真实环境空间设计为空间, 使观众在视觉, 听觉, 嗅觉, 味觉和触觉等多位感官上进行主动式体验, 互动性极强的新戏剧形式。大型情景体验剧根据中国的传统文化, 地域文化, 流传已久的故事进行了改编, 又结合了灯光, 音效, 特效, 3D效果等高科技, 使观众的体验更加真实。《又见平遥》作为中国第一部大型室内情景体验剧, 以新的表现形式和创作手段来体现山西文化的博大精深。以情景体验剧的形式, 使观众更加直观地感受到了"山西人"的"山西情"和"山西德", 推动山西旅游业的发展, 带动山西地区的经济, 逐渐形成了完整的产业链。但也有剧情连接不顺及游客管理不当等局限, 可以通过更多的观众互动及指引完善演出效果。因此可以看出, 大型情景体验剧对地域在传统文化, 价值观的传播上, 旅游产业的发展上, 地域的品牌特色形成以及经济发展上都有很大的推动作用。通过这些, 可以看出大型情景体验剧对实景演出的发展具有创新思维内容, 逐渐形成产业链闭环以及拓宽宣传渠道等启示作用。

Analysis and Design of Smart Transportation System with 4th Industrial Revolution in Nigeria

  • Chukwuma, Patrick Chidalu;Chang, Soon Heung;Kim, Yun Seon
    • International Journal of Contents
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    • 제14권4호
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    • pp.39-50
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    • 2018
  • This paper analyzes the existing transportation systems of Nigeria and Korea and proposes a new railway and roadway design for Nigerian cities. The research findings and feasibility study revealed that the state of Nigeria's transportation system was critical as was its market segment, infrastructural deficit and financial requirement needed to implement a smart transportation system. The dilapidation of the existing infrastructure coupled with poor maintenance culture and limited public transport services has hindered the economic growth of Nigeria and its cities. A case study of Korea and Japan shows some possible solutions to Nigeria transportation challenges. Analytical and descriptive methods were used to critically assess the infrastructural challenges, movement, and convenience. The study proposed the design of a new intercity railroad and roadway across Abuja, Enugu, Lagos and Port Harcourt cities. The proposed designs have been established to be an innovative solution with advanced benefits over the current system. The implementation of the proposed designs is estimated to cost about US$(77,832,027,719) across the study areas. Thus, the discussion, conclusion, and recommendations given present a proposal to the Nigerian government on the possibility of solving the Nigerian intercity railroad and roadway transportation challenges across Abuja, Enugu, Lagos and Port Harcourt cities through smart designs.

Eco-car Manufacturing Activities as Engineering Design Education Subject in Suzuka National College of Technology

  • Mori, Kunihiko;Sakamoto, Hidetoshi;Ohbuchi, Yoshifumi
    • 공학교육연구
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    • 제15권5호
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    • pp.25-30
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    • 2012
  • "The engineering education program for environmental intention and value creation" has been executed from 2008 to 2010 in Suzuka National College of Technology, which program was promoted as "Good Practice for Education" by Ministry of Education, Culture, Sports, Science and Technology Japan. "Eco-car project" is one of these practical ecology/environment education programs. The project's members have been learning and researching the environmental managements by the process of design, manufacturing, and assembly of solar car, highly effective fuel consumption car (Eco-run car), electric vehicle and fuel-cell car. Also this project was supported by some professional experts of the local industries and community. The students learned the actual industrial technique, the engineering management and the structure of local industries by this project. In this paper, the environmental intention engineering design education with local industry collaboration is introduced.

디지털 프린팅을 활용한 고부가 가치 티셔츠 디자인 (A Study on High Value Added T-Shirts Design Using Digital Printing)

  • 김세은;유영선
    • 복식문화연구
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    • 제15권3호
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    • pp.383-393
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    • 2007
  • The purpose of this study is to examine the expressional characteristics of T-shirts design using digital printing. Through digital printing system, a variety of patterns and pictures can be printed on T-shirts in a relatively short time. At this backdrop, the result of this research can aid to develop design of T-shirts with a high value added on it. The result was that the printing methods were categorized into borrowing the pictures of masterpieces, applying photography or caricatures, introducing graffiti or lettering, and representing industrial arts. In conclusion, digital printing system unlike the established printing method can have almost an unlimited range of expressing various kinds of pictures and patterns, so that designers may develop high value-added differentiated T-shirts. In other words, by creating a variety of designs with no limit of its quantity, its expressive range can be more widened and with an increased development of plotting machines, we may manufacture more varied kinds of products in a small quantity at a faster rate.

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