• Title/Summary/Keyword: CulturalContents

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Analysis on Leisure ViewPoint of Immigrant Female of Multi-Cultural Families (다문화가정 이주여성의 여가관 분석)

  • Yun, min-sook;Lee, Jeong-Heun;Kim, Jeong-Ryeon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.239-240
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    • 2011
  • 본 연구의 목적은 다문화가정 이주여성의 여가관을 분석함으로써 다문화가정 이주여성의 여가에 도움을 주는 시사점을 도출하는데 있다. 이 연구는 다문화가정 이주여성을 연구대상으로 유의표집법(purposive sampling method)을 이용하여 표본을 추출하였다. 표집된 170명 중 응답이 부실한 설문지를 제외하고 최종분석에 사용된 사례수는 137명이었다. 설문지의 타당도는 요인분석, 신뢰도는 신뢰도분석을 통하여 검증되었다. 신뢰도는 Cronbach's ${\alpha}$ 값이 .613이상으로 나타났다. 이 연구는 SPSS18.0을 이용하여 요인분석, 신뢰도분석, 교차분석을 실시하였다. 그 결과는 다음과 같다. 첫째, 다문화가정 이주여성들의 평일 여가시간은 1-­2시간이 가장 많았으며, 구체적으로 연령은 26­-30세, 학력은 고졸, 국적은 중국, 기간은 6.1년 이상에서 유의한 차이가 나타났다. 둘째, 다문화 가정 이주여성들의 주말 여가시간은 1-­2시간, 연령에서는 2­-30세가 가장 많았으며, 유의한 차이가 나타났다. 반면, 학력, 국적, 기간, 월수입은 유의한 차이가 나타나지 않았다. 셋째, 다문화가정 이주여성들의 여가제약은 연령, 학력, 국적, 기간, 월수입에 따라 차이가 있다.

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Influence of Important Intangible Culture Property Dance Transfer's Human cultural assets Trust on the Transmission Satisfaction, and Attachment (중요무형문화재 무용전승자의 보유자신뢰가 전수만족 및 전수애착도에 미치는 영향)

  • Kim, Jeong-Ryeon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.249-250
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    • 2011
  • 이 연구의 목적은 무용전승자들의 중요무형문화재보유자에 대한 신뢰가 전수만족 및 전수애착도에 미치는 영향을 규명하는데 있다. 이 연구는 2011년 중요무형문화재무용으로 지정된 7개 단체 보존회에 등록된 보존회원을 모집단으로 설정한 후 집락무선표집법을 이용하여 최종분석에 이용된 사례 수는 총 229명이다. SPSSWIN 18.0을 이용하여 요인분석, 신뢰도분석, 회귀분석 등을 실시하였다. 설문지의 신뢰도는 Cronbach's ${\alpha}$값이 .829이상으로 나타났다. 결론은 다음과 같다. 첫째, 보유자신뢰는 전수만족에 영향을 미친다. 즉, 보유자신뢰가 높을수록 전수만족 또한 높아진다. 둘째, 보유자신뢰는 전수애착도에 영향을 미친다. 즉, 보유자신뢰가 높을수록 전수애착도 또한 높아진다. 셋째, 전수만족은 전수애착도에 영향을 미친다. 즉, 전수만족이 높을수록 전수애착도 또한 높아진다.

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Active Learning Environment for the Heritage of Korean Modern Architecture: a Blended-Space Approach

  • Jang, Sun-Young;Kim, Sung-Ah
    • International Journal of Contents
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    • v.12 no.4
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    • pp.8-16
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    • 2016
  • This research proposes the composition logic of an Active Learning Environment (ALE), to enable discovery by learning through experience, whilst increasing knowledge about modern architectural heritage. Linking information to the historical heritage using Information and Communication Technology (ICT) helps to overcome the limits of previous learning methods, by providing rich learning resources on site. Existing field trips of cultural heritages are created to impart limited experience content from web resources, or receive content at a specific place through humanities Geographic Information System (GIS). Therefore, on the basis of the blended space theory, an augmented space experience method for overcoming these shortages was composed. An ALE space framework is proposed to enable discovery through learning in an expanded space. The operation of ALE space is needed to create full coordination, such as a Content Management System (CMS). It involves a relation network to provide knowledge to the rule engine of the CMS. The application is represented with the Deoksugung Palace Seokjojeon hall example, by describing a user experience scenario.

Network Analysis of East Asian Research in South Korea for the 2004-2013 Period

  • Park, Ji-Young;Park, Han Woo
    • International Journal of Contents
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    • v.11 no.1
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    • pp.52-61
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    • 2015
  • In the past decade, East Asian Research has received attention from researchers as well as in South Korea society-at-large. The broad category of East Asian Research includes various disciplinary fields, such as "history, economics, and politics; however, few studies have used quantitative analysis to explore its development. In this paper, we used network analysis to identify the disciplines and active research areas, focusing on productivity, collaboration patterns, and citation networks of East Asian Research in South Korea. For this study, 6,646 journal publications related with East Asian Research and indexed by KCI (Korean Citation Index) during the 10-year period of 2004-2013 were considered. Results show that East Asian Research was led during this period by sole-researchers, rather than interdisciplinary studies. Moreover, a co-institution network represents active institutions with a high degree and collaborative centrality. In terms of journal-journal citation networks, journals belonging to both "history" and "Korean literature" disciplines were dominant.

A Study on the Development of Brand Programs for Regional Culture & Art Centers (지역 문예회관의 브랜드 프로그램 개발 연구)

  • Park, Jin-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1532-1540
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    • 2012
  • The development and operation of brand programs can help regional Culture & Art Centers provide sustainable contents to local citizens. The study of domestic and foreign examples shows that successful, competitive brand programs share common characteristics: interactive features; systematization and manualization of programs and unique, individual, universal themes.

A research of the rural tourism and the Korean traditional house accommodation facility (농촌관광과 전통한옥 숙박 공간 고찰)

  • Chun, Myung-Sook
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.377-380
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    • 2006
  • The increasing demands of rural tourism is related to rapid industralization, mass production, increased income and developments of modern science. The movement of population from rural area to urban makes gap in economical income and cultural aspects. The purpose of this research is how to use the Korean traditional house as a space for accommodation for rural tourism.

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A changing direction of Story Contents in Animation (애니메이션 스토리 컨텐츠의 전환)

  • Kim, Dong-Ok
    • Cartoon and Animation Studies
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    • s.6
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    • pp.23-33
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    • 2002
  • This study is for making new story contents in animation fields through recent theater's animation trends. It is the Anti-Disney which is totally different from the attribute of Disney animation. It has three results as following. The first, Anti-Disneymation reveals the realistic America's problems such as violence, adolescent's loneliness, the slums of black people, etc. Next, animation's main target changed from just for child to for adults using various story themes. Also, the main characters are no longer beautiful and charming one like Disney animation's one and it makes we look at the matter woman another angle and makes totally different story telling. By the results above, we might to making an effort in creating Korean style animation with lyrical expression and cultural assets.

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A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss" (내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로)

  • Lee, Young-Suk;Kim, Sang-Nam
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

Problems of School Libraries Promotion Act and Directions for Reform (학교도서관진흥법의 문제점과 개선방안)

  • Chang, Woo-Kwon;Park, Ju-Hyeon
    • Journal of Korean Library and Information Science Society
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    • v.44 no.3
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    • pp.335-358
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    • 2013
  • School library is the place of educational meeting and cultural communication. School Libraries Promotion Act legislated in 2007 bring about library law's unity absence, the subject of works, arrangement standard of professional personnel, establishment of contents and scope, and matter of qualification and so on. This study investigated the process established of School Libraries Promotion Act, a proposal bill, a purpose bill, and the main contents. As a result it is to propose revision of bill after analysis of the question enacted School Libraries Promotion Act.

A Production of Edutainment Contents Using Augmented Reality (증강현실을 적용한 에듀테인먼트 콘텐츠 제작)

  • Jeong, Yeon-Chul;Cha, Jae-Gwan
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.79-87
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    • 2015
  • Education tools expressed in texts and images turned into the edutainment such as a education and playing experience. Augmented reality(AR) technology in the field of edutainment was possible to have an amused-education by maximizing experiences. Recently, it is also served in a variety of mobile applications which exploit AR technology. The paper is to describe on the practical measures for the experience of education through designing and implementing edutainment contents. The implementation makes use of a engine 'Vuforia', and a platform 'Unity 3D'.