• Title/Summary/Keyword: CulturalContents

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Impact of Peer Attachment, Community Spirit and Multi-cultural Acceptance on School Life Adaption in Children (또래애착, 공동체 의식, 다문화 수용도가 아동의 학교생활 적응에 미치는 영향)

  • Kim, Young-Chun
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.321-331
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    • 2014
  • This research purposed to verify the effects of children's peer attachment, community spirit, and multi-cultural acceptability on their adaptation to school. Also, I verified the difference of school life adaptation according to the degrees of peer communication, trust, alienation, community spirit, and multi-cultural acceptability. This research utilized Korean Children and Adolescent Panel Survey data to get more comprehensive and objective research result. As a result, the children who had higher peer attachment relationships (with more peer communication and better trust), higher community spirit, and higher level of multi-cultural awareness and acceptability adapted to school better. In particular, peer attachment had the highest effect on the children's school adaptation, community spirit next, followed by multi-cultural acceptability. Therefore, children's education needs to enhance their intimacy with peer groups, compliance with basic norms in school communities, and arouse rightful multi-cultural awareness in order to help them adapt to school better.

An Analysis of Cultural Contents in High School English Textbooks (고등학교 영어교과서의 영미문화 내용분석: 2011년 개정 영어과 교육과정 중심으로)

  • Ryu, Da-Young
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.71-83
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    • 2013
  • In a EFL situation, most Korean students and teachers are exclusively dependent on English textbooks to acquire the cultural factors of English. Therefore, it is necessary to analyze cultural elements in the English Textbooks. The results of the study are as follows: First, although all of the textbooks contain the culture part at the end of each lesson, it is insufficient for students to build a cultural schema. Second, in the analysis of cultural types, three types of cultures are presented in a similar percentage. Third, the culture elements were analyzed based on the 7th national curriculum revised in 2011. The most dominant is the culture regarding arts and literature. Forth, in nationality analysis, universal culture takes up the largest portion. Therefore, it is required more efforts to improve students' knowledge of the American and English culture.

A Study on the Design of Metal Chopsticks using 3D Modeling System -Focused on the utilization of Korean cultural elements- (3D 모델링 시스템을 활용한 금속젓가락 디자인 연구 -한국의 문화요소 활용을 중심으로-)

  • Yi, Kyu-Nam;Jo, Su-Im
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.331-344
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    • 2021
  • The purposes of this study are to review the designs of chopsticks which are the tableware we use in our daily lives, and to explore the possibilities of 3D Modeling System applications to improve their designs that will add the beauty of dining by sublating uniform and limited designs of the Korean chopsticks. To do so, this researcher was produced prototypes to be a unique cultural content through delicate expression using 3D Modeling while utilizing the Korean cultural elements as the design elements. After its production, unique design for chopsticks could be developed with the Korean characteristics. Like the case of this prototype, 3D Modeling and 3D Printing can help seek the new designs of chopsticks and improve the quality by multiple simulations. Also, it will assist to develop cultural contents that can play a role of the Korean cultural goods.

A Study on Technological Innovation Efficiency of Listed Companies in China's Digital Cultural Industry (중국 디지털 문화산업 상장기업의 기술혁신 효율성에 관한 연구)

  • Dong, Hao;Bae, Ki-Hyung;Zhang, Mengze
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.369-379
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    • 2022
  • With the deepening integration of technology and cultural industries, China's digital cultural industry has begun to rise. The digital culture industry has met new demands for cultural consumption and brought new experiences to consumers in the digital economy era. This paper uses the public data of 36 Chinese A-share listed companies in digital culture from 2018 to 2019 to construct a technical innovation efficiency evaluation index system for listed companies in China's digital cultural industry. Through the use of data envelopment analysis (DEA) method, the technical innovation efficiency of 36 listed companies in China's digital cultural industry was evaluated. The research results show that: (1) China's 36 listed companies have low technological innovation efficiency; (2) the allocation of R&D resources of listed companies is unreasonable; (3) there is a large difference in technological innovation efficiency among listed companies. Therefore, it is necessary to increase the efficiency of technology innovation of listed companies in China's digital culture industry by investing more R&D funds, distributing R&D resources, establishing effective dynamic incentive mechanism, promoting government-industrial-academic research.

Design of Continuous Cultural Heritage Education Applications via Gamification - Focused on Korean Ceramic History (Gamification을 통한 지속적인 문화재 교육 앱 디자인 - 한국 도자사를 중심으로)

  • Ham, Chorom;Yu, JeongMin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.409-411
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    • 2020
  • 4차 산업 시대의 흐름에 따라 디지털 문화유산 컨텐츠의 생산이 이루어지고 있다. 문화재의 위치와 해설을 사용자에게 제공하거나 문화재 사진을 보고 이름을 맞추며 간략한 정보를 얻는 등 학습을 위한 어플리케이션이 제작되고 있으나 사용자 경험을 고려한 지속적 교육 컨텐츠의 개발은 부족한 상황이다. 이에 따라 본 논문에서는 게이미피케이션을 통해 사용자가 문화재에 대한 정보를 지속적으로 학습할 수 있는 모바일 어플리케이션을 제안한다. 사용자의 흥미를 동반하여 학습을 이어가기 위해 수집형 롤플레잉 게임 시스템을 응용하고 이를 크게 네 가지의 항목으로 세분화하였다. 이 연구를 통해 우리 문화유산을 활용한 지속적 교육 컨텐츠 개발에 기여하길 기대한다.

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Empathy and Cultural Competence of College Female Students Majoring in Aviation and Tourism Service (항공 및 관광서비스 전공 여대생의 공감능력, 문화적 역량에 관한 연구)

  • Joo, Kyung-Sook
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.163-174
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    • 2016
  • This study is intended to check the empathy and cultural competence of female college students majoring in aviation and tourism service. The number of study subjects was 274. And the descriptive statistics, t-test, ANOVA, Scheffe test, and pearson correlation coefficient of data was analyzed through SPSS 20.0. According to the results of study, an average mark of empathy was $3.72{\pm}0.35$, and an average mark of cultural competence was $3.48{\pm}0.47$. When the level of difference in empathy and cultural competence was examined according to the general characteristics, the level of empathy showed a significant difference in the purpose of visiting foreign countries and foreign language skills. And the level of cultural competence showed a significant difference in religion, foreign language skills, foreign friend, experience in international exchange, experience in cultural education abroad, a method of cultural education abroad, and a necessity for cultural education abroad. With regard to correlation, there was a positive correlation between empathy and cultural competence(r=.425, p<.001). And in case of sub-attribute, it was shown that the cognitive factor and emotional factor of empathy has a positive correlation with cultural competence. It was verified that an education plan making it possible to improve cultural competence is required by checking a mutual relationship between empathy and cultural competence through these study results.

A Comparative Study on the International Competitiveness of Korea-China Cultural Products Trade (한중 문화상품무역 국제경쟁력 비교 연구)

  • Zheng, Yingrong;Bae, Ki-Hyung;Li, Na
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.349-359
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    • 2022
  • At present, with the diversified development of the global economy, the trade of cultural products has become an important factor affecting the competition of comprehensive strength among countries. As a neighboring country to China, South Korea has a similar cultural development environment to China. As an important pillar of South Korea's economy, cultural product trade, its development experience has reference significance for China. This paper adopts literature research method, comparative analysis method and empirical analysis method to conduct research. The article firstly analyzes the export level of China and South Korea from the scale of the import and export of cultural products, and finds the difference between the import and export of cultural products between the two countries. Then, it compares and analyzes the insufficiency of China's cultural product trade structure and the advantage of Korea's cultural product trade structure. Finally, this paper uses the stochastic frontier gravity model to conduct empirical analysis and draws relevant conclusions about the trade potential of cultural products between China and South Korea. The research results show that: (1) the international competitiveness of cultural products trade in China and South Korea is relatively high, but the competitiveness of China's cultural products has been improved slowly; (2) compared with South Korea, China's cultural product exports are affected by trade inefficiency factors larger. (3) The improvement of government efficiency has a great effect on reducing the inefficiency of trade in China.

A Study on Developmental Alternatives of Regional Cultural Contents : The case of Chongju Jikji Festival (지역 문화 콘텐츠의 발전 방안 - 청주직지축제를 중심으로 -)

  • Jung, Cho-See;Whang, Shin-Hye
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.315-321
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    • 2007
  • The Jik-ji has been proved as the oldest historical property in the world. And Now we are trying to make Jik-Ji as the representative cultural brand of Chung-buk. This paper analysed deterministic factors of the total satisfaction and consumption expenditure at the Jik-JI Festival, based on econometric method. We obtained several results. As expected we got positive relation between economic variable like income and satisfaction - expenditure of participants, but we didn't get anticipated results from demographic variables. Or so, men have high degree of satisfaction and expenditure, compared to women. But participants from outside Chung-buk had negative relations to satisfaction and expenditure of the event. Therefore, in order to develop Jik-Ji Festival as world-wide festival, it is necessary to build long term master plan and public organization of Jik-Ji Festival.

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A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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Fandom and New Cultural Intermediary in New Media Era: Focusing on the Case of BTS (뉴미디어 시대의 팬덤과 문화매개자: 방탄소년단(BTS) 사례를 중심으로)

  • Kim, Eunjung
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.378-391
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    • 2020
  • This paper tries to critically examine how development of digital technology affects on the processes of production, consumption and intermediation of popular culture. We focus on the case of BTS to find changes after new media environment. In production part, artist produces diverse contents through multiple platforms to be a 'total package', and in consumption part, fans vote and promote online to support their artist, and their roles have expanded to the cultural intermediary at some part, so on the part of intermediation, inequalities from the power relations have changed in a part.