• Title/Summary/Keyword: CulturalContents

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Unplugged Computing Education for Elementary School Traditional Folk Game-based on Yutnori (전통 민속놀이를 이용한 초등학교 언플러그드 컴퓨팅 교육-윷놀이를 중심으로)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.621-628
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    • 2019
  • The 2015 revised curriculum offers elementary students an unplugged computing education as a way to learn the concepts and principles of computer science in an easy and fun way and to improve their computational thinking. Yutnori is a traditional board game unique to Korea, which contains various contents such as history, culture, and science of our people, which helps to cultivate cultural identity of learners, and can effectively promote cooperation and communication among members. In this paper, we examined the possibility that Yutnori could be used as an unplugged computing tool in elementary school software education and convergence education. Korean traditional board game Yutnori has elements that can learn the sun and movements of heavenly bodies as well as sequential, selection, and repetitive algorithm elements. Unplugged activities that apply Korean traditional culture Yutnori is expected to help foster creative convergence talents by improving elementary school students' computational thinking, communication and community.

New Media-Informatization Policy and Problems of Developmentalism in Korea (뉴미디어-정보화 정책과 개발주의 패러다임의 문제)

  • Kim, Pyung-Ho
    • Korean journal of communication and information
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    • v.36
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    • pp.231-253
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    • 2006
  • Based on the development of IT(information technology), the explosive diffusion and growth of the new media and services in Korea has attracted keen international attention. The construction of IT infrastructure driven by the proactive social informatization policy of the government has also been spectacular. Korea has persistently pursued strong 'new media-informatization policy' with three main objectives in mind: 1)Industrial-economic value creation; 2)socio-cultural value creation; and 3)building of the knowledge society-knowledge state. But its consequence is rather paradoxical. While its performance is excellent in terms of quantity growth of industry and technology, quality development of society, culture and knowledge creation is lagging far behind. This paradoxical outcome originates, not from any simple policy error, but from a structural problem inherent in new media-informatization policy in Korea which has long been captured by developmentalism. In order for Korea to harvest the reward of strong new media-informatization infrastructure, it needs to institute a policy structure based on a knowledge IT strategy such as research and development of core and patent technologies, design and production of quality contents, networking knowledge bases of society, etc.

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Development and Application of Participatory Ecological Restoration Program for BaigDooDaeGahn (백두대간 생태 복원을 위한 시민참여 프로그램 개발과 적용)

  • Kim, Chan-Kook;Ahn, Tong-Mahn;Kim, In-Ho;Lee, Jae-Young;Kim, Sung-Jin;Chae, Hye-Sung;Lee, Young;Lee, Jae-Won;Kim, Min-Woo;Shin, Min-Jong;Park, Hyo-In;Cho, Kyung-Jun
    • Hwankyungkyoyuk
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    • v.23 no.2
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    • pp.1-15
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    • 2010
  • Ecological restoration aims to reverse the degradation of ecosystems that occurred as humans have affected landscapes. This study was conducted in part of a larger project to develop participatory ecological restoration procedures for disturbed areas in Baigdoodaegahn which is a major mountain range in the Korean Peninsula. The case of alpine farmland at Kangwon-do was selected to apply the theoretical framework of participatory restoration since the nutrient contents in alpine solid under vegetable cultivation degrade water quality in the watershed while farmers in the region are economically struggling due to imports of vegetables from China. The reciprocal model of restoration was applied to cope with interactions between human and ecosystem needs in ecological restoration. A series of environmental education and eco-tourism programs were developed and incorporated into the participatory restoration project to rebuild social-cultural aspects of the community as well as to restore the biophysically disturbed area while meeting both ecological needs and human needs. This study suggests that participatory projects will be more successful when experts support the local residents and citizens in restoration process, when leadership are developed through social learning, and when ecological, financial and social factors of restoration are integratedly considered.

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A Study of QoS Mapping based on SLA in B3G Networks (B3G 네트워크에서 SLA 기반 QoS 매핑을 위한 연구)

  • Moon, Hyun-Joo;Lee, Jin-Kwan;Jung, Kyu-Chul;Lee, Jong-Chan;Park, Sang-Joon;Shin, Seong-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.157-165
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    • 2011
  • The QoS management is an agreement of service user and service provider in B3G networks, and service provider must support proper the network service to service users by the agreement facts. The service provider must provide the QoS method to maintain the agreed service, which manages the detail method of system level from policy level. By the agreement of service policy, the service provider can give the QoS to the service customer with the service agreement. Hence, in this paper we propose a QoS mapping method of heterogeneous networks to provide the customer service through the service agreement based on the SLA of B3G networks.

A Comparative Study on Acceptance of Social Network Games between Korean and Chinese Users (소셜 네트워크 게임의 사용자 수용에 대한 한·중 비교연구)

  • Lee, Sang Hoon;Cheng, Zhichao;Kwon, Young-Jik;Hwang, Hyun-Seok;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.39-50
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    • 2014
  • Today people use a smartphone as a tool for enjoying personal hobbies or entertaining contents as well as communication media. Most of the traditional game-specific platforms have transferred to smartphones equipped with social network games that integrate games with human relationships. As average life span of most games has been shortened gradually, game companies should be ready to develop new games to meet user needs. In this study we investigate the acceptance of social games, enjoyable by users and their friends linked in social networks. Since user behavior of social games may show cultural differences by country, we perform a comparative study on acceptance of social games between Korean and Chinese users. The structural relationships among factors affecting social game adoption have been analyzed focusing on differences between Korean and Chinese. We analyze similarities and differences of adoption mechanism in two countries and present some practical implications for related industry.

e-Government Metadata Standard (전자정부 메타데이터 표준)

  • Yun, Kap-Hyang
    • Journal of Korean Society of Archives and Records Management
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    • v.5 no.1
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    • pp.107-136
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    • 2005
  • With development of information technology that allows bidirectional exchange and access of information made possible the formation of e-Government. The e-Government and the E-Government Act established for its support provides a tool for online access of government information. This brought on many changes in the recordkeeping environment of public institutions, and also guarantees access of government information by the general public. The active disclosure of government information was re-confirmed through the Freedom of Information act that was amended in 2004, and through its contents that offer guidelines for administrative information disclosure and announcements (Prime Minister Orders No.422) As a result of this effort, Ministry of Culture and Tourism Cultural Heritage Administration provide real time update of their homepages with focus on key organizational policies and records. Such changes are expected to other various public organizations. In order for public organizations to accurately and efficiently provide information sources, and in order to provide the public with easy access to such information, development of public infrastructure along with e-Government metadata are necessary. Korea does not yet have e-government metadata that has been standardized, although "GILF Core Element" has analogous functions. However, GILS Core element has been developed without recordkeeping intent, and it has not been successful in establishing a connection with recordkeeping metadata. Therefore, in this study, criteria for e-government metadata are proposed.

Phosphate Desorption of Kaolinite KGa-1b (Source Clay) (카올리나이트 KGa-1b (표준 점토)의 인산염 탈착 특성)

  • Cho, Hyen-Goo;Kim, Soo-Oh;Choo, Chang-Oh;Do, Jin-Young
    • Journal of the Mineralogical Society of Korea
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    • v.22 no.4
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    • pp.289-295
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    • 2009
  • The characteristics of phosphate desorption on kaolinite was studied by batch adsorptiondesorption experiments. Desorption procedure was carried out through sequential extraction method at pH 4. The phosphorous contents were measured using UV-VIS-IR spectrophotometer with 820 nm wavelength. The adsorption-desorption reaction of P on kaolinite was irreversible, and most of adsorbed P on kaolinite were not easily dissolved to aqueous solution, but may might be fixed on kaolinite surface. The desorption isotherms were well fitted with the Freundlich and Temkin equations in the case of short reaction and long reaction time, respectively. The desorption reaction was divided into the early fast reaction and the later slow reaction. The percentage of desorption generally decreased with increasing adsorbed P concentration and increasing desorption reaction time.

Fashion Market Analysis and Design Development for Expansion to Southeast Asian Market of Korean Wave Fashion -Focused on Vietnam, Ho Chi Minh City- (한류 패션의 동남아시아 진출을 위한 시장 분석 및 디자인 개발 - 베트남 호치민시를 중심으로 -)

  • Choi, Hyerin;Lee, Inseong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.2
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    • pp.139-150
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    • 2014
  • The purposes of this study are to analyze current situation of fashion market of Vietnam who is mainly influenced by Korean wave, analyze preferred fashion brand product and street fashion style of women in 10~20s interested in fashion so much, and develop the design suitable for Vietnamese consumers' preference so as to seek the methods domestic fashion industry can have competitive edge in emerging economic market. It's significant to suggest the direction of Korean new contents and seek the possibility of advancing new market by getting out of domestic market which is stagnated by preparing the foothold of fiber and fashion industry, beyond the first effects of Korean wave. Through this study, current situation of Korean wave which recently becomes new Korean wave based on the K-pop and futhermore, one of worldwide cultural situation could be recognized. Based on the preference of the Korean wave, current situation of Korean fashion industry spread gradually in Vietnam and design characteristics of fashion style preferred by Vietnamese consumers could be grasped. As the result, the design which can satisfy various needs of Vietnamese female consumers preferring fashion style was developed based on the characteristics by product's styles of Vietnamese fashion market. In addition, it intended to be helpful to plan the design of casual wear which is more professional so that Korean fashion industry can advance Vietnamese market through it.

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Development of Intelligent Green Fountain Culture System for Healthy Emotional Self-Concept (건강한 정서 자아를 위한 지능형 녹색경관 제어시스템 개발)

  • Park, Seung-Min;Lee, Young-Hwan;Kim, Jun-Yeup;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.3
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    • pp.281-286
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    • 2012
  • In the growing standard of people's lives, we want desire to create eco-friendly water space what is called the Green Technology that is in the limelight. These green space is introduced the cultural contents and we use the water, music, and nature as tool of emotional verbalism. Presently, when we want to make scenario, water landscape scenario is made by director. but these systems have some disadvantages as the cost and limitation of direction. There is a growing interest in the integrated control system based on PC and Internet. In this paper, it is about fountain control system. Previous research area was only one using programmable logic controller or industrial PC. we proposed the development of intelligent green fountain culture system for healthy emotional self-concept. And we made automatic weather sensing system that is designed by the intelligent green fountain culture system to estimate the time-variant system.

Characteristics of Improved Village Image Desired by Local Residents (주거환경개선지구 지역주민의 마을정비 기대특성에 관한 연구)

  • Lee, Yeun-Sook;Heo, Yun-Kyung;Yoon, Hye-Gyung
    • KIEAE Journal
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    • v.10 no.1
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    • pp.73-83
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    • 2010
  • In urban regeneration, resident participation and respect of residents' need have become a major important issue. The purpose of this study is to identify residential area improvement characteristics expected by local residents. Data used for this study were collected from survey which used questionnaire and village image map construction tool kit, developed for facilitating the residents' participation in an actual housing improvement area at Kwngjoo, Korea. The major contents surveyed through questionnaire were first, future images of the area second, directions of improvement third, preferred architectural types such as high or low rise buildings. and a total of 335 data was collected within 4 days during 12-14 December, 2008. The kit was used by parents of students at a local elementary school, and 205 image maps were collected. Content analysis was to analyse characteristics of villages shown in the constructed image maps. Lynch's five elements were utilized to select areas for analysis. As a result, types of buildings desired by residents at the selected four local areas were identified. In general, residents desired their village to be improved with low and mid rise buildings, respecting existing cultural assets. This study showed that there is certain characteristics in relation to the selected areas. Besides, the tool kit used this study showed the effectiveness in collecting opinions from young households in the improvement area within a short time. The tool is expected to be useful in attracting residents and in facilitating participation of wide range of local residents by improving the constraints stemming from time and space.