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The Influence of Celebrity and Celebrity Fashion on Contemporary Fashion (셀러브리티와 셀러브리티 패션이 현대 패션에 미친 영향)

  • Kim, So-Ra;Lee, Keum-Hee
    • The Research Journal of the Costume Culture
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    • v.19 no.1
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    • pp.54-70
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    • 2011
  • The purpose of this study is to examine the influence of celebrity and celebrity fashion on contemporary fashion. As study methods, the literature study using books and theses concerning fashion, culture, and history were used for theoretical background and visual data from magazine, news paper, and internet were used for actual study. The results of this study are as follows. First, the celebrity is the figure who shows their attractive appearance and status using major cultural contents on the basis of the various media and visual culture, and has secured a solid foothold as the source of fashion and an indispensable factor of fashion industry. Second, the celebrity fashion, a creature of mass media, set a powerful fashion trend along with the media, and increasingly plays mayor roles in the society and culture. Third, the combination of celebrity and fashion has come into the brightest spotlight as the serious business of today, and bring about a tremendous industrial ripple effect extensively.

A Study on the Korean game industry trends and the direction of development (국내 게임 산업의 트랜드 및 발전 방향에 관한 연구)

  • Kim, Sang-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.367-368
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    • 2012
  • 본 논문에서는 현재 급변하는 국내 게임 산업의 변화를 살펴보면 소수의 인원으로 짧은 시간에 개발이 가능하고 휴대가 간편하며 리스크가 적은 스마트폰 게임 시장의 확장이 두드러지고 있다. 반면에 온라인 게임시장은 무분별한 규제 및 메이져급 게임회사의 중, 소 게임 회사 인수합병으로 인해서 게임 업계는 위축되는 현상으로 가고 있다. 하드웨어, 소프트웨어 및 플랫폼 환경의 빠른 변화로 인해서 게임 개발에 또 다른 영향을 주고 있는데 클라우드 서비스로 인해서 이동형 게임을 더욱 가속화 시킬 수 있게 되었고, On-Live같은 미들웨어 기술의 성장 속도를 보면 고 하이 퀄리티 게임을 이제는 무선 인터넷망을 통해서 손쉽게 즐길 수 있는 방향으로 진화하고 있다고 본다. 이러한 변화에 발맞춰서 게임 개발 환경 및 구축 형태도 진화 시켜야 한다고 보는데 기술적으로는 클라우드 서비스와 미들웨어 쪽에 맞춰서 개발해야 하고, 역기능 부분의 개선책으로 순기능 부분의 기능성 게임은 앞으로 개발 가능성이 매우 높으며 그 중 실버세대와 교육용 게임 시장이 대세로 될 것이다. 즉 이러한 트렌드 분석을 통해서 국내 게임의 발전 방향에 대해서 단점을 극복하고 장점을 부각시켜야 한다.

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A Study on the Curriculum of Introductory Architectural Design - Focusing on a Curriculum Analysis of University Architecture Program in Germany - (대학교 설계교육 기초과정 구성에 관한 연구 - 독일대학교 건축학 전공 교과과정 구성 사례 분석을 중심으로 -)

  • Kim, Jun-Kyung
    • Journal of the Korean Institute of Educational Facilities
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    • v.16 no.6
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    • pp.43-51
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    • 2009
  • Since 2002, the market opening of architecture design, reformation efforts and corresponding studies on architectural education system in Korea have been made to meet the standards of international recognition and accreditation. As a result, the importance of design in architecture program has been recognised and reflected on the reformations on the curriculum by increasing hours in design courses, for instance. At the same time, much need is demanded on the qualitative improvement on architectural design education, both on its contents and structure. In addition, the current reformational changes on architectural education in Korea have their bases on the performance evaluation criteria of National Architectural Accrediting Board of America. To improve the quality of architectural program accounting the unique cultural and social requirements of Korea, various perspectives from other countries, besides American system, are needed to be considered and studied for the on-going reformations in architectural education. The purpose of this study is to contribute to the current on-going reformation efforts on the improvement of architectural design education. The study will closely examine the current architectural curriculum in German university and provide a systematic program for introductory architectural design curriculum.

Valuation of Online Game Developers Using Real Options Analysis: the Case of Korea (실물옵션을 이용한 온라인게임 개발사 가치평가 사례연구)

  • Yoo, Chang-Sok;Heo, Eunn-Yeong;Kim, Min-Kyu
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.31-41
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    • 2011
  • To sustain the competitive edges in the online game industry, many publishers invest online game developers at early stages. However, the fair value of online game developers at early stages cannot be calculated with traditional valuation methods due to the high level of uncertainties in technology and market. Based on the literature reviews, we recommended real options analysis for the proper valuation methods of online game developers at early stages, and compared it with other methods using "Bluehole Studio" investment case. The case study result showed that real options analysis is better in explaining the market value as expected.

The Question Concerning Game Governance: Focusing on Game Rating System Using the Governmantality Concept of Foucault (게임 거버넌스에 관한 논고: 푸코의 통치성 개념으로 바라본 게임등급시스템)

  • Kim, Ji-Yeon;Kim, Min-Kyu;Lee, Jong-Pil
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.143-154
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    • 2013
  • This article explores on the deploying of game rating system in the context of whole game governance. Rating system is critical apparatus of game policy because it works as a kind of counterweight between different actors. We analyse to apply the three form of governmentality by Faucault. Rating system can be commonly considered as security mechanism. Korean rating system has hoped to be so but its effect was not actually. We should see why that system evolve to disciplinary mechanism, not toward security mechanism. Sound governance shows to be ensure all actors to participate its procedures practically, through constituting more rich discourse.

A Study on the Space Composition of Education Culture Unit at the Social Welfare Center in Small City (소도시 사회복지관의 교육문화부문 공간구성에 관한 연구)

  • Lee, Seung-Joon;Chai, Hee-Jai
    • Journal of the Korean Institute of Rural Architecture
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    • v.10 no.2
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    • pp.71-78
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    • 2008
  • It is true that the social welfare center influences on the community service. The recent change of social environment has influence on the configuration of space for the community social welfare center. The social welfare center fills the role of family welfare, domiciliary care, community welfare, education culture etc. Education culture magnified, and it is acting role as the community education culture center by various program including cultural desire according to the modern request to the whole local resident. In such sense, this study explore the conditions of spatial configuration for the education culture unit of social welfare center in small city. For this study, it was investigated the space role and service funtion, the service program, the usage characteristics, the service importance. In sum, the useful data were collected, analyzed, and colligated by case study. Case study and analysis contents about education culture unit of social welfare center present the basic design data for the space plan of suitable social welfare center in small city.

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A Survey on Understanding of Qi Deficiency in Koreans (한국인의 기허 인식 조사)

  • Lee, Sang-Jae;Lee, Hyang-Sook
    • Korean Journal of Acupuncture
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    • v.26 no.4
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    • pp.67-75
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    • 2009
  • Objectives : To identify whether and how Korean people understand 'qi deficiency' and related symptoms. Methods : We developed a questionnaire based on the experts' comments and modification asking understanding of 'qi deficiency' and symptoms or situations related with it. Total 128 workers at community healthcare centres across the country completed the questionnaire. They were asked if they know the meaning of the word 'qi deficiency' and to give at least three symptoms or situations that they conceive are related with 'qi deficiency'. The responses were collected and descriptive and frequency analyses were performed. Results : Approximately 79.7% of responders answered that they understand the meaning of the word 'qi deficiency' and of them, 71.6% reported that they experience 'qi deficiency' sometimes or more. Regarding somatic or condition-related responses in qi deficiency, lack of power or energy (26.6%), tiredness or fatigue (22.2%), dizziness (7.2%) or sweating (6.3%) were the most frequently reported symptoms. They related symptoms such as loss of appetite (4.3%) or easily catching colds (2.4%) with qi deficiency. Factors described in traditional pattern recognition of qi deficiency were not exactly matched with the responses from this survey. Conclusions : Korean people have rather a broad concept of qi deficiency covering a range of symptoms and this should be taken into account in developing a deficiency assessment tool.

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Storage characteristics of frozen soy yogurt Prepared with different proteolytic enzymes and starter cultures (단백분해효소와 Starter Culture의 종류에 따른 frozen soy yogurt의 저장성)

  • Lee Sook-Young;Lee Jung-Eun
    • Korean journal of food and cookery science
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    • v.21 no.2 s.86
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    • pp.217-224
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    • 2005
  • The storage characteristics of frozen soy yogurt prepared with hydrolyzed soy protein isolates were evaluated. In order to facilitate lactic fermentation bacteria grow and produce lactic acid as fast rate as possible, soy protein isolate(SPI) was hydrolyzed using two kinds of proteases; bromelain and a-chymotrypsin. The cultural systems employed thereafter for lactic fermentations were Bifidobacterium bifidum or B. bifidum and Lactobacillus bulgaricus. The viable cell counts, normal- and bile acid tolerances from the mixed cultures of B. bifidum and L. bulgaricus decreased sharply during the initial first 3 days of frozen storage and then showed a gradual decrease thereafter. Melt-down percent of the all frozen products have been favorably affected as was shown by less melting at raised testing temperature during 28 days of frozen storage except for the initial 3 days during which a minor change has been observed. Among the various volatile flavor components, the contents of acetaldehyde, acetone, diacetyl and methanol generally increased during the frozen storage. In sensory test, the frozen soy yogurt prepared with a-chymotrypsin and mixed culture of B. bifidum and L. bulgaricus was the most desirable, the highest scores in sourness, bitterness and mouthfeel.

The Study of Countermove and Distorted Instances about Korean History in Japanese Game (일본 게임에 나타난 한국 역사의 왜곡사례와 대응방안 연구)

  • Ko Byeong-Hee
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.1-8
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    • 2006
  • The relations between the two countries, Korea and Japan, are growing worse because of the matter of distorting korean history, absurd remark for aggressive war, and claiming Dokdo by Japan. At the point of time, I research the distorted instances of Korean history in Japanese game. The distorted instances of Korean history in game are existed in any countries' game such as China and the West; however, Japanese game takes distorted instances too far. Teenagers in the interior of a country and people from other countries easily access the distorted game because of the development of Internet and promoted cultural exchange among nations so it is necessary that systematic countermeasure should be set.

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Case Studies of Developing Training Programs in Korea for Korean Language Instructors Overseas: With Focus on Training Programs for Korean Language Teachers at US K-12 Schools (해외 한국어 교사 한국 방문 연수 프로그램의 개발을 위한 사례 연구 -미국 정규학교 한국어 교사 연수를 대상으로-)

  • Oh, Kyoungsook
    • Journal of Korean language education
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    • v.28 no.2
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    • pp.61-88
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    • 2017
  • This paper seeks to use case studies of training programs for teachers at US K-12 schools to provide a model for developing training programs in South Korea for Korean language teachers overseas, and to consider directions for the future. Toward the end, we review examples of professional development programs for Korean language instructors at US K-12 schools that we have developed and conducted between 2011 and 2016. By comparing these programs with the results of post-program assessments, we explore ways of improving those programs. To respect teachers' wishes, these training programs have attempted to strike a balance between cultural and linguistic education while focusing more on workshops, debates, and field trips than on theoretical lectures. The difficulty of operating such programs is the difference in the teachers' individual circumstances and educational context, which necessitates giving teachers an opportunity to discuss the content of the program and find ways to apply it to their own circumstances. To resolve such difficulties, the training programs that we develop should avoid predetermined curriculums and should not be focused on simple drills or the trainer. Instead, these programs should take the approach of proactively incorporating contents desired by the participating teachers by starting with the situations, needs, and tasks of each of those teachers.