• Title/Summary/Keyword: Cultural production

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Variation of Rice Production for Two Decades before and after Breeding Tongil Variety in Korea (수도 통일품종 육성보급 전후 20년간의 생산성 변이)

  • Eun-Woong Lee
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.27 no.3
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    • pp.183-192
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    • 1982
  • The variability of rice productivity during last 2 decades (1961-1980) of ten years before and after the introduction of"Tongil" was reviewed from the epochal, regional and varietal points of view. During that period the cultivated area of paddy rice have remained almost unchanged, while the total rice production have got elevated from 3, 463 million metric tons in 1961 to 6.006 million metric tons in 1977, recording 73.4% increase. This remarkable increase in rice production is considered to be attributable much to the development and release of new high yielding variety, "Tongil", coupled with the amelioration of cultural techniques. However, in 1978 Tongil type varieties experienced the epidemic outbreak of blast disease due to the shifted race population of blast fungus and in 1980 recorded poor rice production as low as in 1960's due to the unfavorable weather stress throughout the rice growing season, giving rise to many problems awaiting solutions for securing the stabilized high production of rice. The rice yield has continued the gradual increase during last two decades but its difference between farmer and research organization have got wider from 79kg/10a during 1960 to 1971 to 101kg/l0a during 1972 to 1980, and also the inter-regional differences have been increased from 50-60kg/10a to 80kg/10a during those periods. Therefore, this proves that we have raised the upper boundary of rice yield by increasing the yield potential of rice variety but have not changed those absolute deviations. Estimates indicate that the increased rice production during that period was indebted 40 percent to the varietal improvement and 13 percent to the ameliorated agro-technologies, and the rest, 47 percent, could be ascribed to the other factors besides varieties and cultural technologies such as the improved agricultural environments, etc. Of course, even though it cannot be expected to unify the cultural environments and the cultural technologies, provided that much efforts are to be endeavored to minimize the yield difference of 20 percent between farmer and research organizations and the inter-regional yield difference of 20 percent, much increased rice production can be expected to be achieved with the current level of cultural technology and the yielding potential of the present rice varieties. In order to expedite the above effects on rice production the followings are to be put into practices consitently and steadfastly. 1. Reinforcement of breeding for varieties with high yielding potential and less susceptible to climatic-stress and pests, and of basic physicoecological studies of rice plant for improving the cultural technologies. 2. Continuous endeavor to secure the stabilized cultural environments by improving the soil fertility and increasing the drainage and irrigation facilities. 3. Political back-up to encourage the farmers' incentives for production 4. Precise surveys for agricultural statistics to facilitate the long-term planninge long-term planning.

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Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.37 no.4
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

Re-production of Digital Cultural Heritage and Acquisition of Two Dimensional Drawing Maps for the Cultural Heritage by the Reverse Engineering Technology

  • Lee, Suk Bae;Auh, Su Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.2
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    • pp.71-78
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    • 2016
  • After the 'Guidelines for the preservation of digital heritage' were published by UNESCO, interests in the fabrication of digital cultural heritage have been increasing throughout the world. The present study was intended to fabricate digital cultural heritages for existing cultural properties using the reverse engineering technology and obtain two-dimensional drawings. Jinju Castle Gongbukmun, which is a cultural property, was selected as a study subject and 3D modeling of Jinju Castle Gongbukmun was conducted by implementing 3D scanning and processing the point cloud data. Using the Gongbukmun 3D model (3D-Gongbukmun) made as such, requirements as a digital heritage were reviewed and 2D drawings of Gongbukmun such as front views, ground plans, and side views could be prepared.

The Types and Management of Differentiating Consumption depends on the social class of Korean consumers

  • LEE, Jaemin
    • Journal of Wellbeing Management and Applied Psychology
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    • v.2 no.1
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    • pp.35-39
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    • 2019
  • This paper presents two social and academic studies on the boundary between cultural production and consumption. The first line of the study on cultural omnivore analyzes the choice of heterogeneous audiences in the face of various cultural offerings. The second line is a study of market categories, which analyzes the responses of peer audiences to objects with different levels of category code compliance. As such, this paper developed a heterogeneous audience model to evaluate objects of different types. This allows us to consider two dimensions of cultural preference: diversity and orientation of selection. To this end, this paper proposes a new analytical frame work to map consumption behavior on these two dimensions. The results suggest that one type of target that values diversity and transformation is particularly resistant to those that span boundaries. We test this argument in the analysis of two large data sets on film and restaurant reviews. Overall, our findings can extend beyond cultural consumption. Outline variability of contextual individuals or individuals in the same situation can cross cultural boundaries even if they are not intentionally pursuing such hybridism.

A Study on the Role of Cultural Intermediaries for the Practice of Local Culture : Focusing on Space Beam, Space Imsi, Incheon Spectacle in Incheon (지역문화의 실천을 위한 문화매개자의 역할 연구 : 인천의 스페이스빔, 임시공간, 인천스펙타클을 중심으로)

  • Lee, Jeongeun
    • 지역과문화
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    • v.7 no.2
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    • pp.1-29
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    • 2020
  • The purpose of this study is to have an opportunity to enhance the role of cultural intermediaries in the region as interest in the cultural media sector increased with the implementation of the Law for Promotion of Regional Culture. First, I discussed the need to pay attention to the local Cultural Intermediaries group as the background of the discussion, confirming that the existing research on the cultural mediation sector was focused on cultural workers in public institutions and government projects. Next, for the theoretical discussion, I reviewed the role of cultural intermediaries contributing to the production of meaning via the concept of cultural intermediaries by Pierre Bourdieu, and described that the mediation of regions and cultures began to emerge as an alternative to the existing centralized structure of cultural production in the context of Korea after the late 1990s. It was found that practices that mediate the region and culture were developed around the group of public artists and cultural activists and the intermediary group played a role in revealing various aspects of the region and dynamically constructing the local public sphere through these cultural practices. Lastly, local curator's cases (Space Beam, Space Imsi, Incheon Spectacle) were studied. The actual cases of activity were analyzed through the cultural practices by focusing on what alternative meanings had been produced in the region and how the region was represented. Each case showed the mediating activity that attempts to change the environment of life while sharing local issues with communities, projects that reconstructs the local professional art sector into a public sphere, and mediating activity that represents local daily culture and form networks through independent publications.

Characterization of Western Asia Glassware excavated from Hwangnamdaechong Great Tomb (황남대총(남분)의 서역계 유리제품 특성화 연구)

  • Kang, Hyung-tae;Chung, Young-dong;Huh, Woo-young;Shin, Yong-bi
    • 한국문화재보존과학회:학술대회논문집
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    • 2004.10a
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    • pp.131-134
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    • 2004
  • A lot of foreign objects(ceramics, pottery, bronze, glassware and coins, etc.) have been found in the archaeological sites in Korea. These foreign objects are the evidences of the cultural exchanges of that time, whose scale and routes are an important part of the studies in ancient history. So it is crucial to accumulate basic reference information such as the raw materials and the production method of these objects through scientific researches, along with archeological researches. These scientific research materials provide a basis for finding the importing route and the origin of these objects. Besides, we can find out extraordinary and distinctive production technique by comparison with tile domestic objects. This article reports the result of an analysis, performing on 36 samples of the glassware fragments excavated from the South Tomb of the Hwangnamdaechong, to verify their components and note peculiar features. We have analyzed the major and minor components of 10 elements, and then by using these data examined the differences in the composition of components, varying with the origin and color of glassware. We used the PCA(principal component analysis) as the statistical method to classify the sample in order to find out how the samples formed groups.

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A study on the 'Fun' in Hangul Iconicity (한글 도상성에 나타난 '재미'에 관한 연구)

  • Park, Young-Won
    • 기호학연구
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    • no.54
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    • pp.65-92
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    • 2018
  • Hangul 's iconicity based on the scientific creation principle makes it possible to expand into various designs. 'Fun' is a factor for success in the cultural contents industry. Through the design process, it is possible to apply fun elements to the design of cultural contents to meet the purpose. The characteristics of Hangul icons that can be used in cultural contents design, the concept of 'fun', the inducing factors of fun and the production methods of visual fun are summarized. The production method of visual fun has suggested the same way as the design humor creation method in visual communication design. 10 types of examples of Hangul in relation to visual 'fun' have been analyzed by the semiotic approach. This suggests a design methodology for the creation of fun elements that utilize Hangul Iconicity in cultural contents design in the future.