• Title/Summary/Keyword: Cultural character

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A Study on the Paradigmatic Characteristics of the Space Age Fashion and Techno-Cyber Fashion in 20th Century (20세기 스페이스 에이지 패션과 테크노-사이버 패션의 패러다임적 특성에 관한 연구)

  • 문신애;김문숙
    • The Research Journal of the Costume Culture
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    • v.7 no.6
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    • pp.170-181
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    • 1999
  • The purpose of this study is to suggest the possibility of futurism as original design pursuing newness in approaching 21C by studying how futurism having a great effect on fashion as innovatory ideology in early 20C did became paradigm in 20C fashion and the common peculiarity of the dress and its ornaments in this time before 21C. The Space Age Fashion and Techno-Cyber Fashion are representative futurism fashion of 20C. The common inner inclination in both Space Age Fashion and Techno-Cyber fashion are ; First, a future-oriented character. Second, a surrealism character, Third, an anti-cultural character. The greatest peculiarity in the common outer shape in both Space Age Fashion and Techno-Cyber Fashion is material. First, a innovatory choice. Second, an active motion. Third, a diverse effects. Future dress and its ornaments of 21C may be changed greatly by the development of technique, and this fact supports the forecast that the change of paradigm resulted from the development of science may have an effect on future dress and its ornaments as well as modern one. The paradigm change of futurism fashion would be continued, and its influence would work as main source shaping the form of design in 21C.

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A Study on the Clothing Symbolism, Described in Louisa M. Alcott′ Novel -Little Women- (Louisa M. Alcott 소설에 표현된 복식 상징에 관한 연구 -작은 아씨들을 중심으로-)

  • 임성경;한명숙
    • The Research Journal of the Costume Culture
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    • v.12 no.2
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    • pp.312-326
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    • 2004
  • Symbol is one of the most profound ways to express the essence of human beings, as well as the most representative non-verbal communication medium. In this study, the descriptions of the clothing and ornaments of the main characters of the novel Little Women were excerpted from the Korean translation version. Based on the hidden symbols from the descriptions, after analyzing the characteristics of the main characters of the novel through their clothing and ornaments, the connection between the clothing and the symbols reflecting the internal workings of the mind was analyzed based on the previous theories on symbols. As proven in this study, since the clothing and ornaments directly symbolize the characteristics of the person, without any explicit statements about his/her characteristics, the clothing itself speaks volumes about them. Clothing is the most accurate visual symbol that speaks of the person's social, economic, and psychological aspects. The use of special clothing and ornaments or the highlight on certain parts reveals the characteristics of the character and his/her situations more effectively. In conclusion, literary, including novels well describes not only external factors, such as the social and cultural status of society and the character's economic situation, but also an individual's psychology such as his/her emotions and personalities. Therefore, the clothing that the character wears in a literary work symbolically reflects these factors.

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A Study on Embroidery Patterns of Miao Women′s Traditional Costume Guizhou Province in China (중국 귀주성 묘족 여자복식의 수증문양에 관한 연구)

  • 김영신;홍정민
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.21-36
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    • 2002
  • The Miaos have their own unique and luxurious culture traditional and modern formed as they have experienced repeated fusion into and resistance against the Han Race or the Chinese in their long and old history. Taijiang County of Guizhou Provice, in which whey have been living, is endowed with natural beauty. Thus their culture enjoys abundant and diverse contents of artificial and natural character. Naturally, their costume reflects cultural and natural features in abundance and variety. This dissertation aims to investigate the artistic character of Miaos' traditional costume as reflected in patterns for their embroidery. As for the artistic character of the patterns for embroidery, the following were found. To begin with, the space in the Miaos' embroidery is, unlike the measurable three-dimensional space found in Greek art, unmeasurable and fantastic with its beauty, majesty and peculiarity. It is as if immersed in limitless space, they were in communion with gods and universe. Another characteristic is the use of image construction beyond mere imitation. Their mode of image construction was realistic in that patterns as a whole reveal an abstract form or meaning but separately they portray visual representations of concrete thins in nature. Still another is that sense of motion conveyed by the basic curve line is full of life. It was the result of using light rhythm breaking stereotypic balance and symmetry. Finally, the colouring was abstract, and a strong contrast between black and white was gorgeous and fantastic.

A Study on Characteristic of the Modern Culture Space during Japanese Ruling Era of Korea (일제강점기 근대 문화공간 표현 특성에 관한 연구)

  • Lee, Keun-Hye;Oh, In-Wook
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.3-12
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    • 2008
  • Most of these cultural spaces are Western architecture which is completely unrelated to our traditional style. In Japan's colonial rule of Korea these Western formation flowed in and passed on by them. Therefore before the understanding of modem cultural space built in Japan's colonial rule of Korea, it's essential to study about the background of the western period in that time, architecture and trend of interior. Due to Great Depression and other reasons the economical modernism of architecture raised in this period. In this thesis, based on such background of period, cultural space has been divided into assembly, theatre and exhibition spaces. Those spaces were studied according to its expressional characteristics and brought to following conclusion from the analysis. The cultural spaces were created around 1930 due to an increase of demand when the modernism started to establish. Like other buildings cultural space expressed modernized elevation and space formation with ferroconcrete building. However until Japan's colonial period the cultural areas were not used for public but for Japanese authority class's social gatherings only. Consequently, unlike other buildings the classical elements that could express these characters were more used in cultural spaces especially in theater and exhibition areas. This distinctiveness didn't appear separately but according to type of rooms in one space. Once more, place like assembly space was expressed with modernism, special or recreation rooms where people pursue a comfort were expressed with decorative style. Also a special theater which was used for only one person was generally expressed with western style to represent the stem character such as power.

The Nature of Historical Time and Place as Cultural Contents and Their Potential as Tourist Resources : Focused on the Case of Seoul (역사적 시간과 장소의 문화콘텐츠적 성격과 관광자원화 -서울을 사례로-)

  • Lee, Hyeon-Goon
    • Journal of the Korean association of regional geographers
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    • v.12 no.3
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    • pp.408-420
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    • 2006
  • The present study purposed to examine the possibility of developing historicity inherent in places into tourism resources from the view that the history and location of historical cities have the nature of cultural contents. Previous researches on tourism have been focused on tourist facilities, the development of tourist attractions, economic effects, cultural policies, etc. However, the present study makes a cultural approach to historical cities to explore the meaning of places formed through history and the historicity of places, assuming that the temporal and spatial characteristics of Hanseong-bu can be developed into tourism resources. Major places of Hanseong-bu are classified according to their functions and cultural meanings, and these factors are associated with the geographical structure of the area. By landform and cultural characteristics during the Chosun Dynasty, Hanseong-bu is divided into the central part, the boundary area, and the outskirts. In addition, different elements, which can be developed into tourism resources, are found according to the landscape of Hanseong-bu, the character as a dynastic city, the environs inside the wall, and differences among localities reflecting pre-modem lifestyle.

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The Politics of Space in Cultural Strategies of Japanese Local Cities (일본 지방도시의 문화전략과 '지역다움'의 논리)

  • Cho, A-Ra
    • Journal of the Korean association of regional geographers
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    • v.14 no.5
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    • pp.480-491
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    • 2008
  • Recent globalization and de-industrialization have caused intensive competition among places; hence, cities worldwide are pursuing regeneration and enhanced competitiveness through cultural strategies. Focusing on the cultural strategies of local cities in Japan, this paper reveals that the concept of "being-a-region" is key to cultural strategies, and explores what logic is inherent in such regional developments. Since the period of rapid economic growth, Japanese local cities have played the role of "Furusato(home) for Japanese." With the recent decentralization, "being-a-region" is now emerging as a powerful discourse for the cultural strategies of local cities. This idea of "being-a-region" can be largely defined as a region's special character or even an existential sense of place, but in fact it is political relationships among agencies that define the region. "Being a region" in Japan appears to extend to "being a nation." Thus, it would be necessary to focus on the power relationships that surround the concept of "being a region" when we deal with the meaning of region in relationships to cultural strategies of local cities.

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Deformation Image Expressed in the Modern Art to Wear (현대 예술의상에 표현된 데포르마숑 이미지)

  • Seo Seung-Mi
    • Journal of the Korean Society of Costume
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    • v.55 no.7 s.98
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    • pp.38-50
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    • 2005
  • The purpose of this study is first, to see through the aesthetic essence of the clothing as art, through theoretical consideration of cultural feature and body style in Postmodern Feminism. Also, this study will examine the aesthetic value in artistic meaning regarding a Deformational body image in visual an. Second, this study will analysis the formative character of Modern Art to wear which expressed unfixed body style, followed by the change of Postmodern Feminity, as a Deformation image. This character will be categorized by Expansion, Grotesque, Pleasure, and Virtuality. The following is the result of this study. Expansion expressed in modern Art to wear created intentional structure of the form, and intentionally presented refusal of body existence through disembodied. Grotesque expressed refusal and deviation of women's ideal body style, which is defined by mannish discourse, very grotesquely. Pleasure pleasantly presented free emotion through an intentional transformation like distortion or imbalance of the body By paradoxically reproducing women's virtual body as other unfixed female identity was expressed visually through virtuality to embody post-gender.

Relation of Game User and Game Character (게임이용자와 게임캐릭터의 관계)

  • Shin, Dae-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.51-52
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    • 2013
  • 본 연구는 게임이용자의 게임선택에 있어서 게임이용자와 게임캐릭터의 관계를 분석하는데 그 목적이 있다. 국내 게임시장이 게임업체간의 치열한 경쟁구도로 레드오션으로 바꿔진 현 시점에서 게임업체들은 게임이용자의 게임선택요인을 조사 분석하는 것이 매우 중요하다. 2010 대한민국 게임백서에 의하면, 게임이용자의 게임 선택 요인으로 캐릭터 선호도는 좋아하는 장르(57.3%), 지인추천(15.1%) 그리고 좋아하는 내용(13.7%)에 이어 4위를 차지하고 있을 정도로 매우 중요한 게임 선택 요인이라 할 수 있으며, 애니메이션, 게임 등 문화콘텐츠 산업에서 캐릭터와 관련된 선행연구에 의해서도 캐릭터의 중요성을 언급하고 있음을 알 수 있다. 따라서 게임 캐릭터는 게임이용자가 게임을 선택하는데 있어서 매우 중요한 변수라 할 수 있다.

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A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss" (내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로)

  • Lee, Young-Suk;Kim, Sang-Nam
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.