• Title/Summary/Keyword: Cultural capacity

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Public Area Characterized Fence Designing Simulation -Cultural Street in Seoul- (공공 지역 특성화 펜스 디자인 시뮤레이션 -서울시 문화의 거리를 중심으로-)

  • Lee, Dae-Woo;Moon, Dae-Seong
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.307-316
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    • 2009
  • Seoul, the capital of Korea, is worldwide city; Seoul is 600 year-old city as a capital and more than 10 millions of population live in Seoul, Image of Seoul has began to be known to the peoples in the world through 1988 Seoul Olympic Games and 2002 World Cup. However, in the public design and trees lining street system, Seoul hasn't been escaped from the image of a city which lacks of the characterization in the culture and identity aspects. This paper applied a protective fence designing simulation for Cultural Street in Seoul to develop much more the identity of Seoul and characterization of local culture. Also, It's examined and analyzed R&D data, and applied traditional patterns to design to set developmental capacity of design and a direction of fence design in the past, present and future. It's analyzed the present condition of domestic manufacturers and examples for installation, selected randomly 7 places of domestic cultural places as an alternative to compare the previous design to the present design with 3D design and photos composing method, and developed the related situation. Also, It's visualized this method to let the citizens and all levels of society determine the design. besides that, developed the traditional patterns to apply the patterns to the design, considering the characteristic of each region and characteristic of each road. It's suggested this fence design to apply the image of advanced Korea and Seoul as a creative cultural city, and the international status of Korea and Seoul to the trees on the historical and traditional street. Also, put an importance to bring the identity of Seoul and Korea in the world into relief.

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The Analysis of Efficient Disk Buffer Management Policies to Develop Undesignated Cultural Heritage Management and Real-time Theft Chase (실시간 비지정 문화재 관리 및 도난 추적 시스템 개발을 위한 효율적인 디스크 버퍼 관리 정책 분석)

  • Jun-Hyeong Choi;Sang-Ho Hwang;SeungMan Chun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1299-1306
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    • 2023
  • In this paper, we present a system for undesignated cultural heritage management and real-time theft chase, which uses flash-based large-capacity storage. The proposed system is composed of 3 parts, such as a cultural management device, a flash-based server, and a monitoring service for managing cultural heritages and chasing thefts using IoT technologies. However flash-based storage needs methods to overcome the limited lifespan. Therefore, in this paper, we present a system, which uses the disk buffer in flash-based storage to overcome the disadvantage, and evaluate the system performance in various environments. In our experiments, LRU policy shows the number of direct writes in the flash-based storage by 10.7% on average compared with CLOCK and FCFS.

Overtourism in Jeju Island: The Influencing Factors and Mediating Role of Quality of Life

  • KIM, Mincheol;CHOI, Kwang-Woong;CHANG, Mona;LEE, Chang-Hun
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.5
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    • pp.145-154
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    • 2020
  • The purpose of this study is to analyze how the problems caused by overtourism affect the quality of life of Jeju residents and their perceptions of the overtourism phenomenon by exploring related factors for future policy implications. In the research model, each independent factor related to tourists affects the quality of life of residents, and the mediation variable (QoL) ultimately agrees with overtourism. This study uses Partial Least Squares-Structural Equation Modeling (PLS-SEM), which is less influenced by the sample size. The research is based on 360 questionnaires. The test results showed that cultural factors affected the QoL statistically at 1% significance level, and economic factors were significant at 5%. The quality of life variable affects the agreement of overtourism (p-value 1% significance level). An indirect effect analysis on whether each independent factor affects the overtourism factor through the parameter of the QoL of the residents showed that the cultural factor at 5% level statistically affected it, and economic factors were significant at 10%. In conclusion, we recommend implementing both economic and cultural factors to reduce the negative perception of overtourism for the policy planning. Further research in multiple aspects should be continued to overcome the vulnerability of the Island destination tourism.

Experimental Study of Removing Surface Corrosion Products from Archaeological Iron Objects and Alternating Iron Corrosion Products by Nd:YAG Laser Cleaning System (Nd:YAG 레이저를 이용한 철제유물의 표면부식물 제거 및 성분 변화 연구)

  • Lee, Hye Youn;Cho, Nam Chul;Lee, Jong Myoung;Yu, Jae Eun
    • Korean Journal of Metals and Materials
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    • v.50 no.5
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    • pp.353-360
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    • 2012
  • The corrosion product of archaeological iron objects is supposed to be removed because it causes re-corrosion. So far it is removed by scapel and sand blaster but they depend on the skill and experience of a conservator and the glass-dust of the sand blaster is harmful to humans. Therefore this study applies a laser cleaning system which is used in various industrial cleaning processes, to remove corrosion product from archaeological iron objects. In addition, this work studies the alternation of corrosion product after laser irradiation, which evaluates the reliability of the laser cleaning system. Optical microscopy, SEM-EDS, XRD, Raman have been used to observe and analyse the surface of the objects. The results show the capacity of laser cleaning some corrosion product, but blackening appears with increasing pulses and laser energy, and some corrosion products, goethite and hematite, are partially altered to magnetite. These problems, blackening and alternation of corrosion product, should be solved by further studies which find the optimal laser irradiation condition and use a wetting agent.

A Culture Society and the Ecosystem (문화사회와 에코시스템)

  • Kim, Hwa Im
    • Cross-Cultural Studies
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    • v.26
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    • pp.73-94
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    • 2012
  • In the present context of systemic global crisis, this paper focuses on a sustainable society. Throughout the World there are vast members of the unemployes. A secure job lasting a lifetime has become more and more rare. Nowadays majority of jobs are part-time or temporary. $Andr{\acute{e}}$ Gorz found a solution in a policy of the progessive reduction in labor time. This is the potential which automated production opens up for a culture society. Nevertheless, Gorz's proposal is based on utopion ideals. This paper focuses on a dynamic force for a culture society, especially art, learning and the third sector. Adrienne Goehler underlines that a culture in the broad sense of the word produces economical and social productivity. In this connection Goehler give attention to 'Cultrual Creatives' and the Creative Class. Cultural creatives are comprised of people who have participated in the process of creating a new culture with enlightened creativity. The Creative Class is a class of workers whose job is to create economic growth through innovation. Creativity is important for a sustainable society. Gore and Rifkin both come close to the ecological thinking. Gore claims that ecosystem of nature have a self-organizing capacity. In this context tried to prove this article that ecosystem is closely connected with a creative environment.

A Cross Cultural Study of Self-Regulation and Impulsive Buying of College Students from South Korea and United States (한미 대학생 소비자의 충동구매성향 비교연구 : 자기조절학습과 자기조절소비를 중심으로)

  • Hwang, Jinjoo;Lee, Eunbae
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.183-191
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    • 2019
  • The purpose of this study is to compare the impulsive purchasing tendency of Korean and U.S. college students. In particular, the study examined the effects of self-regulated learning and self-regulated consumption on college students' impulsive buying tendency. A total of 680 valid samples were obtained from online self-reported surveys in Korea and the United States. Both self-regulated learning and self-regulated consumption (self-control and self-supervision) were higher in US college students than Korean students. Self-regulated learning did not influence impulsive purchasing tendency. However, the impulsive purchasing tendency increased as the level of self-supervision among self-regulated consumption decreased. When purchases were made in stores, impulsive purchasing tendency increased in both South Korea and the US. Therefore, it is necessary to make efforts to decrease the impulsive purchasing tendency by fostering self-regulated consumption capacity of college students through consumer education.

Architectural Acoustic Design for Grand Performance Hall of G Art Hall (G 예술회관 대공연장의 건축음향설계)

  • Kim, Nam-Don;Ju, Duck-Hoon;Kim, Jae-Su
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.05a
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    • pp.618-622
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    • 2007
  • Recently, in accordance with elevation of the consciousness level of citizens, the desire for cultural life is on increasing, and according to this trend, it is the real fact that the demand of the Grand Performance Hall where various cultural events can be performed, is also on increasing. However, since the Grand Performance Hall in view of its distinctiveness, is required of the repletion or abundance of sound, it could be said that the sufficient examination and planning about this are indispensable from the designing stage. On this viewpoint, this Study has intended to design the performance hall that maintains the optimized acoustic capacity through an acoustic simulation for the object of the grand performance hall on the step of construction. After completion of the construction for Grand Performance Hall hereafter, if compare the data analyzed in such way with the actually measured acoustic performance, it is considered that the more optimized architectural acoustic design could be achieved.

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A Study of the Application of 'Digital Heritage ODA' - Focusing on the Myanmar cultural heritage management system - (디지털 문화유산 ODA 적용에 관한 시론적 연구 -미얀마 문화유산 관리시스템을 중심으로-)

  • Jeong, Seongmi
    • Korean Journal of Heritage: History & Science
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    • v.53 no.4
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    • pp.198-215
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    • 2020
  • Official development assistance refers to assistance provided by governments and other public institutions in donor countries, aimed at promoting economic development and social welfare in developing countries. The purpose of this research is to examine the construction process of the "Myanmar Cultural Heritage Management System" that is underway as part of the ODA project to strengthen cultural and artistic capabilities and analyze the achievements and challenges of the Digital Cultural Heritage ODA. The digital cultural heritage management system is intended to achieve the permanent preservation and sustainable utilization of tangible and intangible cultural heritage materials. Cultural heritage can be stored in digital archives, newly approached using computer analysis technology, and information can be used in multiple dimensions. First, the Digital Cultural Heritage ODA was able to permanently preserve cultural heritage content that urgently needed digitalization by overcoming and documenting the "risk" associated with cultural heritage under threat of being extinguished, damaged, degraded, or distorted in Myanmar. Second, information on Myanmar's cultural heritage can be systematically managed and used in many ways through linkages between materials. Third, cultural maps can be implemented that are based on accurate geographical location information as to where cultural heritage is located or inherited. Various items of cultural heritage were collectively and intensively visualized to maximize utility and convenience for academic, policy, and practical purposes. Fourth, we were able to overcome the one-sided limitations of cultural ODA in relations between donor and recipient countries. Fifth, the capacity building program run by officials in charge of the beneficiary country, which could be the most important form of sustainable development in the cultural ODA, was operated together. Sixth, there is an implication that it is an ODA that can be relatively smooth and non-face-to-face in nature, without requiring the movement of manpower between countries during the current global pandemic. However, the following tasks remain to be solved through active discussion and deliberation in the future. First, the content of the data uploaded to the system should be verified. Second, to preserve digital cultural heritage, it must be protected from various threats. For example, it is necessary to train local experts to prepare for errors caused by computer viruses, stored data, or operating systems. Third, due to the nature of the rapidly changing environment of computer technology, measures should also be discussed to address the problems that tend to follow when new versions and programs are developed after the end of the ODA project, or when developers have not continued to manage their programs. Fourth, since the classification system criteria and decisions regarding whether the data will be disclosed or not are set according to Myanmar's political judgment, it is necessary to let the beneficiary country understand the ultimate purpose of the cultural ODA project.

The effect of creativity, absorptive capacity and strategic orientation on the distribution strategy of foreign market entry : Focused on Game Industry (해외시장 진입전략에서 창의성과 흡수역량, 전략적 지향성이 미치는 효과에 대한 연구: 게임산업을 중심으로)

  • Park, Young-Eun
    • Review of Culture and Economy
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    • v.17 no.2
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    • pp.29-62
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    • 2014
  • Game industry, one of cultural-content industry which is considered as a typical knowledge-based industry and creative industry, is not like the overseas expansion of traditional manufacture, and has different strategy and performance of export expansion through product or project-based strategy. Therefore, it should be approached by each content unit, and necessary to look at the factors that make their decision makings of foreign market entry vary. This study focuses on discovering creativity, absorptive capacity and strategic orientation(market orientation and innovation orientation) which affect the difference of distribution's decision making of entry into foreign market in game industry This paper examined 252 cases of online games in order to investigate creativity, absorptive capacity and strategic orientations for each foreign market and what entry type(among licensing, joint distribution, exclusive distribution) they chose according to the products developed in team level. This helps us analyze the factors affecting market orientation and innovation orientation in the perspectives of creativity and absorptive capacity in comprehensive way, and notice the phenomena which use different foreign distribution strategy though there are company incorporated abroad and their results. This study supplements the limit of the existing Resource-Based View, Resource-Dependent View, and traditional international business theories such as Transaction Cost Theory or OLI Paradigm(Eclectic Framework), and proves how company could reduce asymmetry of uncertainty and information in creative industry and whether they accomplish successful overseas expansion according to strategic orientations.

Experimental Reproduction of Cosmetic Powders Excavated from the Tomb of Princess Hwahyup (화협옹주묘 출토 화장분의 재현연구)

  • Lee, Min Hye;Lee, Han Hyoung;Chung, Yong Jae;Lee, Chae Hoon;Baek, Woon Ki;Kim, Hyoyun
    • Journal of Conservation Science
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    • v.36 no.3
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    • pp.187-196
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    • 2020
  • In this study, we tried to reproduce some of the cosmetics from the Joseon period based on the previous analysis of the cosmetics excavated from the tomb of Princess Hwahyup. The two cosmetic powders, the white powder consisting of lead(II) carbonate and talc and the cinnabar-based red powder, were reproduced according to the records from the 6th to the 19th centuries. We also studied the degradation profiles of these reproduced samples by comparison of XRD patterns. Basic lead carbonate of the reproduced white powder turned into lead(II) carbonate, while the reproduced red powder showed different crystalline structure from the excavated cosmetics even after the degradation. Results of the evaluation tests showed that these reproduced cosmetics fell short of the standards set for the modern-day cosmetics, but based on their mixing ratio, the spreadability and oil absorption capacity of some samples of the reproduced white powder were found to be similar to those of the modern cosmetics.