• Title/Summary/Keyword: Cultural Relevancy

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Reliability, Validity, and Cultural Relevancy of the Korean Version of the POMS

  • Lee, Hae-Ok;Lee, Katherin;Ginger C. V. Kohlman
    • Journal of Korean Academy of Nursing
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    • v.29 no.5
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    • pp.1147-1154
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    • 1999
  • The Profile of Mood States (POMS) is the most widely used self-report instrument for the measurement of affect or mood in clinical and nonclinical populations. This paper reports on the translation and testing of a Korean version of the POMS. The translation involved three steps: translation, checking agreement, and panel discussions to arrive at consensus. Then, the Korean version of the POMS was tested with a sample of 47 healthy Koreans who lived in the U.S.; they completed the instrument in the morning, at the beginning of work and in the evening, at the end of work. Internal consistencies for the total scale and subscales were high (alphas = .93 and .94). Face and content validity and the cultural relevance of the Korean version of the POMS were tested through review by five bilingual Korean nursing scholars who were familiar with Korean culture and with the current literature on affect, feeling or mood in both English and Korean. The Korean version of the POMS was then compared with the Haeok Fatigue Behavior Check-list and demonstrated with concurrent validity (r = .87, p < .001). Construct validity was established by demonstrating significant differences between the scores on the Fatigue and Vigor subscales (p < .001) at the beginning work and at the end of work.

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The Effect of Foreign Crew's Cultural Homogeneity on the Self-efficacy and Organizational Commitment (혼승선박 내 외국인선원의 문화적 동질성이 자기효능감과 조직커미트먼트에 미치는 영향)

  • Chung, Young-Sub;Shin, Yong-John;Pai, Hoo-Seok
    • Journal of Navigation and Port Research
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    • v.30 no.8 s.114
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    • pp.643-648
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    • 2006
  • The primary purpose of this study is to examine empirically the effect of foreign crew's cultural and organizational characteristics on their self-efficacy and organization commitment. Currently, the restrictions on the employment of the foreign crews are being eased in the Korean shipping industry and many problems are occurring consequently. However, specific and empirical studies on the relevancy of cultural characteristics to the crew's self-efficacy and organizational commitment on board the vessels with combined crews have not yet been carried out. To solve these problems, we examined how the cultural characteristics such as acculturation and accommodation of different culture related to the improvement of cultural homogeneity of vessels with combined crews influence on the self-efficacy, job satisfaction and organizational commitment of the foreign crews through SEM analysis. According to the results, hypothesis 1 and 2 were all supported with statistical significance. To conclude, this study suggests that foreign crew's cultural homogeneity and their self-efficacy should be firstly enhanced in order to improve organizational commitment on the vessel with combined crews. Furthermore, a study on self-efficacy of crew organization is urgently needed to enhance the effectiveness of an organization in a vessel with combined crews that has special environment. The result of this study will contribute a lot to the organization management of a vessel with combined crews.

Relevancy between Aliases of Eight Provinces and Topographical Features during the Chosun Dynasty (′조선 8도′의 별칭과 지형의 관련성)

  • 범선규
    • Journal of the Korean Geographical Society
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    • v.38 no.5
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    • pp.686-700
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    • 2003
  • In Korea, aside from their official administrative names, aliases of each province or some regions are widely used not only today but also during the Joseon period when the provincial system as local administrative system was firmly implemented. Of aliases, the most representative were Giho, Gwandong, Hoseo, Haeseo, Honam, Yaeongnam, Gwanseo, and Gwanbuk representing the eight provinces (precisely, Gyeonggi and seven provinces) of Chosun Dynasty, as well as Yeongdong and Yeongseo that represent the east and the west of Gangwon-do. These aliases are mostly based on topographical features and physiographical elements, and compared to the official names of eight provinces which depended solely on city names. Of aliases, some appeared in literature during 13-l4th centuries, and all provincial aliases seem to have been widely used after the late 15th century. Aliases continued to be used for 500 to over 700 years. Aliases of eight provinces, geographically, played not lesser role than their official names. Aliases of the eight provinces and regions during the Chosun Dynasty that have been handed down are considered as holding their places' cultural and historical backgrounds, and have become important enough to be accepted as a unit of geographical regional division. The origin and meaning of aliases of each province have been partially disclosed to the geographical circle and the general public. However, the details should be reviewed. First of all, Gwan in Gwanbuk, Gwanseo and Gwandong, as well as Yeong in Yeongnam, Yeongdong and Yeongseo, are each considered as meaning Sobaek Mountain Range and Taebaek Mountain Range with many borderline areas (borders) and military strategic hubs. Also, Ho in Honam, Hoseo, and Giho, are considered as based on the Geum River and Eurimji, and Haeseo are considered as meaning the west of the Gyeonggi Bay, and having relevancy with the first letters of Haeju and Seoha (Pungcheon).

A Study on the Relationship between Community Cohesion and Community Participation for the Foundation of Community Welfare Planning (지역사회복지계획의 기반조성을 위한 지역사회응집력과 지역사회참여의 관계에 관한 연구)

  • Kang, Dae-Sun;Ryu, Ki-Hyung
    • Korean Journal of Social Welfare
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    • v.59 no.1
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    • pp.27-53
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    • 2007
  • Until now, the strategies for increasing community participation has been focusing on the administrative legal institutionalization, but these have not brought substantive effects. So, the need of strategies utilizing the community culture which was formed by the residents and community has been issued on recently. The purpose of this study is to explore the strategies utilizing the community culture. So, it was identified the socio-demographic variables affected the community cohesion (community social networks, community solidarity, place-attachment), that is called community spirit and culture. And through path analysis, it was analyzed the relationship among residents' socio-demographic background, community cohesion, and community participation. The findings are as follows. : the community cohesion's three elements altogether affected positively to the community participation. When regarding the residents characteristics, the strategies for increasing the participation relating to community solidarity was most relevant. the socio-demographics affecting to community solidarity are gender, age, the beneficiary, religion, job type, household income, the length of residence. the women was low at level of participation. The most important variables affecting the community cohesion are the age, the residence duration. Based on these results, the relevant strategies or approaches for increasing community participation are as follows. : using and sharing of the aged's community knowledge, making the long term living and final settlement of community residents, increasing and creating the income for the low-income residents, increasing of religious organization and its members' responsibility to community, and the purposeful extension and relevancy of women's participation. Ultimately, this study is to contribute to fomulate the residents- cultural asset driven's community welfare planning.

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A Study on Developing the Adolescent Anger Provocation Scale(AAPS) for Korean Adolescents (한국 청소년 분노유발요인 척도개발연구)

  • Lee, Jee-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.261-272
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    • 2022
  • The aim of the study is to develop the Adolescent Anger Provocation Scale(AAPS) for Korean adolescents. In order to develop the scale, two research processes were conducted. First, a total of 130 items were derived from various related research. After analyzing 130 items by a research team(2 related field professors and 2 Ph.D. students), a total of 54 items reconstructed based on redundancy, cultural relevancy, and appropriateness. Second, a survey was administered among 252 Korean adolescents. After analyzing an exploratory factor analysis, 12 items of poor factor loading were deleted. Thus, seven factors and 42 items were extracted. Seven factors were as follows: (1) threat to self-esteem, (2) uncontrollable situations, (3) violation of personal property, (4) incidents associated with rejection, (5) violation of regulation or rules, (6) disrespectful treatment, (7) unfair treatment due to age. The internal consistency and convergence validity of the scale were supported. The results of confirmatory factor analysis were also reported. In addition, study limitations and recommendations of future research were discussed.

A Study on the Meaning and Cultural Properties Value of Rock-Go-Board from the Viewpoint of Site and Location Characteristics (입지와 장소 특성으로 본 암각바둑판의 의미와 문화재적 가치)

  • Park, Joo Sung;Rho, Jae Hyun;Sim, Woo Kyung
    • Korean Journal of Heritage: History & Science
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    • v.44 no.4
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    • pp.172-205
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    • 2011
  • Go bears significant meanings in terms of cultural and entertaining functions in Asia Eastern such as China and Japan. Beyond the mere entertaining level, it produces philosophical and mythic discourse as well. As a part of effort to seek an identity of Korean traditional garden culture, this study traced back to find meanings of rock-go-board and taste for the arts which ancestors pursued in playing Go game, through analysis and interpretation of correlation among origin of place name, nearby scenery, carved letters and vicinal handed-down place name. At the same time, their position, shape and location types were interpreted through comprehensive research and analysis of stone-go-boards including rock-go-board. Particularly, it focused on the rock names related to Sundoism(仙道) Ideal world, fixed due to a connection between traces of Sundoism and places in a folk etymology. Series of this work is to highlight features of the immortal sceneries, one of traditional landscaping ideals, by understanding place identity and scenic features of where the rock-go-boards are carved. These works are expected to become foundation for promotion and preservation of the traditional landscaping remains. The contents of this study could be summarized as follows; First, round stone and square board for round sky and angled land, black and white color for harmony of yin and yang and 361paths for rotating sky are symbols projecting order of universe. Sayings of Gyuljungjirak(橘中之樂), Sangsansaho(商山四皓), Nangagosa(爛柯故事) formed based on the idea of eternity stand for union of sky and sun. It indicates Go game which matches life and nature spatiotemporally and elegant taste for arts pursuing beauty and leisure. Second, the stone-go-boards found through this research, are 18 in total. 3 of those(16.1%), Gangjin Weolnamsaji, Yangsan Sohanjeong and Banryongdae ones were classified into movable Seokguk and 15(83.9%) including Banghakdong were turned out to be non-movable rock-go-boards carved on natural rocks. Third, upon the result of materializing location types of rock-go-boards, 15 are mountain stream type(83.9%) and 3 are rock peak type(16.1%). Among those, the one at Sobaeksam Sinseonbong is located at the highest place(1,389m). Considering the fact that all of 15 rock-go-boards were found at mountainous areas lower than 500m, it is recognizable that where the Go-boards are the parts of the living space, not far from secular world. Fourth, there are 7 Sunjang(巡將) Go with 17 Hwajeoms(花點), which is a traditional Go board type, but their existences, numbers and shapes of Hwajeom appear variously. Based on the fact, it is recognizable that culture of making go-board had been handed down for an extended period of time. Among the studied rock-goboards, the biggest one was Muju Sasunam[$80(82)cm{\times}80(82)cm$] while the smallest one was Yangsan Sohandjeong Seokguk ($40cm{\times}40cm$). The dimension of length and breadth are both $49cm{\times}48cm$ on average, which is realistic size for actual Go play. Fifth, the biggest bed rock, an under-masonry with carved Go-board on it, was one in Muju Sasunam[$8.7m{\times}7.5m(65.25m^2)$], followed by ones in Hoengseong Chuiseok[$7.8m{\times}6.3m(49.14m^2$] and Goisan Sungukam[$6.7m{\times}5.7m(37.14m^2)$]. Meanwhile, the smallest rock-go-board was turned out to be one in Seoul Banghak-dong. There was no consistency in directions of the Go-boards, which gives a hint that geographical features and sceneries of locations were considered first and then these were carved toward an optimal direction corresponding to the conditions. Sixth, rock-go-boards were all located in valleys and peaks of mountains with breathtaking scenery. It seems closely related to ancestors' taste for arts. Particularly, rock-go-boards are apprehended as facilities related to taste for arts for having leisure in many mountains and big streams under the idea of union of sky and human as a primitive communal line. Go became a medium of hermits, which is a traditional image of Go-game, and symbol of amusement and entertainment with the idea that Go is an essence of scholar culture enabling to reach the Tao of turning back to nature. Seventh, the further ancient time going back to, the more dreamlike the Go-boards are. It is an evident for that Sundoism, which used to be unacceptable once, became more visible and realistic. Considering the high relation between rock-go-boards and Sundoism relevant names such as Sundoism peak in Danyang Sobaeksan, 4 hermits rock in Muju and Sundoism hermit rock in Jangsu, Sundoism hermit rocks and rock-go-boards are sceneries and observation spots to express a communication of worship and longing for Sundoism. Eighth, 3 elements-physical environment such as location type of the rock-go-boards, human activities concentrated on 8 sceneries and Dongcheongugok(洞天九曲) setup and relevancy to Confucian scholars, as well as 'Sangsansaho' motif and 'Nangagosa' symbolic meaning were used as interpretation tools in order to judge the place identity. Upon the result, spatial investigation is required with respect to Sunyoodongcheon(仙遊洞天) concept based on enjoyment to unify with the nature rather than Dongcheongugok concept of neo-Confucian, for Dongcheon and Dongmoon(洞門) motives carved around the rock-go-boards. Generally, places where mountain stream type rock-go-boards were formed were hermit spaces of Confucianism or Sundoism. They are considered to have compromised one other with the change of times. Particularly, in the rock-go-board at the mountain peak, sublimity-oriented advent of Sundoism is considered as a significant factor to control place identity. Ninth, including where the rock-go-boards were established, the vicinal areas are well-known as parts of Dongcheongugok and Palkyung(八景) mostly. In addition, many of Sundoism relevant expressions were discovered even in the neighboring carvings written by scholars and nobility, which means sophisticated taste based on longing for Sundoism world played a significant role in making go-board. The rock-go-board is an integration of cultural phenomena naturally managed by seclusion of scholars in the Joseon Dynasty as well as remains and essence of Korean traditional landscaping. Some rock-go-boards out of 17 discovered in South Korea, including ones in Sobaeksan Sinsunbong, Banghak-dong, Chungju Gongili, Muju Sasunam, Yangsan Eogokdong Banryongdae Seokguk, are damaged such as cracks in rocks or fainted lines by hardships of time and hand stains. Worse yet, in case of Eunyang Bangudae Jipcheongjeong board, it is very difficult to identify the shape due to being buried. Rock-go-boards are valuable sculptures in terms of cultural asset and artwork since they reflect ancestors' love for nature and longing for Sundoism world. Therefore, they should be maintained properly with right preservation method. Not only rock-boards itself but also peripheral places are excellent cultural heritages and crucial cultural assets. In addition, vicinal sceneries of where rock-goboards and pavilion spots are the representative remains of embracing prototype of Korean traditional landscaping and major parts of cultural properties.