• 제목/요약/키워드: Cultural Product Development

검색결과 234건 처리시간 0.023초

제주 초가(草家) 형태를 직물 문양으로 활용한 텍스타일 디자인 및 지역패션문화상품 개발 (The development of cultural products and textile designs with the patterns of Jeju Choga)

  • 윤성희;홍희숙
    • 복식문화연구
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    • 제23권1호
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    • pp.45-62
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    • 2015
  • This study is to develop cultural products based on 'Jeju Choga', which means the traditional houses in Jeju. For the product development, old literature review, field surveys, and consumer surveys were employed. Through old literatures and field surveys, the unique and visual characteristics of Jeju Choga were confirmed: A thatched roof with lattice pattern, a side wall and fences with porous stones, a 'Jungnang' serving as a gate, and a 'Pungchai' preventing strong sola radiation and 'Ollai' meaning a narrow street in front of the Choga. As a results of consumer survey conducted before the development of products, consumers highly recognized and associated Jeju Choga as Jeju representative image. The six basic patterns of Jeju Choga were drawn and eight textile designs were created through the repeated arrangements of the basic patterns. Using the created textile designs and digital printing method, the eleven new fabrics with the patterns of Jeju Choga were developed. The various kinds of ten bags and tow wallets made with the new fabrics. As a result of consumer evaluation for the twelve products made in this study, the scores of preference and purchase intention were above the average work for the most products of them. In particular, the preference and purchase intention of the square shoulder bag, the big-size shopper bag, and the small-size cross bag were very positively evaluated. Therefore, it is confirmed that Jeju Choga could be very useful as a motif for the development of cultural products focusing on Jeju tourism souvenir market.

공예문화산업의 발전방안 연구 (A study on the development of cultural industries craft)

  • 김성민
    • 디지털융복합연구
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    • 제11권10호
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    • pp.689-694
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    • 2013
  • 공예문화산업은 '공예 문화로 이루어진 산업'의 의미보다는 '산업으로서의 공예 문화'로 이해하는 것이 바람직하다고 본다. 공예문화산업은 기능, 기술, 기법 또는 토속 원재료를 근간으로 하여, 생산되는 조형제품으로서 제조과정의 주요부분이 수공예적인 특성을 가진 제품을 제조하는 산업을 말한다. 오랜 세월을 걸쳐 역사적으로 전승하여 형성되어온 특정의 공예 문화 관련한 산업이다. 이를 살펴봄으로써 공예문화산업만이 가지고 있는 고유한 특징과 가치를 이해하고 공예 활동이 더 이상 제작의 차원에만 머무르지 않고 제작, 유통, 개발 등 공예문화산업으로 한 국가와 민족의 전통성을 계승하고 표현하는 대표적인 공예 문화 산업분야로써 발전방안에 대한 시장성 연구를 통한 발전방안을 제시하고자 한다.

한국과 일본 자동차 업체의 혁신 성과 공유 방식에 대한 비교 연구 (A Cross-Comparative Study of Benefit Sharing: Korea and Japan)

  • 김경묵
    • 지식경영연구
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    • 제12권4호
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    • pp.17-40
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    • 2011
  • This study examines the differences of enacting models and influential causes of benefit-sharing practices between Korean automobile networks and the Japanese networks. The case study method is chosen for this research because only small numbers of supply networks adopt benefit-sharing practices. I employ semi-structured interviews with managers from four automobile manufacturers and eight of their suppliers in South Korea and Japan. I find that Japanese automobile networks have adopted a higher level of trust-demanding, with a higher level of value-creating models such as supplier development, joint-new-product development. Whereas, the Korean networks have adopted the lower trust demanding, also less profitable models such as supplier's suggestion and buyer's suggestion. In terms of work-related cultural values, I find that Japanese networks emphasized collectivism. Both buyers and suppliers in the Japanese networks are supposed to have common causes. In contrast, Korean networks emphasized individualism. Both buyers and suppliers of Korea generally do not identify that they are common group members with a common cause. I also find that a slight differences of the enacting models and the causes between foreign-owned networks and domestic-owned networks within each country. Foreign-owned networks have adopted lower trust demanding, also less profitable models. The findings demonstrate that the cultural values have a decisive influence on the adoption of benefit sharing models for the networks in Japan, and South Korea.

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공룡 캐릭터를 이용한 문화상품 개발 (A Development on the Cultural Products Using Dinosaur Characters)

  • 이경아;배수정
    • 패션비즈니스
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    • 제12권1호
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    • pp.147-163
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    • 2008
  • This research aims to develop cultural products for professional sales after producing creative products utilizing dinosaur characters, which are the representative exhibited item of dinosaur-centered museum. There are seven museums in Korea whose theme is dinosaur. There are three dinosaur museums among them, Goseong Dinosaur Museum at Kyungnam, Mokpo Natural History Museum, and Seodaemun Museum of Natural History. While inspecting cultural products within the museum shops of these three museums, general products occupy more than 80% of all the products rather than products related to dinosaurs, and has a problem that most products are decorative ones. This resulted from that enterprises supplying these products are not professional ones and are irrelevent to cultural industry; as result, purpose of conveying culture through products is lost. This research develops dinosaur characters utilizing computer 3D techniques in order to imbue unique characteristics to dinosaur museums and informing cultural speciality of our country. In addition, this research presented design method of cultural products by grafting traditional symbols onto these characters, and actually produced 11 items of 5 kinds: toys(dolls), clothes(T-shirts, pajamas, socks), stationery(notebooks, memo), accessaries (bags, umbrellas, handkerchief), and others(cups). On the items above, dinosaur characters are variously utilized in form of printing, embroidery, and stickers by using computer 3D technique. A cultural product is a tangible form which could show variety of cultural characteristics of our nation that could spread the culture through the consumers, and such type of purchasing could increase values of cultural industry by creating economic profits; such points are the significance of this study.

처용설화의 문화원형 디지털콘텐츠화에 관한 연구 (Study on Digitalization of Cultural Archetype Based on the Tale of Cheoyong)

  • 정재진
    • 디지털콘텐츠학회 논문지
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    • 제9권4호
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    • pp.591-600
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    • 2008
  • 우리나라 전통문화는 유구한 역사를 통해 국민정서 속에 뿌리깊게 존재하고 있는 한민족의 삶의 양식이자 민족의 자긍심이며, 자랑이라고 볼때, 처용설화는 통일신라시대 이후로 우리나라 국민 대중의식속에 존재하고 있는 귀중한 문화유산이다. 따라서 이러한 소중한 문화자원인 처용설화의 신비롭고 아름다운 스토리를 기반으로 디지털콘텐츠 개발을 통해 전통문화의 가치를 발현하고, 국민 대중이 향유할 수 있는 콘텐츠로 개발은 그 의의가 크다고 하겠다. 본 논문에서는 처용설화가 가지고 있는 콘텐츠 요소를 분석하여 문화원형의 디지털콘텐츠화 방안을 제시하고, 처용설화의 디지털콘텐츠화 개발과정을 학문적으로 접근하여, 처용무의 3D 애니메이션 복원과정과 처용설화 스토리의 애니메이션화 작업을 통해 디지털콘텐츠화 가능성을 발견하고자 한다. 처용설화 문화원형의 콘텐츠 개발과정 분석을 통해 다양한 문화콘텐츠 작품으로 개발 활용할 수 있는 콘텐츠 상품 가치가 큰 문화원형 소스로 개발되었다. 향후 전통문화의 디지털콘텐츠화를 위한 개발방법론 연구를 통해 세계속에 빛날 우리나라 문화유산의 콘텐츠화가 지속될 수 있도록 학문적 연구와 탐구가 지속되어 할 것이다.

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수베니어를 융합한 가상현실 기반의 문화 관광지 가상체험 서비스 (Virtual Reality Based Cultural Tourist Attractions converging with Souvenir)

  • 이가연;이석현
    • 융합정보논문지
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    • 제7권3호
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    • pp.111-116
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    • 2017
  • 본 연구는 관광객이 문화 관광지에서 구매한 수베니어에 가상현실 콘텐츠를 접목하여 단순한 전시용도가 아닌 새로운 상품으로서의 가능성을 제시하였다. 수베니어를 연계하여 VR Viewer를 착용한 증강현실 콘텐츠 재생 및 가상현실 기술 기반의 문화 관광지 가상체험 서비스를 구현하였으며, 사용자가 가상공간에서 몰입감을 높일 수 있는 4K급 고품질 $360^{\circ}$영상 촬영, 가상현실 공간 구현 및 IMU(Inertial Measurement Unit)센서를 이용한 사용자와의 직관적인 UI 인터랙션이 가능하게 하였으며, 가상공간에 3D 콘텐츠 및 다양한 부가기능 부여 및 비즈니스 모델에 맞춘 기술개발을 통해 상품성을 향상시키고, 향후 다양한 타 분야 접목이 가능하도록 하였다. 또한, 사용자가 구매할 수베니어와 VR viewer는 본 연구에서 제작할 콘텐츠가 반영되도록 3D 프린터 등을 활용해 별도의 제작공정을 들여 프로토타입 형태로 제작하고, 이 후 기성품 사용 등을 위한 해당 기업과의 협의 등을 통해 다양한 상품으로 확장 고려될 수 있을 것으로 판단된다.

문화관광상품 창업 중심 창업교육이 창업자 자기효능감의 매개효과를 통해 창업의도에 미치는 영향 (The Effects of Entrepreneurship Education on Entrepreneurship Intention through the Mediating Effect of Founder Self-Efficacy: Focused on Start-up of Cultural Tourism Product)

  • 황균정
    • 디지털융복합연구
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    • 제20권3호
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    • pp.69-74
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    • 2022
  • 본 연구는 문화관광상품 관련 창업자들의 수요에 맞는 창업교육을 통해 예비창업자들이 긍정적인 창업의도를 갖도록 하는게 연구의 목적이다. 또한 창업교육이 창업의도에 미치는 영향관계에 있어서 창업자들의 자기효능감의 매개효과를 검증하였다. 실증분석을 위해 본 연구에서는 광주·전남 지역의 문화관광상품 관련 창업자를 대상으로 설문조사를 진행하였다. 연구결과는 다음과 같다. 첫째, 창업교육은 자기효능감에 정(+)의 영향을 미치고, 자기효능감은 창업의도에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 자기효능감은 창업교육과 창업의도 간의 영향관계에서 매개효과를 확인하였다. 연구결과는 문화관광산업의 안정적이고 지속가능한 발전에 기초적인 자료를 제공할 것으로 기대한다.

조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발 (Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period)

  • 허승연
    • 한국의상디자인학회지
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    • 제25권2호
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.

주상절리를 활용한 텍스타일 패턴디자인과 타이벡 패션상품 개발 (Development of Tyvek Fashion Product and Textile Pattern Design based on Columnar Joint)

  • 허승연
    • 한국의상디자인학회지
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    • 제25권3호
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    • pp.127-141
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    • 2023
  • The purpose of this study is to develop a textile pattern design using the columnar joints motif and a Tyvek fashion clutch bags using it. As a research method, first, through a literature review, columnar joint and Tyvek are understood, and design cases were considered. Second, through a survey, the purchase perception and design preference of columnar joints cultural products were analyzed. Third, based on the results of the survey on color and print, the pattern design for each type of columnar joint were developed, and the uv-printed Tyvek clutch bag was developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was dissatisfaction with practicality, price adequacy, and aesthetics. Therefore, it was analyzed that quality, practicality, price, carry-on storage, collection value, and casualness, as well as aesthetic design were important factors for purchasing factors pursued by consumers. Second, consumers preferred small goods the most for cultural products, and they pursued the use of colorful and contrasting colors, modern and geometric patterns, and eco-friendly materials, such as Tyvek. Third, columnar joint can be classified into three cross sections and four arrangements. The design unit of the columnar joint could be expressed as a hexagonal column, and 12 different pattern designs could be developed according to the cross sections and arrangements type. In addition, it was found that it was easy to produce fashion products suitable for the sensibility of modern people by utilizing Tyvek materials.

백제 사비시대 사찰의 사리장엄구를 활용한 패션문화상품 디자인 개발 (Design Development of Fashion Cultural Products using the Sari Container of Baekje’s Sabi Period Temples)

  • 전희관;김혜경
    • 한국의류산업학회지
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    • 제17권6호
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    • pp.871-880
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    • 2015
  • Buddhist culture had a significant impact on the entire mode of Korean living after the introduction of Buddhism to Korea in the Three Kingdom Period. Baekje embraced Buddhism in 384 A.D.; subsequently, diverse artifacts have now been excavated from the temples. Various research on Korean temples are now in progress; however there is inadequate research on the relics and patterns excavated from the temples due to the focus on the temples’ architectural form. There is limited research on the development of fashion cultural products that use relics excavated from the temples. This study develops designs for fashion cultural products using Baekje Sabi Period relics; specifically, the sari container excavated from Buyeo’s Wangheungsaji, Neungsanrisaji, and Iksan’s Mireuksaji. The sari container’s original form, patterns, and writing were developed into patterns and applied to fashion products such as t-shirts, bags and scarves. Traditional multicolored paintwork exhibited on the temples, ‘dancheong’, was selected as the color for products that can symbolically express the nature of their origin. Adobe Illustrator CC and Adobe Photoshop CC were used to extract the motifs and develop the designs. Six patterns and nine fashion products were designed, accounting for a total of fifteen developed items. We hope that the fashion cultural product design expresses the distinct characteristics of Baekje’s Sabi Period and can be applied to various products and related fields.