• Title/Summary/Keyword: Crowd learning

Search Result 32, Processing Time 0.024 seconds

Transfer Learning for Face Emotions Recognition in Different Crowd Density Situations

  • Amirah Alharbi
    • International Journal of Computer Science & Network Security
    • /
    • v.24 no.4
    • /
    • pp.26-34
    • /
    • 2024
  • Most human emotions are conveyed through facial expressions, which represent the predominant source of emotional data. This research investigates the impact of crowds on human emotions by analysing facial expressions. It examines how crowd behaviour, face recognition technology, and deep learning algorithms contribute to understanding the emotional change according to different level of crowd. The study identifies common emotions expressed during congestion, differences between crowded and less crowded areas, changes in facial expressions over time. The findings can inform urban planning and crowd event management by providing insights for developing coping mechanisms for affected individuals. However, limitations and challenges in using reliable facial expression analysis are also discussed, including age and context-related differences.

Repeated Overlapping Coalition Game Model for Mobile Crowd Sensing Mechanism

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.7
    • /
    • pp.3413-3430
    • /
    • 2017
  • With the fast increasing popularity of mobile services, ubiquitous mobile devices with enhanced sensing capabilities collect and share local information towards a common goal. The recent Mobile Crowd Sensing (MCS) paradigm enables a broad range of mobile applications and undoubtedly revolutionizes many sectors of our life. A critical challenge for the MCS paradigm is to induce mobile devices to be workers providing sensing services. In this study, we examine the problem of sensing task assignment to maximize the overall performance in MCS system while ensuring reciprocal advantages among mobile devices. Based on the overlapping coalition game model, we propose a novel workload determination scheme for each individual device. The proposed scheme can effectively decompose the complex optimization problem and obtains an effective solution using the interactive learning process. Finally, we have conducted extensive simulations, and the results demonstrate that the proposed scheme achieves a fair tradeoff solution between the MCS performance and the profit of individual devices.

3D Res-Inception Network Transfer Learning for Multiple Label Crowd Behavior Recognition

  • Nan, Hao;Li, Min;Fan, Lvyuan;Tong, Minglei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.3
    • /
    • pp.1450-1463
    • /
    • 2019
  • The problem towards crowd behavior recognition in a serious clustered scene is extremely challenged on account of variable scales with non-uniformity. This paper aims to propose a crowed behavior classification framework based on a transferring hybrid network blending 3D res-net with inception-v3. First, the 3D res-inception network is presented so as to learn the augmented visual feature of UCF 101. Then the target dataset is applied to fine-tune the network parameters in an attempt to classify the behavior of densely crowded scenes. Finally, a transferred entropy function is used to calculate the probability of multiple labels in accordance with these features. Experimental results show that the proposed method could greatly improve the accuracy of crowd behavior recognition and enhance the accuracy of multiple label classification.

A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning (휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안)

  • Kim, Eunji;Park, Philip;Kwon, Ohbyung
    • The Journal of Korea Robotics Society
    • /
    • v.10 no.2
    • /
    • pp.90-95
    • /
    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.

Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

  • YOON, Meehyun;ZHENG, Hua;JO, Il-Hyun
    • Educational Technology International
    • /
    • v.23 no.2
    • /
    • pp.129-155
    • /
    • 2022
  • This study sought to design and develop an interactive video player (IVP) capable of promoting student engagement through the use of online video content. We designed features built upon interactive, constructive, active, passive (ICAP), and crowd learning frameworks. In the development stage of this study, we integrated numerous interactive features into the IVP intended to help learners shift from passive to interactive learning activities. We then explored the effectiveness and usability of the developed IVP by conducting an experiment in which we evaluated students' exam scores after using either our IVP or a conventional video player. There were 158 college students who participated in the study; 76 students in the treatment group used the IVP and 82 students in the control group used a conventional video player. Results indicate that the participants in the experiment group demonstrated better achievement than the participants in the control group. We further discuss the implications of this study based on an additional survey that was administered to disclose how usable the participants perceived the IVP to be.

Density Change Adaptive Congestive Scene Recognition Network

  • Jun-Hee Kim;Dae-Seok Lee;Suk-Ho Lee
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.147-153
    • /
    • 2023
  • In recent times, an absence of effective crowd management has led to numerous stampede incidents in crowded places. A crucial component for enhancing on-site crowd management effectiveness is the utilization of crowd counting technology. Current approaches to analyzing congested scenes have evolved beyond simple crowd counting, which outputs the number of people in the targeted image to a density map. This development aligns with the demands of real-life applications, as the same number of people can exhibit vastly different crowd distributions. Therefore, solely counting the number of crowds is no longer sufficient. CSRNet stands out as one representative method within this advanced category of approaches. In this paper, we propose a crowd counting network which is adaptive to the change in the density of people in the scene, addressing the performance degradation issue observed in the existing CSRNet(Congested Scene Recognition Network) when there are changes in density. To overcome the weakness of the CSRNet, we introduce a system that takes input from the image's information and adjusts the output of CSRNet based on the features extracted from the image. This aims to improve the algorithm's adaptability to changes in density, supplementing the shortcomings identified in the original CSRNet.

Crowd Behavior Detection using Convolutional Neural Network (컨볼루션 뉴럴 네트워크를 이용한 군중 행동 감지)

  • Ullah, Waseem;Ullah, Fath U Min;Baik, Sung Wook;Lee, Mi Young
    • The Journal of Korean Institute of Next Generation Computing
    • /
    • v.15 no.6
    • /
    • pp.7-14
    • /
    • 2019
  • The automatic monitoring and detection of crowd behavior in the surveillance videos has obtained significant attention in the field of computer vision due to its vast applications such as security, safety and protection of assets etc. Also, the field of crowd analysis is growing upwards in the research community. For this purpose, it is very necessary to detect and analyze the crowd behavior. In this paper, we proposed a deep learning-based method which detects abnormal activities in surveillance cameras installed in a smart city. A fine-tuned VGG-16 model is trained on publicly available benchmark crowd dataset and is tested on real-time streaming. The CCTV camera captures the video stream, when abnormal activity is detected, an alert is generated and is sent to the nearest police station to take immediate action before further loss. We experimentally have proven that the proposed method outperforms over the existing state-of-the-art techniques.

Crowd counting based on Deep Learning (딥러닝 기반 인원 계수 방안)

  • Sim, Gun-Wu;Sohn, Jung-Mo;Kang, Gun-Ha
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.17-20
    • /
    • 2021
  • 본 연구는 인원 계수에 딥러닝 알고리즘을 적용한다. 인원 계수는 안전 관리 분야, 상업 분야에 적용될 수 있다. 예를 들어, 건물 내 화재 발생 시, 계수된 인원을 활용하여 인명 피해를 최소화할 수 있다. 다른 예로, 유동인구 데이터를 기반으로 상권을 분석하여 경제적 효율성을 극대화할 수 있다. 이처럼 인원 데이터의 중요성이 증가함에 따라 인원 계수 연구도 활발하다. 그 예로, 객체 탐지(Object Detection) 같은 딥러닝 기반 인원 계수, 센서 기반 인원 계수 등이 있다. 본 연구에선 딥러닝 알고리즘인 VGGNet을 사용하여 인원을 계수했다. 결과로 Mean Absolute Percentage Error(이하 MAPE)는 약 5.9%의 오차율을 보였다. 결과 확인 방법으로는 설명 가능한 인공지능(XAI) 알고리즘 중 하나인 Grad-CAM을 적용했다.

  • PDF

Crowd Activity Recognition using Optical Flow Orientation Distribution

  • Kim, Jinpyung;Jang, Gyujin;Kim, Gyujin;Kim, Moon-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.8
    • /
    • pp.2948-2963
    • /
    • 2015
  • In the field of computer vision, visual surveillance systems have recently become an important research topic. Growth in this area is being driven by both the increase in the availability of inexpensive computing devices and image sensors as well as the general inefficiency of manual surveillance and monitoring. In particular, the ultimate goal for many visual surveillance systems is to provide automatic activity recognition for events at a given site. A higher level of understanding of these activities requires certain lower-level computer vision tasks to be performed. So in this paper, we propose an intelligent activity recognition model that uses a structure learning method and a classification method. The structure learning method is provided as a K2-learning algorithm that generates Bayesian networks of causal relationships between sensors for a given activity. The statistical characteristics of the sensor values and the topological characteristics of the generated graphs are learned for each activity, and then a neural network is designed to classify the current activity according to the features extracted from the multiple sensor values that have been collected. Finally, the proposed method is implemented and tested by using PETS2013 benchmark data.

Proposal of a Monitoring System to Determine the Possibility of Contact with Confirmed Infectious Diseases Using K-means Clustering Algorithm and Deep Learning Based Crowd Counting (K-평균 군집화 알고리즘 및 딥러닝 기반 군중 집계를 이용한 전염병 확진자 접촉 가능성 여부 판단 모니터링 시스템 제안)

  • Lee, Dongsu;ASHIQUZZAMAN, AKM;Kim, Yeonggwang;Sin, Hye-Ju;Kim, Jinsul
    • Smart Media Journal
    • /
    • v.9 no.3
    • /
    • pp.122-129
    • /
    • 2020
  • The possibility that an asymptotic coronavirus-19 infected person around the world is not aware of his infection and can spread it to people around him is still a very important issue in that the public is not free from anxiety and fear over the spread of the epidemic. In this paper, the K-means clustering algorithm and deep learning-based crowd aggregation were proposed to determine the possibility of contact with confirmed cases of infectious diseases. As a result of 300 iterations of all input learning images, the PSNR value was 21.51, and the final MAE value for the entire data set was 67.984. This means the average absolute error between observations and the average absolute error of fewer than 4,000 people in each CCTV scene, including the calculation of the distance and infection rate from the confirmed patient and the surrounding persons, the net group of potential patient movements, and the prediction of the infection rate.