• Title/Summary/Keyword: Creature

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A Study on the Use of Animal Symbols for Healing of the Korean Traditional Medicine - Focusing on "Donguibogam(東醫寶鑑)"

  • Nang Ye Kim
    • CELLMED
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    • v.13 no.10
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    • pp.11.1-11.5
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    • 2023
  • Animal symbols exert a profound influence on humans. This can be likened to homeopathic magic, with its source tied to the symbol. It has been believed that consuming an animal or crafting items from its parts would imbue humans with the creature's powers, thereby enhancing its symbolic significance over time. An animal can have various symbolic meanings, and among them, those related to healing have been adopted as folk remedies. Therefore, in this study, we would like to examine an example in which animals were used in folk therapy as a symbol of healing in traditional Korean medicine through "Donguibogam(東醫寶鑑)". In this context, 'healing' not only pertains to direct cures but also encompasses the use of amulets to fend off afflictions and bolster one's immunity. By looking at animals that have traditionally been used in folk remedies, it is possible to reaffirm the role of animals as healing symbols and to find ways to effectively use animal symbols to enhance the healing effect in the future by recognizing their value.

The Asian mode of production of Japanese Manga Higajima -The protests of the Political Structure and Asian mode of production (일본 만화 <피안도(彼岸島(Higajima))>와 아시아적 생산 양식 아시아적 생산양식의 정치구조와 투쟁)

  • Lee, Ho-Young
    • Cartoon and Animation Studies
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    • s.25
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    • pp.109-132
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    • 2011
  • The Vampire has relatively universal images in through the cultural and verbal usages. The comic Higajima and movie display the latest image of Japanese Vampire of asian mode of production. After the Meiji political reformation of 18th Century, Japanese had rapidly changed into European style in every places. However, the Higajima is denied the structural changes, it is insisted that the changing is only the skin deep and colour of hair but the structure of the society is same as feudal Japan. Asian mode of production is claimed by Karl Marx, according to him, it is before the historical developing model in Europe and it was controversial. The major character of modern Japanese history would be the change of hierarchy of king-shogun-samurai-peasant based on the regional ground. The feudal structure is changed by the Meiji reformation and Japan was rushed for the westernized country rather than the asian mode of production. However, Higajima argued that the changing is just the clothes of ruler but the democracy and individual citizenship was lost in that reformation. Vampire is cursed creature that cannot see the sun and it has not the functioned as a human organ. For human it is dead but this creature actively moves and stronger than human and much superior than human in every aspects. It is managed the feeding through the suck the human blood and power to seduction. Even it is not exist, it is quite symbolic phenomenon of cultural usage of superior entity of chain of feeding. The aim of this paper is display the symbolic code Vampire of Asian mode of production in Higajima and political struggling of Japan in actual. To search of the cultural meaning and possibility of the Korean solution of modernity.

The Promethean Motif in SF Movies -the Case of the Film Ex Machina (SF영화에 나타난 프로메테우스의 모티프 -<엑스 마키나>를 중심으로)

  • Noh, Shi-Hun
    • Journal of Popular Narrative
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    • v.24 no.3
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    • pp.233-257
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    • 2018
  • The purpose of this study is to reveal the changing aspects of the Promethean motif in SF movies by examining the use of this motif on the three layers of Promethean myth, Frankenstein motif, and contemporary SF movies in the film Ex Machina (2015). First, the greatest change of Ex Machina on the layer of the Promethean myth (creation of a living being) is that the character square of Prometheus - Epimetheus - Pandora - Zeus has been turned into a triangle of Nathan - Caleb - Ava. This means that there is a lack of the being whose role is to solve the problems caused by the development of science and technology and to bring a happy ending through the human's usurpation of God and eventual replacement as Creator. Second, on the layer of the Frankenstein motif (taste of forbidden knowledge, hybris, and creature's hatred towards the Creator), this film maintains the narrative centered around Dr. Frankenstein and his monster (Nathan and Ava) by making Caleb an eyewitness to the story of the Creator and the creature. Caleb's role is similar to that of Captain Robert Walton of the novel Frankenstein, but the film differentiates itself from the novel through the emphasis of Ava's 'mechanicality.' Third, on the layer of contemporary SF movies, unlike other such films, the revolt of the machine in Ex Machina is not quelled. The machine wins, and its power surpasses that of human beings. This requires the establishment of a new relationship between man and machine, suggesting the 'emergence of a new species' that does not belong to humans. The handling of the Promethean motif by Ex Machina through these various layers serves to enrich the narrative by compounding numerous classics into one motif and going further to introduce fresh elements by diverging from the common storyline. The significance of this study is to demonstrate the use of such multilayered motifs and, through this, the expansion of narrative through it in specific cases.

Application of an Augmented Predator-Prey Model to the Population Dynamics of Roe Deer in Jeju (제주도 노루의 개체수 관리를 위한 확장적 피식-포식모형의 적용에 관한 연구)

  • Jeon, Dae-Uk;Kim, Doa-Hoon
    • Korean System Dynamics Review
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    • v.12 no.2
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    • pp.95-126
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    • 2011
  • This paper aims at developing a System Dynamics model with an augmented predator-prey interaction structure to deal with the population management of roe deer in Jeju, Korea. Although people still regard the creature as one of the important tourist attractions, there has been much debate on the issues of the appropriateness of the population size of roe deers because they have been stigmatized as crop damagers, and roadkill/poaching victims due to their natural habit to move around from the top mountain to the lowland of the island. The model is therefore to incorporate these migrating and grazing behaviors into an augmented Lotka-Volterra model coupling roe deer population in both parts of the island to that of predators and preys of the species. The authors also provide a comprehensive set of dynamic hypotheses and relevant CLD/SFD to understand the population dynamics of roe deer and co-evolving species and perform the steady-state analysis of the proposed equation system to verify the model behavior of the numerical example lastly presented in this paper.

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A Study on the Bird Image Expressed in Modern Fashion Design (현대 패션디자인에 표현된 새 이미지 연구)

  • Ahn, Se-Ra;Geum, Key-Sook
    • The Research Journal of the Costume Culture
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    • v.19 no.6
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    • pp.1177-1192
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    • 2011
  • As a free creature that can fly in the sky, the bird has been an object of admiration and mystery and a mediator between human beings and the heavens. This study aims to clarify the aesthetic value of birds through study of the various expressions of the bird image on clothing and by the formative will of designers. Based on the general examination of the bird image through the study of documents, this study is composed of a case analysis, which reveals on modern fashion designs. Additionally, the forms of expression of the bird image are organized according to the stereoscopic expression of shaping, the relief expression of handicraft decoration, the flat expression of surface design, and the characteristic expression of wings and feathers. The aesthetic characteristics revealed by the expression patterns are metaphorical symbolism, surrealistic humor, lyrical naturalness, and fantastical femininity. Since antiquity, the bird image continuously recreated by artists has offered aesthetic value in terms of formativeness in the external form and symbolism in the internal form. This study would help to understand the diversity of creation in contemporary fashion design.

A Design and Implementation Mobile Game Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.73-80
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    • 2017
  • In this paper, we design and implement a mobile game based on Kinect sensor. This game is a motion recognition maze game based on Kinect sensor using XNA Game Studio. The game consists of three stages. Each maze has different size and clear time limit. A player can move to the next stage only if the player finds the exit within a limited time. However, if the exit is not found within the time limit, the game ends. In addition, two kinds of mini games are included in the game. The first game is a fruit catch game using motion recognition tracking of the Kinect sensor, and player have to pick up a certain number of randomly falling fruits. If a player acquire a certain number of fruits at this time, the movement speed of the player is increased. However, if a player takes a skeleton that appears randomly, the movement speed will decrease. The second game is a Quiz game using the speech recognition function of the Kinect sensor, and a question from random genres of common sense, nonsense, ancient creature, capital, constellation, etc. are issued. If a player correctly answers more than 7 of 10 questions, the player gets useful items to use in finding the maze. This item is a navigator fairy that helps the player to escape the forest.

The Analysis of Pre-service Elementary Teachers' Perception on Biology Inquiry Subjects, and biology Materials in the Korea Elementary School Science Textbook (한국의 초등 과학 교과서 생명영역에 나오는 탐구 주제 및 생물 재료에 대한 초등 예비교사들의 인식 분석)

  • KIM, Dong-Ryeul
    • Journal of Fisheries and Marine Sciences Education
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    • v.29 no.3
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    • pp.719-731
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    • 2017
  • The aim of this study was to analyze a group of pre-service elementary teachers experience on the cognitive terms of biology inquiry subjects, and experience on living materials related with the domain of life in the Korea elementary school science textbook. Firstly, elementary school pre-service teachers had the confidence of inquiry subjects related with the domain of life such as 'when we take breath what will happen in human body?' and 'Can we make the model of human body?' But they did have the most diffidence of 'The search for pieris rapae, a cabbage butterfly's life', 'Can we grow the little creature?' The reason why pre-service elementary teachers had diffidence of comprehending experiment procedure and planning ability was that 'they focused on understanding the scientific concepts instead of planning experiments by themselves', and 'they carried out the least amount of experiments' Secondly, elementary school pre-service teachers had never experienced biology materials related with the domain of life in the Korea elementary school biology science textbook such as 'tradescantia reflexa', 'Caddis larva', 'hydrilla verticillata', and 'Plantain lily.' According to the findings obtained from the study, the reason why they had never seen the biology materials was that they had the least opportunity of immediately observing life creatures due to memorization-intensive classes.

A Study on Emotional Expression and Space Characteristics in Body Movement (몸 움직임에 따른 감성표현과 공간특성에 관한 연구)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.170-177
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    • 2008
  • If we consider the cubism, which newly attempted the avant-garde movement in the mid-19th century, was an experimental movement to feel the space through the human action and observation from various viewpoints at the fixed three-dimensional world, then the futurism was an innovative movement that obtained an ion from continual motions. However, the study about meaning and emotion that correspond with the dis-structuralization era could not have been continuing. Therefore, the goal of this study is to construct an emotional theory and grope a possibility of the way to do through some theoretical investigations and experimental analysis about body movement and emotional expression. For the study method, experiment and analysis have been proceeded based on Miyauji study(1992) which was based on P. Thiel theory that is about direct recognition and empirical study for identical existence or experimentation. As a result of the study, it reached several conclusions. The first, body movement as an emotion that makes meaning is related to the space. The second is that the space is related to the background as an object of body. The last is that body as a creature which becomes the one with spirit in the space makes meaning. We look forward to a possibility of emotional study through the body movement.

A study on the expression of colors in 2D animation image : Focusing on the colors of short animation different from the representation of three dimension space (2D 애니메이션 이미지의 색채 표현 연구 : 3차원적 공간 재현을 탈피한 단편 애니메이션의 색채를 중심으로)

  • Oh, Jin-Hee;Kim, Jea-Woong
    • Cartoon and Animation Studies
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    • s.16
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    • pp.113-124
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    • 2009
  • This study shows that there is an essential difference between colors of animation and live action film through the expressive colors of 2D animation as distinct from three dimension space. While live action film has an obvious object of representation, the image of 2D animation is a creature made by human without the process of mechanical representation. And this is revealed sharply in the expressive colors of 2D animation. Therefore the expressive colors of 2D animation are the important points in which the autonomous meaning of animation image is revealed.

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RESULTS OF OBSERVATION IN HABITAT OF THE SANBANNSE LAGOON AT TOKYO BAY

  • OGIHARA KUNIHIRO;MATUZAWA ATUKO
    • Proceedings of the Korea Water Resources Association Conference
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    • 2005.09b
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    • pp.1303-1304
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    • 2005
  • The sea water and the soil of surface zone in lagoon have many physical relations between each other by both physical phenomena such as tidal motion and wave action, and activity of a creature which lives in soil zone. The soil zone has an activity of filtering the sea water at lowering tide and also the organic materials in sea water are supplied into the soil. And small creatures such as small crab eat organic materials. Usually the surface zone of lagoon becomes under the sea water in two times of a day and also is coming in two times under the sunshine and it becomes dries up conditions. Authors made the field observation at Sanbannse lagoon in Tokyo bay in several times between 2002 to 2004. The observation has been done in a half period of tide in October and November 2002 and also full tide observation is made in July 2, 2003 in summer and November 26, 2003 in autumn. In 2004, three times observations of full tide has been made in three times as June 22, July 20 and December 14. This report is the summary of results on these observations focusing on the soil surface zone and sea water at under ground and wave breaking zone.

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