• 제목/요약/키워드: Creativity program

검색결과 534건 처리시간 0.03초

수학 영재학생의 개방형 문제 해결 사례 분석 (An Analysis on Open-ended Problem Solving of Gifted Students)

  • 최수아;강홍재
    • East Asian mathematical journal
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    • 제32권4호
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    • pp.545-563
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    • 2016
  • The aim of this study was to observe processes and implication to a given program for the 20 gifted children grade 5 by making the number from 1 to 100 with natural numbers 4,4,9 and 9. Revelation of creativity, mathematical tendency of students and meaningful responses were observed by the qualitative records of this game activity and the analysis of result. The major result of a study is as follows: The mathematical creativities of students were revealed and developed by this activity. And the mathematical attitude were changed and developed, so student could actively participate. And students could experience collaborative and social composition learning by presentations and discussion, competition with a permissive atmosphere and open-game rule. It was meaningful that mathematical ideas (negative number, square root, factorial, [x]: the largest integer not greater than x, absolute value, percent, exponent, logarithm etc.) were suggested and motivated by students themselves.

병원근로자의 근로가치관에 대한 연구 (A Study on Work Values of Hospital Employees)

  • 윤방섭;이해종
    • 보건행정학회지
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    • 제10권1호
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    • pp.95-110
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    • 2000
  • The purpose of this study is to evaluate work values of hospital employees. Their work values was compared with that of other corporate's employees or among that of specialties in hospital. It was surveyed to 893 persons; 164 in hospital and 709 in others. The work values of hospital employees are similar to that of other corporate's employees. But they have first priority to working environment, and emphasize monetary incentive much more than hierarchical development. There are some gap in work value between age groups in hospital, different from other corporate. That means hospital manager need to development the more developed work value in hospital. The work values are different in monetary incentive, hierarchical development, safety, working environment, creativity among specialties in hospital. The more special employees emphasize much more to monetary incentive, hierarchical development, working environment and the less special employees have priority to safety work value. Specially, because the hospital managers want to have safety than creativity, it must to make some changing program of work value for advance of future hospital.

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청소년의 시스템 사고 교육을 통한 창의성의 기반이 되는 사고의 확장 효과 분석 (Analysis of Thinking Expansion Effect as a Basis of Creativity through Systems Thinking Education)

  • 김도훈;이미숙;홍영교;최현아
    • 한국시스템다이내믹스연구
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    • 제7권1호
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    • pp.51-65
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    • 2006
  • This research assumes that expanding the depth and range of thinking can be achieved through systems thinking education to the youth. To verify this assumption, degree of expansion of thinking was evaluated after the systems thinking education was done to middle school students in Kyeongi province. As a result, significant statistical difference was found. More variables were presented after systems thinking education. This means education program enhances student's thinking ability. Possibility of systems thinking application can be verified through systems thinking education to the various ranges of students in the future.

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웹 기반 컴퓨터 지원 발상시스템을 이용한 게임 시나리오 개발에 관한 연구 -게임 제작 프로세스 초기 시나리오 개발에 대한 발상 시스템 적용과 효과를 중심으로- (Study of Game Development scenario using Web Based Thinking System -Focused on applying The conceptual system and its effects during the first step of game development process-)

  • 정승호;황영섭;한경돈
    • 한국컴퓨터정보학회논문지
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    • 제10권3호
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    • pp.65-73
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    • 2005
  • 게임 개발의 성패는 창의적인가 아닌가에서 결정된다. 게임 개발 프로세스의 초기 단계인 시나리오 작성부분에서 특히 창의적인 아이디어 발상이 필요하다. 이를 위해 선행 개발된 웹 기반 창의적 발상 시스템(Creative Group Thinking System:이하 CGTS)을 게임 개발 디자인에 적용하여 활용하고자 한다. 따라서 본 연구는 게임 시나리오 작성 부분의 아이디어 발상 작업을 프로그램화하여 창의성을 높이고 작업시간을 단축하고자 한다.

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초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구 (A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students)

  • 이윤희;이명아;한혜련;반자연
    • 한국실내디자인학회논문집
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    • 제25권6호
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

창의적 공학교육을 위한 Chem-E-Car 강의안 개발 (Development of a Chem-E-Car curriculum model for Creative Engineering Education)

  • 김지용;김홍성;임종구;문일
    • 공학교육연구
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    • 제9권3호
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    • pp.5-21
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    • 2006
  • 본 연구에서는 창의적 문제 해결능력 향상에 필요한 기초 이론과 이를 응용하고 실습하기 위한 Chem-E-Car 교육 강의 모델을 개발하였다. 개발된 강의 모델은 "창의 설계 및 제어"라는 과목을 통하여 강의되었으며, 구체적 강의 내용은 학생들의 창의력을 향상시키기 위한 TRIZ 강의, Chem-E-Car 제작에 필요한 기초 지식인 공정제어 강의 그리고 실제 Chem-E-Car 제작 및 경연대회 등으로 구성되었다. 특히 Chem-E-Car제작을 위한 주요 장치인 연료 전지의 유로를 직접 설계 및 공정모사를 수행하였으며, 이를 바탕으로 Chem-E-Car 경연대회를 개최하여 학생들의 창의력 증진을 위한 의욕을 고취시켰다. 또한 Chem-E-Car대회의 수상자는 한국화학공학회에서 개최한 '전국 학생 창의설계 경진 대회'에 참가하여 수상하였으며, 이는 한국공학교육인증(ABEEK) 프로그램을 준비하거나 운영하고 있는 여러 대학의 창의설계 과목에 대한 이해를 증진 시켰다. 또한 무공해 연료전지 자동차 개발의 기본지식을 습득하고, 연료전지에 관한 저변 연구 인력 확보에 기여하였다.

예비교사들의 UCC 제작 경험이 교과전문성 및 교사창의성에 미치는 효과 : 일본어전공 학생들을 중심으로 (On the Effect of Prospective Teachers' Experience of Title of Making UCC Materials on their Teaching Expertise and Creativity: an Empirical Study with Japanese Majors The Korea Convergence Society)

  • 한미희;정욱성
    • 한국융합학회논문지
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    • 제10권12호
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    • pp.235-242
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    • 2019
  • 본 연구는 예비교사의 UCC 제작 경험이 교과전문성과 교수창의성에 미치는 효과를 검증하고자 하였다. 연구대상은 충남 천안시에 위치한 A대학교의 교직과정 이수중인 일본어전공 예비교사들이며 자료분석은 SPSSWIN Version 21.0 Program을 이용하여 빈도분석, 기술통계량, 상관분석 그리고 윌콕슨 부호순위 검정(Wilcoxon Signed Rank Test)을 하였다. 본 연구의 결과로는 예비교사의 UCC 제작 경험은 교과전문성과 교수창의성에 유의한 정적 상관관계가 있는 것으로 나타났으며 통계적으로도 유의미한 효과가 있는 것으로 밝혀졌다. 본 연구는 학교현장에서 교사의 교수법이 매우 중요함을 인식하고 새로운 혁신적 교수법을 도입해야 하는 필요성과 함께 그에 대한 활동이 구체화되고 확대되기를 시사하고자 한다.

GeoGebra의 구성단계 기능을 활용한 고등학교 수학 영재 문제해결 과정의 창의성 평가 사례 연구 (A Case Study for Creativity Assessment of Problem Solving Process of Mathematically Gifted High School Students Utilizing Construction Protocol of GeoGebra)

  • 양성현
    • 영재교육연구
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    • 제24권6호
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    • pp.897-916
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    • 2014
  • 고등학교 영재학급의 학생들의 수준과 능력에 적절한 교수 학습 프로그램 개발에 대한 연구와 영재프로그램에 참여한 학생들에 대한 과정 평가의 필요성에 기반하여 본 연구는 수학 영재 학생들의 문제해결 과정에서 발현되는 창의성을 과정 중심으로 평가할 수 있는 교수 학습 사례를 제시하였다. 수학 교수 학습 소프트웨어의 일종인 GeoGebra를 활용하여 학생들이 도형을 작도하는 과정에서 GeoGebra의 인터페이스의 사용과 대수적 계산을 병행하여 다양하고 창의적 방법으로 도형을 작도하는 과정을 분석하였다. GeoGebra의 '구성단계'와 '구성단계 네비게이션 바' 기능을 활용하여 학생 개개인이 작도 과정에서 사용한 명령어, 실행 과정 및 실행 횟수를 확인하고, 이 과정에서 발견되어지는 학생들의 창의성을 도출하였다. 이를 학생 개개인의 고등학교 교육과정에 대한 선행 정도와 비교 분석하여 이러한 교수 학습 방법이 교육청 단위로 선발하는 영재교육원 뿐만 아니라 단위학교 영재학급에서도 적용 가능함을 확인하였다.

농촌다움 개념에 기반한 창조적 공간 조성사례 연구 - 구례 자연드림파크를 대상으로 - (A Study on Case of Creative Space Creation Based on the Concept of New Ruralism - Focusing on the Case of Gurye Naturaldream Park -)

  • 이동윤;손용훈
    • 농촌계획
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    • 제28권3호
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    • pp.111-125
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    • 2022
  • Korea's rapid urbanization caused problems, such as destruction of the rural environment, loss of traditional culture and dissolution of communities, as the continuous outflow of the population from rural areas, aging and consequent labor shortages and deterioration of the living environment were connected like a vicious cycle. In order to solve the problems of rural areas and overcome their vulnerabilities, the ultimate goal is to find a way to reintroduce the population to the rural areas. In order to be reborn as a space with rural characteristics and pluralistic functions and various potentials in a space under threat of underdevelopment and extinction, the pushing factor from rural areas is improved, and the population inflow factor to the rural areas is improved to enhance rural attractiveness, focusing on creativity among the 4Cs of New Ruralism: Conservation, Cultivation, Community, Creativity. A case study of 'Creative space in rural areas' was studied and considered. In-depth interviews were conducted with four key stakeholders, and the research results were analyzed focusing on the grounded theory method to draw implications from the background of Gurye Natural Dream Park, characteristics that can be viewed as creative spaces, and examples of creative space creation in rural areas. The 'Creative space in rural areas' is a space that can solve the current issues and problems of rural areas. In the case of Gurye Natural Dream Park, the young population of Gurye is increasing through job creation, provision of living and cultural service facilities, and improvement of the education and medical environment. In this study, the existing rural problem-solving process in this process was viewed as creativity in rural areas.

과학과 미술 통합프로그램이 초등과학영재의 뇌 활성에 미치는 효과 (The Effects of Science and Art Integrated Program on Brain Activity of Gifted Students in Science)

  • 권영식;이길재
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권4호
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    • pp.567-580
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    • 2013
  • This study is to activate gifted students' brains for creativity ability and also an integrated science and art teaching program. The learning programs integrating science and art, which have 30 periods and 10 topics on art and the knowledge of science, were developed dependant on five steps - observing, having interests and curiosity, experimental designing and performing, internalizing, and expressing in an arts-based manner. This programs were applied to 20 senior gifted students in Y Elementary School in Gyeonggi province, by one group pretest-posttest design. The results from these integrated programs of science and art are as follows: First, in the performance of science tasks, prefrontal lobe(F7, FT7) of left brain increase the relative power of theta wave, whereas in the performance of drawing tasks increase the relative power of beta wave in prefrontal lobe(FP1) of left brain, bilateral frontal(F7, F3, Fz, F4, F8, FT7, FC3, FCz), bilateral temporal(T7, TP7, TP8, P7), parietal lobe of left brain(CP3, CPz, P3, Pz), bilateral occipital(O1, Oz, O2). Second, in the performance of science tasks, the relative power of beta wave activity in the left temporal lobe(T7) of the brains of talented students in science significantly decreased whereas it was greatly activated in another part, the left frontal lobe(F3) of the brain (p<.05). Third, in the performance of drawing tasks, the relative power of theta wave activity in five areas of the brain, namely the left temporal lobe(T7), the left frontal lobe(F3), the right frontal lobe(F4), and the left and right parietal lobes of gifted students in science who took the course of the integrated programs, was considerably increased statistically(p<.05). On top of that, these programs were especially effective in balancing the symmetrical development of both cerebral hemispheres by multiplying theta wave activity in the frontal lobes(F3, F4) and the parietal lobes(CP3, P3, P4), which are particularly related to creative thinking. According to the results of this study of brain-based teaching strategies combining science and art, it is an effective program to develop overall activate gifted students' brains for creativity ability. This is expected to be utilized to activate the brain areas for creativity of gifted students in science.