• Title/Summary/Keyword: Creativity improvement

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Effects of a Creative Science Writing Program on 2nd Grade Elementary School Students' Creativity and Scientific Attitude (초등학교 2학년 슬기로운 생활에서 창의적 과학글쓰기 프로그램이 창의성과 과학적 태도에 미치는 영향)

  • Moon, Yea Kyung;Chung, Young Lan
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.208-215
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    • 2012
  • A creative science writing program was developed, and applied to 2nd grade elementary students. Two 2nd grade elementary school classes in Seoul district were selected for the current study. A Pretest-Posttest Control Group Design was applied. The experimental group adopted the creative science writing program and the control group maintained traditional lectures for 12 classes. TTCT(Torrance Test of Creative Thinking) figural test and a scientific attitude test were conducted on both groups. According to the analysis, TTCT score of the experimental group was significantly higher than that of the control group (p<.01). Among several subscales of TTCT, elaboration and resistance to premature closure was especially improved. Also, scientific attitude scale of the experimental group was significantly higher than that of the control group (p<.01). Among subscales of scientific attitude, the creative science writing program was effective on improving students' open-mindedness, critical mindedness, cooperation, voluntariness, and endurance. Gender was not a factor in the improvement of both students' creativity and scientific attitude.

The Teaching Materials Development for the Advance of the Creativity through the Computer Discretion Activity in the Elementary School - In priority of third & fourth year students - (창의성 신장을 위한 초등컴퓨터 재량 활동 교재 개발 - 3, 4학년을 중심으로 -)

  • Kim, Jong-Hoon;Oh, Jung-Chul;Kim, Jong-Jin
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.21-31
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    • 2007
  • Elementary and Middle school have run the ICT grounding and utilization education following 'the management guide for the ICTE of elementary and middle school (2000.8.2). However, there is the Management Guide only without specific practical methods. By this reason, schools have the difficulties to enforce the ICTE curriculum. In this study, I developed the computer discretion activity textbook(two step) based on 'the management guide for the ICTE of elementary and middle school(2005.12) for the improvement of creativity and information utilizing ability.

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The Research on the Present Situation for Supporting Creative Work by Revitalization of Common Space (창의적 업무지원을 위한 공용공간 활성화 현황조사에 관한 연구)

  • Sheen, Dong-Kwan;Han, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.172-180
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    • 2012
  • Recently, the definition of work space contains so many meanings. Basically, this means space where handling various information and developing numerous creative activities. Moreover, the work space is important not only for individual itself but also organizational development. This research is studied for suggesting revitalization of advanced work efficiency, deriving motivation as well as creative operation support for harmonious communication. In order to make the better creative work places, "concentration and motivating interests between members of organization", "Necessity of environment for development and operational progress of work", "improvement and creativity of work and importance of the physical environment" and "harmonious communication and development of advanced community" should be considered. This research arranged based on ALCEMIS model and used actual examples on each step for better understanding of creative work spaces. ALCEMIS model is as follows: (1) Opportunity Finding (2) Fact Finding (3) Opportunity Definition (4) Idea Finding (5) Evaluate & Select (6) Plan (7) Acceptance (8)Execution' over the eight-step details to proceed through the 1. Discovert ((1)+(2)) 2. Dream ((3)+(4)) 3. Design((5)+(6)) 4. Destiny((7)+(8))y" It has been understood that many works related to creative jobs make good use of public spaces to progress operational improvement. The place where co-workers share with can create more effective and fulfilling outcome and satisfaction than independent and exclusive places. Especially creative jobs need this kind of spaces for better communication and cooperation.

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A Study on the Success Factors of TQM -Through the AHP Analysis of Japanese companies- (종합적품질경영(綜合的品質經營)(TQM)의 성공요인(成功要因)에 관한 연구(硏究) - 일본기업(日本企業)에 대한 AHP분석(分析)을 중심(中心)으로 -)

  • Yoo, Han-Joo
    • Journal of Korean Society for Quality Management
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    • v.22 no.1
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    • pp.33-53
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    • 1994
  • Recently, from the viewpoint of TQM, the criticism and new approaches toward Japanese TQC have made much progress in Japan. It shows that these new approaches to quality are what are needed these days. In this connection, this paper aims at the study of a reform of Japanese TQC. This paper consists of the following two steps. First, several success factors of TQM in Japanese companies were selected through the study of literature. Second, actual approaches to or recognition of TQM in those companies were examined through the AHP analysis. The results of this paper are as follows: First, quality improvement and cost-down efforts within a factory have been emphasized. On the other hand, the development of strategic quality management is weak. Second, the development of creativity by individual autonomous teamwork is more needed than the development of creativity by group consciousness in companies. Third, the reform of upper-class management must be carried out by powerful leadership of top management.

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The Future of Quality Management: Challenge and Response (품질경영의 미래: 도전과 응전)

  • Park, Young T.
    • Journal of Korean Society for Quality Management
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    • v.45 no.4
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    • pp.761-768
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    • 2017
  • Purpose: Quality management has significantly contributed to the productivity revolution in the past century. However, the argument that quality can be an impediment to innovation in the age of industry 4.0 has intensified recently. Possible solutions to this controversial issue are discussed. Methods: The research papers and magazine articles which described quality as an impediment to innovation are reviewed, and the industries in which this particular problem arises are examined. Results: Conventional quality management is as effective as ever when technology changes quite slowly. However, strong 'quality first' culture serves as an impediment to innovation when technology changes quickly as in the ICT(information and communication technology) industry and platform business. Conclusion: When the technology changes rapidly, faster time-to-market is much more important than variation control and continuous improvement. Moving from a productivity focus to a creativity focus is also required in quality management.

A Study of Student's Smart Learning Acceptance Using TAM Model (TAM 모형을 적용한 학습자 스마트학습 수용에 관한 연구)

  • Lee, Hyun-Chang;Kim, Do-Goan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.120-122
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    • 2016
  • While smart learning have been introduced for more learning effect, this study is to understand students' smart learning acceptance using TAM model. Through using the result of the study, it is to provide suggestions for the improvement of smart learning effect and the acceptance using various multi media on thew view of students.

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A Study of Teacher's Smart Learning Acceptance -Focusing on TAM Model- (교수자의 스마트학습 수용에 관한 연구 -TAM모형을 중심으로-)

  • Kim, Do-Goan;Lee, Hyun-Chang;Rhee, Yang-Won;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.131-133
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    • 2016
  • While smart learning have been introduced for more learning effect, this study is to understand teacher's smart learning acceptance using TAM model. Through using the result of the study, it is to provide suggestions for the improvement of smart learning effect and the acceptance using various multi media on thew view of teachers.

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THE WAY HOW TO COMBINE CREATIVITY ON USE WITH THE IMPROVEMENT OF BUILT ENVIRONMENT

  • Shuichi MATSUMURA
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.32-39
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    • 2009
  • "We need to overcome the lack of space and infrastructure." Construction in the 20th century had been basically motivated by this need. It had enabled almost automatic financing on land as well as plenty of public investment. However we cannot expect such investment in built environment any more in the 21st century, when urban structures have been fully built. "We have space and infrastructures but want to make them better." We must find the new way how to strategically organize creativity on use as well as such users' want itself for sustaining investment in built environment. In this paper the outline of such a new way is discussed.

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Development and Application of Programming Education Program of Robot for Improvement of Elementary School Girls' Creativity (초등학교 여학생의 창의성 신장을 위한 로봇 활용 프로그래밍 교육 프로그램 개발 및 적용)

  • Kim, Yongmin;Kim, Taehun;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.31-44
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    • 2015
  • In general, female students are revealed through a number of studies so far by low interested in programming education. In this study, we presented a robot programming education program in the process of programming education for creativity kidney of elementary school girls. By analyzing the information gifted class 5, 6 grade robot curriculum, and selected a topic, which was take advantage of the Arduino and EV3, it has developed a robot programming education program. The selected information gifted class 5, 6 grade girls for analyzing the educational effect of education program that has been developed as an experimental population was charged with the developed program and analyzing the results of the pre- and post-test. The results of the analysis, education program that was developed in this study it was found that help in creativity kidney of elementary school girls.

A Study on the Teaching-Learning Methods for Improvement of Creativity on Information Science Applying Project-based Learning (정보과학 창의성 향상을 위한 프로젝트 기반 교수-학습 방법에 대한 연구)

  • Kim, Hosook;Kim, Hyoungseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.529-540
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    • 2014
  • We propose an efficient information science teaching-learning method to improve information-scientific creativity of mathematically and scientifically gifted students. The students are able to improve their creative problem solving and team-work abilities through team project work to resolve a variety of application problem in real world. In the pursuit of this purpose, we designed a new two-stage information science learning method consisted of the standard stage and the application stage, and a new systemic project process. Moreover, we applied small-scale cooperation learning strategies and a multi-dimensional assessment system. The analysis on our proposed model shows that there is a remarkable achievement of educational objectives on cognitive capability, social and affective ability of information science creativity.