• 제목/요약/키워드: Creativity Engineering design

검색결과 133건 처리시간 0.033초

공학설계에서 인지적 팀 다양성, 공학설계 자기효능감 및 팀 창의성의 관계 (Relationships among Cognitive Team Diversity, Engineering Design Self-Efficacy, and Team Creativity in Engineering Design)

  • 안정호;임지영
    • 공학교육연구
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    • 제18권6호
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    • pp.11-17
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    • 2015
  • This study examined the moderating effect of engineering design self-efficacy on the relationship between cognitive team diversity and team creativity. For this study, 377 mechanical engineering students in engineering design classes were included in the analysis. The results showed that both cognitive team diversity and engineering design self-efficacy were positively correlated with team creativity. The analysis of moderating effect indicated that engineering design self-efficacy further reinforced the positive relationship between cognitive team diversity and team creativity. Finally, implications and limitations of this study were explored.

창의적 공학설계방법론 교육에 관한 연구 (A Study on the Education of Creative Engineering Design Methodology)

  • 이건상;김강
    • 공학교육연구
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    • 제15권4호
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    • pp.94-100
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    • 2012
  • The needs for enhancing creativity in engineering design education continue to increase. Recent studies about a learning environment and learning support tools provide some new possibilities. The education of creative thinking however must begin from the change of attitude of students to creativity. The experimental results and some lessons for modification of systematic engineering design methodology to creative were reported from the course 'engineering design'.

공학설계강좌에서 셀프리더십 역량 및 공학설계 자기효능감과 팀 창의성 지각의 관계 (Relationships among Self-Leadership, Engineering Design Self-Efficacy, and Perceived Team Creativity in Engineering Desing Class)

  • 임지영
    • 공학교육연구
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    • 제17권1호
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    • pp.20-25
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    • 2014
  • This study investigated the mediating effect of engineering design self-efficacy on the relationship between self-leadership and perceived team creativity. Participants were 110 engineering college students pursuing team projects. Engineering design self-efficacy showed complete mediation effects on the relationships between perceived team creativity and self-reward and evaluating beliefs and assumptions. Partial mediation effect of engineering design self-efficacy was found on the relationship between perceived team creativity and natural reward. Finally, limitations of this study and suggestions for future studies were discussed.

Practice of Design Curriculum Aimed for High Attainment Level of Creativity and Perfection

  • Yagi, Hidetsugu;Arimitsu, Yutaka
    • 공학교육연구
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    • 제13권2호
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    • pp.70-73
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    • 2010
  • The practice named "Creative Design and Production" has been given to train the students'ability to find and solve problems. Students are expected to design and fabricate creative artifacts in the practice. The practices focusing on perfection and creativity of the products have been executed for the past few years. We have reviewed the relationships between these abilities and the qualities of products of the students in the practices. It seems that the products lacks of originality and creativity when focused on the perfection. And on the contrary, the perfection of the products is low when focused on the creativity. We have employed the new three trials in order to solve these problems in the practice. Among trials, the cooperation with veterans has been the most useful for students through "Creative Design and Production".

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공학 설계 패러다임 변화에 따른 팀 창의성의 정의 및 하위 영역과 요소 도출 (A Study on the Definition of Team Creativity upon the Design Paradigm and Their Sub-domains and Element Extraction)

  • 김태훈
    • 공학교육연구
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    • 제18권3호
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    • pp.13-23
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    • 2015
  • This paper attempts to take an in-depth study of the importance of teams and their creativity according to changes of recent design paradigm in engineering and to draw conclusions of the sub-domains and their element extraction. For this purpose, theoretical consideration was reviewed to present the definition of creativity and its sub-domains and elements. Besides, the two steps of expert validation test were conducted to extract the definition of creativity and its sub-domains and elements. The team creativity is defined as a team ability to come up with fresh and useful ideas and to lead them to get meaningful results through cooperative interactions among team members to solve problems given to them based on each member's creativity. Totally, 4 subs -domains and 16 sub-elements were extracted to get to know their influence on the team creativity. This includes a team size, characteristics of team members, and a team structure in team organization domain. To evaluate team atmosphere, elements such as sensibility, fellowship, teamwork, reliability, autonomy and open minded feature are included. In the team activity domain, strategies for solving problems, activities for divergent thinking, activities for convergence thinking and team interaction are included. Also, the sub-domain for team management includes a task, process and conflict management.

공학교육에서의 창의성 증진을 위한 학습환경 설계모형 (A Study on Learning Environment Design Model for Enhancing Creativity in Engineering Education)

  • 임철일;홍미영;이선희
    • 공학교육연구
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    • 제14권4호
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    • pp.3-10
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    • 2011
  • 본 연구의 목적은 공학교육에서의 창의성 증진을 위한 학습환경 설계모형을 탐색하는 것이다. 특히 창의적 문제해결 과정을 지원할 수 있는 웹 기반 학습환경에 주목하여, 공학교육에서의 창의성 증진을 위한 정보통신기술 기반의 이러닝 요소를 포함하는 종합적인 학습환경 설계모형을 개발하였다. 이를 위하여 공학교육과 창의성 관련 논문을 분석하여 공학교육에서의 창의성 증진을 위한 일반적인 설계 원리 일곱 가지를 도출하였다. 다음으로 도출된 일반적인 설계 원리들을 구조화할 수 있는 세 가지 이론적 구성 요소를 확인하여 모형화하였다. 마지막으로 일반적인 설계 원리의 구현 과정을 안내할 수 있는 상세 설계 지침을 제시하였다. 이러한 연구결과는 향후 실제적으로 학습환경을 구현하게 될 때 활용될 수 있는 기초적인 연구로서 의의가 있다.

AHP를 활용한 디자인 콘셉트의 창의성 평가에 관한 연구 (Creativity evaluation of design concepts using AHP)

  • 서창원;박영택
    • 품질경영학회지
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    • 제44권4호
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    • pp.855-867
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    • 2016
  • Purpose: Evaluation of the creativity level of design concepts. Methods: 14 winners of design concepts area of the 2015 Red dot Award are used to evaluate the creativity level of design concepts. Among the 14 winners, one is the highest award (; luminary) winner, 4 are the second highest award(; best of the best) winners, and the remaining 9 are winners. AHP model was developed to evaluate the creativity levels of design concepts, and applied to the 14 winners of the reddot award. Results: Originality and practicality have been used to evaluate creativity level of new product ideas in the previous study. In this study, it is identified that originality is composed of innovativeness and topicality, and practicality is composed of utility and realizability. The design concepts which won higher level awards have higher level of originality. Among the two dimensions of originality, topicality has more significant relationship than innovativeness. Conclusion: The design concepts with higher level of originality, especially higher level of topicality, have a fair chance to be recognized as creative. It is notable that higher level of originality does not guarantee higher profit. According to the previous studies on the commercial success of new products, practicality is more important than originality.

공학교육 입문설계의 운영사례 연구 (한밭대학교 중심으로) (Study on running practices of introductory design for engineering education (based on an example of Hanbat National University))

  • 윤린
    • 공학교육연구
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    • 제19권4호
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    • pp.83-88
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    • 2016
  • In this paper, we surveyed from students and professors of Hanbat National University to examine the current state of running the introductory engineering design and to derive the direction of future improvements of the subject. A total of 783 students from nine departments and 12 professors who are in charge of the introductory engineering design participated in the present questionnaire evaluation. Outcome categories of the interest in their major and the learning of design theory appears relatively lower than other learning outcomes of the introductory engineering design course. Accordingly, it is determined that the theoretical aspects of designing should be emphasized in performing a team project. The design process, writing and presentation ability, teamwork theory are dealt in more than 70% of the departments, but engineering ethics, patent, visualization education had not been addressed in a number of departments due to their department characteristics. While a lesson outcome of the creativity resulted in the largest for the students, most of the professor feel difficult in increasing the creativity. It is urgent to develope of teaching methods in order to promote the creativity in the introductory engineering design course.