• Title/Summary/Keyword: Creative of Place

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Coworking Spaces Being a Creative Community in a Region (지역의 창조적 커뮤니티로서 코워킹 스페이스)

  • Chung, Suhee;Huh, Dongsuk
    • Journal of the Economic Geographical Society of Korea
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    • v.23 no.3
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    • pp.292-311
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    • 2020
  • Coworking spaces have been increasingly considered as a way of building an innovative entrepreneurship ecosystem and facilitating population inflow. This paper aims at identifying the concept and characteristics of coworking spaces and examining these various types in a regional context. Coworking spaces located or planned in small and medium-sized cities and rural areas in Japan and Korea are empirically investigated. Through the case study, this study provides implications for a model of coworking spaces being a creative community in a region. Specifically, it is necessary to have distinctive features only for the regional context-based coworking spaces. Moreover, this new spaces should act as a multi-functional, convergent space and a venue for regional innovation. In a fast-changing work environment such as telework, the region-based coworking spaces can be reconsidered as the place that provides an alternative work, play, learn, and rest platform. Creative people hoping for new work and lifestyle may flow into the region through this intermediator, and thus foster the interplay between the creative community and regional environment.

A Theoretical Review on Place Branding as a Major Toolkit of Soft Regional Development (연성(軟性) 지역개발의 주요 수단으로서 장소브랜딩에 관한 이론적 고찰과 과제)

  • Lee, Jung-Hoon
    • Journal of the Korean Geographical Society
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    • v.43 no.6
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    • pp.873-893
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    • 2008
  • This article focuses on reviewing place branding theories as a major toolkit of 'soft regional development'. Place branding provides sophisticate methodologies to strengthen city and regional image and identity. For effective place marketing practices, four of useful place branding tools are suggested. They include the methodology of place identity development, brand leadership system in local governance, construction of city brand architecture, and evaluation model for city brand equity. A process model is suggested for systematically organizing the diverse tools of place marketing and branding. The model is expected to be used as a framework of strategical soft regional development and planning. The place branding process model is to be an important theoretical and methodological basement of postmodern urban and regional development on which creativity, symbol and signs are more emphasized. More in-depth theoretical and empirical studies are needed. Geographical tradition and knowledge can play important roles in this inter-disciplinary process.

Imaginative Construction of a Global City as a Strategy for the Growth of Knowledge-based Economies: A Critical Evaluation of the Place-marketing in Singapore (세계도시 이미지 형성과 지식기반경제 육성 전략: 싱가포르의 장소마케팅에 대한 비판적 고찰)

  • Park, Bae-Gyoon
    • Journal of the Korean Geographical Society
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    • v.42 no.2 s.119
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    • pp.280-294
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    • 2007
  • This paper aims to examine the ways in which the Singaporean government has promoted the "global city" imaging strategy as a means for marketing Singapore. Since the 1990s, Singapore has pursued a place-marketing strategy that aims at imaging itself as a "creative", "culturally vibrant" and "cosmopolitan" global city by utilizing various cultural, tourist and spatial policy measures. It argues that the Singaporean government has promoted this particular imaging strategy under a broader economic resoucturing program, aiming at transforming the Singapore's economy into a "knowledge-driven" one, under which the attraction of international knowledge workers is seen as crucial for the competitiveness and innovation. This paper also discusses the limitations of this strategy, focusing on growing tensions between the global and the local in the Singaporean society and the ways in which the authoritarian and top-down nature of governance have restricted the genuine development of the "culturally vibrant" environment in Singapore.

Assessment of long-term working memory by a delayed nonmatch-to-place task using a T-maze

  • Kim, Jung-Eun;Choi, Jun-Hyeok;Kaang, Bong-Kiun
    • Animal cells and systems
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    • v.14 no.1
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    • pp.11-15
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    • 2010
  • Long-term working memory (LTWM) is a subdivision concept of working memory and indicates the enhancement of performance in a working memory task. LTWM has been shown in humans who have been engaged in a specific task requiring working memory over a long time. However, there is very little understanding of the exact mechanism of LTWM because of limitations of experimental methods in human studies. We have modified the standard T-maze task, which is used to test working memory in mice, to demonstrate LTWM in an animal model. We observed an enhancement of performance by repeated experience with the same working memory load in mice, which can be regarded as an LTWM. This effect seems to depend on the condition wherein a delay was given. This task may be a good experimental protocol to assess LTWM in animal studies.

Intelligent TMS system architecture with TRIZ (TRIZ를 이용한 창의적인 TMS 시스템 설계)

  • Won, You-Jon;Kim, Dong-Kyu;Kim, Jin-Ho
    • Journal of the Korea Safety Management & Science
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    • v.16 no.3
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    • pp.343-350
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    • 2014
  • Although companies have to concentrate on effort to save cost to survive competition, transportation costs are taking more portions in total sales costs due to globalization in the modern times. It is the reason why Transportation Management System TMS is getting more important. However, it is practically difficult for the system to fit to all of transportation environments and actually many problems are taking place with the system. Therefore, a new idea is necessary to solve such problems fundamentally rather than temporarily or superficially. To do so, if TRIZ, which is a theory that systematically establishes creative ideas on the basis of patent analysis, is employed, it can bring forth a guideline with some creative principles that can be applicable in drawing out innovative ideas based on conceptual shift. The present study aims to propose a methodology of how TRIZ should be applied to solve the problems that happen in TMS as a whole. Particularly, the study focuses on how to design customized TMS system that can be employed for each of different situations in a creative way.

A Study on Dress Design from the Development of Materials Focused on Tapestry (타피스트리 중심의 소재개발을 통한 의상디자인개발에 관한 연구)

  • 홍성미;이인성
    • Journal of the Korean Home Economics Association
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    • v.42 no.6
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    • pp.111-121
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    • 2004
  • This study focused on the development of creative materials by applying tapestry to produce original and high-grade dresses with consideration the modems' tendency to place high value on personal taste and style. The development remained sensitive to current trends and attempted to expand into high value-added dresses. Materials in modem fashion design, as a basis of the fashion industry, can lead to a current of new fashion and produce novel and creative ideas by stimulating the designers' creativity. Designers can diversely express a form according to their intention, since tapestry allows the expression of various feelings of texture and forms according to the combination mode of technique, structure and materials on a basic plane. Moreover, tapestry encrourages the development of varied designs because it can effectively display the texture and color of a textile surface through the careful selection of materials even under the same technique. Tapestry can apply forms similar to a textile's basic structure to fashion design and can create high added value with the merit of being 'handmade'.

Ferroptosis-Like Death in Microorganisms: A Novel Programmed Cell Death Following Lipid Peroxidation

  • Min Seok Kwun;Dong Gun Lee
    • Journal of Microbiology and Biotechnology
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    • v.33 no.8
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    • pp.992-997
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    • 2023
  • Ferroptosis is a new kind of programmed cell death of which occurrence in microorganisms is not clearly verified. The elevated level of reactive oxygen species (ROS) influences cellular metabolisms through highly reactive hydroxyl radical formation under the iron-dependent Fenton reaction. Iron contributes to ROS production and acts as a cofactor for lipoxygenase to catalyze poly unsaturated fatty acid (PUFA) oxidation, exerting oxidative damage in cells. While ferroptosis is known to take place only in mammalian cells, recent studies discovered the possible ferroptosis-like death in few specific microorganisms. Capacity of integrating PUFA into intracellular membrane phospholipid has been considered as a key factor in bacterial or fungal ferroptosis-like death. Vibrio species in bacteria and Saccharomyces cerevisiae in fungi exhibited certain characteristics. Therefore, this review focus on introducing the occurrence of ferroptosis-like death in microorganisms and investigating the mode of action underlying the cells based on contribution of lipid peroxidation and iron-dependent reaction.

A Study on Design Concepts of Emotional Amenity Furniture for Work Smart (워크스마트를 위한 감성적 '어메니티 퍼니쳐' 특성에 관한 연구)

  • Shin, Eungsun;Song, Eunchung;Na, Heajeong
    • Journal of the Korea Furniture Society
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    • v.24 no.4
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    • pp.309-317
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    • 2013
  • In the recent society of knowledge industry, a changed phenomenon of domestic corporate culture, Work Smart working in creative and various ways beyond time and space is emerged from Work Hard working just hard. Thus, many corporations are trying to configure the emotional space beside the work space to make effective and creative achievements in free work environment out of rigid organizational culture in the past. This space is called Amenity space which enables to implement physical and psychological healings simultaneously and this is not a place for rest like in the past industry society. This research suggests distinctive characteristics of other amenity furniture unlike general furniture by analyzing the variously suggested change of forms of amenity furniture for Work Smart and the changes of configuring key factors such as forms, structures and functions of amenity furniture.

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A Study of Laboratory Facilities for Technology.Industry Education in the middle school (중학교(中學校) 기술.산업(技術.産業) 교과(敎科) 교육(敎育)을 위한 실험.실습실(實驗.實習室) 시설(施設)에 관(關)한 연구(硏究))

  • Kim, Jong-Bok
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.1
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    • pp.57-66
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    • 2000
  • Learning for educating creative thinking and problem solving abilities and for future-oriented method should have appropriate laboratory, experimental equipments and appliances. Technology laboratory model pertinent to experiment or activity for educating creative persons is suggested in the following : (1) It is considered that many problems of current education result from an overcrowded classes. The number of students per laboratory should be $30{\sim}40$ persons. (2) There should be sufficient activity spaces for students. Unlike normal classrooms laboratory should have various tools and materials, information, facility and equipment. (3) Flexible activity spaces for various activities should be provided for groups and individuals. (4) Safety facilities should be provided sufficiently. (5) Learning experiences of collection, analysis and utilization of information should be given. (6) Laboratories should be designed to be a place for self-propelled learning. They should be designed to be able to learn by individuals and small groups after taking into consideration the individual differences as students differ in interest, curiosity and ability.

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A Study on the Advertising Creative Based on the Technology Convergence (기술융합에 기반한 광고 크리에이티브에 관한 연구)

  • Jeong, Chang Jun
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.235-241
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    • 2015
  • As the broadcast, tele communication and media technology develop, the media are divided into various specialities from the internet to the mobile device. An advertising creative in the field, an innovative changes are taking place that had not been in the era of the passed traditional media TV, newspaper, magazine and etc. It's not but the various media's dividing, also the consumers who use the media are evolving in their media behavior from a passive attitude to a positive one. In other words, They consumers receive the advertising messages with positive attitude to researching the message in the searching tool by themselves and participate, act, and diffuse their acknowledgements. In this thesis, as the advertising creative circumstance like this, these varied advertising creative are tried to explained by the three dimension module that is suggested in this thesis.