• 제목/요약/키워드: Creative Transformations

검색결과 12건 처리시간 0.021초

프랙탈 패턴에 의한 인테리어 표면디자인 (Interior Surface Design by Fractal Pattern)

  • 김주미
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.36-38
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    • 2008
  • The purpose of the study is to propose a new surface design concepts within fractal pattern. In this study, I am offering the fractal concepts drawn from science, as a new anchoring point for surface design. Fractal Patterns are generated by transforming a seed slab into a number of constituent elements through fractal operations of rotation, scaling and linear transformations. These elements are bound together as a second generation seed shape which is reiterated according to the same transformations. This process continues for as many generations as desired. In conclusion, this study places a great emphasis on the natural pattern order to the surface generation, which I hope will contribute to generating a number of creative possibilities for interior design.

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Model of Future Teacher's Professional Labor Training (Art & Craft Teacher)

  • Tytarenko, Valentyna;Tsyna, Andriy;Tytarenko, Valerii;Blyzniuk, Mykola;Kudria, Oksana
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.21-30
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    • 2021
  • Economic transformations have led to an increase in the role of creative assets and their central role in public life. Changes in creative activity have led to a change in the organization of the work of institutes engaged in the training of specialists, in particular teachers of labor education. Methods and approaches to training determine the development of creative industries, being the basis for models of professional training of future teachers of labor training. The purpose of an article was to develop a modern model of professional training of future teachers of labor training based on the concept of creative economy. The methodology is based on the concepts of holistic craft and creative economy. Based on the integration of pedagogical learning models "Craft as design and problem-solving", "Craft as skill and knowledge building", "Craft as product-making" and "Craft as self-expression" developed and experimentally confirmed the conceptual model of professional training of future teachers of labor training. The proposed model forms a practitioner with professional, technical, digital and creative skills who is able to transfer the experience to students. The training course "Creativity and creative thinking" has been developed. The model provided for the development of a course based on the strategy of developing professional creativity, flexibility, improvisation, openness, student activity, joint practice, student-oriented approach. The practical value implies the adaptation of the developed model of professional training of future teachers of labor education during the training of teachers in higher education, which is confirmed in the experiment.

개인용 컴퓨터를 이용한 전개도 작성에 관한 연구 (Constructing the Development of Solids by Personal Computer)

  • 채희창;정인성
    • 대한기계학회논문집
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    • 제14권2호
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    • pp.367-375
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    • 1990
  • A data structure representing 3-D objects was designed for the personal computer. It is very simple to be used in the personal computers which have small memory and low speed. A homogeneous transformation for developing 3-D objects was derived. Each developing procedure consists of five transformations : one translational-three rotational-one translational. Developing a solid is a creative work. So the results of developing vary with the order of surfaces to be developed. One method to reduce the length of seam was considered. The programs used in this study were written in Pascal and Assembly and a modeller that generates 3-D primitives was included. This program is an interactive dual-screen system. While all the menus in Korean are displayed at the monochrome monitor, the development figures with projective views are drawn at the color monitor. The program has wide applications for plate works.

Evolution, Transformation, and Representation in Buddhist Architecture - The Square Shrines of Buddhist Monasteries in Central Asia after the Fourth Century

  • Kim, Young-Jae;Han, Dong-Soo
    • Architectural research
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    • 제13권4호
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    • pp.31-42
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    • 2011
  • This study notices that all religions in Central Asia from the fourth century through seventh century C.E. provided considerable hands in keeping a uniform unity through a process of assimilation, although art and architecture were greatly stimulated by the creative genius of the many people. The study thus intends to argue that the common ideas of rituals and primitive forms of religious shrines lead the square-based layout of Buddhist shrines the unity and universality in the architectural products of particular regions or epochs: i.e. the "square-based plan" in Buddhist temples of Central Asia was a significant prototype in the synthesis with pre-Buddhist architectural models and Buddhist universal ideas. Thus, this thesis notes that they did not lose the universal principles of the Buddhist shrine plans due to ritual functions, and even there have been never differences from pre-Buddhist building models remarked by the periods and the venues in which they were produced, although there had been continuous evolutions and adaptive transformations in the local tastes of religious architecture. Accordingly, this study discusses how such plans in Buddhist architecture had been consistently produced within that regional style also representative of the local idioms of architecture, and how they were adopted in the sites, founded on the composition of ritual functions. The foreign architectural cultures were selectively chosen getting along with local building types of each site according to each taste for architecture as a result.

헨릭 빕스코브 컬렉션에 나타난 패션 인스톨레이션의 표현 특성 (The Expressive Characteristics of Fashion Installation in Henrik Vibskov Collection)

  • 고현진
    • 복식
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    • 제65권6호
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    • pp.133-147
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    • 2015
  • The aim of this study is to review the creative fashion installation of Henrik Vibskov, Danish designer. Its intention is to contribute useful information for more innovative fashion presentation. As a research method, document and case study were performed and his collections from 2004 F/W to 2016 S/S were analyzed. In fashion installation, the designer puts objects in meaningful spaces in order to convey a certain message, to make an integrated artwork, and to interact with spectator. It has been used in fashion exhibitions, as well as in the set design of fashion performance and fashion show. The results were as follows. Henrik Vibskov's fashion installation has three features, which are 1)conceptual theme approach that communicates a twisted and metaphoric message, with a poetic and interesting show title, 2) surrealistic scenography that plays with fragmentation of the human body, clustering of plastic and symbolic objects, innovative color transformations, and visual trickery between figures and the background, and 3) setting for multisensory performance that makes spectators interact by making artistic objects and surroundings, which stimulates the five senses. Henrik Vibskov's fashion installation can exist as an independent artwork, and not just as a supporting piece for a fashion show. It has both artistic and fashionable values, and can be an effective fashion presentation communicating his conceptual fashion themes.

오뜨꾸뛰르(Haute Couture) 작품에 표현된 현대패션의 경향 연구 (A Study on Contemporary Fashion Expressed in Haute Couture)

  • 김선영;임영자
    • 복식
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    • 제51권6호
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    • pp.147-165
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    • 2001
  • Haute couture denotes a luxurious made-to-order dressmaker's shop. In principle, it refers to a place that is registered with the Paris Apparel Association and has met the size and criteria specified by the association. The features of modern fashion expressed in haute couture have been contemplated by categorizing them into mixed impression appearing in haute couture work pieces. turning the collection event into a spectacle and commercialization for the succession of haute couture. Mixed impression manifested in the haute couture has engendered (1) the creative and dynamic feature (2) eclecticism with popular culture (3) mixed impression of reactionism (4) ethnic characteristics. From the above considerations, one could say that the factors drive the very existence of haute couture and comprise three elements of impeccable backgrounds, They are (1) organizing ability and protective policies of the French fashion industry, (2) relentless experimental spirit of the haute couture designers and (3) Paris that supports creativity and fashion fabrication, have coincided with rising up of the value of persistence on originality of work pieces in accordance with diversifying cultural transformations. consumer-oriented patterns by way of capital symbolized by consumers and restructuring of company operation by each shop. This report describes comprehensive understanding of haute couture, creativity and dynamic power of the haute couture work pieces. Akin to the efforts to maintain the existence of high-grade cultures throughout the overall cultures themselves, haute couture, on the basis of these factors, should also become the motive power through which luxurious culture in fashion is created in the days ahead.

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조선시대 전통보와 자수를 활용한 셔츠와 액세서리 디자인 개발에 관한 연구 (A Study on the Development of Designs for the Shirts and Accessories Using the Traditional Kerchiefs and Embroideries in the Era of Joseon Dynasty)

  • 조성란;박선경;윤을요
    • 복식
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    • 제61권4호
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    • pp.76-91
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    • 2011
  • During the era of Joseon Dynasty when the Confucian ideas were prevailing all over the manners of living, most women were usually living separated in the boudoirs, the isolated living quarters exclusively for women, where they used to do much troublesome needleworks for the traditional kerchiefs and embroideries for which they poured out their souls and hand skills. And therefore, nowadays, such works are deemed much valuable for either formative or artistic point of view, and their legitimate cultural designs are receiving much publicity from a number of mass communications as one of the national competitive powers. Thus, I, the researcher for the subject study, have completed 1-year researching lessons on the traditional kerchief and embroidery of Ms. Hyeon-Hee Kim, the Mater-hand, at Korea Traditional Handicrafts Institute of Korea Cultural Heritage Foundation, and then engaged myself in the creative works relevant to the subject by cultivating the power of understanding to such field, restoring the techniques of the traditional handicrafts, reconstructing them into the modern sensual descriptions, and also trying to apply various transformations and modifications to them.

3D Spatial Interaction Method using Visual Dynamics and Meaning Production of Character

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • 제7권3호
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    • pp.130-139
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    • 2018
  • This study is to analyze the relationship between character and human semantic production through research on character visualization artworks and to develop a creative platform that visually expresses the formative and semantic dynamics of characters using the results will be. The 3D spatial interaction system using the character visualization proposed generates the transformation of the character in real time using the interaction with user and the deconstruction of the character structure. Transformations of characters including the intentions of the viewers provide a dynamic visual representation to the viewer and maximize the efficiency of meaning transfer by producing various related meanings. The method of dynamic deconstruction and reconstruction of the characters provided by this system creates special shapes that viewers cannot imagine until now and further extends the interpretation range of the meaning of the characters. Therefore, the proposed system not only induces an active viewing attitude from viewers, but also gives them an opportunity to enjoy watching the artwork and demonstrate creativity as a creator. This system induces new gestures of the viewer in real time through the transformation of characters in accordance with the viewer''s gesture, and has the feature of exchanging emotions with viewers.

상업 패턴을 포함한 의류 DIY 패키지 개발 (The Development of Clothing DIY Packages Including Commercial Patterns)

  • 이은혜
    • 한국의류산업학회지
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    • 제25권3호
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    • pp.333-345
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    • 2023
  • The rising demand for fashion do-it-yourself (DIY) products that cater to individual preferences and which allow for creative expression has highlighted the need for systematic organization within the clothing society. This study addresses this gap by identifying and discussing clothing DIY packages and proposes a systematic package model comprising essential raw materials, commercial patterns, and production instructions. Four key elements have been emphasized to differentiate and enhance the product. Firstly, highly practical commercial patterns have been developed to facilitate easy transformations - from blouses to dresses. Furthermore, the versatility of these patterns has been optimized so as to allow their utilization as outerwear, increasing their efficiency. Secondly, to accommodate diverse body shapes, the package offers six different sizes, providing users with a range of options tailored to their specific measurements. Thirdly, detailed production instructions are provided, supplemented by a Q&A bulletin board. The instructions are available in a printed format, featuring actual photographs on A4 paper, while video production instructions are accessible via a QR code, ensuring comprehensive guidance. Lastly, the basic package comprises clothing patterns, production instructions, fabrics, and labels, providing a complete toolkit for clothing DIY enthusiasts. This study aims to contribute to the development of the hobby sewing field and to establish a practical resource for the clothing DIY package industry.

테크놀로지, 노동, 그리고 삶의 취약성 (Technology, Labour, and Precarious Lives A Theoretical Reflection on the Relation Between Immaterial Labour and Precarity)

  • 채석진
    • 한국언론정보학보
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    • 제79권
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    • pp.226-259
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    • 2016
  • 신자유주의와 정보통신기술의 발달은 서로 긴밀하게 얽혀 있음에도 불구하고, 문화연구 진영에서 이 두 가지의 문제는 서로 분리되어 논의되는 경향이 강하다. 하비가 지적하듯, 신자유주의적 전환의 가장 첫 번째 스텝은 정보통신기술의 확장이었다. 전 지구적 차원에서 이루어지는 신자유주의적 자본축적은 정보통신기술 시설의 확장을 통해서 이루어졌고, 이는 또한 노동의 유연화 및 분절화 과정과도 긴밀하게 얽혀 있다. 이 글은 자율주의 마르크시스트들의 논의를 기반으로 신자유주의 사회에서 정보통신기술, 노동, 사회적 관계의 변화에 대해 논의한다. 이를 위해, 먼저 자율주의 마르크스주의 전통의 기원인 이탈리아 노동자주의의 '사회적 공장'과 '계급 구성' 개념을 살펴보고, 이후 이를 기반으로 일군의 자율주의 이론가들이 현대 자본주의의 새로운 노동, 계급, 사회적 관계를 분석한 '제국'과 '비물질 노동'이라는 개념과 이를 둘러싼 논쟁들을 살펴볼 것이다. 그다음으로, '비물질 노동' 개념이 문화연구 전통에서 디지털 경제를 이해하는 데에 어떻게 받아들여졌으며, 특히 '창의노동(creative labour)' 개념에 대한 비판과 어떻게 긴밀하게 연결되어 진화해왔는지 살펴볼 것이다. 마지막으로, '프리캐러티(precarity)' 개념을 중심으로, 이러한 변화한 노동의 속성이 노동의 임시직화와 함께, 삶과 노동에서 이루어지고 있는 취약성의 확산에 어떻게 연결되어 있는지 논할 것이다. 이를 통해, 이 글은 취약한 삶의 연속선상에서 일상의 디지털 미디어 사용을 연구할 것을 제안하고, 취약성의 문제를 특정 세대나 계급에 국한된 것이 아니라 전 세대와 계급을 관통하여 구성되는 것으로 개념화한다.

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