• 제목/요약/키워드: Creative Play

검색결과 234건 처리시간 0.028초

간호대학생의 작업선호도에 따른 창의적 리더십, 자아효능감의 차이 (Differences of Creative Leadership and Self-efficacy According to Work Preference of Nursing College Students)

  • 최미정
    • 문화기술의 융합
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    • 제5권3호
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    • pp.1-8
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    • 2019
  • 이 연구에서는 간호대학생의 작업선호도에 따른 집단을 내외적 동기 수준에 따라 4개 집단으로 구분하고 집단의 차이에 따른 창의적 리더십, 자아효능감의 차이를 확인하고자 하였다. 주요 연구결과는 다음과 같다. 첫째, 작업선호도 정도에 따른 내외적 동기 수준이 다른 4개 집단(상상, 상하, 하상, 하하)은 창의적 리더십에서 유의한 차이를 나타냈다(p<.01). 창의적 리더십이 가장 높은 그룹은 내적동기와 외적동기가 모두 높은 집단이었으며, 가장 낮은 그룹은 내적동기와 외적동기가 모두 낮은 집단이었다. 둘째, 작업선호도 유형에 따른 자아효능감의 차이를 분석한 결과 자아효능감 총점에서 내외적 동기의 수준에 따라 유의한 차이가 나타났다(p<.05). 이 결과는 Amabile가 연구한대로 창의성이 양극적 구조를 가지고 있음을 나타내며, 외적 동기가 창의성 발현에 시너지적 역할을 할 수 있음을 나타내고 있다.

TPACK 기반 테크놀로지 활용 STEAM 프로그램 개발 및 적용 효과 - 순환 기관을 중심으로 - (Development and Application Effect of STEAM Program Using Technology Based on TPACK - Focused on the Circulatory System -)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.84-99
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    • 2020
  • The purpose of this study is to develop a STEAM program using technological pedagogical and content knowledge (TPACK) model to effectively utilize technology to solve the difficulties in the teaching of 'structure and function of our body' unit in the primary science curriculum and to confirm the effect on the academic achievement, creative problem solving ability and scientific interests of elementary students. The program was developed as the STEAM program of the 8th class by utilizing the construction knowledge of the TPACK model. The developed program was applied to 29 experimental group students in 5th grade. And the textbook-oriented circulatory system learning program was applied to 29 5th graders in the same school. As a result of the application of the program, the experimental group showed significant improvement over the comparison group in its creative problem solving ability and scientific interests, and the satisfaction of the class was also high. This caused a positive effect on students because the process of self-directing information about the circulatory system using smart devices, making outputs creatively using 3D printers, and presenting them through role play using produced outputs.

Antimicrobial Peptides (AMPs) with Dual Mechanisms: Membrane Disruption and Apoptosis

  • Lee, Juneyoung;Lee, Dong Gun
    • Journal of Microbiology and Biotechnology
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    • 제25권6호
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    • pp.759-764
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    • 2015
  • Antimicrobial peptides (AMPs) are one of the critical components in host innate immune responses to imbalanced and invading microbial pathogens. Although the antimicrobial activity and mechanism of action have been thoroughly investigated for decades, the exact biological properties of AMPs are still elusive. Most AMPs generally exert the antimicrobial effect by targeting the microbial membrane, such as barrel stave, toroidal, and carpet mechanisms. Thus, the mode of action in model membranes and the discrimination of AMPs to discrepant lipid compositions between mammalian cells and microbial pathogens (cell selectivity) have been studied intensively. However, the latest reports suggest that not only AMPs recently isolated but also well-known membrane-disruptive AMPs play a role in intracellular killing, such as apoptosis induction. In this mini-review, we will review some representative AMPs and their antimicrobial mechanisms and provide new insights into the dual mechanism of AMPs.

New record of three aquatic species of Enchytraeidae (Annelida: Clitellata) from Korea

  • Lee, Jeounghee;Jung, Jongwoo
    • Journal of Species Research
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    • 제5권3호
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    • pp.541-546
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    • 2016
  • Enchytraeidae is one of the largest groups in Clitellata. They are commonly found in soil and aquatic environments and play important roles in these ecosystems. It is not easy to study enchytraeid clitellates because of difficulty in distinguishing morphologies between closely related species. In Korea, 29 species have been reported in this family. Of these, 27 species are terrestrial and only two species are aquatic. Here, we report three aquatic enchytraeid species new to Korea: Fridericia glandifera Friend, 1913, Henlea montana Rota, 1994 and Marionina brendae Bretscher, 1899.

Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

LRRK2 and membrane trafficking: nexus of Parkinson's disease

  • Hur, Eun-Mi;Jang, Eun-Hae;Jeong, Ga Ram;Lee, Byoung Dae
    • BMB Reports
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    • 제52권9호
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    • pp.533-539
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    • 2019
  • Recent evidence from genetics, animal model systems and biochemical studies suggests that defects in membrane trafficking play an important part in the pathophysiology of Parkinson's disease (PD). Mutations in leucine-rich repeat kinase 2 (LRRK2) constitute the most frequent genetic cause of both familial and sporadic PD, and LRRK2 has been suggested as a druggable target for PD. Although the precise physiological function of LRRK2 remains largely unknown, mounting evidence suggests that LRRK2 controls membrane trafficking by interacting with key regulators of the endosomal-lysosomal pathway and synaptic recycling. In this review, we discuss the genetic, biochemical and functional links between LRRK2 and membrane trafficking. Understanding the mechanism by which LRRK2 influences such processes may contribute to the development of disease-modifying therapies for PD.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

매체 변환을 통해 재해석된 『세일즈맨의 죽음』: 아쉬가르 파라디 감독의 영화 <세일즈맨>(2017) (『The Death of a Salesman』 reinterpreted by Media Transformation: Focusing on (2017) by Asghar Farhadi)

  • 최영희;이현경
    • 문화기술의 융합
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    • 제8권4호
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    • pp.193-198
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    • 2022
  • 아서 밀러의 희곡 『세일즈맨의 죽음』은 오랫동안 다양한 매체를 통해 재생산되었으며, 여러 차례 영화로 만들어졌다. 아쉬가르 파라디 감독은 21세기 이란을 배경으로, 원작 제목에서 '죽음'을 뺀 <세일즈맨>(2017)이라는 영화를 선보였다. <세일즈맨>은 『세일즈맨의 죽음』을 단순히 영화로 옮긴 작품이 아니다. <세일즈맨>에서 희곡 『세일즈맨의 죽음』은 연극을 공연하는 형식으로 소환되고 있다. 이런 형식의 영화는 많지만 <세일즈맨>은 연극 밖 현실과 연극 안의 내용이 서로 조응되도록 절묘하게 직조한 수작이다. 아메리칸 드림의 끝자락에서 몰락하는 가장의 비극을 그린 희곡 『세일즈맨의 죽음』을 21세기 이란에 거주하는 젊은 부부의 갈등으로 변환한 영화 <세일즈맨>은 원작의 공간, 인물을 재배치하고, 죽음의 의미를 재해석함으로써 연극과 영화라는 매체 변환의 효과를 십분 창출한 독립된 작품으로 완성되었다.

Situating social games in the everyday: an Australian perspective

  • Willson, Michele
    • Journal of Contemporary Eastern Asia
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    • 제14권1호
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    • pp.57-69
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    • 2015
  • This paper explores some of the ways in which social games - games played with others through social network sites such as Facebook - are situated within the everyday. It argues that social games are more than just games; they perform a range of interactive and integrative functions across and within people's lives and therefore need to be investigated as such. Social games en-able spaces for and practices of creative expression, and identity management. They also form a mechanism through which relations can be enacted and maintained across and outside of the game environment. This argument requires the researcher to consider the panoply of ways in which people integrate social games within their lives and everyday practices. Part of a larger project, this paper explores some findings from an exploratory survey of Australian game play-ers about their management and integration of game play within the everyday with a particular focus on gender.

성의 의미와 성관계의 동기에 대한 대학생의 인식 (Sexual Meanings and Motives for Intercourse among College Students)

  • 유계숙
    • 대한가정학회지
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    • 제43권4호
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    • pp.125-139
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    • 2005
  • This study analyzed college students' perceptions of sexual meanings and motives for intercourse. The sample consisted of 185 never married students of two universities in Seoul; 58 male and 127 female. Among these students, $55.2\%$ of male students and $22.8\%$ of female students answered that they had experienced sexual intercourse. The referred symbolic meanings of sex to these subjects were important, secretive, hot, connected, tense, young, serious, excitable, friendly, wet, sacred, pleasurable, interesting, play, creative, strong, and spontaneous. Students responded that the most important reason for sex was affection, followed by concern for partner, spiritual bond, communication, recreation-play, and procreation. Students who had experienced sexual intercourse and male students had significantly more positive sexual meanings than their counterparts. The recommendations for future research are provided.