• Title/Summary/Keyword: Creative Play

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Dynamic Coordinating Framework for Innovating Digital Content Industry Policies (디지털콘텐츠산업 정책의 혁신적 운영을 위한 능동적 조정체계)

  • Jang, Young-Cheol
    • Journal of Digital Convergence
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    • v.6 no.1
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    • pp.53-61
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    • 2008
  • For the domestic digital contents, a proactive cooperation system or framework between the government, the businesses and research institutions, which would allow for free flow of interaction among these players, can play that role. We have proposed and realized the Dynamic Coordinating Framework(DCF) to bridge these gaps among the major players in the industry. The the Dynamic Coordinating Framework rests on the following major functions. The first major function of the DCF is to decipher any ambiguity that may be embedded in external inputs by stratified role and bias. The second function is to create cooperative groups that will deal with the ambiguities based on its consequent situation. The third is a feedback function that will draw out a new cooperative way by re-feeding the capacities and the conflicts that stem from the existing organizations and strategies into cooperation and adjustment process. Our DCF has compared and evaluated with England and Australia digital content industry models under AHP(Analytic Hierarchy Process) method. DCF has turned out to be well designed and have strong points based on OECD innovation and cooperation criteria.

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The Study of Favorite School Uniform Design and the Survey of Actual State in Uniform of Middle and High School Girls in Seoul (여자 중.고등학생의 교복착용실태 및 선호하는 교복디자인 연구 -서울시내 여자 중.고등학생을 대상으로-)

  • 박현숙;성화경
    • Journal of Korean Home Economics Education Association
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    • v.6 no.2
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    • pp.85-108
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    • 1994
  • This study intends to provide sources which enable students to satisfy uniform design as I surveyed preferable uniform design and degree of satisfaction of uniform design to students. The subjects were gathered into 91 middle-high schools and surveys were done among 400 school girls. The results are as follows; 1)The survey of uniform which students wear. For jacket, tailored collar which is single breasted is most common and for blouse, puff sleeve, soutein collar, shirt collar is common. For skirt, lastly, they usually wear side pleats skirt. 2) Thoughts of uniform students preferred uniform to casual. The merit of wearing uniform can represent themselves as the ‘students’on the other hand, the demerit is shown that uniform is inconvenient enough to move. 3)Preference of uniform design. Students prefer tailored jacket, shirt blouse, flare skirt. Basing on these results above, I’d like to suggest something about uniform. The demerit of wearing uniform lies in inconvenience. It would weaken the degree of satisfaction of uniform and have a negative influence on students in physical and mental side. So we have to find out the concrete problems, at the same time, develop measurable study which fit for body. Adolescence is period of developing and establishing self. So they really need rather creative educational atmosphere than stereo typed-control. Reflecting this opinion, Clothing habits can play an important role and in future it is desirable to have students wear not uniform but casual.

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A Study on Character Make-up Based on Impressiology (인상학에 근거한 성격분장에 관한 연구)

  • Lee, Mi-Ae;Kim, Yong-Sun
    • Journal of the Korean Society of Fashion and Beauty
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    • v.3 no.2 s.2
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    • pp.1-11
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    • 2005
  • This study is focusing on typicalized character make-up of TV Drama characters. The purpose of this study is to analyze the interconnections of its images and impressiology concretely, and then reflect on an application approach of impressiology. The aim of make-up lies in not only helping actors to visualize their own external qualities, appropriate the quality of a play, but also audience and spectators to be immersed in the concrete fact of i character person. Impressiology will be a data to give the understanding and sympathy of make-up work. I would like to utilize character make-up based on impressiology for creative and effective make-up techniques, and make it a typicalized character. Also I will examine the horizon of a new make-up technique through character development according to the demandes of the times. As a result of this study, we find that expression method of characteristic character generalized representatively is the common quality of impressiologistc image. Also we see that such a impressioiogistic image is useful for the fundamental basis of character expression method.

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A study for characterizing personal ornaments designing education (대학 장신구 교육의 특성화를 위한 연구)

  • 김병찬
    • Archives of design research
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    • no.16
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    • pp.149-158
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    • 1996
  • Personal ornaments designing has a great influence on present-day life and culture and allied industries, but the current collges fail to provide its productive and creative programs because it is considered as just a part of metal crafts. Most colleges present programs only for producing items of pure fine art crafts, and therefore fail to present the programs that help the student to understand the related industries and their management. This study seeks to point to the problems of current personal omaments designing education in order to help to find its remedies, and tries to present long-term and short- term plans for them. I belive when the colleges develop their own suitable programs based on these plans, they will strengthen their ability to survive in this privailing open-door compryiyive world, widen their opportunities to contribute to related industries, and help the students to play better roles in the society.

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A Study on Memorial Park Design Method (추모공원 설계기법에 관한 연구 -국내외 추모공원 사례를 중심으로-)

  • 김도경;최우영
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.3
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    • pp.17-33
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    • 2003
  • This study focuses on design method of the memorial park for the improvement of the funeral culture in Korea. Through the comparative analysis between domestic and overseas cases, this study articulates the issues that should be taken into consideration in the design of memorial park and categorizes such issues in accordance with their types. According to comparative analysis, the characteristics of domestic and overseas cases can be summed up as follows. Most of the overseas cases can be characterized with creative concepts and images in their designs because designs are not only based on the issues articulated in this study but also show a various patterns issue by issue. On the other hand, domestic cases do not show differentiated images from others, which results from the uniform design that disregards the issues articulated in this study. The memorial park for the future should be designed to play a significant role of citizens´ park under the new conceptual framework. Therefore, the issues articulated from this study should be reflected in the design of memorial park. In addition, various types by issue should be introduced to design of memorial park. The purpose of this study is to suggest basic criteria for the design of future pattern, not simply to compare the strength and weakness of different types. This study has a limitation in that it does not offer comprehensive information of what types of memorial park will coincide with the Korean's collective sentiment. Therefore, impending tasks of further researches should involve the opinion and preferences of citizens concerning the design of memorial park.

Analysis on the Expandable Brick System Toy Model Through Characteristic Diversification (특성 다변화를 통한 확장형 브릭 시스템 완구 모델 분석)

  • Kwon, Hyo-Jeong;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1175-1184
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    • 2007
  • Brick toys, once regarded as one of the most basic formative equipments, have succeeded in increasing user base and more experiments have been made to link with a variety of areas in a creative way. However, previous studies on brick were limited to its role as a tool of play and education, which resulted in relatively less number of studies on endless possibility and variability. In this regard, this study examined what made bricks evolve in the unique and advanced form and how it has developed in detail. This study presented information on the basis of theories regarding fundamental features and characteristics of brick and analyzes actual cases in a systematic way. Finally, VR design based on 3D-brick system was implemented.

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A Complimentary Direction of the Fourth Industrial Revolution and the Department of Military Science in Universities (제4차 산업혁명과 민간대학 군사학과 교육체계 보완방향)

  • Kim, Yeon-Jun
    • Journal of National Security and Military Science
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    • s.15
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    • pp.31-55
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    • 2018
  • It has been fifteen years since military science was introduced into private and public universities since 2004. The department focuses on the improvements of the South Korean Army quality based on the Korean Army's traits including: an increase of power in the armed force and operations through research, development, and the expansion of a cooperation between the public (civilians) and military. Approximately, four hundred students from various universities in the military science department graduate in order to become an officer. The fourth industrial revolution causes structural transformation to our lives. Through the use of Artificial Intelligence (AI,) war and the military as a whole will be altered significantly particularly with regard to efficiency. Nevertheless, it is important for us to train officers in creative ways so that they can deal with situations where machines will be unable to handle situations. Considering this change in our lives, it is necessary for the military science departments to change the way to teach and train their students. In order to accomplish this goal, we need to introduce a method called "Flipped Learning" and during the process all the members need to participate and communicate in an interactive way. By doing this, the military science departments will play an important role by improving human resource in terms of military and national security.

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A Color Study of the Sky Area Focused on the Van Gogh's Paintings

  • Xiaodi, Cui;Xinyi, Shan;Jeanhun, Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.113-119
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    • 2023
  • This research analyzed the importance and influence of color expression on psychological and emotional changes of visual perception in the creation of art works. This research takes the element of the sky in the works of Vincent William Van Gogh, a Dutch post-Impressionist representative painter, as the basic research objective to prove the influence of color expression of the same thing on the inner emotional communication of the creator. After synthesizing the contents of previous research and investigation on Van Gogh, this research will summarize the works containing sky elements in Van Gogh's works according to his four creative stages, and select representative works for color analysis and comparison. In this paper, by comparing the colors of the same elements of the sky, we can find Van Gogh's guidance of psychological and emotional changes through the expression of colors in his works, which will play a certain inspiring role in the creation of painting art.

A Study on the Adaptability of Shadow Puppet Elements to Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.102-107
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    • 2023
  • Chinese shadow puppetry is an ancient form of drama with a long history. Known as the "mother of Chinese folk opera", it has rich cultural connotations and artistic value. At the same time, as a classic video game genre, side-scrolling games have many loyal fans around the world. However, in recent years, some previous entertainment cultures such as shadow puppetry are slowly disappearing. In contrast, video games play an increasingly important role in people's entertainment. Combining Chinese traditional culture with video games can be a great way to promote the preservation of these cultures. By making traditional culture more accessible and engaging, developers can help to ensure that these cultures continue to be enjoyed by future generations.The side-scrolling game is a classic game type, and it has many similarities with shadow puppetry. This paper will analyze the similarities and differences between Chinese shadow puppetry and horizontal version games, and try to explore how to organically integrate the two, so as to promote the inheritance and development of traditional culture, and promote cultural innovation and the development of creative industries.

Sustaining the Use of Quantified-Self Technology: A Theoretical Extension and Empirical Test

  • Ayoung Suh
    • Asia pacific journal of information systems
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    • v.28 no.2
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    • pp.114-132
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    • 2018
  • Quantified-self technologies (QSTs) provide functions for users to collect, track, and monitor personal data for self-reflection and acquisition of self-knowledge. Although QSTs require prolonged use to reap the attendant benefits, many users stop using their devices or tracking within weeks or months. To address this issue, this study seeks to determine ways to sustain the use of QSTs. Combining motivational affordance theory with technology continuance theory, this study develops a theoretical model that accounts for an individual's continued intention to use a QST. Within the proposed model, unique QST affordances were identified as antecedents of individual motivation in relation to technology continuance, and their different roles in stimulating hedonic, utilitarian, and eudaimonic motivations were examined. The model was tested using data collected from 180 QST users. Results demonstrate that although utilitarian and eudaimonic motivations are complementary forces in determining continuance intention, hedonic motivation loses its predictive power in favor of eudaimonic motivation. Tracking, visualizing, and sharing affordances play different roles in elevating user motivations. The sharing affordance does not influence utilitarian and eudaimonic motivations, but it positively influences hedonic motivation. This research contributes to the literature on technology continuance by shifting scholarly attention from hedonic-utilitarian duality to eudaimonic motivation, characterized by meaning, self-growth, and pursuit of excellence.