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Current Status of 'Professional Identity Formation' Education in the Medical Professionalism Curriculum in Korea (우리나라 의학전문직업성 교육과정에서의 '전문직 정체성 형성' 교육 현황)

  • Lee, Young-Hee
    • Korean Medical Education Review
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    • v.23 no.2
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    • pp.90-103
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    • 2021
  • This study examined the current status of the medical professionalism curriculum in Korea to suggest a plan to move towards the formation of a professional identity. Professionalism education data from 28 Korean medical schools were analyzed, including the number of courses, required or elective status, corresponding credits, major course contents, and teaching and evaluation methods. Considerable variation was found in the number of courses and credits in the professionalism curriculum between medical schools. The course contents were structured to expand learners' experiences, including the essence and knowledge of professionalism, understanding of oneself, social interaction with others, and the role of doctors in society and the healthcare system. The most common teaching methods were lectures and discussions, while reflective writing, coaching, feedback, and role models were used by fewer than 50% of medical schools. Written tests, assignments and reports, discussions, and presentations were frequently used as evaluation methods, but portfolio and self-evaluation rates were relatively low. White coat ceremonies were conducted in 96.2% of medical schools, and 22.2% had no code of conduct. Based on the above results, the author suggests that professional identity formation should be explicitly included in learning outcomes and educational contents, and that professional identity formation courses need to be added to each year of the program. The author also proposes the need to expand teaching methods such as reflective writing, feedback, dilemma discussion, and positive role models, to incorporate various evaluation methods such as portfolios, self-assessment, and moral reasoning, and to strengthen faculty development.

Programming Learning Supporting System based on Error Feedback for Novices (에러 피드백 기반의 초보자를 위한 프로그래밍 학습 지원 시스템)

  • Jang, HyeSun;Choi, SookKyoung;Jun, SooJin;Yeom, YongChul;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.1-10
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    • 2007
  • Programming is emphasized in information(computer science) education course domestically and in foreign countries, and novices are given ample opportunities to experience programming. Programming error is a critical factor which makes it difficult to learn programming for novices. However, if they are given appropriate feedback, it can have positive influence on programming learning. In this paper, we design programming learning supporting system for novice through error feedback and provide some implementations for EPL 'Dolittle'. This system has four features as highlighting, guiding messages, object tree, and step-execution.

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Development and Application of ICT Teaching and Learning Materials for Physical Education based on Direct Instruction Model. (직접 교수 모형에 기반한 체육과 ICT활용 교수 학습 과정안 개발 및 적용)

  • Kim, Jong-Hee;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.397-406
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    • 2005
  • The goal of this research is to prove the efficiency of direct instruction by developing and applying an ICT teaching and learning course for physical education based on a direct instruction model. The curriculum for physical education requires the instructors example and feedback, and sometimes classes may be difficult to conduct due to reasons such as weather conditions. Also, in actual learning, the application of a learning model is inadequate. In these cases, using an ICT teaching and learning course, experts can show examples instead. The learners are provided with individual and suitable feedback and can make it practical for them by slowing down motions, sectional motion learning, and repetitive learning. It can also enhance the sharing of the instructors teaching and learning methods. Therefore, this research recomposed the commonly used direct teaching and learning methods in physical education in order to make it suitable for ICT utilized lessons. It was recomposed in a procedural model and each level was explicated, and in order to materialize this, an ICT teaching and learning course was developed. This was then applied to a Fifth grade class, and its learning effects were analyzed.

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The effect of the entry programming course on the flow of elementary pre-service teacher (엔트리 프로그래밍 교육이 초등예비교원의 몰입에 미치는 영향)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.403-413
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    • 2017
  • The purpose of this paper is to verify whether the entry programming course applied with the flow based learning type is to affect the flow of students' learning. The subjects of the study were the students in the 3rd grade of the National University of education who had not experienced the coding before, and conducted two hours of programming lessons per week for three months. Learning contents and learning materials of beginner course in Entry Homepage were used as learning materials. The teaching and learning process consisted of clear goals setting, motivation, follow-up and immediate feedback, providing application problems, and providing reflection time for students. As a result of the study, the nine factors of flow were compared before and after the experiment. The seven factors - A balance between challenges and skills, Immediate feedback, Action and awareness are merged, Distractions are excluded from consciousness, No worry of failure. Self-consciousness disappears, The activity becomes autotelic-were obtained.

Online pedagogical strategies of a fashion design CAD course - Focused on Adobe Photoshop, Illustrator, and Texpro programs - (패션디자인 CAD의 온라인 교육 방법 연구 - 포토샵, 일러스트레이터, 텍스프로 프로그램을 중심으로 -)

  • Kwon, Sang-Hee
    • The Research Journal of the Costume Culture
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    • v.30 no.5
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    • pp.717-731
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    • 2022
  • The purpose of this study is to suggest effective online pedagogical strategies for a fashion design CAD course to enhance student learning and satisfaction. The study investigated student experience of online learning and compared online learning with a face-to-face learning experience. Student concentration, participation, perceptions of effectiveness of teaching, utilization of learning materials, and satisfaction were analyzed using a 5-point Likert scale. Advantages and disadvantages of online learning as well as advantages of face-to-face learning were also analyzed both quantitatively and qualitatively. Student concentration, participation, and perception of effectiveness of teaching were greater for face-to-face learning with significantly higher concentration on individual practice. Students utilized video recording of synchronous online lectures more actively than PDF lecture notes. The advantages of face-to-face learning were plentiful communication and feedback and easy questioning process as well as high levels of understanding and concentration. Meanwhile, major disadvantages of online learning were the speed of the lecture, lower levels of understanding and concentration, limited peer interaction, and technical problems. Major advantages of online learning were flexibility and convenience, repetitive learning through videos, and instant communication and feedback. Students preferred a blended learning approach for the fashion design CAD course. For effective online learning, it is suggested that instructors frequently question and check student practice through screen share in a private online meeting room and engage activities that are demanding of student interaction. The video recording of synchronous online lectures is also suggested as a supplemental learning material for repetitive learning.

Study on the Effectiveness of a Graphic Basic Design Course Based on Different Dimensions of Knowledge in a Flipped Classroom (다양한 지식 차원에 기반한 도형 기초 다자인 과정 플립클라스룸으로 효율성 연구)

  • Cheng, Qin;Pan, Yonghwan
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.103-114
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    • 2020
  • This paper's research objective is to test educational content with different dimensions of knowledge during a graphic basic design course, while also proposing teaching plans and opinions for courses in flipped classrooms as well as enhancing educational efficiency. It categorizes educational content of courses based on the dimensions of knowledge in the learning objectives of Bloom's taxonomy. 120 students are divided into four experimental groups to respectively under go flipped classroom learning by using different dimensions of knowledge involved in course content. Course pretests and post tests are used to obtain and analyze experimental data. Among this knowledge, factual and conceptual knowledge obtained during extra curricular independent learning as well as programmed and meta-cognitive knowledge obtained during in-class learning from a flipped classroom can stimulate student's learning initiative and also enhance learning efficiency. According to research results and student feedback, this paper will propose targeted categorization methods for course content and also suggest educational strategies for these courses' flipped classroom model.

A Multi-agent System for Web-based Course Scheduling (웹 기반 코스 스케쥴링을 위한 멀티 에이전트 시스템)

  • 양선옥;이종희
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1046-1053
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    • 2003
  • Recently various new model of teaching-learning as web based education system has been proposed. The demand for the customized courseware which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the teaming weakness which is observed in the continuous feedback of the course. In this paper we propose a multi-agent system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system analyze learner's result of evaluation and calculates teaming accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner The learner achieves an active and complete learning from the repeated and suitable course.

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A Course Scheduling Multi-Agent System For Ubiquitous Web Learning Environment (유비쿼터스 웹 학습 환경을 위한 코스 스케줄링 멀티 에이전트 시스템)

  • Han, Seung-Hyun;Ryu, Dong-Yeop;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.365-373
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    • 2005
  • Ubiquitous learning environment needs various new model of e-learning as web based education system has been proposed. The demand for the customized courseware which is required from the learners is increased. the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose a multi-agent system for course scheduling of learner-oriented using weakness analysis algorithm via personalized ubiquitous environment factors. First proposed system analyze learner's result of evaluation and calculates learning accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner. The learner achieves an active and complete learning from the repeated and suitable course.

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Nonlinear Control of High Precision Pointing Stabilization Systems with Heavy Loads (대부하 정밀 표적지향 안정화 시스템의 비선형 제어기법 연구)

  • 이대옥;강태하;김학성;박광웅
    • Journal of the Korea Institute of Military Science and Technology
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    • v.4 no.2
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    • pp.157-178
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    • 2001
  • In this paper, the nonlinear control of high precision pointing stabilization system using feedback-linearization design methodology based on system parameter identification is discussed. Modern nonlinear servomechanism theory is adapted to cope with the hard nonlinearities inherent in the turret system. The mathematical models of electrical turret driving system to develop a high performance control algorithm are derived, and the parameter estimation algorithm identifying the unknown system parameters such as vicious and coulomb frictions, stiffness and inertia is developed. Through computer simulation and experiments, it is shown that pointing and tracking accuracy and stabilization against the wideband stochastic disturbance induced by vehicle running on the bump course are improved. Therefore, it is considered the proposed nonlinear control technique is effective in counteracting the nonlinearities and disturbances.

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A Study on the Optimum Design using Finite Element Analysis and Automatic Design of Lachet Wheel (라체트 휠의 자동설계와 유한요소해석을 이용한 최적화에 관한 연구)

  • 박진형;이승수;김민주;김태호;전언찬
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.3-8
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    • 2001
  • This study is an investigation for the ADS optimum design by using FEA. We write out program which express ADS perfectly and reduce the required time for correcting of model to the minimum in solution and manufacture result. We complete algorithm which can plan optimum forming of model by feedback error information in CAE. Then we correct model by feedback date obtaining in solution process, repeat course following stress solution again and do modeling rachet wheel for optimum forming. That is our aim. In rachet wheel, greatest equivalence stress originates in key groove corner and KS standard is proved the design for security.

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