• Title/Summary/Keyword: Cost Behaviors

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Development of an Integrated Power Market Simulator for the Korean Electricity Market

  • Hur Jin;Kang Dong-Joo;Moon Young-Hwan
    • KIEE International Transactions on Power Engineering
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    • v.5A no.4
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    • pp.416-424
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    • 2005
  • At present, the Korean electricity industry is undergoing restructuring and the Cost Based-generation Pool (CBP) market is being operated in preparation of a Two Way Bidding Pool (TWBP) market. In deregulated electricity industries, an integrated power market simulator is one of the tools that can be used by market participants and market operators analyzing market behaviors and studying market structures and market codes. In this regard, it is very important to develop an electricity market simulator that reflects market code providing a market operation mechanism. This paper presents the development of an integrated market simulator, called the Power Exchange Simulator (PEXSIM), which is designed to imitate the Korean electricity market considering the various features of the market operating mechanism such as uniform price and constrained on/off payment. The PEXSIM is developed in VB.NET and composed of five modules whose titles are M-SIM, P-SIM, O-SIM, T-SIM and G-SIM interfacing the Access database program. To verify the features and the performance of the PEXSIM, a small Two Way bidding market with a 12-bus system and a One Way bidding market for generator competition will be presented for the electricity market simulations using PEXSIM.

Bending Behaviour of Composite Slab Using a New-Shaped Steel Deck Plate and Expanded Metal (신형 데크플레이트와 철판망을 적용한 합성슬래브의 휨 거동)

  • Kim, Myoung Mo;Eom, Chul Hwan
    • Journal of Korean Society of Steel Construction
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    • v.15 no.4 s.65
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    • pp.403-412
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    • 2003
  • The composite metal deck plate system has been widely used for office structures. Recently, however, the flat deck plate has been developed to apply the composite slab system to residential structures. Reduction in construction cost and time can be expected by using expanded metal instead of wire mesh as crack control reinforcements. This study proposed a composite slab system composed of a new-shaped steel deck plate and expanded metal. Twelve specimens were tested to evaluate the structural performance of the new composite slab system. The test results were summarized mainly in terms of maximum load carrying capacity and failure behaviors of each specimen.

Self Localization of Mobile Robot Using UHF RFID Landmark

  • Kwon, Hyouk-Gil;Kim, Min-Sik;Ryu, Je-Goon;Shim, Hyeon-Min;Lee, Eung-Hyuk
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1606-1611
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    • 2005
  • The goal of this paper is to develop a self localization of mobile robot using UHF RFID landmark. We present landmark, a location sensing archetype system that uses UHF Radio Frequency Identification (UHF RFID) technology for locating objects inside buildings. The major advantage of landmark is that it improves the overall accuracy of locating objects by utilizing the concept of reference tags. Based on experimental analysis, we demonstrate that passive UHF RFID is a viable and cost-effective candidate for indoor location sensing. We conduct a series of experiments to evaluate performance of the positioning of the landmark System. In the standard setup, we place RF Reader which has two antennas and 25 tags in our lab. This research uses the assumption-based coordinates (ABC) algorithm[3] for determining the localization of robot. Also, we show how Radio Frequency Identification (UHF RFID) can be used in robot-assisted indoor navigation for the visually impaired. The experiments illustrate that passive UHF RFID tags can act as reliable landmark that trigger local navigation behaviors to achieve global navigation objectives.

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An Analysis on the Purchasing Behavior of the User through the Characteristics of Social Commerce

  • Kim, Jong-Jin;Ku, Hyeon-Ju;Youn, Myoung-Kil
    • East Asian Journal of Business Economics (EAJBE)
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    • v.3 no.4
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    • pp.5-8
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    • 2015
  • In addition to the increased used for smart phones daily, various characteristics and problems for social commerce have been drawn attention recently, and also, have been analyzed by various impact factors which were given to the purchasing behaviors of consumers through social commerce. The study investigated consumers' use of social commerce based on SNS by using articles of Fair Trade Commission, Korea Consumer Agency and so on. As a result, cost reduction characteristics of social commerce, the impulse buy, and to understand in Review effect, latest mobile shopping growth of increases explosively, market by market conditions to move from offline to online, the social commerce it was found to have a significant impact on the time of the purchase of the consumer. In addition, the study has discussed the results of the significance and limitation. With those things, they can be a suggestion for future research. More than half of the consumers were satisfied with social commerce. The consumers made use of social commerce 1 or 2 times a month and when they were watching banner advertising. In detail, food and beverage tickets such as restaurants, café and bars occupied 35%, and they showed the highest. 'We-make-price', 'Ticket Monster' and 'Coupang' were used to investigate as representative social commerce companies.

Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment (게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현)

  • Kim, Seongdong;Kim, Jonghyun
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.5-14
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    • 2019
  • In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

Essential components and strategies on the health promoting university to create healthy campus (건강캠퍼스 구축을 위한 건강증진대학사업의 필수영역 및 추진전략)

  • Kim, Young-Bok
    • Korean Journal of Health Education and Promotion
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    • v.32 no.4
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    • pp.25-35
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    • 2015
  • Objectives: Health behaviors among young people group are strongly linked to healthy habit or life style in adulthood. This study performed to explore the essential components and effective strategies to develop the standardized program on healthy campus that could contribute to health status and sustainable health promotion among students, faculty, and staff in university health. Methods: To set up the priority and weighting of essential components and strategies on health promoting university, thirty one professionals who had majored in health promotion were selected for Delphi in Oct. 2011. Results: Barriers to success of the health promoting university were lack of interest and policies, incomplete process of health planning, absence of health-related personnel, and inadequate action plan. Essential components of healthy campus were raising fund, healthy policy, participation, human resource, and health promotion programs. Effective strategies were expanding of health promotion programs to improve lifestyle, improvement of campus environment, planning of healthy campus, development of infrastructure, and building up a healthy and safety campus. Conclusions: Health promoting university services support to achieve academic goal of student and helps to reduce absenteeism of university faculty and staff through the on-campus services that are accessible, student-focused, cost-effective, and high quality.

Middle Aged People's Preference for Leisure Activities in Their Future Elderly Stage (예비노년층이 선호하는 노후 여가활동에 관한 연구)

  • Shin Hwa-Kyoung;Lee Joon-Min
    • Journal of Families and Better Life
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    • v.23 no.6 s.78
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    • pp.15-23
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    • 2005
  • This study was conducted to understand the current leisure activities and needs for future activities among middle-aged men and women. A questionnaire survey was conducted with participants in their forties and fifties of age, who were residing in a large city.'rho survey consisted of questions on current leisure activities, leisure satisfaction, and needs for future activities. Frequency, percentage, average, consisted and Chi-square tests were used for data analysis. The results of this study are as following; First, leisure activities are necessary to enhance the quality of life in terms of spiritual and psychological stability and physical health. Second, the participants are generally not satisfied with their current leisure situations, because of insufficient leisure time, high cost, and shortage of facilities and programs. Third, current leisure behaviors of the participants are restrictive and passive. However, they show a desire to engage in diverse forms of leisure including active and participant leisure activities in the future. Fourth, they wish to perform active and participant leisure activities (for example, indoor sports, continuing education, and taking walks) at places that are close to their residence in the future.

DEVS-based Modeling Methodology for Cybersecurity Simulations from a Security Perspective

  • Kim, Jiyeon;Kim, Hyung-Jong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2186-2203
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    • 2020
  • Security administrators of companies and organizations need to come up with proper countermeasures against cyber-attacks considering infrastructures and security policies in their possession. In order to develop and verify such countermeasures, the administrators should be able to reenact both cyber-attacks and defenses. Simulations can be useful for the reenactment by overcoming its limitations including high risk and cost. If the administrators are able to design various scenarios of cyber-attacks and to develop simulation models from their viewpoints, they can simulate desired situations and observe the results more easily. It is challenging to simulate cyber-security issues, because there is lack of theoretical basis for modeling a wide range of the security field as well as pre-defined basic components used to model cyber-attacks. In this paper, we propose a modeling method for cyber-security simulations by developing a basic component and a composite model, called Abstracted Cyber-Security Unit Model (ACSUM) and Abstracted Cyber-security SIMulation model (ACSIM), respectively. The proposed models are based on DEVS(Discrete Event systems Specification) formalism, a modeling theory for discrete event simulations. We develop attack scenarios by sequencing attack behaviors using ACSUMs and then model ACSIMs by combining and abstracting the ACSUMs from a security perspective. The concepts of ACSUM and ACSIM enable the security administrators to simulate numerous cyber-security issues from their viewpoints. As a case study, we model a worm scenario using ACSUM and simulate three types of simulation models based on ACSIM from a different security perspective.

Wetting Behavior of Molten Salt on the Ceramic Filter Separators for Thermal Batteries (열전지용 세라믹 필터 분리판내 용융염의 젖음 거동)

  • Cho, Kwang-Youn;Riu, Doh-Hyung;Huh, Seung-Hun;Shin, Dong-Geun;Kim, Hyoun-Ee;Choi, Jong-Hwa;Cheong, Hae-Won
    • Journal of the Korean Ceramic Society
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    • v.45 no.7
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    • pp.423-429
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    • 2008
  • Ceramic Fiber separator is the promising material for thermal battery system because it reduces the production cost and offers the potential to a new application compared to a pellet type electrolyte. The molten salt electrolytes for thermal battery were prepared by the impregnation of the commercial glass filters such as GF-A, C and F (Whatman, USA) with two types of molten-lithium salts, LiCl-KCl and LiK-LiBr-LiF. The wetting properties were evaluated by wetting balance test and wetting angle measurement. The wetting behaviors were strongly affected by the composition of the molten salts and the pore structure of the glass separators. The optimum wetting conditions for maximum loading and effective retention of the molten electrolyte were also studied.

Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong Chan;Cho, Seung Il;Kim, Eung Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.1
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    • pp.27-35
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    • 2006
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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