• Title/Summary/Keyword: Convex Hull

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An Improved Convex Hull Algorithm Considering Sort in Plane Point Set (평면 점집합에서 정렬을 고려한 개선된 컨벡스 헐 알고리즘)

  • Park, Byeong-Ju;Lee, Jae-Heung;Kang, Byung-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.330-332
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    • 2012
  • 본 논문에서는 임의의 정렬되지 않은 평면 점집합(Plane Point Set)에서 정렬을 고려한 개선된 Convex Hull 알고리즘을 제안한다. 이 알고리즘은 Convex Hull의 극점(Extreme Point) 특성을 이용하여 처리 데이터를 한정하기 때문에 계산복잡도를 낮춘다. 각 단계마다 볼록 정점(Convex Vertex)만을 판별하는 조건을 이용하여 한 번의 스캔으로 온전한 Convex Set이 구한다. 알고리즘 초기에 점집합의 정렬이 필요한데, 이때 걸리는 시간이 알고리즘 전체 동작시간의 대부분을 차지하는 만큼, 특성에 맞는 방법을 사용하여 빠르게 정렬하였다. 일반적인 상황을 가정하고 점집합을 랜덤하게 구성하여 실험하였으며 기존의 알고리즘에 비해 약 두 배의 속도 향상이 있음을 확인하였다.

On compact convex subsets of fuzzy number space (퍼지 수 공간의 컴팩트 볼륵 집합에 관한 연구)

  • Kim, Yun-Kyong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.14-17
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    • 2003
  • By Mazur's theorem, the convex hull of a relatively compact subset a Banach space is also relatively compact. But this is not true any more in the space of fuzzy numbers endowed with the Hausdorff-Skorohod metric. In this paper, we establish a necessary and sufficient condition for which the convex hull of K is also relatively compact when K is a relatively compact subset of the space F(R$\^$k/) of fuzzy numbers of R$\^$k/ endowed with the Hausdorff-Skorohod metric.

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An Initialization of Active Contour Models(Snakes) using Convex Hull Approximation

  • Kwak, Young-Tae
    • Journal of the Korean Data and Information Science Society
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    • v.17 no.3
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    • pp.753-762
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    • 2006
  • The Snakes and GVF used to find object edges dynamically have assigned their initial contour arbitrarily. If the initial contours are located in the neighboring regions of object edges, Snakes and GVF can be close to the true boundary. If not, these will likely to converge to the wrong result. Therefore, this paper proposes a new initialization of Snakes and GVF using convex hull approximation, which initializes the vertex of Snakes and GVF as a convex polygonal contour near object edges. In simulation result, we show that the proposed algorithm has a faster convergence to object edges than the existing methods. Our algorithm also has the advantage of extracting whole edges in real images.

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Feature Extraction of Asterias Amurensis by Using the Multi-Directional Linear Scanning and Convex Hull (다방향 선형 스캐닝과 컨벡스 헐을 이용한 아무르불가사리의 특징 추출)

  • Shin, Hyun-Deok;Jeon, Young-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.99-107
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    • 2011
  • The feature extraction of asterias amurensis by using patterns is difficult to extract all the concave and convex features of asterias amurensis nor classify concave and convex. Concave and convex as important structural features of asterias amurensis are the features which should be found and the classification of concave and convex is also necessary for the recognition of asterias amurensis later. Accordingly, this study suggests the technique to extract the features of concave and convex, the main features of asterias amurensis. This technique classifies the concave and convex features by using the multi-directional linear scanning and form the candidate groups of the concave and convex feature points and decide the feature points of the candidate groups and apply convex hull algorithm to the extracted feature points. The suggested technique efficiently extracts the concave and convex features, the main features of asterias amurensis by dividing them. Accordingly, it is expected to contribute to the studies on the recognition of asterias amurensis in the future.

An Survey on Top-k Query Processing using Convex Hulls (Convex hull을 사용하는 Top-k 질의처리 방법에 관한 분석)

  • Lee, Ji-Hyeon;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1073-1074
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    • 2012
  • 최근 인터넷의 발달과 사용량의 증가로 데이터의 양이 급증함에 따라 대용량 데이터를 효율적으로 검색하는 top k 질의 처리가 중요시 되고 있다. Layer 기반 방법은 가장 잘 알려진 top k 질의처리 방법이며, 객체의 모든 속성의 값들을 이용하여 객체들을 layer들의 리스트로 구성하는 방법이다. 본 논문에서는 그 중에서 convex hull을 사용하여 layer list를 생성하는 기존 연구를 조사하고 문제점을 파악한다.

GENERALIZATIONS OF THE NASH EQUILIBRIUM THEOREM ON GENERALIZED CONVEX SPACES

  • Park, Se-Hie
    • Journal of the Korean Mathematical Society
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    • v.38 no.4
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    • pp.697-709
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    • 2001
  • Generalized forms of the von neumann-Sion type minimax theorem, the Fan-Ma intersection theorem, the Fan-a type analytic alternative, and the Nash-Ma equilibrium theorem hold for generalized convex spaces without having any linear structure.

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An Efficient Polygonal Surface Reconstruction (효율적인 폴리곤 곡면 재건 알고리즘)

  • Park, Sangkun
    • Journal of Institute of Convergence Technology
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    • v.10 no.1
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    • pp.7-12
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    • 2020
  • We describe a efficient surface reconstruction method that reconstructs a 3D manifold polygonal mesh approximately passing through a set of 3D oriented points. Our algorithm includes 3D convex hull, octree data structure, signed distance function (SDF), and marching cubes. The 3D convex hull provides us with a fast computation of SDF, octree structure allows us to compute a minimal distance for SDF, and marching cubes lead to iso-surface generation with SDF. Our approach gives us flexibility in the choice of the resolution of the reconstructed surface, and it also enables to use on low-level PCs with minimal peak memory usage. Experimenting with publicly available scan data shows that we can reconstruct a polygonal mesh from point cloud of sizes varying from 10,000 ~ 1,000,000 in about 1~60 seconds.

Multiple Face Segmentation and Tracking Based on Robust Hausdorff Distance Matching

  • Park, Chang-Woo;Kim, Young-Ouk;Sung, Ha-Gyeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.632-635
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    • 2003
  • This paper describes a system fur tracking multiple faces in an input video sequence using facial convex hull based facial segmentation and robust hausdorff distance. The algorithm adapts skin color reference map in YCbCr color space and hair color reference map in RGB color space for classifying face region. Then, we obtain an initial face model with preprocessing and convex hull. For tracking, this algorithm computes displacement of the point set between frames using a robust hausdorff distance and the best possible displacement is selected. Finally, the initial face model is updated using the displacement. We provide an example to illustrate the proposed tracking algorithm, which efficiently tracks rotating and zooming faces as well as existing multiple faces in video sequences obtained from CCD camera.

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A New Integral Representation of the Coverage Probability of a Random Convex Hull

  • Son, Won;Ng, Chi Tim;Lim, Johan
    • Communications for Statistical Applications and Methods
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    • v.22 no.1
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    • pp.69-80
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    • 2015
  • In this paper, the probability that a given point is covered by a random convex hull generated by independent and identically-distributed random points in a plane is studied. It is shown that such probability can be expressed in terms of an integral that can be approximated numerically by function-evaluations over the grid-points in a 2-dimensional space. The new integral representation allows such probability be computed efficiently. The computational burdens under the proposed integral representation and those in the existing literature are compared. The proposed method is illustrated through numerical examples where the random points are drawn from (i) uniform distribution over a square and (ii) bivariate normal distribution over the two-dimensional Euclidean space. The applications of the proposed method in statistics are are discussed.

THREE CONVEX HULL THEOREMS ON TRIANGLES AND CIRCLES

  • Kalantari, Bahman;Park, Jong Youll
    • Honam Mathematical Journal
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    • v.36 no.4
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    • pp.787-794
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    • 2014
  • We prove three convex hull theorems on triangles and circles. Given a triangle ${\triangle}$ and a point p, let ${\triangle}^{\prime}$ be the triangle each of whose vertices is the intersection of the orthogonal line from p to an extended edge of ${\triangle}$. Let ${\triangle}^{{\prime}{\prime}}$ be the triangle whose vertices are the centers of three circles, each passing through p and two other vertices of ${\triangle}$. The first theorem characterizes when $p{\in}{\triangle}$ via a distance duality. The triangle algorithm in [1] utilizes a general version of this theorem to solve the convex hull membership problem in any dimension. The second theorem proves $p{\in}{\triangle}$ if and only if $p{\in}{\triangle}^{\prime}$. These are used to prove the third: Suppose p be does not lie on any extended edge of ${\triangle}$. Then $p{\in}{\triangle}$ if and only if $p{\in}{\triangle}^{{\prime{\prime}}$.