• Title/Summary/Keyword: Convergence era

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A Study on the Development Policy of Contents Industry in the Convergence Era: Focusing on the Evaluation of Status and Importance (융합시대 국내 콘텐츠 산업의 진흥정책 방향성 연구: 현황 및 중요도 평가를 중심으로)

  • Chung, Yoon-Kyung;Kim, Mi-Sun
    • Korean journal of communication and information
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    • v.57
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    • pp.227-249
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    • 2012
  • In the media convergence era, contents industry is raising core area in the government level. This study explores directions of development policy of national contents industry. So this study performs depth interview with 10 experts and investigates delphi research with 30 experts who are specialists in digital convergence area. Following the depth interview, there are three categories in the convergence contents - technical area, human resource area, and political area. The result shows that there is discordance between importance and present status each area. This finding suggests that there is political delay in the convergence media industry. In conclusion, it is necessary to look over the current limits and inspect defects. This study implicates further directions of national contents industry.

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A Case Study of University Convergence Classes on Learners' Creative Ideas : Focusing on the development journal of the indie game of 'Woody' (대학의 융복합 수업이 학습자의 창의적 발상에 미친 사례 연구 : '우디'의 인디게임 개발 일지를 중심으로)

  • Kim, Seong-Hee;Lee, Kyeong-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.153-160
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    • 2021
  • In recent universities, the new-normal era. There is a growing interest in nurturing creative thinking learners who have converged thinking necessary for the AI era based on big data. This study intends to propose the expansion of science liberal arts education necessary to meet the education needs of these universities. To this end, first the status of convergence education in universities and the elements necessary for the learners' creative ideas were examined. Second, learners who took a convergence lecture at a university will look at the development case of in which convergence thinking, creative thinking, and gaming are implemented. Based on this, we would like to propose an expanded organization and operation of science liberal arts education as a way to enhance the creative thinking of learners and their competencies through convergence classes at universities.

The Emerging Trend of Technological Convergence and Tasks for Science Parks

  • Kang, Byung-Joo;Oh, Deog-Seong
    • World Technopolis Review
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    • v.1 no.1
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    • pp.16-26
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    • 2012
  • Many scientists today say that converged technologies, not specifically dedicated technologies, will be in the vanguard in the $21^{st}$ century. Technological Convergence is the merging of different areas of technology to perform similar tasks. Since we are living in the era of Technological Convergence, it is time for us to think about how to cope with the daily demands we are facing in science parks. Technological Convergence is a mega trend in commercial areas today but, so far, no science parks seem to have tried to reshape their management policies or programs in order to utilize this trend. For the development of science parks we suggest some tasks such as: identify potentials for Technological Convergence, establish a convergent ecosystem by building connections across stove-piped systems, effect a technological convergence platform, and conduct further research for strengthening plans for converging technologies.

The Evaluation of Organizational Effectiveness Based on Balanced Scorecard : A Case of Success of Skandia (BSC 기반의 조직효과성 평가 성공 사례 : 스칸디아 보험회사)

  • Kwon, Sang-Sun;Park, Ji-Hwan
    • Journal of Digital Convergence
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    • v.7 no.2
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    • pp.51-62
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    • 2009
  • Most studies of organizational effectiveness previously done, have measured financial performance such as productivity, efficiency or subjective performance such as a commitment, satisfaction, and turnover intention of employees. However, these measurements have limitations to evaluate a organizational effectiveness in recent knowledge information era because evaluation of organizational effectiveness in knowledge-based society needs measurements in various aspects such as financial, customer, internal business process, and learning and growth. The purpose of this study is to overcome these problems and to introduce an appropriate system for evaluation of organizational effectiveness under knowledge management paradigm. In this paper, we suggest a Balanced Scorecard(BSC) as a new measurement standard of organizational effectiveness in a knowledge information era. The balanced scorecard is designed to help firms that have historically overemphasized short-term financial performance. When measuring organizational effectiveness through Balanced Scorecard(BSC) suggested by Kaplan and Norton[31], it is to present the measurement indices that can cover the limitation of the past evaluation indices of organizational effectiveness.

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A Study on The Response of Local Government Facing Governance Era (거버넌스시대 기초자치단체의 대응 -구미지역을 중심으로-)

  • Lee, Seong-Chil;Lee, Seung-Hee;Kim, Hye-Kyoung
    • Journal of Digital Convergence
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    • v.6 no.2
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    • pp.23-32
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    • 2008
  • This paper tried to discuss response of local government facing governance era. Governance is intended to introduce a variety of residents' participating systems to revive the citizen's society and strengthen the foundation for that purpose, thus seeking the paradigm for decentralized operation of the nation. As widely accepted, governance has many meanings connected with controling method of interdependence activity. However bureaucracy do not make decisions as one-side and vertical like past but is form of public decisions that stakeholder in policy. Firstly, we reviewed the terms of governance and policy issues and policies on governance. And also survey on actual performer associated with governance in Gumi. Next, proposals of the development of policy in governance, role of local government are made in terms of construction of governance.

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DoS Attack Control Design of IoT System for 5G Era

  • Rim, Kwangcheol;Lim, Dongho
    • Journal of information and communication convergence engineering
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    • v.16 no.2
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    • pp.93-98
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    • 2018
  • The Internet of Things (IoT) is a form of the emerging 4th industry in the 5G era. IoT is expected to develop naturally in our daily life in the 5G era in which high-speed communication will be completed. Along with the rise of IoT, concerns about security and malicious attacks are also increasing. This paper examines DoS attacks, which are one of the representative security threats of IoT and proposes a local detection and blocking system that are suitable for response to such attacks. First, systems of the LoRaWAN type, which are most actively researched in the IoT system field and DoS attacks that can occur in such systems were examined. Then, the inverse order tree algorithm using regional characteristics was designed as a cluster analysis form. Finally, a system capable of defending denial-of-service attacks in the 5G IoT system using local detection and blocking with the Euclidean distance was designed.

The Transformation of the Advertising Industry in the 'Un-tact' Digital Technology Era

  • Yoo, Seung-Chul;Kang, Seung-Mi;Truong, Tu Anh
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.267-275
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    • 2021
  • The advent of the "un-tact 2.0 era," described as a "new normal non-face-to-face social relationship," accelerates the transformation of the living paradigm as a fully digital mediated social relationship. The emergence of these new forms of digital behaviors and mediated relationships significantly influences the industry prospect and consumers' individual lives. Advertising has played a decisive role in moving the formation forces of society, creating a dynamic flow of the capitalist system across races and geographical boundaries. Its role will become more fundamental in the physical contactless environment due to the COVID-19 outbreak. Accordingly, advertising has changed and modified its shape and meaning throughout history to adapt to the dynamic external environment. In this article, we illustrated four primary stages of the evolution in the advertising industry from simple advertising to convergence of advertising. Finally, we also identified the challenges of the present advertising industry and the paradigm transformation of "un-tact 2.0" with various related examples.

A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service (디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구)

  • Joo, Heon-Sik
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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Expansion of Sensibility Area and Industrial Application in the Convergence Era - With Special Reference to Analysis of the Internet Arts of Sommerer and Mignonneau - (컨버전스시대 감성영역의 확장과 산업활용 -Sommerer와 Mignonneau의 인터넷 아트 분석을 중심으로-)

  • Kim, Hee-Young;Lee, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.146-154
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    • 2010
  • Recently 'convergence' and 'communication' have been keywords in many areas. Artists and engineers have begun to communicate each other through collaboration based on new technologies. One of the exemplary technologies of this era of convergence is a technology of fusing five senses used by both Internet Art and industrial technologies such as car navigation systems and the iPhone. Sommerer and Mignonneau's Internet Art $\ll$Riding the Net$\gg$,$\ll$The Living Room$\gg$, and $\ll$The Living Web$\gg$ implement the Internet and the five-sense fusion technology to translate not only sound into visual images but also tactile senses into tempo-spatial representations. Likewise, industrial technologies such as car navigation systems and the iPhone employ the five-sense fusion technology of speech recognition, which leads to the expansion of the realm of senses in technology as seen in Internet Art. As examined in this study, the development of art and technology through their convergence will open up a new dimension of digital art and culture technology industry.

The Relationship between Smartphone Use, School Violence Attitudes, Bullying Situation of Adolescents in Era of Convergence (융복합시대 청소년의 스마트폰 사용과 학교폭력 태도, 학교폭력 역할유형 간의 관계)

  • Park, Mi-Gyeong;Kim, Jinju;Kang, Gyun-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.111-118
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    • 2018
  • This study was to explore the relationship between the smartphone use, school violence attitudes, bullying situation of adolescents in era of convergence. The participants were 341 middle school students from two school in G city. smartphone use, school violence attitudes, bullying situation and general characteristics of adolescents were measured. The data were collected from July 2 to 25, 2014. The collected data were analyzed through t-test, ANOVA, Pearson's correlation coefficients and multiple regression analysis. The result showed smartphone use was positively correlated with school violence attitudes(r=.269, p<.000) and Bullies(r=.251, p<.000). The finding indicate that smatrphone use has an influence on school violence. Intervening approach to prevent and reduce bullying according to each types were required. Based on the research results, this study suggests policy implications for middle school students' smartphone use and school violence attitudes, bullying situation.