• 제목/요약/키워드: Convergence Environment

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소셜네트워크분석을 이용한 자동차 기업 융합특허의 동태적 변화 분석 (Dynamic Analysis of Automotive Firm's Convergence Patents using Social Network Analysis)

  • 박은영;고명주;조근태
    • 기술혁신연구
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    • 제26권3호
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    • pp.1-36
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    • 2018
  • 4차 산업혁명의 시대에 기업들은 다양한 기술들이 복잡하게 융합하면서 진화하는 기술 환경을 이해하고 이로 인한 비즈니스 환경의 변화에 대응하는 것이 중요하다. 이를 위해 본 연구에서는 최근 기술개발 경쟁이 가속화되고 있는 자동차 분야의 10대 기업을 대상으로, 이들의 최근 6년간 미국등록특허 중 2개 이상의 이종 기술 분야에 동시 분류된 융합특허를 추출하여 소셜네트워크 분석을 수행하였다. 그 결과, 자동차 분야의 융합에 관계된 기술의 수가 크게 증가하고 있으며, 기술간 융합이 더욱 강하게 이루어지고 있음을 확인하였다. 또한 Volkswagen, Ford, Hyundai 등 3개 기업은 기술융합의 변화가 큰 기업으로, 특히 친환경 자동차 관련 기술에서 전략의 변화가 있는 것으로 분석되었다. 본 연구는 기업들이 네트워크 분석의 결과를 더욱 의미있게 활용할 수 있는 다양한 방법을 제시한 점에서 연구의 의의가 있다.

환경 적응형 로봇의 기계식 중력보상 기반 다리 구조 (Leg Structure based on Counterbalance Mechanism for Environmental Adaptive Robot)

  • 박희창;오장석;조용준;윤해룡;홍형길;강민수;박관형;송재복
    • 한국기계가공학회지
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    • 제21권8호
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    • pp.9-18
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    • 2022
  • As the COVID-19 continues, the demand for robotic technology that can be applied in face-to-face tasks such as delivery and transportation, is increasing. Although these technologies have been developed and applied in various industries, the robots can only be operated in a tidy indoor environment and have limitations in terms of payload. To overcome these problems, we developed a 2 degree of freedom(DOF) environmental adaptive robot leg with a double 1-DOF counterbalance mechanism (CBM) based on wire roller. The double 1-DOF CBM is applied to the two revolute joints of the proposed robot leg to compensate for the weight of the mobile robot platform and part of the payload. In addition, the link of the robot leg is designed in a parallelogram structure based on a belt pulley to enable efficient control of the mobile platform. In this study, we propose the principle and structure of the CBM that is suitable for the robot leg, and design of the counterbalance robot leg module for the environment-adaptive control. Further, we verify the performance of the proposed counterbalance robot leg by using dynamic simulations and experiments.

The Trends of IT Convergence in Korea

  • 이성열
    • 한국산업정보학회논문지
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    • 제17권7호
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    • pp.101-110
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    • 2012
  • These days, the environment of IT development goes through converging with various industries and technologies. Also, it accelerates to pioneer new markets and develop new technologies. This trend becomes one of the most important factors to explore new national growth engines in Korea. Thus, this research examines current trends of IT convergence in Korea. The strategic characteristics of IT convergence in overseas are briefly explained for comparing purpose. The governmental strategies or efforts regarding the IT convergence have been surveyed. Some example convergences of LG, Samsung, and POSCO as major IT industries in Korea have been introduced. It also identifies several buzz concepts in this field. The study aims to provide an insight about the activities that are happening in the field of IT convergence in Korea. Finally, the findings through the research have been summarized.

MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구 (A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework)

  • 오화용;이은서;김동환;장태규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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Performance Improvement in Alternate Mainbeam Nulling by Adaptive Estimation of Convergence Parameters in Linearly Constrained Adaptive Arrays

  • Chang, Byong-Kun;Jeon, Chang-Dae;Song, Dong-Hyuk
    • Journal of information and communication convergence engineering
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    • 제7권3호
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    • pp.392-398
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    • 2009
  • A novel approach is presented to improve the array performance of the alternate mainbeam nulling in a linearly constrained adaptive array processor in coherent environment. The convergence parameters in the linearly constrained LMS algorithm with a unit gain constraint and a null constraint in the direction of the desired signal are adaptively estimated to reduce the error power between the desired signal and the array output in the 2-dimensional convergence parameter space. It is shown that the case for estimating the convergence parameter for the unit gain constraint with that for null constraint fixed performs best. Also, it is observed that the proposed method performs significantly better than conventional methods as the number of coherent interferences increases.

비대면 수업 융합교과의 효과적인 팀학습 지원에 관한 연구 (A Study on Effective Team Learning Support in Non-Face-To-Face Convergence Subjects)

  • 전주현
    • 공학교육연구
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    • 제24권6호
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    • pp.79-85
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    • 2021
  • In a future society where cutting-edge science technology such as artificial intelligence becomes commonplace, the demand for talented people with basic knowledge of mathematics and science is expected to increase continuously, and the educational infrastructure suitable for the characteristics of future generations is still insufficient. In particular, in the case of students taking convergence courses including practical training, there was a problem in communication with the instructor. In this study, we looked at the current status of distance learning at domestic universities that came suddenly due to the global pandemic of COVID-19. In addition, a case study of the use of technology was conducted to facilitate the interaction between instructors and learners through case analysis of distance classes in convergence subjects. Therefore, this study aims to introduce the case of developing lecture contents for smooth convergence education in a non-face-to-face educational environment targeting the developed AI convergence courses and applying them to the education of enrolled students.

신재생에너지를 이용한 Building Energy and Environment Management System 설계 (Design for Building and Enviromental Management System using the renewable energy)

  • 제은진;심현석;김지호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.1068-1070
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    • 2011
  • 건물 부문의 에너지 절약방안으로 신재생에너지를 이용한 에너지 관리 시스템을 제안하고자 한다. 신재생에너지를 이용한 BEMS(Building and Enviromental Management System)를 설계하고, 이것을 구현하기 위한 Software Framework 를 설계한다.

인문사회기반 융합연구 성과 영향요인 연구 (A Study of the Factor of Humanities and Social Science based Convergence Research Performance)

  • 노영희;이광희;정대근
    • 한국콘텐츠학회논문지
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    • 제18권6호
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    • pp.667-678
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    • 2018
  • 본 연구는 인문사회기반 융합연구성과에 영향을 미치는 요인을 실증적으로 규명하고자 하였다. 이를 위해 융합연구성과 영향요인으로 개인특성, 연구환경요인, 연구자요인, 연구팀요인, 지원기관요인을 설정하였으며, 인문사회기반 융합연구를 진행하고 있는 연구자를 대상으로 설문조사를 실시하였다. 분석결과 인문사회기반 융합연구에 영향을 미치는 요인은 연구자요인, 지원기관요인, 연구환경요인 중 연구분야(전공)인 것으로 나타났으며, 이들 요인이 융합연구성과에 미치는 설명력은 51.6%인 것으로 나타났다. 연구결과를 통해 도출한 시사점은 첫째, 인문사회기반 융합연구의 경우 융합연구의 성과에 있어 연구팀 요인보다는 연구자 개인요인이 중요요인인 것으로 나타났다. 둘째, 지원기관은 융합연구성과에 대한 지속적적인 관리를 통해 융합연구성과를 높일 수 있다. 셋째, 연구자의 연구분야(전공) 또한 융합연구성과에 영향을 미치므로, 융합연구 연구팀 구성에 있어 연구분야(전공) 또한 중요하게 고려되어야 한다.

Exploiting Convergence of Life with Technology to Tackle Real-Life Problems by Means of Computer Games

  • Wierzbicki, Robert J.;Bohnke, Peter
    • International journal of advanced smart convergence
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    • 제2권2호
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    • pp.1-6
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    • 2013
  • Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally-valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old-fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. In this paper we discuss the use of behavioural metaphors in game-based blended-nurture scenarios for computer games and pedagogical-psychological tests. Upbringing demands an active intervention in the process of children growing up and the courage to place higher expectations on ourselves and our own lifestyles. Decisions and the behaviour of the younger generation are often irrational and the resulting effects can have destructive consequences. Nowadays, games take on the role of modern storytellers. With the help of complex analogies in games, a variety of situations can be depicted in an eye-catching way and later discussed.

Conceptual Design and Demonstration of Space Scale for Measuring Mass in Microgravity Environment

  • Kim, Youn-Kyu;Lee, Joo-Hee;Choi, Gi-Hyuk;Choi, Ik-Hyeon
    • Journal of Astronomy and Space Sciences
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    • 제32권4호
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    • pp.419-425
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    • 2015
  • In this study, a new idea for developing a space scale for measuring mass in a microgravity environment was proposed by using the inertial force properties of an object to measure its mass. The space scale detected the momentum change of the specimen and reference masses by using a load-cell sensor as the force transducer based on Newton's laws of motion. In addition, the space scale calculated the specimen mass by comparing the inertial forces of the specimen and reference masses in the same acceleration field. By using this concept, a space scale with a capacity of 3 kg based on the law of momentum conservation was implemented and demonstrated under microgravity conditions onboard International Space Station (ISS) with an accuracy of ${\pm}1g$. By the performance analysis on the space scale, it was verified that an instrument with a compact size could be implemented and be quickly measured with a reasonable accuracy under microgravity conditions.