• Title/Summary/Keyword: Convergence Design Education

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Analysis on Importance of Success Factors to Select for the Cloud Computing System Using AHP at Cyber Universities in Korea (AHP를 이용한 국내 사이버대학교 클라우드 컴퓨팅 시스템 구축 성공 요인의 중요도 분석)

  • Kang, Tae-Gu;Kim, Yeong-Real
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.325-340
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    • 2022
  • Amid the unprecedented situation of COVID-19 around the world, online education has established itself as an essential element in the era of zero contact and the importance of various content and changes of the system that are appropriate for the era of the 4th industrial revolution has increased. Although universities are making their efforts to combine ICT technologies and design and achieve new systems, the recognition and atmosphere for establishing the cloud computing system are falling short. The purpose of this research importance of success factors of "Building a cloud computing system of cyber university in Korea" by classifying the work characteristics and scale, and to derive and analyze the importance cloud rankings considering the organization and individual dimension. Therefore, this study has drawn 14 major factors in the previous researches and models through the survey on experts with knowledge related to the cloud computing. The analysis was conducted to see what differences there are in factors for the successful establishment of the cloud computing system using AHP. It is expected that the factors for success presented through this study would be used as systemic strategies and tools for the purpose of drawing factors for the success of establishing the private cloud computing system for the higher education institutions and public information systems.

A Study on Cases for Application of Flipped Learning in K-12 Education (초·중등교육에서의 플립러닝 연구사례 분석)

  • Lee, Jeongmin;Park, Hyeon-Kyeong
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.19-36
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    • 2016
  • The purpose of this study was to analyze domestic and overseas cases of flipped learning instructional design model and actual classes in K-12 Education, and find out educational implications in order to design effective flipped learning. Papers, 14 articles in domestic and international journals, were collected. As results of the analysis, first, flipped learning instructional model was presented as flipped learning that applied to ADDIE model and 8C model etc. Second, 'Activities before classroom' consisted of watching lecture videos, lecture notes etc. 'Activities during classroom' was checking prior learning in early stage, individual activities and cooperative activities in middle stage, and solving quizzes, reviewing in later stage. After class, students performed tasks and questions&answers. Third, in case of creating lecture video, they used application such as Screencast-o-matic, Explain Everything; In contrast, some cases utilized online web-sites such as YouTube or Phet. Fourth, positive results were shown in learners' academic achievement, motivation and learning attitude etc. This research has a significance in terms of analyzing the flipped learning instructional model and flipped learning activities, and providing the preliminary data to facilitate the design for the effective flipped learning.

A Case Study of Fashion Illustration Using VR Technology -Focusing on iPad use case and comparative analysis (VR 기술을 활용한 패션일러스트레이션 사례 연구 - 아이패드 활용 사례와 비교분석을 중심으로)

  • Park, Keunsoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.763-770
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    • 2023
  • In today's modern fashion industry, along with the Fourth Industrial Revolution, the digital fashion industry using new technologies such as AR (Augmented Reality), VR (Virtual Reality), and Metaverse is gradually expanding. Accordingly, in the field of fashion design education, a new form of fashion illustration using VR technology is attracting attention as a new expression method. Recently, the use of digital tools such as iPads is gradually increasing in the field of education at universities majoring in fashion design, and students' interest in new digital tools is continuously increasing in the process of fashion illustration work. Therefore, this study implements fashion illustration using VR technology, which has been commercialized and popularized in the fashion industry, analyzes the differentiated characteristics compared to fashion illustration completed with iPad, and explores the possibility of using VR technology for fashion illustration as a new expression tool. We looked at the limitations. Through this study, it was found that VR is a positive help to fashion illustration to express the conception and overall connectivity in the three-dimensional aspect of fashion design, and the iPad was found to be suitable for specific and delicate fashion illustration expression. The results of this study are intended to provide basic data for fashion illustration education that can increase students' interest and achievement.

Design and Implementation for Seamless Multimedia Messaging Service over WLAN and CDMA2000

  • kim, Su-Yong;Cho, Yong-Bum;Oh, Chang-Heon;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.2 no.4
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    • pp.219-223
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    • 2004
  • MMS has been seen as the key application in its entry into the 3G mobile markets. Furthermore, the combination of WLAN and 3G wireless technologies will make MMS service more popular, bringing benefits to both service providers and their customers. To realize seamless MMS service over WLAN and CDMA2000 networks, we design and implement new platform architecture by reusing the existing standards and network elements at the same time. We employ loose coupling approach and Mobile IP approach to propose new platform architecture, interfacing MMSC with many existing components. Based on our platform architecture, we also present seamless MMS delivery implementations that can't be possible within the current MMS reference architecture. This paper will make a contribution for service providers to offer their customers with seamless MMS service over WLAN and CDMA2000 networks.

A Study on the Performance Evaluation of Cycloid Reducer (사이클로이드 감속기의 성능평가에 관한 연구)

  • Park, Jin-Seok;Kim, Ki-Hun;Kim, Lae-Sung;Qin, Zhen;Lyu, Sung-Ki
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.3
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    • pp.113-118
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    • 2017
  • In this paper, a study on the performance evaluation of a cycloid reducer for remote weapons systems is presented. Reduction gears applied to remote weapons vehicles need to be compact and capable of large torque transmissions as well as require structural optimization, high load capacity, and high precision position control. To meet these requirements, a cycloid reducer with low backlash, high precision, high overload capability, high rigidity, and high efficiency is required. Thus, a cycloid reducer with a reduction ratio of 127:1, backlash of 1 arcmin (1/60 deg) or less, and reduction gear efficiency of 70% or more, which are the design requirements for a remote weapons system, was designed utilizing a design and analysis program (HEXAGON) for gear engineering. To confirm the performance of the cycloid reducer, the hardness of the main components of the manufactured cycloid reducer, reduction ratio, and efficiency were measured.

A Study on Metaverse Framework Design for Education and Training of Hydrogen Fuel Cell Engineers (수소 연료전지 엔지니어 양성을 위한 메타버스 교육훈련 플랫폼에 관한 연구)

  • Yang Zhen;Kyung Min Gwak;Young J. Rho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.207-212
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    • 2024
  • The importance of hydrogen fuel cells continues to be emphasized, and there is a growing demand for education and training in this field. Among various educational environments, metaverse education is opening a new era of change in the global education industry, especially to adapt to remote learning. The most significant change that the metaverse has brought to education is the shift from one-way, instructor-centered, and static teaching approaches to multi-directional and dynamic ones. It is expected that the metaverse can be effectively utilized in hydrogen fuel cell engineer education, not only enhancing the effectiveness of education by enabling learning and training anytime, anywhere but also reducing costs associated with engineering education.In this research, inspired by these ideas, we are designing a fuel cell education platform. We have created a platform that combines theoretical and practical training using the metaverse. Key aspects of this research include the development of educational training content to increase learner engagement, the configuration of user interfaces for improved usability, the creation of environments for interacting with objects in the virtual world, and support for convergence services in the form of digital twins.

A Study on Mathematical Model of Caprine Arthritis Encephalitis (CAE) and Development of Animal Quarantine Information System Adapted for Small Island

  • Hirata, Teppei;Yonahara, Yoshihito;Asharif, Faramarz;Omatsu, Tsutomu;Miyagi, Takeshi;Nagata, Yasunori;Mizutani, Tetsuya;Tamaki, Shiro
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.302-309
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    • 2013
  • This paper proposes a mathematical model of Caprine arthritis encephalitis (CAE), which is a disease causing significant economic damage to the goat farming industry, and reports the application of this model to the development of an information management system of animal quarantine to overcome this disease. The mathematical model of CAE was derived from the AIDs model in human case because epidemical characteristics of these diseases including infection pass are similar. This model can be expressed by simultaneous differential equations. Simulations using a new model were performed according Euler's and Runge-Kutta method using numerical analysis software. In each method, strong convergence was observed and the results were similar. The design of an information management system of animal quarantine was proposed as an application of the new model. System design was constructed on the assumption that in subtropical islands, the expected development of information infrastructure and utilization will become valuable in the future.

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Airtouch technology smart fusion DID system design (Airtouch 기술을 활용한 스마트융합 DID 시스템 설계)

  • Lee, Gwang-Yong;Hwang, Bu-Hyun
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.240-246
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    • 2013
  • Airtouch technology to integrate the system in the way of information delivery devices, touch screen DID this study is to develop new ways of information delivery systems. Airtouch technology to design and implement a system that can be utilized to view the college campus announcements, education, information, and employment information, and store the remote operation and sharing content, the development of cloud services to sync content via smart technology implementation fusion DID systemto develop. Packs USB interface kinek because you may be used in connection with the information appliances, and low-cost product by leveraging the Kinect sensor, Airtouch technology implementation. Types of input devices paper Airtouch technology systems, the user's hand gestures alone can interact with information appliances, smart fusion system developed by DID by tracking the user's hand movements to manipulate the mouse pointer, and information through the user's hand gestures to command the unit so that you can make. Airtouch technology smart fusion DID system technology utilizing a ripple effect on other industries, such as the online education industry, advertising, information industry increases. Also, replace the existing interface device with the versatility of a wide range of technologies, usability is an infinite expansion.

A Study on Consumer Preference for Plastic Toilet Seats with Selective Automatic Supply of Recycled Water (재활용수의 선택적 자동공급이 가능한 플라스틱류 양변기 소비자 선호도에 관한 연구)

  • Choi, Tae-Wol;Baeg, Jong-Ho;Bae, Sang-Mok
    • Industry Promotion Research
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    • v.5 no.1
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    • pp.13-20
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    • 2020
  • This study is about consumer preference of plastic toilets that can provide automatic supply of recycled water. First, the preference for plastic toilet seat design by gender and age group was preferred for gender type C and G for the sex. As the result of the chi-square test, the significance probability is .044 and the significance is P <.0 5. I could confirm that. Age, teens, 40 s, and 50 s or older prefer type C, 20 s and 30 s, but B type is not statistically significant. Second, the differences among the groups of preference for appearance design criteria according to general characteristics were all stable (stable appearance) in gender, age, region, education, and salary, but the chi-square test showed that they were not statistically significant. There was no difference between them. This study has implications for improving competitiveness and productivity by reducing the main production cost by commercializing toilets made of plastic materials.

The study of the field customized SW training course design based on the analysis of the field suitability of the university SW education (대학 SW 교육의 현장 적합도 분석에 기반한 현장 맞춤형 SW 교육 과정 설계에 대한 연구)

  • Cha, Joon Seub
    • Smart Media Journal
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    • v.4 no.4
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    • pp.86-92
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    • 2015
  • Recently, it is entering the hyper connectivity age due to the development of sensor and communication technology. In particular, it is emerging new industries such as the IoT, bigdata, cloud by convergence with the ICT and other industries. Because these industries are high the gravity of the software, the demand for software manpower is increasing rapidly. But university curriculum don't deviate from the traditional curriculum, and lack of positive response to these changes is occurring a mismatch with the industry demand. In this paper, investigate a software curriculums of the four-year university, and will attempt to investigate the perception about the university software course of the corporate perspective. Also, we draw a on-site fitness of universities training course by analysis of importance on software training courses between universities and businesses. Finally, we propose a strategy model for software training course design appropriate for the field.