• Title/Summary/Keyword: Convergence Design Education

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The Effect of Convergence Action Learning techniques in Simulation Class (융합 액션러닝기법을 적용한 시뮬레이션 교육의 효과)

  • Park, Eun-Hee;Kim, Hye-Suk;Kim, Ja-Ok
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.241-248
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    • 2015
  • Nursing clinical practice, especially because it is required to reproduce this fusion education is very urgent. This Study was done to examine the effect of action learning techniques in simulation class. The study was designed using a nonequivalent control group pretest-posttest design. The participants consisted of control group 92, experimental group 92. The data analyzed using SPSS 18.0 program. Professional self-concept are higher than in the control group were measured.(t=-5.118, p=>.001). communication competence and self-directed learning capability of experimental group increased significantly from those control group. This result means that can help to significantly improve the professional nursing students learning techniques to simulate the application of an action class. In other words, if the act of creative training techniques such as future action learning hands-on training to be a big help.

Tablet PC based Convergence Educational Serious Game for Children (태블릿 PC 기반의 융합형 아동 교육용 기능성 게임)

  • Ko, Jeong-Won;Lee, Ji-Won;Kim, Mi-Hye;Jung, Hye-Kyung;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.59-68
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    • 2014
  • As the prevalence of mobile platforms, expanding digital content production and also increasing interest about the serious game. However, existing educational serious games are short of application of educational function and lower effectiveness that not linked with off-line education. In this paper, we developed an educational serious game 'Rice-Mimi Adventure' for children based Tablet PC. The Games are designed five steps by four elements that storytelling, playing, music and cooking. Specially, players interaction between characters should be increase their own concentration and interest. For the effectiveness verification that linked education of on/off-line, experiment to 126 students of 3,4th grade in Choenan. A result shows positive data that on/off-line linked education using Tablet PC and effectiveness of game contents applied design factors. For this work, we should find effective class and teaching method using digital contents in off-line education for children.

Seeking for engineering education direction through performance analysis of financial aid project (재정지원 사업의 성과분석을 통한 공학 교육 방향 모색)

  • Kang, Myung-A
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.2
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    • pp.61-67
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    • 2018
  • The purpose of this paper is to explore the educational direction and present improvements of the local college of engineering through the business feasibility and analysis of the universities that conducted financial support projects to improve engineering education. For this study, we analyzed a three-year of survey on the business satisfaction of the university that implemented aid for innovation in engineering education. A result of statistical analysis on the performance of the education programs and operations that performed by the participants in the project shows that the overall satisfaction rate of the support projects has increased from 73.8% to 83.4%, but the average rate of the related industries has relatively decreased. The research shows that the satisfaction level of creativity and problem-solving ability of new employees in task performance was low so that the overall satisfaction level of the business decreased. We are going to come up with improvement plan to develop creative problem solving skills through the design of program for engineering education innovation in the future.

A study of kinetic narrative educational contents based on English literature: A convergent approach (영문학 기반 키네틱 교육 콘텐츠의 교육적 유의미성과 현장 활용 방안 탐구)

  • Kim, Eun-Jung;Shin, Dong-il;Kim, Keum-Sun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.43-53
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    • 2016
  • The purpose of this study is to examine the meaningfulness and the possibility of developing kinetic narrative educational contents based on English literature with convergent approaches. To accomplish the objective, this paper examines three areas of research such as kinetic education, English literature education, and total physical response-storytelling method. It introduces the following three stages of development procedure: 1) selecting and analyzing English literature, 2) designing a prototype including the story flow, the movement and the motion interaction design, and 3) constructing motion database using Laban movement analysis. Then, how to apply it to young learners is illustrated with 'the story of the three little pigs,' Finally, implication for the field of young learner English education and English literature is discussed.

Design and Development of Convergence Education Programs for Expansion of Learning Ability in the 21st Century (21세기 학습 능력 신장을 위한 융합교육 프로그램 설계 및 개발)

  • Jeong, Jae-Hoon;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.167-174
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    • 2013
  • The objectives of this study are to investigate core learning ability necessary for the 21st century and to develop core human resources required for social and national development in the future. The '21st Century Learning Ability Project' is to approach the existing knowledge and learning multidisciplinary and interactively based on the learning ability of each learner and individually and socially valuable themes. Even in Korea, a variety of intersubject integrative educational curriculum was attempted to cultivate learning ability. However, there are not enough teachers who can teach the differences between the content and characteristics for each subject by fully understanding them. Thus, it is difficult to apply them easily to the field of education. Thus, this study develops the multidisciplinary customized educational curriculum in order to develop the learning ability necessary for the 21st century, analyzes the reality of the educational curriculum integrating the academic knowledge in order to support this effectively. As a result, this study offers the interdisciplinary customized integrated model applicable to elementary and middle schools.

Needs assessment of health education for adults with lately visual impairments using focus group interview (포커스그룹 인터뷰를 통한 중도시각장애인의 건강교육 요구도 분석)

  • Jeon, Eunyoung
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.319-328
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    • 2019
  • This study investigated the needs assessment of health education for adults with lately visual impairments. Focus group interview was conducted two times with 10 participants(4~6 participants/each). Most subjects addressed to have interest in social support group; health promotion behavior including exercise and having a positive mind; taking the medicine/supplements. Preferred contents of health education for adults with lately visual impairments were overcoming the depression, various exercise, maintaining of the healthy vascular, overcoming the insomnia, joint health, and diet which was different according to subject's health status. Also, care giver education was needed to help the subject to be independent on the activity daily living. These findings will be used to develop the design of health education programs for adults with visual impairments.

Investigation into the inclusion of life-longeducation for individuals with disabilities and the perspectives of their guardians on the needs related to the life-long program: A case study in Gongju City. (장애인 평생교육 이용실태 및 장애인 보호자가 인식한 지원요구 분석: 공주시를 중심으로)

  • Misuk Lee;Min Kyung Han
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.527-536
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    • 2024
  • This study seeks to develop efficient strategies for the implementation of lifelong education programs designed for individuals with disabilities in Gongju City. The primary focus is on creating a community-based lifelong learning environment. A comprehensive survey was conducted targeting 61 guardians with experience in lifelong education for individuals with disabilities in Gongju City. The findings of the study suggest a holistic strategy for the establishment of lifelong education programs for individuals with disabilities. This plan emphasizes the significance of tailored lifelong education programs that cater to the varying levels of disability, characteristics, and needs present within this demographic. Furthermore, it argues for the development of a functional system that considers the needs of both individuals with disabilities and their caregivers throughout the design and implementation stages of lifelong education initiatives.

Research trend analysis on psychomotricity based on Social Service -A Review of Research In Korea from 2013 to 2017 - (사회서비스를 기반으로 한 심리운동 연구동향 분석 -2013년에서 2017년까지의 국내연구 중심으로-)

  • Ryu, Jin-Ho;Suh, Youn-Tae
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.25-32
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    • 2017
  • This study analyzes diverse research studies on psychomotricity as convergence of psychological and physical exercises and aims to identify challenges and provide solutions for more extensive future research. The study collected 50 papers published in Korea from 2013 to March 2017 through paper search systems and analyzed the distribution of the works by types and research subjects, and types of research design, types of dependent variables and the number of interventions involved. By research design, it was found that most number of papers were based on single-subject research, followed by quantitative research. Motor development appeared the most as a dependent variable, followed by sociality and emotional behavior. Most number of studies involved 21-30 times of interventions. The changes in the research results were analyzed in the order of sociality, motor development, and behavior change. Future psychomotricity studies need to expand study subjects and diversify research methods and variables, with active follow-up studies contributing to social service by providing comprehensive solutions.

A Study on the Development of Mathematical-Ethical Linkage·Convergence Class Materials according to the Theme-Based Design Model (주제기반 설계 모형에 따른 수학-윤리 연계·융합 수업 자료 개발 연구)

  • Lee, Dong Gun;Kwon, Hye Joo
    • Communications of Mathematical Education
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    • v.36 no.2
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    • pp.253-286
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    • 2022
  • This study is a study in which four teachers from the same school who participated in a teacher learning community program at the school field developed interdisciplinary linkage and convergence data using Plato as a collaborative circle in ethics and mathematics subjects. In particular, this study aimed to develop practical and shareable lesson materials. The data development procedure was developed according to the following four procedures. 'Development of data development plan, data development, verification of development data, and development of final data that reflects the verification opinions' At this time, in the data development stage, a theme-based design model was applied and developed. In addition, the development data were verified by conducting CVR verification for field teachers to focus on the validity and class applicability, and the final data were presented after the development data being revised to reflect the verification results. This study not only introduced the developed data, but also described the procedure of the data development process and the trial and error and concerns of the developers in the process to provide information on the nature of basic research to other field researchers who attempt data development.

A Study on the Application of EduTech for Multicultur al People (다문화 구성원을 위한 에듀테크 적용 방안에 관한 연구)

  • Back, Seungcheol;Jo, Sunghye;Kim, Namhee;Choi, Mikyung;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.55-62
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    • 2016
  • Today, demand for job training of married immigrants is increasing. This research aims to propose developmental Edu-Tech based on the demand for education contents and the characteristics of multicultural family. Based on analysis such as FGI(focus group interview) and expert interview, this paper presents a four methods for development of EduTech for multicultural people, such as language skills, the recommendation technology of customized training contents, contents design based on gamification and user experience design. This research contributes to the direction of the method to use EduTech as a tool for gaps in education and welfare state.