• 제목/요약/키워드: Contextual Data Quality

검색결과 37건 처리시간 0.028초

Nursing Students' Experience of Sexual Harassment During Clinical Practicum: A Phenomenological Approach

  • Kim, Mijong;Kim, Taeim;Tilley, Donna Scott;Kapusta, Ann;Allen, Denise;Cho, Ho Soon Michelle
    • 여성건강간호학회지
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    • 제24권4호
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    • pp.379-391
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    • 2018
  • Purpose: To describe nursing students' experience of sexual harassment during clinical practicum. Methods: An interpretive phenomenological qualitative approach was used to understand contextual experiences of participants. Individual in-depth interviews were conducted to collect data from thirteen nursing students who experienced sexual harassment during clinical practice in general hospitals at D metropolitan city. All interviews were recorded and transcribed into Korean and English. Transcripts were analyzed using the data analysis method described by Diekelmann, Allen, and Tanner. Results: The following 12 themes emerged from the data: 'unprepared to respond', 'lack of education', 'unsure about when behavior crosses the line', 'power differential for nursing students', 'balancing self-preservation with obligations to patients', 'shame', 'feeling responsible for not being able to prevent the harassment', 'impact on patient care', 'fear of what might have happened', 'fear of repercussions', 'long term impact', and 'peer support'. Conclusion: Participants in this study described feeling an obligation to care for their patients. However, they seemed to be unable to balance this while feeling vulnerable to sexual harassment with strong negative feelings. Helping students recognize and effectively deal with sexual harassment is a critical element to assure quality learning for participants and maintain quality of care during clinical practice.

가상커뮤니티에서의 구성원 소속감에 영향을 미치는 요인 (Factors Affecting Members' Sense of Belonging in Virtual Community)

  • 이국용
    • 한국경영과학회지
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    • 제35권1호
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    • pp.19-45
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    • 2010
  • Virtual Communities, which are formed on the Internet, are expected to serve the needs of members for e-collaboration, e-communication, information and knowledge sharing. The executives of organizations should consider virtual community as a new innovation or knowledge pool since members share knowledge. However, many virtual community have failed due to members' low willingness to engage and furthermore to share knowledge with other members. Thus, there is a need to understand and foster the determinants of members' sense of belonging behavior in virtual community. This study develops an integrated model designed to investigate and explain the relationships between contextual factors, personal perceptions of virtual community, usability, trust and sense of belonging in using a certain virtual community. Empirical data was collected from 201 and tested using structural equation modeling (SEM) to verify the fit of the hypothetical model. The results show that the perceived usability and community trust of members significantly influences sense of belonging in using the virtual community, and information quality, system quality, familiarity on the virtual community are significantly influence the usability but not reputation. And I confirmed that perceived shared vision and responsiveness play the role of determinants in making the member's trust, perceived risk influence the making community trust in directly. The results of the study can be used to identify the motivation underlying members' sense of belonging in a certain virtual community by investigating the impacts of contextual factors and personal perceptions on virtual community, the integrated model better explains behavior than other proposed models. This study might help executives of virtual communities and organizations to manage and promote these determinants of sense of belonging to stimulate members' willingness to engage the community and futhermore enhance their virtual community loyalty.

Factors Related to Paternal Disciplinary Practices of U.S. Families

  • Moon, Hyuk-Jun
    • International Journal of Human Ecology
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    • 제11권1호
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    • pp.75-84
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    • 2010
  • This study examined the complex process of paternal disciplinary practices and identified the factors related to paternal disciplinary practices in an examination of the effects of cumulative risk factors on the ineffective disciplinary practices of fathers. The subjects for this study consisted of 200 fathers of six-year-old children attending childcare centers in Los Angeles. Self-report questionnaires were used to collect data for the following variables: 1) family background characteristics; 2) child temperament; 3) marital & job satisfaction; 4) quality of life; 5) social support; 6) intergenerational transmission of parenting; and 7) paternal disciplinary practices. Descriptive analysis, zeroorder correlations, multiple regression analyses, and chisquare analyses were used for data description and analysis. This study indicates that the characteristics of the child, father, and contextual factors contribute to paternal disciplinary practices.

부모의 자녀 양육 태도에 관련된 생태학적 변인 연구 (A Study of Variables Related to Parental Child-Rearing Practices)

  • 문혁준
    • 대한가정학회지
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    • 제36권11호
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    • pp.91-101
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    • 1998
  • The purpose of this study was to identify which of the variables were associated with ineffective parental child-rearing practices and to examine the effects of cumulative risk factors on ineffective child-rearing practices. The subjects for this study consisted of 120 mothers and 120 fathers of two to six year old children attending a university child development laboratories. Self-report questionnaire were used to collect data on the following variables: 1) family backgrojnd characteristics; 2) child temperament; 3) quality of life; 4) social support; 5) intergenerational trasmission of parenting; and 6) parental disciplinary practices. Descriptive analysis, t-test, and chi-square analyses were used for data description and analysis. The major findings were as follows: 1) Mothers who perceived the child as being less emotional, more soothable, and who had higher levels of marital satisfaction and job satisfaction engaged in more effective child-rearing practices. 2) Fathers who perceived the child as being less emotional, and who have boys provided more effective child-rearing practices. 3) For both mothers and fathers, parents with higher levels of quality life, social support, and family income exhibited more effective child-rearing practices. 4) Parents exposed to several risk factors were much more likely to exhibit ineffective child-rearing practices than parents exposed to no risk factors. The results of this study indicate that the characteristics of the child, parent, and contextual factors all contribute to the parental child-rearing pracitices.

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Protecting Privacy of User Data in Intelligent Transportation Systems

  • Yazed Alsaawy;Ahmad Alkhodre;Adnan Abi Sen
    • International Journal of Computer Science & Network Security
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    • 제23권5호
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    • pp.163-171
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    • 2023
  • The intelligent transportation system has made a huge leap in the level of human services, which has had a positive impact on the quality of life of users. On the other hand, these services are becoming a new source of risk due to the use of data collected from vehicles, on which intelligent systems rely to create automatic contextual adaptation. Most of the popular privacy protection methods, such as Dummy and obfuscation, cannot be used with many services because of their impact on the accuracy of the service provided itself, they depend on changing the number of vehicles or their physical locations. This research presents a new approach based on the shuffling Nicknames of vehicles. It fully maintains the quality of the service and prevents tracking users permanently, penetrating their privacy, revealing their whereabouts, or discovering additional details about the nature of their behavior and movements. Our approach is based on creating a central Nicknames Pool in the cloud as well as distributed subpools in fog nodes to avoid intelligent delays and overloading of the central architecture. Finally, we will prove by simulation and discussion by examples the superiority of the proposed approach and its ability to adapt to new services and provide an effective level of protection. In the comparison, we will rely on the wellknown privacy criteria: Entropy, Ubiquity, and Performance.

A Phenomenological Study on the Infertility Experience of Women of Childbearing Age in South Korea: Caring for My Marginalized Identity

  • Im, Young Soon;Noh, Gie-Ok
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.21-27
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    • 2022
  • Background: While the application of procedural methods to solve the infertility problem has increased, the decline in the quality of life of women who experience infertility has been disregarded. Methods: This qualitative study used phenomenological analysis of data collected from 13 women with infertility in South Korea to reveal the subjective meaning of physical experiences perceived by women over the course of treatment. Results: Upon analyses of the treatment experiences of women with infertility in South Korea via a phenomenological analysis method, 10 themes were extracted and integrated into four theme clusters ("Perceiving infertility," "The body that gives birth," "A process in an endless tunnel," "Caring for my marginalized identity"). Conclusion: The results of this study suggest that women with infertility in South Korea perceived their own bodies as givers of birth living in traditional and patriarchal societies. A contextual flow proceeded to the final stage of women caring for their marginalized identity, which had suffered throughout the course of their infertility journey.

시각적 몰입감 향상을 위한 VR 게임 제작 기법 연구 (A Study on VR Game Production Techniques to Improvement of Visual Immersion)

  • 이랑구;정진헌
    • 디지털융복합연구
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    • 제19권11호
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    • pp.457-462
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    • 2021
  • 본 연구는 VR 게임에서 시각적 몰입감을 향상할 수 있는 제작 기법에 관한 연구이다. 먼저, 선행연구를 통해 VR 게임과 현황, 시각 및 몰입감에 관한 이론을 검토하고, 표본을 정하여 VR 게임에서 시각적 몰입을 향상할 수 있는 주요 구성 요소들을 추출하였다. 그리고 현재 전 세계 팬데믹 현상인 코로나19(COVID-19)의 콘셉트를 적용하여 VR 게임을 제작하고 개발하였다. 그 결과, 기술적 구성 요소의 해상도, 프레임 레이트, 시야각, 조명의 밝기, 디자인 품질과 내용적 구성 요소의 스토리텔링, 배경, 연출, 색상과 질감, 흥미와 재미를 통해 VR 게임을 플레이하는 과정에서 시각적 몰입을 유도하고 향상할 수 있는 유의미한 결과를 얻었으며, 최종적으로 원활한 게임 플레이를 구현할 수 있었다. 본 연구 과정 및 결과를 통해 향후 사용자의 시각적 몰입을 유도하고 향상할 수 있는 VR 게임의 제작과 개발 분야에 기초 자료가 될 것으로 기대한다.

간호학의 미래 : 국제적 조망 (Future for Nursing Discipline: Global Perspective)

  • 김미자
    • 대한간호학회지
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    • 제30권5호
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    • pp.1099-1110
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    • 2000
  • This paper aims to examine what nursing discipline has accomplishd to date and projects what could be its preferred future from global perspective. Major contextual factors that influence nursing are examined in light of their significance on the progress of nursing discipline. These include evolution of society, and trends in higher education and health care market. The perspective of world health is gained from WHO, an organization recognized for its mission for the health of people worldwide. As the future builds on the present that, in turn, builds on the past, major milestones of nursing discipline, particularly that of education system from the inception of nursing to present is highlighted. The importance of research to advance science and improve peoples health are presented along with a call for nursing research to be responsive to societal needs. The preferred future for nursing discipline is presented integrating the trends of society, higher education, and health care environment. Doctoral education that is the hallmark of nursing scholarship is further elaborated in terms of its mission, needs, and quality attainment. Data from the International Network of Doctoral Education in Nursing are presented along with information about current attempts in developing quality criteria and indicators for doctoral education in nursing worldwide. Majority of information in this paper comes from the United States, unless specified otherwise.

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A Preliminary Examination on the Multimedia Information Needs and Web Searches of College Students in Korea

  • Chung, Eun-Kyung
    • 한국문헌정보학회지
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    • 제44권4호
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    • pp.95-114
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    • 2010
  • Multimedia searching is an important activity on the Web, especially among the younger generation. The purpose of this study aims to examine college students’ multimedia information needs and searching on the Internet. While there is a clear pattern among students with respect to their multimedia uses, searching sources, relevance criteria and searching barriers, some differences exist especially according to searching of different multimedia types such as image, audio and video. For multimedia uses, information/data-focused uses are frequently found in image and video, while the use of audio is mainly for object-focused searches. As multimedia searching sources, audio and video files present a similar pattern of being high in media specific searching sources and low in generic search engines. Browsing through related blogs and homepages is an important part of searching for media files accounting for approximately 20% of total search for each media. The relevance criteria used by study participants when search for image files was primarily concerned with topicality while the contextual and media quality in the audio and video types are also considered important. Searching barriers for audio and video files are categorized into three broad aspects, including access and search quality, preview limitations and collection limitations, while obstacles for image files searching include access difficulties and low qualities of various collection.

체험 기반 커뮤니케이션 및 상황 기반 커뮤니케이션 구성요소를 적용한 챗봇 이용의도 영향요인 (Influence Factors of Use Intention of Chatbot by Applying Components of Experience-based Communication and Context-based Communication)

  • 박유영
    • 한국엔터테인먼트산업학회논문지
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    • 제14권3호
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    • pp.149-162
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    • 2020
  • 본 연구에서는 챗봇의 개별적 체험, 공유적 체험, 유비쿼터스 접속성, 상황적 유용성이 챗봇의 지각된 가치와 챗봇 이용의도에 미치는 영향관계를 파악하기 위하여, Burnd H. Schmitt의 체험이론 측면에서의 체험 기반 커뮤니케이션 구성요소와 메신저 플랫폼 환경에서의 상황 기반 커뮤니케이션 구성요소를 적용하여 시나리오 기반 설문지법을 이용하였다. 이를 통해 다양한 서비스산업 분야의 기업에게 챗봇 이용을 더욱 활성화할 수 있는 실무적 접근방안을 제공하고자 한다. 본 연구의 시사점은 다음과 같다. 첫째, 여전히 대부분의 챗봇은 그것을 디자인하는 인간의 기획수준을 넘지 못하고 있으므로 챗봇 개발 시 개별적 체험요소를 어떻게 고객의 발화의도에 맞추어 기능적으로 설계할 것인지에 대한 고려가 필요하다. 둘째, 챗봇이 언제 어디서나 실시간으로 특정 과업을 완수하려는 관점만이 아니라 고객이 속한 상황을 포함하여 상호작용의 질적 특성을 높이려는 총체적 관점에서 설계되어야 한다. 셋째, 챗봇은 사용자에 의해 의인화되기 마련이므로 챗봇 개발 시 챗봇의 '페르소나'와 '톤 앤 매너'를 결정하는 것에도 신중해야 한다. 챗봇 개발의 성공여부를 가늠하는 가장 중요한 기준은 고객만족이다. 다시 말해 인공지능 알고리즘의 품질보다는 기획과 데이터의 품질이 챗봇의 활용도를 좌우한다. 기업이 챗봇과의 상호작용을 인간과의 상호작용과 최대한 유사하게 만들기 위하여 노력하는 이유다.