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Intercultural Comparative Research on Korea-Turkey : Focused on Content Analysis of Turkish Remaking Film (한국 영화 <7번방의 선물> 리메이크를 통해 본 한국-터키 문화 비교 연구 - 터키판 <7번방의 기적>을 중심으로)

  • Lee, Eunbyul;Park, Soohyun
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.175-183
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    • 2022
  • This study comparatively analyzed the cultural codes of Korea and Turkey represented in the Turkish film remaking the Korean original film. Although both films follow the narrative of resisting the tyranny of public power based on fatherly love, similarities and differences were revealed depending on the socio-cultural contexts of Korea and Turkey. First of all, Korea and Turkey valued familialism under the influence of Confucianism and Islam respectively. This was represented as a fatherly love, willing to sacrifice himself for the sake of his daughter. Meanwhile, in the Turkish version, there was a difference in the interpretation of the Islamic identity that encompasses the lives of Turkish people and the consequent human sinfulness and death. In the film, the prisoners repented of their personal sinfulness under Islamic doctrine, and sought salvation by activating the muslim brotherhood. This contrasts with the original work, which uses religion as a humor element that highlights the genre characteristics of comedy films, along with the social atmosphere in Korea that allows for the coexistence of various religions. In addition, Turkish one draws on the realistic issues of the military dictatorship of Turkey in the 1980s and the abolition of the death penalty for EU membership, bringing out a film narrative as a drama genre.

Reconsideration of Film Music with Repetitive Rhythm Characteristics - Focusing on the Aesthetic and Functional Meaning of Philip Glass's Film Music - (반복적인 리듬 특성을 지닌 영화음악의 고찰 - 필립 글래스(Philip Glass)의 영화음악에 관한 미학적, 기능적 의미를 중심으로 -)

  • Lee, Sang-Yoon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.183-192
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    • 2019
  • This study studied five major films from the 1980s to the 2000s when Philip Glass's minimal music was used, and studied the aesthetic and functional meaning of the minimal music. Minimal music has a repetitive rhythm and is understood to be aesthetically monotonous, to avoid a particular purpose, or as an expression of moveless. On the one hand, it can mean infinite persistence by repetitive rhythms, or sometimes repetition with subtle changes. The functions of film music were applied as the function of film music common to many theorists. As a result of the analysis of the music in five films, the aesthetic meaning of Philip Glass's minimal music was most relevant to the characteristics of the film story, and the functional meaning of the film music was determined by the structure, form, and genre of the film. Therefore, the theme of the film and the contents of the story played an important role in the aesthetic interpretation of film music with repetitive rhythm characteristics. And the elements of the plot such as the structure, form, and genre of the film are thought to have had a significant effect on the functional interpretation of the film music. The aesthetic value of the film music is closely related to the story of the film, and the functional meaning of the film music is interpreted as determined by the formal elements of the film.

An Analytic Study on Latin Rhythm of K-POP (K-POP의 라틴 리듬 차용 분석 연구)

  • Lee, Yoon-Sang;Chung, Jae-Youn
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.45-52
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    • 2019
  • This study focuses on analyzing rhythms revealed in music songs of Korean third-generation idol girl groups. The development of genre and development of rhythm continues and the rhythm of Third World music is strong worldwide. The development of genres and rhythms continues and the rhythms of the Third World music are winning big popularity world wide. In the past, Third World rhythms were used only in countries where rhythm originated and neighboring countries, and the rhythms between countries were combined to occur in various conersence composite forms. In the past, the Third World rhythms were used only in rhythm-oriented countries and neighboring countries, and the rhythms between countries were combined in various and composite forms The changes in the global music market and the structure of the Korean pop music market show the same pattern in the local pop music genre. This study analyzes the phenomenon in which the Dembow rhythm and the tresillo rhythm, one of the rhythms of the Third World music, are concentrated in third-generation idol music, and notes that a certain number of combinations appear in rhythms and melodies. Moreover, this study identifies and compares the origin, the structure and the application cases of the Dembow rhythm and the tresillo rhythm by analyzing 12 songs of Korean third-generation idol girl groups. A game, as a sort of media like a movie, may be subjected to an ambivalent evaluation in accordance with the quality of each content. In this regard, it is necessary to have an active discussion about which game has desirable contents. Emotion which is an influential factor on interaction among players in game design needs to be approached from a social perspective. Also, based on social emotions associated with players, a significant relationship between emotional vocabularies and game emotions should be understood in comparison with social emotions within the game. based on social emotions regarding players As a result, social emotions within the game exhibited differences from the meaning of the terms. It is supposed that this result was caused by the ethical standards and differences in the real world. Accordingly, for qualitative enhancement of games, it is required to utilize the contents of this study, since emotions within the game are based on social emotions regarding players.

Viewing Pattern of IPTV Subscribers (IPTV 수용자의 프로그램 시청 행태)

  • Lee, Moon-Haeng
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.95-103
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    • 2008
  • Hana TV and Mega TV have been growing rapidly with IP-VOD service. The number of subscribers of both of them were 1.4 million in April 2008. Additionally, the change of viewing patterns of IPTV subscribers was predicted. Therefore, the purpose of this paper is to see how the subscribers use IP-VOD service practically. For this research, the frequency, the time and the duration of connection by genre have been analyzed on the March of 2007 and 2008. According to the result, there was a significant change quantitatively: within a year, not only the number of subscribers has doubled, but also the frequency of monthly connection has been increased 15 times. In addition, the duration of viewing per person has quadrupled. Regarding to the contents, the subscribers still prefer to watch free TV programs. However, the viewers have their own way of consuming TV programs. It has been proved that IPTV is a complementary media of free TV with a strong possibility to change the viewing patterns in the near future.

Semi-automatic Ontology Modeling for VOD Annotation for IPTV (IPTV의 VOD 어노테이션을 위한 반자동 온톨로지 모델링)

  • Choi, Jung-Hwa;Heo, Gil;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.548-557
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    • 2010
  • In this paper, we propose a semi-automatic modeling approach of ontology to annotate VOD to realize the IPTV's intelligent searching. The ontology is made by combining partial tree that extracts hypernym, hyponym, and synonym of keywords related to a service domain from WordNet. Further, we add to the partial tree new keywords that are undefined in WordNet, such as foreign words and words written in Chinese characters. The ontology consists of two parts: generic hierarchy and specific hierarchy. The former is the semantic model of vocabularies such as keywords and contents of keywords. They are defined as classes including property restrictions in the ontology. The latter is generated using the reasoning technique by inferring contents of keywords based on the generic hierarchy. An annotation generates metadata (i.e., contents and genre) of VOD based on the specific hierarchy. The generic hierarchy can be applied to other domains, and the specific hierarchy helps modeling the ontology to fit the service domain. This approach is proved as good to generate metadata independent of any specific domain. As a result, the proposed method produced around 82% precision with 2,400 VOD annotation test data.

Implementation of 'Instructive Fairy Tale Story Making' Model to Cultivate Creativity and Character (창의·인성 함양을 위한 '교훈적 동화 만들기' 수업 모형의 적용 방안)

  • Kim, Hun-Hee;Choi, Yun-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.655-663
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    • 2015
  • The purpose of this study is to inquiry 'instructive fairy tale story making' teaching model developed in Russia to cultivate creativity and character and to present implementation idea in Korea. Fairy tale story is one of first tasks to spread his and her creativity and latent ability, and good genre to identify and express his and her feeling and to accomplish through these experience for children. In process of this teaching model, they are able to recognize and compare good literary works, to know 'instructive fairy tale story making' algorithm and to do 'instructive fairy tale story making' personally. As a result, students' imagination, creativity and linguistic performance would be developed more through 'instructive fairy tale story making', at the same time they will examine closely and apply moral and ethical contents in daily life and internalize.

A Study on the Concept of the Novel's Filmization as Seen through (<채식주의자(2009)>를 통해 바라본 소설의 영화화에 대한 단상)

  • Lee, Kang-Suk
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.645-652
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    • 2020
  • As the times change, the way of enjoying art and the needs of viewers are diversifying, and the filmization of novels that visualize existing works has become a popular genre across the ages. Therefore, this study was conducted with the aim of providing implications for movie works based on novel works by considering the filmization of novels. However, while there are successful works, works that have been filmized without properly understanding the artist's intention or narrative fail in the box office. In this study, focusing on Lim Woo-sung's . The film did not give a clear answer to the important contents of the novel, "The Violence of Young Hye," and what the meaning of "Flower" means to Young Hye. Because of this, Yeong-hye in the film was portrayed only as a victim of violence pursuing a blind artistic desire, but rather a sensational element. Therefore, it suggested that the filmization of novels is needed in the future to make films work as a medium that can add depth of enjoyment by utilizing the media characteristics of films.

Method of Using Disease in Television Drama (인기 TV 드라마에서 질병을 활용하는 방법)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.351-365
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    • 2017
  • Illness has long been an important plot device in Korean dramas. In earlier years, the device typically was supposed to be in the form of a terminal bodily disease occurring for the female main character toward the end of the story. On the other hand, the latest trend is to situate a mental illness for the male lead character at the earlier part, and use it as a tool to build characters, construct causal relations and set the intense tone for the overall story. The mental illness as a plot device helps to provide a series of reversals, revelations and turnarounds, giving viewers a stronger sense of intensity, empathy and identification. While the illness used to play the role of a deus ex machina to make a big emotional finish, the latest adoption of the mental illness as a main plot device has enhanced the flexibility of the plot and the effect of versimilitude in dramas. These noticeable changes make one suspect that the focus of Korea's drama contents might have already begun to grow out of the conventional soap operas into different genres.

A Study of The Idea of Zecharia Sitchin Shown in SF Films Contents -Focusing on a Film - (SF영화에 나타난 제카리아 시친의 사상연구 -영화 <쥬피터 어센딩>을 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.498-509
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    • 2018
  • involves philosophical perspectives that are different from other SF movies. This perspective was derived from that of Zecharia Sitchin, in which he tells the history of the earth and mankind from a very unique perspective. He claimed that the intelligent beings (according to Sitchen, we called them the gods) on this planet created mankind and brought them ancient civilizations. The purpose of this study is to analyze under the determination that a comparative analysis can be made between SF movies and an art genre, in the outlook that Sitchin's perspectives are under extraordinary attention of religious and academic circles and are assisting in solving many mysteries on earth with currently excavated archaeological evidences, to identify the factors of consensus between the message Sitchin wanted to convey and SF movies and find the historical perspectives of Sitchin in the cross-section between Sitchin and the narratives in .

Research of real-time image which is responding to the strings sound in art performance (무대 공연에서 현악기 소리에 반응하는 실시간 영상에 관한 연구)

  • Jang, Eun-Sun;Hong, Sung-Dae;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.185-190
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    • 2009
  • Recent performing-art has a trend to be new cultural contents style which mixes various genre not just traditional way. Especially in stage performance, unique performance is playing using high technology and image. In sound performance, one of technology, a new experiment is trying which re-analyze the sound and mixes the result with image. But in public performance we have a technical difficulty with making visualization regarding the sound in realtime. Because we can not make visualization with instant sound from performers and audience it is difficult to interact smoothly between performer and audience. To resolve this kind of restriction, this paper suggests Real-time sound visualization. And we use string music instrument for sound source. Using the MaxMSP/Jitter based the Midi, we build image control system then we test and control the image with Korg Nano Kontrol. With above experiment we can verify verious emotion, feeling and rhythm of performer according to performance environment and also we can verify the real time interactive image which can be changed momently by performer's action.

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