• 제목/요약/키워드: Contents distribution

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만경강 . 동진강 하구역 생물체(벼, 패류, 망둑어) 중 중금속 함량 및 분포 (Heavy Metal Content and distribution of Bioorganisms in Mankyeong.Dongjin River Area)

  • 권용훈;황갑수;장재철
    • 한국환경보건학회지
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    • 제26권2호
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    • pp.116-121
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    • 2000
  • This study was performed to investigate the heavy metal contents and distribution in bioorganisms from the estuary area of Mankyeong-Dongjin river. In paddy plant, the average contents of heavy metals were in order of Zn>Cu>Pb>Cr>Cd in all parts. Those of Cd, Cr, Pb and Cu were all highest in the leaf while lowest in the brown rice. The average content of Zn was almost similar in all parts. In the dried muscular parts of shellfish, the average contents of heavy metals were in the range of 1.06~1.95 mg/kg for Cd, 2.93~4.98 mg/kg for Cr, 0.90~1.17 mg/kg for Pb, 8.41~18.58 mg/kg for Cu and 29.81~67.31 for Zn, respectively, In fish(Acanthogobius hasta), the average contents of heavy metals in the dried body parts were in the range of 0.05~0.43 mg/kg for Cd, 0.65~4.59 mg/kg for Cr, 1.01~4.75 mg/kg for Pb and 1.34~4.19 mg/kg for Cu, with high accumulation in bone and head overally.

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통방 융합 환경에서의 멀티미디어 콘텐츠 서비스 모델 (A Service Model for Multimedia Contents in Communication & Broadcasting Converged Environment)

  • 김광용;김재곤
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 추계종합학술대회
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    • pp.643-646
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    • 2005
  • 본 논문에서는 방송망과 통신망이 연동되어 있는 통신 방소 융합 환경하에서 다양한 이동 통신 단말을 가지고 있는 최종 소비자(End-user)에게 멀티미디어 콘텐츠를 서비스 해 주는 서비스 모델을 제시한다. 이 서비스 모델의 특성은 End to End(E2E) media QoS와 소비자 맞춤형 콘텐츠 소비 제공으로써 콘텐츠의 제작에서 적응, 전달, 그리고 최종 소비자에게 맞춤형 콘텐츠 소비를 가능하게 하는 유통 구조를 가지고 있다. 제안된 서비스 모델은 미래의 통방융합 환경에서의 멀티미디어 콘텐츠의 유통을 위한 참조 모델로 사용될 수 있을 것이다.

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MPEG비디오 부호화기 내의 scrambling 기술 (Scrambling Technology in MPEG Video Environment)

  • 권구락;윤주상
    • 한국정보통신학회논문지
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    • 제13권7호
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    • pp.1279-1284
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    • 2009
  • 멀티미디어 기술의 발달로 인터넷을 이용하는 사용자 사이의 멀티미디어 공유가 현재 중요한 이슈가 되고 있다. 이는 일반적인 네트워크에서 보호되지 않은 컨텐츠와 보호된 컨텐츠가 사용자에게 P2P 배포로 전송 가능하다. 필연적으로 이러한 환경은 무료로 저작권이 있는 미디어 데이터가 제공되어지고 불법적인 기술들이 발생한다. 결과적으로 불법적인 공격과 배포를 보호하기 위해서 디지털저작권이 필요하다. 본 논문에서는 DES 암호기술을 이용하여 저작권이 있는 멀티미디어를 보호하기 위해 복잡도가 낮은 scrambling 기술을 제안한다. 실험적인 결과에서 제안한 기술은 압축속도, 안전성, 파일크기를 고려하여 좋은 성능을 실험을 통해 확인된다.

On Some Distributions Generated by Riff-Shuffle Sampling

  • Son M.S.;Hamdy H.I.
    • International Journal of Contents
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    • 제2권2호
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    • pp.17-24
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    • 2006
  • The work presented in this paper is divided into two parts. The first part presents finite urn problems which generate truncated negative binomial random variables. Some combinatorial identities that arose from the negative binomial sampling and truncated negative binomial sampling are established. These identities are constructed and serve important roles when we deal with these distributions and their characteristics. Other important results including cumulants and moments of the distributions are given in somewhat simple forms. Second, the distributions of the maximum of two chi-square variables and the distributions of the maximum correlated F-variables are then derived within the negative binomial sampling scheme. Although multinomial theory applied to order statistics and standard transformation techniques can be used to derive these distributions, the negative binomial sampling approach provides more information and deeper insight regarding the nature of the relationship between the sampling vehicle and the probability distributions of these functions of chi-square variables. We also provide an algorithm to compute the percentage points of these distributions. We supplement our findings with exact simple computational methods where no interpolations are involved.

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The Role of Negative Binomial Sampling In Determining the Distribution of Minimum Chi-Square

  • Hamdy H.I.;Bentil Daniel E.;Son M.S.
    • International Journal of Contents
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    • 제3권1호
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    • pp.1-8
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    • 2007
  • The distributions of the minimum correlated F-variable arises in many applied statistical problems including simultaneous analysis of variance (SANOVA), equality of variance, selection and ranking populations, and reliability analysis. In this paper, negative binomial sampling technique is employed to derive the distributions of the minimum of chi-square variables and hence the distributions of the minimum correlated F-variables. The work presented in this paper is divided in two parts. The first part is devoted to develop some combinatorial identities arised from the negative binomial sampling. These identities are constructed and justified to serve important purpose, when we deal with these distributions or their characteristics. Other important results including cumulants and moments of these distributions are also given in somewhat simple forms. Second, the distributions of minimum, chisquare variable and hence the distribution of the minimum correlated F-variables are then derived within the negative binomial sampling framework. Although, multinomial theory applied to order statistics and standard transformation techniques can be used to derive these distributions, the negative binomial sampling approach provides more information regarding the nature of the relationship between the sampling vehicle and the probability distributions of these functions of chi-square variables. We also provide an algorithm to compute the percentage points of the distributions. The computation methods we adopted are exact and no interpolations are involved.

Digital Item Purchase Model in SNS Channel Applying Dynamic SNA and PVAR

  • LEE, Hee-Tae;JUNG, Bo-Hee
    • 유통과학연구
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    • 제18권3호
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    • pp.25-36
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    • 2020
  • Purpose: Based on previous researches on social factors of digital item purchase in digital contents distribution platforms such as SNS, we aim to develop the integrated model that accounts for the dynamic and interactive relationship between social structure indicators and digital item purchase. Research design, data and methodology: A PVAR model was used to capture endogenous and dynamic relationships between digital item purchase and network indicators. Results: We find that there exist considerable endogenous and dynamic relationships between digital item purchase and network structure variables. Not only lagged in-degree and out-degree but also in-closeness and out-closeness centrality have significant and positive impacts on digital item purchase. Lagged clustering has a significant and negative effect on digital item purchase. Lagged purchase has a significant and positive impact just on the present in-closeness and out-closeness centrality; but there is no significant effect of lagged purchase on the other two degree variables and clustering coefficient. We also find that both closeness centralities have much higher carryover effect on digital item purchase and that the elasticity of both closeness centralities on the purchase of digital items is even higher than that of other network structure variables. Conclusions: In-closeness and out-closeness are the most influential factors among social structure variables of this study on digital item purchase.

콘텐츠 유통 프레임워크와 UCI 응용 프로세스 (Content Distribution Framework and UCI Application Process)

  • 조광문;이성훈
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.627-632
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    • 2005
  • 무선 환경에서의 온라인 유통 과정은 기존의 오프라인이나 유선 네트워크와는 다른 요소들이 많이 포함되어 있다. 더구나 디지털 저작물인 멀티미디어 콘텐츠는 쉽고 빠르게 불법 복제되고 전파될 수 있다. 이러한 환경 하에서 디지털 콘텐츠의 저작권과 관련된 당사자들의 권리와 이익을 보호할 수 있는 체계가 필요하다. 본 논문에서는 멀티미디어 유통 프레임워크인 MPEC-21에 기반한 무선 환경에서의 콘텐츠 유통 프레임워크와 UCI(Universal Content Identifier)를 적용한 프로세스를 제안하였다. 이 모델은 디지털 저작권 관리 시스템에 적용되어 전자상거래 시장에서 온라인 유통에 있어서 거래 당사자들 사이의 상호 권리 침해 방지를 위한 방법으로 활용될 수 있다.

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Development and Distribution of Deep Fake e-Learning Contents Videos Using Open-Source Tools

  • HO, Won;WOO, Ho-Sung;LEE, Dae-Hyun;KIM, Yong
    • 유통과학연구
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    • 제20권11호
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    • pp.121-129
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    • 2022
  • Purpose: Artificial intelligence is widely used, particularly in the popular neural network theory called Deep learning. The improvement of computing speed and capability expedited the progress of Deep learning applications. The application of Deep learning in education has various effects and possibilities in creating and managing educational content and services that can replace human cognitive activity. Among Deep learning, Deep fake technology is used to combine and synchronize human faces with voices. This paper will show how to develop e-Learning content videos using those technologies and open-source tools. Research design, data, and methodology: This paper proposes 4 step development process, which is presented step by step on the Google Collab environment with source codes. This technology can produce various video styles. The advantage of this technology is that the characters of the video can be extended to any historical figures, celebrities, or even movie heroes producing immersive videos. Results: Prototypes for each case are also designed, developed, presented, and shared on YouTube for each specific case development. Conclusions: The method and process of creating e-learning video contents from the image, video, and audio files using Deep fake open-source technology was successfully implemented.

A Study on the Effect of Online Travel Distribution's Brand Community Characteristics on Product Purchase Intention

  • LU, Lianghui;KANG, Min-Jung;SUN, Pengchang
    • 유통과학연구
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    • 제21권1호
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    • pp.107-117
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    • 2023
  • Purpose: This study attempted to confirm the mediating effect of brand experience and to travel brand community satisfaction in the relationship between the characteristics of brand community contents and travel product purchase intention. This study also investigated the moderating role of consumer characteristics. Research design, data and methodology: Based on a total of 381 bytes of data, hypothesis verification was conducted using Smart-PLS 3.2.8 statistical package programs. Results: First, the content community travel brand attributes, personal affordability and creativity are a lingering fragrances on the intended consumers ' shopping trip. Second, information provision, interaction, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through brand community satisfaction. Third, playfulness, vitality, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through double mediation of the experience and community satisfaction of brand. Conclusions: Tourism industry managers should be able to market content by forming their own brand community. It is necessary to create an environment in which tourism industry managers can use social media travel brand community content to give discounts to consumers, provide creative, playful and vivid travel information.

운봉 향교 정밀 모니터링을 통한 목재 기둥 부재의 함수율 분포 특성 (Study on Moisture Contents Distribution of Wooden Post Member by Precise Monitoring in Un-Bong Confucian School)

  • 박천영;김광철
    • 한국가구학회지
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    • 제24권1호
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    • pp.104-112
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    • 2013
  • Monitoring for moisture contents of wooden post member of Un-bong confucian school was performed in 6 months and analyzed to conserve scientifically the wooden culture building and open for common people. In inner post member of the building, variation of moisture contents was very small and upper part had relatively higher moisture contents. In outer post member, moisture contents were changed according to the weather conditions and was relatively high in bottom and upper part. Southern post has lower moisture content than eastern. These results were related to air ventilation in interior, depth of eaves and orientation of the building. In the design, construction and maintenance of wooden building, characteristics of wood should be considered like moisture contents.

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