• Title/Summary/Keyword: Contents based

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Emotional Vocabulary-based Multimedia Contents Management System

  • Park, Kyung-Woo
    • Journal of Integrative Natural Science
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    • v.6 no.3
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    • pp.158-162
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    • 2013
  • In these days, production and management of various digital contents increased because of growing internet users. Now the digital contents production system is producing video which is based on keywords and contents. This paper proposes the sensibility-based contents management system which can analyze and manage contents of video production system. Due to the sensibility-based multimedia contents management system, it is possible to analyze and manage sensibility contents what users want. As a result, by building a database, we can provide intelligent and meaningful services. In addition, contrary to low grade's contents-based production system, we can cope actively with users' demands.

Development of Learning Strategy e-Learning Contents based on the Storytelling (학습전략 이러닝 콘텐츠 개발 -스토리텔링을 중심으로-)

  • Park, Sung-Mi
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.2
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    • pp.272-285
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    • 2012
  • The purpose of this study was to develop the Learning Strategy e-Learning Contents based on the storytelling in university students. The objective of the Learning Strategy e-Learning Contents based on the storytelling was to increase in learning skill which university students will use to keep major learning during their courses. The Learning Strategy e-Learning Contents was based on the results of pre-research on storytelling and learning skill. In order to verify the effectiveness of the Learning Strategy e-Learning Contents based on the storytelling, it was analyzed to validity of contents by five professionals. The results of the study were as follows. The Learning Strategy e-Learning Contents based on the storytelling for increasing in learning skill of university students consisted of 15 sessions which proceeding a per semester: the starting phase(1-2), the execution phase(3-13), and the ending phase(14-15). The subjects were 20 university students who had randomly assigned to an experimental group(10) and a control group(10). Subjects completed a learning skill scale. Data analyses were conducted using ANCOVA. The results of the analyses revealed that subjects of experimental group showed significantly higher scores on learning skill than one of control group. Based on the above results, it is concluded that the Learning Strategy e-Learning Contents based on the storytelling was effective in improving learning skill of university students.

A Comparative Study on the Nutrient Content of Rice-Based and Wheat-Based Meals in Miryang and Daegu (쌀 중심식사와 밀가루 중심식사의 영양소 섭취량 비교연구 -대구와 밀양지역을 중심으로-)

  • 류호경
    • The Korean Journal of Community Living Science
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    • v.14 no.3
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    • pp.31-42
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    • 2003
  • This study was conducted to compare the nutrient content of rice-based meals and wheat-based meals. The subjects consisted of elementary school children, middle school students, high school students, college students and adults living in the Miryang and Daegu area. A dietary survey was conducted using a 24-hour recall method and data were collected from 941 subjects. Nutrient contents were analyzed by CAN Pro. All nutrient contents in rice-based meals, except vitamin B2, were higher than those in wheat-based meals. But lipid and cholesterol contents of wheat-based meals were higher than those in rice-based meals. Comparing age groups, all nutrient contents obtained from rice-based meals, except vitamin B group, were higher than those in wheat-based meals in all age groups except the adult group. In the adult group, protein, fiber, vitamin A, niacin and vitamin C were consumed higher from rice-based meals, but energy, lipid, calcium, iron, vitamin B and cholesterol were consumed higher from wheat-based meals. lipid and cholesterol contents of wheat-based meals were higher than those of rice-based meals in all age groups, except elementary school children. When compared the nutrient intakes of Korean RDA, major nutritional problems of each age groups were due to the inadequate intakes of calcium and iron. And all nutrient contents, except vitamin B group, in wheat-based meals were very low in every age group.

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A Semantic Content Retrieval and Browsing System Based on Associative Relation in Video Databases

  • Bok Kyoung-Soo;Yoo Jae-Soo
    • International Journal of Contents
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    • v.2 no.1
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    • pp.22-28
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    • 2006
  • In this paper, we propose new semantic contents modeling using individual features, associative relations and visual features for efficiently supporting browsing and retrieval of video semantic contents. And we implement and design a browsing and retrieval system based on the semantic contents modeling. The browsing system supports annotation based information, keyframe based visual information, associative relations, and text based semantic information using a tree based browsing technique. The retrieval system supports text based retrieval, visual feature and associative relations according to the retrieval types of semantic contents.

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Development of Quality Assurance Criteria for Mobile Device Based e-learning Contents (모바일 기기 기반의 이러닝 콘텐츠 품질관리 평가 기준 개발)

  • Kim, JaMee;Kim, Yong;Kim, Seongjin
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.475-482
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    • 2014
  • A wide variety of contents are now provided along with the development of information appliances. The purpose of this study was to examine what should be considered to boost the quality of mobile device based e-learning contents. For this study, 12 evaluation domains and 26 evaluation items were selected using the Delphi method. The factors to be considered for mobile device based e-learning contents quality are summarized 4 factor. In other words, for the purpose of managing the quality of mobile device based e-learning contents, there exist four areas to be considered, 'foundation', 'contents', 'teaching design' and 'technology.' The findings of this study are expected to contribute to the improvement of the quality of the educational contents.

A Study on the Management of the WCMS-based Web-Contents (WCMS 기반의 웹 콘텐츠 관리에 관한 연구)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.857-862
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    • 2013
  • Due to the development of the online and mobile, cases of introducing CMS(Contents Management System) and WCMS(Web Contents Management System) to manage Web-Contents of individual and company's homepage are continuously increasing. In this paper, it is necessary to develop WCMS that can establish GUI(Graphic User Interface) based WCMS and edit contents using more concise procedures. In this paper, by reconfiguring WCMS-based Web contents using user-definition, we designed the system that can effectively and conveniently edit web contents as GUI-based. Also, we studied the intuitive and convenient web-contents management methods through researches using simplified logic. Therefore, proposed WCMS based Web-contents editing system allows the users to edit and modify the web contents much more quickly and conveniently compared to the existing web-contents editing system.

Context-based Design Methodology For Augmented Reality Contents (증강현실 콘텐츠의 맥락 기반 디자인 방법론 연구)

  • Lee, Jihye
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.249-257
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    • 2017
  • This research discusses user's context based design methodology for location-based AR contents design. A media contents regarding mobile service should be designed considering user's context in dynamic environment. In this regard, I would like to suggest user's context centered design method for augmented reality contents. There are two different research methods in conventional context-based design method. This research tries to totalize two methods. In this sense, this research investigated previous researches which make a new design method. And then, context-based design methods are compared and the pros of them are integrated so as to create a new context-based design method. This new methodology aims to be an effective design method of creating AR contents in the future.

An Empirical Study of Temporal Navigation System for Time-based Contents: Focused on Digital TV Systems (시간 기반 컨텐츠를 위한 항해 시스템에 대한 실증적 연구 : 디지털 TV를 중심으로)

  • 김현호;김진우;박경욱;박준아
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.944-954
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    • 2003
  • People are experiencing severe problems in temporal navigation as time-based contents and platforms become more popular Relatively limited research, however, has been conducted on temporal navigation compared to that on spatial navigation. This research aims to identify efficient temporal navigation aids for time-based contents. It proposes Time Navigator, a new temporal navigation system based on the episodic indexing theory, and evaluates its efficiency through two experiments with a computer-based simulator for digital TV The video contents of digital TV was focused on because it is one of the most representative time-based contents and platforms. Our results indicate that Time Navigator helps people navigate time -based contents more effectively. Its effects increase as the contents include more narratives.

An Evaluation of Effort for Developing the RIA-Based Cyber Education System (RIA 기반 가상교육 시스템의 개발 노력 평가)

  • Lee Bu-Kwon;Yoo Kyeong-Jong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.91-99
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    • 2003
  • With the improvement of the web-technology, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between instructors and learners. There are several fields using the dynamic application and multimedia contents. RIA(Rich Internet Application), which. is the new paradigm of the web, provides clients with more effective and rich contents, combining the dynamic application and multimedia contents. With the existing web script language, a lot of time and efforts will be very needed to provide learners with various and rich contents. In this paper, we compare the efforts in developing the RIA based education system with the Non-RIA based education system, then experiment the characteristics of the RIA based education system

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Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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