• Title/Summary/Keyword: Content-Authoring

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A BIFS Generation Module in an MPEG-4 Authoring System (MPEG-4저작 시스템에서 BIFS생성 모듈)

  • Bae, Su-Young;Kim, Sang-Wook;Mah, Pyeong-Soo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.520-529
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    • 2002
  • Though BIFS is a complex description language that represents MPEG-4 content as text or bit streams, most traditional MPEG-4 content authoring tools are developed for a BIFS expert. Before using these tools, many authors must invest much time and energy in acquiring knowledge of BIFS. In this paper, we suggest a new manner for saving these efforts. Our proposal supplies the convenient user interface of traditional multimedia authoring tools for MPEG-4 authors and interprets the authored information and transforms it into BIFS. In our user interface, the author generates the minimal authoring information requested for generating BIFS; the BIFS generation module then transforms the information into BIFS format using predefined BIFS construction rules. The resulting BIFS consists of the Scene Tree and the Object Descriptor and Route; they are used for constructing MP4 standard files by mixing with the Elementary Stream.

Implementation of a Template-Based Authoring Tool for Multimedia Content (템플릿 기반 멀티미디어 컨텐트 저작도구 구현)

  • 고현일;성미영
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.368-376
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    • 2004
  • Currently, the package tools and software development kits of Microsoft's Windows Media Technology provides users an environment to write, distribute and play multimedia contents. However, it is very difficult for common users to create a media streaming content using the Windows Media technology, because of its technical hardship. Therefore, we developed an easy-to-use authoring tool for multimedia streaming content which can be used in the Windows Media Technology environment. Our authoring tool is based on the web page templates by which HTML codes can be generated automatically. Using the existing streaming media authoring tool provided by the Microsoft, users have to code the temporal markers and the event script commands directly to the ASF(Advanced Systems Format) files or ASX (ASF Stream Redirector) format files. We developed an easy-to-use interface for insetting temporal markers and the event script commands to the ASF files by simple mouse clicking and dragging to minimize the effort of users for creating multimedia streaming content. In addition, we implemented an ASX file creation wizard that allows users to create ASX format file without coding ASX tags. We also implemented various web page templates where the ASF files and the ASX files can be embedded by just clicking the corresponding templates. The target web pages can be automatically generated from those templates and previewed directly on the web browser at the time of creation.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method

  • Lim, Sukhyun;Lee, Junsuk
    • ETRI Journal
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    • v.35 no.6
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    • pp.1048-1057
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    • 2013
  • In recent years, augmented reality (AR) technologies have been the subject of great interest among many communities. In education applications, old-fashioned materials (or textbooks) are still used, despite remarkable AR developments in the industrial area. We present an AR system for education. Our system consists of an authoring tool that can be used to create educational content, a viewer that plays that content, and an engine to manage the tool and viewer. In our system, a marker unit recognizes a marker printed on a plane or a cubic plane by adaptively adjusting the threshold to have an excellent recognition rate in diverse environments and acquires corresponding data of the marker. Based on the system, we test 142 elementary school students for increased educational benefits using our system.

Design and Implementation of Learning Content Authoring Framework for Android-based Three-Dimensional Shape (안드로이드 기반 입체도형 학습 콘텐츠 제작용 프레임워크의 설계 및 구현)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.67-76
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    • 2011
  • In this paper, a touch interface of a smart device using, learner controlled by three-dimensional learning content for more realistic learning environment will be constructed. Fabrication of three-dimensional learning content is difficult. So teachers and learners to create content and share content, a framework was designed. The framework consists of an XML language and intuitive. Android-based devices are available from the playback and authoring. Server environment for content sharing was established. The proposed framework is verified through expert evaluation. In result, it was positively evaluated in terms of usability.

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Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • 조은상
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.124-127
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    • 1998
  • One of the eventual goals of VR research is to provide valuable experiences to the participants. In this work, we view that the content of experience is composed of a sequence of events, and develop algorithms authoring those events. Event authoring can be realized by controlling agents in VE in two different modes: (1) the autonomous mode, in which the agent exhibit autonomous behaviors based on the current world status and its own personality, and (2) the event mode, in which the behaviors generated form the autonomous mode is further controlled to meet the needs of the experiment. We define the event authoring language, so that the authors can design experiments by writing event-programs. Then the architecture of event execution manager is described, which is the heart of event-program execution. prove the effectiveness of our approach by showing results of several experiments.

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Package Contents Authoring and Consuming System Based on MPEG-21 Multimedia Framework

  • Kim, Nam-Hoon;Kang, Min-Jae;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.50-54
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    • 2011
  • Recently there are so many media contents created and used by variety routes. Therefore, it is essential to make a new platform which is used for distributing media contents include IPTV. With open IPTV service, developing the new platform became even more important. Because open IPTV makes it possible for consumers to choose contents regardless of contents of the providers. The new platform has to accept current variety service structure. MPEG-21 multimedia framework was developed to satisfy these needs. It presented the distribution framework of the contents but didn't restrict the particular solutions for protecting the rights. In this paper, we present authoring and consuming system for package contents based on MPEG-21 Multimedia Framework for distributing media resources and managing the license of multimedia contents

A method to maintain templates in open source-based authoring tool for e-learning assessment items (오픈 소스 기반의 이러닝 평가문항 저작 도구를 위한 템플릿 유지 기법)

  • Han, Sungjae;Choi, Byung-Uk;Cha, Jaehyuk
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.101-112
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    • 2014
  • Existing tools using in the standard e-learning contents authoring were used a method to provide users contents template produced in advance. In order to use resources of the template in a common web-based authoring tool, there is problem to overcome. If the resource of template is inserted within the contents on the authoring tool, the deformation of the template by the user's input that may occur during the edit process cannot be controlled. In this paper, we propose an effective maintenance method to prevent deformation of the resource of template inserted into any WYSIWYG-based HTML authoring tool by user's discretion. We added a template plug-in that can create the IMS-QTI standard resource in tynyMCE the web-based open source editor of representative examples. And the plug-in for tinyMCE was realized as a module of directly respond to the action of limited user input. So, in response to the action of user's input, the structure of the template can be sustained possibly.

Service Platform Technology of Dynamic Contents Collaboration of Clouds (클라우드 간의 콘텐츠 동적협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Kusmawan, Putu;Rho, Jungkyu
    • Journal of Satellite, Information and Communications
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    • v.11 no.2
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    • pp.1-7
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    • 2016
  • In this paper, we propose contents authoring, management, and distribution technologies where the contents registered in secure storage through a content acquisition and authoring tool can be used as a common experience in smartphones, smart pads, and PCs. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in contents authoring and collaboration systems to create new markets. Accordingly, we implemented an authoring service platform to occupy cloud markets with high quality contents produced through collaboration.