• Title/Summary/Keyword: Content tracking

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Cross-covariance 3D Coordinate Estimation Method for Virtual Space Movement Platform (가상공간 이동플랫폼을 위한 교차 공분산 3D 좌표 추정 방법)

  • Jung, HaHyoung;Park, Jinha;Kim, Min Kyoung;Chang, Min Hyuk
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.41-48
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    • 2020
  • Recently, as the demand for the mobile platform market in the virtual/augmented/mixed reality field is increasing, experiential content that gives users a real-world felt through a virtual environment is drawing attention. In this paper, as a method of tracking a tracker for user location estimation in a virtual space movement platform for motion capture of trainees, we present a method of estimating 3D coordinates of the 3D cross covariance through the coordinates of the markers projected on the image. In addition, the validity of the proposed algorithm is verified through rigid body tracking experiments.

A Study on Flame Retardancy and Tracking Properties of Expanded Vermiculite Added Silicon Rubber for Wire (팽창질석 첨가에 따른 전선용 실리콘 고무의 난연 및 트래킹 특성에 관한 연구)

  • Park, Seung Ho;Lee, Sung Ill
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.32 no.3
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    • pp.213-218
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    • 2019
  • In this study, a high-temperature vulcanizing (HTV) method was used to achieve a shore a hardness of 70. The basic base was composed of 60% silicon gum (GUM) which is a high-viscosity polymer, 30% fumed silica (FS), and 5% of plasticizer. The GUM and FS were mixed well with less than 1% silane to improve rubber strength. Expanded vermiculite was added as a filler at 10%, 15%, and 20%. The curing conditions were $170^{\circ}C$ for 10 min and a molding method was applied. We report herein, the results of inorganic analysis and flame-retardant and tracking tests on the expanded vermiculite. The flame retardance and tracking test outcomes for a shore a hardness of 70 were found to be optimal when the expanded vermiculite content was 10%.

A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Yu-Won Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.47-53
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    • 2024
  • In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.

Scenario and Content Design System for Immersive Stage Direction (몰입형 무대 연출을 위한 시나리오 및 콘텐츠 설계 시스템)

  • Wen, Mingyun;Xi, Yulong;Kook, Yoonchang;Hong, Tony;Kim, Junoh;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1079-1080
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    • 2017
  • Today multimedia technologies are playing an increasingly important role in games, movies, and live performances. In this paper, we design a flexible interactive system integrated with gesture recognition, skeleton tracking, internet communication, and content edition using multi-sensors to direct and control the performance on stage. In this system, the performer can control the elements showed on stage through corresponding gestures and body movements during the performance. The system provides an easier way for users to change the content of the performance if they intent to do.

Dielectric properties of EPDM/Carbon black compounds (EPDM/Carbon black 컴파운드의 절연특성)

  • Lee, Chul-Ho;Kim, Sang-Wook
    • Proceedings of the KIEE Conference
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    • 1998.07d
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    • pp.1432-1435
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    • 1998
  • Influences of carbon black contents on the tracking resistance, tan $\delta$ and dielectric constant volume resistivity and dielectric strength of EPDM compounds before and after a exposure to UV radiation were investigated. Carbon black content up to 1.5 phr have a positive effect to improve the resistance to tracking and erosion, since carbon black diminish the leakage current. Results from the study reveal that both tan $\delta$ and dielectric constant volume resistivity and dielectric strength are unaffected by adding of carbon black up to 2.0 phr and carbon black have a significant effect to suppress the photo-degradation of EPDM compounds.

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The Effect of Interpenetrating Polymer Network upon Tracking Resistance of Epoxy Composite Materials (에폭시 복합재료의 내트래킹성에 미치는 상호침입망목의 효과)

  • 김탁용;이덕진;손인환;김명호;김경환;김재환
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1996.11a
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    • pp.225-229
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    • 1996
  • In this study, in order to develop outdoor insulating materials, SIN(simultaneous interpenetrating polymer network) was introduced to Epoxy resin and the environment resistance was investigated. The single network structure specimen(E series) formed of Epoxy resin alone and simultaneous interpenetrating polymer network specimen (EM series) in which epoxy resin was taken as the first network and methyl methacrylate resin as the second network were manufactured. Ten kinds of specimens were manufacture by filler (SiO$_2$) content. SEM were utilized in order to confirm their network structure changes, and AC voltage dielectric strength was measured. Also, UV-test and tracking test were carried out investigate the environment resistance characteristic. Therefore the variations of network structure were happened as a result of SEM test, and it was confirmed that simultaneous interpenetrating polymer network specimens were more excellent than single network structure specimens.

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The Influence of acid rein upon Tracking resistance of Epoxy Composite Materials (에폭시 복합재료의 내트래킹성에 미치는 산성비의 영향)

  • Son, In-Hwan;Kim, Tag-Yong;Choi, Seong-Min;Kim, Kyung-Hwan;Kim, Jae-Hwan
    • Proceedings of the KIEE Conference
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    • 1997.07e
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    • pp.1813-1815
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    • 1997
  • In this study, in order to develop outdoor insulating materials, SIN(simultaneous interpenetrating polymer network) was introduced to Epoxy resin and the environment resistance was investigated. Six kinds of specimen were manufacture by filler($SiO_2$) content. SEM was untilized in order to confirm their network structure changes. Also, tracking test, UV test and acid rain test were carried out investigate the environment resistance characteristic. Therefore it was confirmed that simultaneous interpenetrating polymer network specimens were more excellent than single network structure specimens. But, acid rain almost never changed resistance.

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Eye Perception Difference Between the Conservative and the Liberal : Verification of Personal Tendency using Eye-tracking Machine

  • Kwon, Mahnwoo
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1171-1177
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    • 2021
  • Measuring and evaluation of audience's visual message perception are crucial process for scientific production of visual content. This study tried to evaluate the difference of viewer's awareness of visual object depends on his or her inherent characteristics like conservatism using an eye tracker system. Especially, this experiment tested research questions about positive correlation between conservatism and peoples' eye movements following the sound visual messages. 57 subjects participated in the test. Two different groups were exposed to two visual elements representing 'the conservative' and 'the liberal'. The results showed that people tended to have different way of seeing visual objects according to their inherent characteristics. Also by comparing the gaze time at the object and area of interest(AOI) in visual, this study is able to verify the existence of 'positive way of seeing' and 'negative way of seeing'. The two different ways of seeing have their own trail of eye movement.

WOI : Determining Area of Interest and Gaze Analysis for Task Switching in a Window Unit Behavior Measurement in Windowing System GUI (WOI : 윈도윙 시스템 GUI에서의 창 단위 작업 전환 행위 측정을 위한 관심영역 지정 및 시선 분석)

  • Ko, Eunji;Choi, Sun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.963-971
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    • 2016
  • This paper is a research of gaze analysis for measuring task switching behavior at multiple windows in GUI of windowing system. Previous methods that define area of interest for categorizing gaze had difficulties to define dynamic content that disappears or changes over time. On the other hand, this study suggests a new method to categorize gaze that defines Area of interest in a unit of window during the eye tracking experiment. In this paper, we constructed the conception of WOI(Window of Interest) in GUI of windowing system. Therefore, we developed a system using an eye tracker device and implemented a number of experiments. In addition, we analyzed the number of task switching and proportion of watched content. The method in the study comprehend from previous researches as it can measure and analyze the multi-tasking behaviors using multiple numbers of windows.

A study on the effects of digital content marketing in OTT (Over The Top) service platform: focusing on indirect advertising types (OTT(Over The Top) 서비스 플랫폼에서 디지털 콘텐츠마케팅 효과 연구: 간접광고 유형을 중심으로)

  • Kim, Tae-Yang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.4
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    • pp.155-164
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    • 2020
  • This study measured the effect of PPL(Product Placement: PPL) in OTT(Over The Top) to search a new advertising revenue model according to the change of viewers' video content consumption patterns. On the first, by two research steps, the experiment was carried out using an eye-tracker and then a survey as the second step was administered asking subjects about their attitude about advertising messages, attitude about brand, and intention to purchase the brands used in the experiments. Specifically, the PPL materials used in the experiments were classified with three parts. This study has the meaning as approaching to the PPL research with new methodology by quantitatively access through the eye tracking of the subjects beyond the conventional qualitative measure that depends only on the memory of them. This research aims to find the possibility of indirect advertising as a new revenue model in the OTT environment.