• Title/Summary/Keyword: Content Popularity

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A Study on Determinants of VR Video Content Popularity (VR 영상 조회수 결정요인 연구)

  • Soojeong Kim;Chanhee Kwak;Minhyung Lee;Junyeong Lee;Heeseok Lee
    • Information Systems Review
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    • v.22 no.2
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    • pp.25-41
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    • 2020
  • Along with the expectation about 5G network commercialization, interests in realistic and immersive media industries such as virtual reality (VR) are increasing. However, most of studies on VR still focus on video technologies instead of factors for popularity and consumption. Thus, the main objective of this research is to identify meaningful factors, which affect the view counts of VR videos and to provide business implications of the content strategies for VR video creators and service providers. Using a regression analysis with 700 VR videos, this study tries to find major factors that affect the view counts of VR videos. As a result, user assessment factors such as number of likes and sicknesses have a strong influence on the view counts. In addition, the result shows that both general information factors (video length and age) and content characteristic factors (series, one source multi use (OSMU), and category) are all influential factors. The findings suggest that it is necessary to support recommendation and curation based on user assessments for increasing popularity and diffusion of VR video streaming.

An Evaluation Method for Contents Importance Based on Twitter Characteristics (트위터 특징에 기반한 콘텐츠 중요성 평가 기법)

  • Lee, Euijong;Kim, Jeong-Dong;Baik, Doo-Kwon
    • Journal of KIISE
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    • v.41 no.12
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    • pp.1136-1144
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    • 2014
  • Twitter is a social network service that generates about 140 million contents a day. Contents of Twitter contain a variety of information and many researchers research those in various fields. In this research, we propose a method for evaluating the importance of content based on characteristics of Twitter. We have found that number of follower means user's popularity and Re-tweet that means the popularity of content. We perform experiments about proposed method using real Twitter data for proving effectiveness of proposed method. Also, we found information providers in Twitter are public user who represent a company or a representative of a specific group.

Delay Attenuation LFU (DA-LFU) Cache Replacement Policy to Improve Hit Rates in CCN (CCN에서 적중률 향상을 위한 지연감쇠 LFU(DA-LFU) 캐시 교체 정책)

  • Ban, Bin;Kwon, Tae-Wook
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.3
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    • pp.59-66
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    • 2020
  • Content Centric Network(CCN) with architecture that is completely different from traditional host-based networks has emerged to address problems such as the explosion of traffic load in the current network. Research on cache replacement policies is very active to improve the performance of CCN with the characteristics that all routers cache on the network. Therefore, this paper proposes a cache replacement policy suitable for situations in which popularity is constantly changing, taking into account the actual network situation. In order to evaluate the performance of the proposed algorithm, we experimented in an environment where the popularity of content is constantly changing, and confirmed that we are superior to the existing replacement policy through comparing hit rates and analyzing server load.

Multi-path Routing Policy for Content Distribution in Content Network

  • Yang, Lei;Tang, Chaowei;Wang, Heng;Tang, Hui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.5
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    • pp.2379-2397
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    • 2017
  • Content distribution technology, which routes content to the cache servers, is considered as an effective method to reduce the response time of the user requests. However, due to the exponential increases of content traffic, traditional content routing methods suffer from high delay and consequent inefficient delivery. In this paper, a content selection policy is proposed, which combines the histories of cache hit and cache hit rate to collaboratively determine the content popularity. Specifically, the CGM policy promotes the probability of possible superior paths considering the storage cost and transmission cost of content network. Then, the content routing table is updated with the proportion of the distribution on the paths. Extensive simulation results show that our proposed scheme improves the content routing and outperforms existing routing schemes in terms of Internet traffic and access latency.

Deep Reinforcement Learning-Based Edge Caching in Heterogeneous Networks

  • Yoonjeong, Choi; Yujin, Lim
    • Journal of Information Processing Systems
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    • v.18 no.6
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    • pp.803-812
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    • 2022
  • With the increasing number of mobile device users worldwide, utilizing mobile edge computing (MEC) devices close to users for content caching can reduce transmission latency than receiving content from a server or cloud. However, because MEC has limited storage capacity, it is necessary to determine the content types and sizes to be cached. In this study, we investigate a caching strategy that increases the hit ratio from small base stations (SBSs) for mobile users in a heterogeneous network consisting of one macro base station (MBS) and multiple SBSs. If there are several SBSs that users can access, the hit ratio can be improved by reducing duplicate content and increasing the diversity of content in SBSs. We propose a Deep Q-Network (DQN)-based caching strategy that considers time-varying content popularity and content redundancy in multiple SBSs. Content is stored in the SBS in a divided form using maximum distance separable (MDS) codes to enhance the diversity of the content. Experiments in various environments show that the proposed caching strategy outperforms the other methods in terms of hit ratio.

Interactive Super Multi-view Content Technology (인터랙티브 초다시점 콘텐츠 제작 기술)

  • Cheong, J.S.;Ghyme, S.;Heo, G.S.;Jeong, I.K.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.39-48
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    • 2017
  • Since the world's first 3D commercial film with red-blue glasses was introduced in 1922, remarkable progress has been made in the field of 3D video. 3D video content gained enormous popularity with the movie "Avatar," which greatly increased the sale of 3D TVs. This momentum has weakened owing to lack of 3D content. However, the recent trend of virtual reality (VR) and augmented reality (AR) made 360 VR video and 3D games using a head mounted display wide spread. All these experiences mentioned above require wearing glasses to enjoy 3D content. Super multi-view content technology, on the other hand, enables viewers to enjoy 3D content without glasses on a super multi-view display. In this article, we introduce the technologies used to make super multi-view content, interact with it, and author content, which are developed by ETRI.

Proposal for a virtual museum with vertical aspect ratio for the convergence of metaverse and short-form content

  • Il-hyun Cho
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.119-126
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    • 2023
  • This study explores the convergence of metaverse and short-form content, proposing a new approach for viewing short-form content with a vertical aspect ratio on a metaverse platform and within a virtual museum. Short-form content has gained popularity due to the snack culture and is proving to be advantageous in e-commerce. By studying the relationship between vertical ratio screens and gaze, we confirm the effectiveness of vertical ratio short-form content in providing immersive experiences and fostering sharing and communication. The proposed virtual museum offers opportunities for innovative businesses to market through fandom. This research highlights the value of vertical proportion short-form content and its significance in the convergence of metaverse and short-form content. It aims to contribute to industry development, provide new creative directions, enhance personal visual experiences, and expand applicability in related fields.

Provider's Mobility Supporting Proactive Neighbor Pushing Scheme in CCN (CCN에서 정보제공자의 이동성 지원을 위한 푸싱 기법)

  • Woo, Taehee;Kwon, Taewook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.6
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    • pp.721-729
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    • 2016
  • CCN(Content-Centric Network) enables users to retrieve content using the content's name. Researchers face critical challenges in terms of mobility. Since the routing information is part of the content name, when the provider moves, it is necessary to update all the routers routing information. However, this requires significant costs. In this paper, we propose PNPCCN(Proactive Neighbor Pushing CCN), considering the popularity and rarity of mobility support, for providers in CCN environments. Via simulation studies, we demonstrate that our solutions are effective in terms of shorter numbers of retransmitted Interest packets, and average download times and higher delivery ratios during mobility.

Recommender System based on Product Taxonomy and User's Tendency (상품구조 및 사용자 경향성에 기반한 추천 시스템)

  • Lim, Heonsang;Kim, Yong Soo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.2
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    • pp.74-80
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    • 2013
  • In this study, a novel and flexible recommender system was developed, based on product taxonomy and usage patterns of users. The proposed system consists of the following four steps : (i) estimation of the product-preference matrix, (ii) construction of the product-preference matrix, (iii) estimation of the popularity and similarity levels for sought-after products, and (iv) recommendation of a products for the user. The product-preference matrix for each user is estimated through a linear combination of clicks, basket placements, and purchase statuses. Then the preference matrix of a particular genre is constructed by computing the ratios of the number of clicks, basket placements, and purchases of a product with respect to the total. The popularity and similarity levels of a user's clicked product are estimated with an entropy index. Based on this information, collaborative and content-based filtering is used to recommend a product to the user. To assess the effectiveness of the proposed approach, an empirical study was conducted by constructing an experimental e-commerce site. Our results clearly showed that the proposed hybrid method is superior to conventional methods.

A Cache Policy Based on Producer Popularity-Distance in CCN (CCN에서 생성자 인기도 및 거리 기반의 캐시정책)

  • Min, Ji-Hwan;Kwon, Tae-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.791-800
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    • 2022
  • CCN, which has emerged to overcome the limitations of existing network structures, enables efficient networking by changing the IP Address-based network method to the Content-based network method. At this time, the contents are stored on each node(router) rather than on the top server, and considering the limitation of storage capacity, it is very important to determine which contents to store and release through the cache policy, and there are several cache policies that have been studied so far. In this paper, two of the existing cache policies, producer popularity-based and distance-based, were mixed. In addition, the mixing ratio was set differently to experiment, and we proved which experiement was the most efficient one.