• Title/Summary/Keyword: Connection of concept

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Evaluation of shear lag parameters for beam-to-column connections in steel piers

  • Hwang, Won-Sup;Kim, Young-Pil;Park, Yong-Myung
    • Structural Engineering and Mechanics
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    • v.17 no.5
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    • pp.691-706
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    • 2004
  • The paper presents shear lag parameters for beam-to-column connections in steel box piers. Previous researches have analyzed beam-to-column connections in steel piers using a shear lag parameter ${\eta}_o$ obtained from a simple beam model, which is not based on a reasonable design assumption. Instead, the current paper proposes a cantilever beam model and has proved the effectiveness through theoretical and experimental studies. The paper examines the inaccuracy of the previous researches by estimating the effective width, the width-span length ratio L/b, and the sectional area ratio S of a cantilever beam. Two different shear lag parameters are defined using the cantilever model and the results are compared each other. The first type of shear lag parameter ${\eta}_c$ of a cantilever beam is derived using additional moments from various stress distribution functions while the other shear lag parameter ${\eta}_{eff}$ of a cantilever beam is defined based on the concept of the effective width. An evaluation method for shear lag stresses has been investigated by comparing analytical stresses with test results. Through the study, it could be observed that the shear lag parameter ${\eta}_{eff}$ agrees with ${\eta}_c$ obtained from the $2^{nd}$ order stress distribution function. Also, it could be observed that the shear lag parameter ${\eta}_c$ using the $4^{th}$ order stress distribution function almost converges to the upper bound of test results.

Activating Public Service Delivery Platforms: A Case of Social Service e-Voucher (공공서비스 전달 플랫폼의 활성화 요건: 사회서비스 전자바우처 사례연구)

  • Eo, Gwangsu;Nam, Taewoo
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.21-29
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    • 2020
  • This study aims to explore the characteristics of platform for social service delivery and the electronic voucher system as an instrument for the delivery. The paper discusses the concept and characteristics of platform and reviews the factors by which firms migrate to platform. Social service e-vouchers are an example of a government platform that pays e-vouchers to consumers and gives them the choice of services. Then it analyzes the case of platform establishment to deliver social services. The demand on welfare services has changed with demographic structure. The change in demand requires innovation in the social service delivery system and adoption of strategies to move to the platform. Factors that enabled the social service delivery platform to build both demand and supply sides include access to employment policies, industrial connection, workforce training, and requirements for social service eligibilities.

Exploratory Research on the Linkage between Lifelong Education for People with Disabilities and Vocational Rehabilitation under the Lifelong Education Act Revised (「평생교육법」 개정에 따른 장애인평생교육과 직업재활 연계방안)

  • Jeong, Yeonsoo;Park, Kyungsoon
    • 재활복지
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    • v.22 no.4
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    • pp.123-152
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    • 2018
  • This article tried to understand roles of lifelong education for people with disabilities among revised lifelong education act and to search how rehabilitation counselor attend to the area of lifelong education for people with disabilities and connect. And this article reviewed literatures on significance of act revision and carried out FGI with seven experts. The result was as follows as. First, responsibility of nation on lifelong education for people with disabilities was emphasized after act revision and was extended. Second, the roles of national lifelong educational promotion center for people with disabilities was reinforced and extended possibility of attendance and connection. Third, the result of deep interview between experts appeared as necessity of reestablishment about concept. lifelong education support necessity by disability area, restructure and support of work and methods exploration for coexistence. In conclusion, the methods for coexistence are need because vocational rehabilitation and lifelong education for people with disabilities are essential for adults with disabilities.

A Study on the Role of University Libraries in the Cultivation of Generative AI Literacy by Users (이용자의 생성형 AI 리터러시 함양을 위한 대학도서관의 역할 연구)

  • Su Hyun Jang;Young Joon Nam
    • Journal of the Korean Society for information Management
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    • v.40 no.2
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    • pp.263-282
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    • 2023
  • The purpose of this study is to understand the current status of AI literacy education for users of Korean university libraries and the perception and justification of AI literacy education in university libraries in relation to AI literacy, which is emerging as a key capability in the changing intelligent information society. To this end, this study analyzed the change in the concept of AI literacy and the self-awareness of AI literacy, including generative AI by students who are university library users. As a result of the analysis, positive responses were mainly confirmed in the case of willingness to take AI literacy education and generative AI literacy education in university libraries, and this study suggests that AI literacy education in university essential curriculum is conducted in connection with essential basic education.

A Study on the Utilization of Digital Design by Three Dimensional Modeling (3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구)

  • Han, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.447-456
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    • 2012
  • In space design or form design step, recognized necessity of digital design practical use. Also, deduced systematized analysis method that can use various function of CAD system actively. These method can promote the practical use because third dimensional digital design escapes plan and design process in concept that get presentation result after is completed, establishes role of effective and systematic digital design at planning and design of space or form. This uses by a design tool that ease designer's judgment and space and form analysis in architectural planning and design process that third dimension digital design is not part by a simplicity design tool. Share and takes advantage of digital design process method that is deduced in this study, need continuance of connection study for more effective and systematic digital design methodology deduction. Need public ownership of teaching material development and teaching method that can deliver extended third dimension digital design process.

Network human-robot interface at service level

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1938-1943
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    • 2005
  • Network human-robot interface is an important research topic. In home application, users access the robotic system directly via voice, gestures or through the network. Users explore a system by using the services provided by this system and to some extend users are enable to participate in a service as partners. A service may be provided by a robot, a group of robots or robots and other network connected systems (distributed sensors, information systems, etc). All these services are done in the network environment, where uncertainty such as the unstable network connection, the availability of the partners in a service, exists. Moreover, these services are controlled by several users, accessing at different time by different methods. Our research aimed at solving this problem to provide a high available level, flexible coordination system. In this paper, a multi-agent framework is proposed. This framework is validated by using our new concept of slave agents, a responsive multi-agent environment, a virtual directory facilitator (VDF), and a task allocation system using contract net protocol. Our system uses a mixed model between distributed and centralized model. It uses a centralized agent management system (AMS) to control the overall system. However, the partners and users may be distributed agents connected to the center through agent communication or centralized at the AMS container using the slave agents to represent the physical agents. The system is able to determine the task allocation for a group of robot working as a team to provide a service. A number of experiments have been conducted successfully in our lab environment using Issac robot, a PDA for user agent and a wireless network system, operated under our multi agent framework control. The experiments show that this framework works well and provides some advantages to existing systems.

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Future Warfare for Hyper Connected Era (초 연결시대의 미래전 양상)

  • Lee, Chang-In;Jung, Min-Sub;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.99-103
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    • 2020
  • The warfare caused a dramatic change when new technology was introduced to the battlefield or when the technology was matured to change the concept of operation. Thus, the rapid development of science since the 19th century is also rapidly changing the aspect and speed of war, and the recent speed of change is making it more difficult to predict future warfare than in the past In particular, in the past, it was difficult to predict the future warfare based on the latest science and technology, because it was difficult to spread and seize advanced science and technology. But global human exchange, technology hijacking by internet, and developing of asymmetric skills and methods caused more complex to technology based warfare prediction. In other words, the nature and principles of war, together with the development of science and technology, should be considered togther to predict future warfare. Therefore this study is based on the thory and principles of war and the latest science and technology to predict the future warfare situation that the military will face.

A Study on the Development of a Real-Time Schedule Progress Control System in Steel Structural Construction (철골골조공사의 실시간 진도관리 시스템 구축에 관한 연구)

  • Kim, Kyong-Hoon;Kim, Kyung-Hwan;Lee, Yoon-Sun;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.886-891
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    • 2007
  • All sorts of technique for schedule progress management is being developed recently. These can change and develop the abstractive concept model to a detailed model that describes the visual 3D image about a schedule plan. but, this technique is troublesome, because this requires the handwork by means of connection between 3D-CAD and scheduling Program. In this study, the process of real-time schedule progress control system using the integrated database by 3D-CAD object information system and schedule module is presented. This study present the process of a schedule progress management using IDEF0 model, and the process of real-time schedule progress management using RFID system. Through this study, we want to realize the rapid generation of estimated schedule information and to simulate and analyze actual schedule information by real-time.

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Plan of Nature-friendly Residential Space (자연과 교우하는 주거공간 계획)

  • Kim, Bong-Soon
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.32-35
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    • 2008
  • If human beings could make friends with nature, it would be a truly wellbeing. This project has selected the design concept under the supposition that human beings and the nature become friends. This residential house, which is consisted of one ground floor and two underground floors, is confronting the mountains that surround the residential complex. Residents can enjoy viewing the mountains from the living room. The garden is created by using this given environment in maximum. The walls are made up with rocks, and a small pond is formed with water from the mountain, presenting another attractive sight. Through the connection rather than the break between mountain and garden, living room and garden, and again garden and mountain, the dialogue with nature was attempted. The water of the pond in the garden flows down along the walls and creates another water space at the gate area of the house. Passing through the entrance, there are a living room, a kitchen, a bedroom for spouses, a common bathroom, and a library on the ground floor. On the second floor, there are two rooms, a bathroom, and a mini living room. The platform of living room on the 1st floor is lowered to produce the comfortable living room with the hearth. From the view of living room, the garden with full feeling of nature can give a good emotional rest for modem people who want the mental relaxation. The marble stones are used as its material to present rich texture and sophisticated image presentation. The hearth in the living room is harmonized with high-tech electronic home appliances and surrounding accessories. On the kitchen, the high-glossy materials are used to express the external appearance neatly and the depository function is more improved for housewives.

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A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.