• 제목/요약/키워드: Concept learning

검색결과 1,705건 처리시간 0.036초

지역사회 치위생관리과정에 기반한 지역사회치위생학 실습 학습목표 타당화 연구 (A study on the validation of learning goals of community dental hygiene practicum based on the community dental hygiene process of care)

  • 유상희;배수명;신보미;신선정
    • 한국치위생학회지
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    • 제20권2호
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    • pp.139-153
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    • 2020
  • Objectives: The purpose of this study was to define the concept of the community dental hygiene process of care and to develop competency-based learning goals applying the community dental hygiene process of care. Methods: Based on 12 references, the concept of community dental hygiene process of care was defined, and 393 learning objectives were derived to carry out the first and second categorization process. The 57 learning goals were classified according to the 15-week learning subject (once a week) for project learning. To evaluate the validity of the developed learning subjects and goals, 80 community dental hygiene professors were surveyed. The final learning subjects and goals were created by going through the process of collecting opinions from the 35 validity evaluation results received as responses, and opinions from 10 community dental hygiene professors. Results: The first and second validity surveys on the operational definition of community dental hygiene process of care showed 4.32 points and 4.60 points, respectively. As a result of the evaluation of the validity of the learning subjects and goals for 1~15 weeks, the average validity of the learning subjects was 4.44 points, and of learning goals was 4.32 points. Conclusions: The learning subjects and goals developed by applying the theoretical framework for community dental hygiene process of care defined in this study can be used as a learning guideline for learners to understand the theory of community dental hygiene area and to derive the standards of competence in the field of practice.

인공지능(AI) 기반 맞춤형 학습의 효과검증: 기초 수학수업 사례 중심으로 (Validation of the effectiveness of AI-Based Personalized Adaptive Learning: Focusing on basic math class cases)

  • 범은애;전열어;한지연
    • 사물인터넷융복합논문지
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    • 제9권3호
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    • pp.35-43
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    • 2023
  • 본 연구는 AI 기반 맞춤형 학습 시스템을 시범적으로 운영하여 대학 수업에서의 AI 기반 맞춤형 학습 시스템의 적용 가능성과 효용성을 알아보고자 하였다. 이를 위하여 C지역 소재 B대학교 1학년 재학생 중 기초수학 교과목 수업에 참여한 42명 학습자를 대상으로 AI 기반 맞춤형 학습 시스템을 적용 및 운영하였고, 학생 및 교수를 대상으로 설문 문항 조사와 인터뷰를 진행하였다. 연구 결과, AI 기반 맞춤형 학습 시스템의 활용은 학생의 학업성취도를 향상시켰다. 심층인터뷰 결과 교수자와 학습자 모두 기초 개념 학습에 있어 학습 성과 향상에 기여하는 것으로 파악되었다. 이는 AI 기반의 맞춤형 학습 시스템이 자기 주도 학습의 역량을 향상하고 개념학습을 통해 지식 강화에 효과적인 방안이 될 것임을 시사한다. 본 연구는 인공지능 기반 적응형 학습 시스템의 기초 과학 교과목 도입과 적용에 관련한 기초자료로 활용될 수 있을 것이다. 향후 AI 기반 맞춤형 학습에서 학생들에게 제공한 학습과정과 분석한 데이터를 대면수업에 연계한 효과 검증과 분석한 데이터의 활용 방안에 대한 전략 연구를 제언한다.

도서관 정보코먼스에서 러닝코먼스로의 진화 - 일본 공공도서관의 러닝코먼스화 사례를 중심으로 - (Evolution of Public Library from Information Commons to Learning Commons - The Cases of Japan Public Library -)

  • 임형연
    • 한국도서관정보학회지
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    • 제45권3호
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    • pp.441-462
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    • 2014
  • 본 연구는 최근 문헌정보학에 대두되고 있는 정보코먼스 및 러닝코먼스에 대한 개념과 차이점을 분석하고 일본 공공도서관의 러닝코먼스화 사례연구를 통하여 공공도서관의 러닝코먼스화 방향에 관한 시사점을 얻고자 하였다. 러닝코먼스화 분석을 위해 러닝코먼스의 구성요소를 이론적으로 정리해보고, 공공도서관에 적합한 분석의 틀을 설계하고 일본의 공공도서관에 대한 사례분석을 실시하였다. 사례 분석의 결과, 도서관이 정보의 도구에 의해 주도된 정보 코먼스를 넘어 본연의 학습기능으로 돌아가고 있음을 보여주고 있다. 또한 러닝코먼스를 지향하는 공공도서관이 해야 할 미래 과제에 대한 시사점을 던져주고 있다.

Integration of Manufacture and Commerce for a Product Learning System in the Service Industry

  • Liao, Shih-Chung;Pan, Ying-Ju Angela
    • 산경연구논집
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    • 제5권2호
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    • pp.5-12
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    • 2014
  • Purpose - The purpose of this thesis is to assess the product design digital learning status of universities that are currently involved in learning environment projects in manufacture and commerce integration (MCI). Thus, enterprises must keep learning and creating new inventions with revolutionary progress. Research design, data, and methodology - This study not only emphasizes the analysis of technical ability, course concepts, conducting models, and learning environments of every aspect, but also systematically probes the planning of learning, system framework, web learning, environmental activities, data statistics, and digitalized learning, among other aspects. Results - The results of this study help in finally understanding each school's manufacture and commerce integration situation, in order to evaluate product design learning. Consequently, it is essential to evaluate computer learning at schools, thereby affecting communication and the requirements of business education training. Conclusions - It is essential to focus on MCI to promote web teaching to preserve and enhance knowledge disseminating technologies, and immediately share knowledge with learners, while improving work efficiency and cultivating the talent needed by industry.

복잡한 조직에서의 의사결정과 학습 -쓰레기통 모형(Garbage Can Model)의 학습 적용- (Decision Making and Learning in Complex Organization : Learning Approach of Garbage Can Model)

  • 오영민;정경호
    • 한국시스템다이내믹스연구
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    • 제9권1호
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    • pp.57-71
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    • 2008
  • This research paper describes a complex and vague settings in which organization makes a decision and explains a role of decision maker's learning process. The original paper, written by Cohen, March, Olsen in 1972, said that all members of organization depended on the technology taken through trials and errors, which is the 'learning' process literally. But they intended to exclude the learning process in their simulation model because their PORTRAN model couldn't replicate the learning concept. As a result, they couldn't explain how all agents of garbage can simulation model resolve the problem dynamically. To overcome this original paper's limitations, we try to rebuild a learning process simulation model using by system dynamics approach that can capture the linkage between organization leanings and agents-based decision-makings. Our learning simulation results reveal two points. First, decision maker's leanings process improves the efficiency of decision making in complex situation. Second, group learning shows a superior efficiency to an individual learning because group members share organizational memory and energy.

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농대생의 농업교육훈련 만족도, 학습전이, 학습지속의향에 관한 구조적 관계 분석 (An Analysis of Structural Relationship among Satisfaction, Learning Transfer, Learning Persistence of Agricultural Education Program on Agricultural Students)

  • 박혜진;유병민
    • 농촌지도와개발
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    • 제23권3호
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    • pp.233-242
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    • 2016
  • This study aimed to analyze educational satisfaction and the relationship between learning transfer and learning persistence shown after actual education targeting students who participated in the agricultural education and training. Conclusions based on the study results can be suggested as follows. First, of the factors related to learning persistence, satisfaction of educational contents turned out to be a statistically significant factor with a positive effect in the agricultural education and training. Students participating in the agricultural education and training have a conspicuous object to learn for improving ability which is necessary for and applicable to agriculture. Second, of the three factors related to learning transfer in the agricultural education and training, satisfaction of educational contents, educational facilities and satisfaction of environment turned out to have a positive effect. Third, results show that satisfaction of instructors does not affect both learning persistence and learning transfer. Lastly, in case of education and training for field practice, this study is suggesting the necessity of research by accessing in a concrete and detailed manner such as learning contents, instructors, educational facilities and satisfaction of environment from the comprehensive concept of educational satisfaction in the directivity of study related to satisfaction.

놀이를 통한 알고리즘 학습이 학습동기 및 학업성취도에 미치는 영향 (The Effect of Algorithm Learning by Playing on Learning Motivation and Achievement)

  • 권은정;이은경;이영준
    • 컴퓨터교육학회논문지
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    • 제12권6호
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    • pp.33-39
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    • 2009
  • 알고리즘의 추상적 속성은 학습자의 동기와 학습 증진을 저해하는 요소로 작용할 수 있다. 따라서 학습자의 내적 인지 부담을 감소시키고 동기를 유발하기 위한 교수 학습 방법에 관한 연구가 필요하다. 본 연구에서는 전문계 고등학생들의 동기와 성취수준 향상을 위해 놀이를 통한 알고리즘 교수 학습 프로그램을 개발하였다. 개발한 프로그램을 적용한 결과, 놀이 중심 알고리즘 학습 프로그램을 수행한 집단이 전통적인 알고리즘 학습을 수행한 집단에 비해 학습동기와 학업성취 면에서 유의한 차이를 나타냈다. 이는 놀이와 같은 구체적인 활동 수행이 추상적이고 어려운 개념 학습에 긍정적인 영향을 준 것으로 해석할 수 있다.

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Cultural Sensitivity and Design Implications of MOOCs from Korean Learners' Perspectives: Case Studies on edX and Coursera

  • AHN, Mi Lee;YOON, Hwan Sun;CHA, Hyun Jin
    • Educational Technology International
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    • 제16권2호
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    • pp.201-229
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    • 2015
  • Culture is a crucial concept that forms the thinking and behaviors of a group of people, and it influences interactions in learning. Thus, it is also essential to consider cultural sensitivity in online learning technologies and instructional design as education is a set of learning actions based on values and perceptions. MOOCs, the latest online learning platform, are global online learning platforms that provide global learners with free and various learning resources including courses from different world-class institutions. Despite globalization having brought learners closer to sharing similar learning resources, the actual experiences with the resource are expected to vary according to cultures, mainly because learning behavior is a set of outcomes based on cultural differences. Taking this into consideration, this study aims to examine MOOCs from a cultural perspective in order to facilitate global learners, especially Korean learners, to utilize MOOCs with user-friendly services and contents. To achieve this objective, the study first identified and developed an evaluation criteria to examine the cultural sensitivity of MOOCs and conducted case studies on courses from major MOOC providers including edX and Coursera. From the findings, design recommendations of contents and courses on MOOCs were suggested to provide Korean learners with optimal learning experiences.

과학영재 학생을 위한 RSM 기반 천체관측 프로그램이 천문학적 공간개념과 자기주도적 학습능력에 미치는 효과 (The Effects of RSM-Based Astronomical Observation Program on Astronomical Spatial Concept and Self-Directed Learning for the Scientific Gifted Students)

  • 신명렬;이용섭
    • 영재교육연구
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    • 제21권4호
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    • pp.993-1009
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    • 2011
  • 본 연구는 과학영재를 위한 울산과학관을 활용한 RSM(Regional Science Educational Resource Map; 지역 과학교육 자원지도) 기반 천체관측 프로그램을 개발하여 과학영재를 대상으로 체험학습 프로그램을 운영함으로써 그 효과성을 검증하고자 계획되었다. 이를 위하여 울산과학관에 설치되어 있는 천체투영실, 별보미 천체관측실 및 주관측실 등의 첨단 시설 및 기자재를 활용하여 RSM 기반 천체관측 프로그램(10차시)을 개발하였고, 이를 과학영재학생을 대상으로 운영한 후 이들의 천문학적 공간개념과 자기주도적 학습능력에 어떤 영향을 미치는지 알아보았다. 본 연구에서 개발한 RSM 기반 천체관측 프로그램은 준비단계(2차시), 관측단계(6차시), 정리단계(2 차시) 등 3단계로 구성하였으며, 관측단계에서는 천체투영실을 활용한 3D 시뮬레이션 별자리 관측(2차시), 밤 하늘의 별자리 안시 관측(2차시), 천체망원경을 활용한 망원경 관측(2차시) 등으로 구성하여 지역 과학교육 자원을 많이 활용할 수 있도록 구성하였다. RSM 기반 천체관측 프로그램이 과학영재의 천문학적 공간개념 및 자기주도적 학습능력에 미치는 효과를 살펴보기 위해 연구 대상은 울산과학관에서 운영하고 있는 우주과학 영재교실(초 5학년) 20명을 선정하였다. 검사도구는 천문학적 공간개념 및 자기주도적 학습능력 검사지를 사용하였고, 연구의 결과 분석은 종속표본 t검증으로 분석하였다. 연구의 결과는 울산과학관을 활용한 천체관측 프로그램은 과학영재의 천문학적 공간개념(t=3.371, p=.003) 형성에 긍정적인 효과가 있었고(p<.05), 과학 영재의 자기주도적 학습능력(t=2.371, p=.028)에도 긍정적인 효과가 있었다(p<.05). 본 연구를 통해 RSM 기반 천체관측 프로그램은 과학영재들의 천문학적 공간개념 형성과 자기주도적 학습능력 신장에 도움이 된다는 것을 알 수 있었고, 특히 각 지역의 초, 중등 영재학급의 심화학습의 기회로써 RSM 기반 천체관측 프로그램을 활용할 수 있을 것으로 예상된다.

개념 지도를 이용한 저학년 대상의 방사선학 교육 효과 사례 보고 (Report of Radiologic Education Effect Case in First-year Students at University Using Concept Map)

  • 성열훈
    • 대한방사선기술학회지:방사선기술과학
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    • 제42권6호
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    • pp.491-496
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    • 2019
  • The purpose of this study was to apply a concept map to the first-year students of radiologic science and report its effects. The concept map is a visual representation of a major concept and related linking statements. Concept maps are useful tools for students to construct and organize content they have learned. The subjects of this study were first-year grade and at one university in Chungbuk, Korea. They were divided into active and passive participant groups in the class. And they were evaluated the educational effects such as satisfaction, fidelity, learning achievement, and interest before and after using the concept map. As a result, the passive participant group significantly increased the educational effect except for satisfaction, and the active participant group significantly increased the educational effect in all variables (p<0.05). These results showed that concept mapping, which induces first-year grade students to participate in class, could be helpful in radiologic education. It is expected to be used as basic data in various radiologic educational methodology studies in the future.