• Title/Summary/Keyword: Concept Learning

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A study on the validation of learning goals of community dental hygiene practicum based on the community dental hygiene process of care (지역사회 치위생관리과정에 기반한 지역사회치위생학 실습 학습목표 타당화 연구)

  • Yoo, Sang-Hee;Bae, Soo-Myoung;Shin, Bo-Mi;Shin, Sun-Jung
    • Journal of Korean society of Dental Hygiene
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    • v.20 no.2
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    • pp.139-153
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    • 2020
  • Objectives: The purpose of this study was to define the concept of the community dental hygiene process of care and to develop competency-based learning goals applying the community dental hygiene process of care. Methods: Based on 12 references, the concept of community dental hygiene process of care was defined, and 393 learning objectives were derived to carry out the first and second categorization process. The 57 learning goals were classified according to the 15-week learning subject (once a week) for project learning. To evaluate the validity of the developed learning subjects and goals, 80 community dental hygiene professors were surveyed. The final learning subjects and goals were created by going through the process of collecting opinions from the 35 validity evaluation results received as responses, and opinions from 10 community dental hygiene professors. Results: The first and second validity surveys on the operational definition of community dental hygiene process of care showed 4.32 points and 4.60 points, respectively. As a result of the evaluation of the validity of the learning subjects and goals for 1~15 weeks, the average validity of the learning subjects was 4.44 points, and of learning goals was 4.32 points. Conclusions: The learning subjects and goals developed by applying the theoretical framework for community dental hygiene process of care defined in this study can be used as a learning guideline for learners to understand the theory of community dental hygiene area and to derive the standards of competence in the field of practice.

Validation of the effectiveness of AI-Based Personalized Adaptive Learning: Focusing on basic math class cases (인공지능(AI) 기반 맞춤형 학습의 효과검증: 기초 수학수업 사례 중심으로)

  • Eunae Burm;Yeol-Eo Chun;Ji Youn Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.3
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    • pp.35-43
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    • 2023
  • This study tried to find out the applicability and effectiveness of the AI-based adaptive learning system in university classes by operating an AI-based adaptive learning system on a pilot basis. To this end, an AI-based adaptive learning system was applied to analyze the operation results of 42 learners who participated in basic mathematics classes, and a survey and in-depth interviews were conducted with students and professors. As a result of the study, the use of an AI-based customized learning system improved students' academic achievement. Both instructors and learners seem to contribute to improving learning performance in basic concept learning, and through this, the AI-based adaptive learning system is expected to be an effective way to enhance self-directed learning and strengthen knowledge through concept learning. It is expected to be used as basic data related to the introduction and application of basic science subjects for AI-based adaptive learning systems. In the future, we suggest a strategy study on how to use the analyzed data and to verify the effect of linking the learning process and analyzed data provided to students in AI-based customized learning to face-to-face classes.

Evolution of Public Library from Information Commons to Learning Commons - The Cases of Japan Public Library - (도서관 정보코먼스에서 러닝코먼스로의 진화 - 일본 공공도서관의 러닝코먼스화 사례를 중심으로 -)

  • Lim, Hyung-Yeon
    • Journal of Korean Library and Information Science Society
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    • v.45 no.3
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    • pp.441-462
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    • 2014
  • The purpose of this study is to analyze the concept of information commons and learning commons that has emerged in recent years, and point out the difference between the two concepts, as well as its implications for public libraries, which get lessons learned from learning commons at Japanese public libraries. To track its evolution to learning commons, the theoretical component of learning commons was analyzed. Based on the reference, a research framework for the case study of learning commons was developed. With IT technology diffusion, libraries have become information commons. However, the main mission of libraries should basically remain as learning. Because of this, libraries which function as information commons should go back to being learning commons, which are primarily places of learning. This research shows that libraries should stress its original basic mission which is learning, beyond being information commons in the Japanese library.

Integration of Manufacture and Commerce for a Product Learning System in the Service Industry

  • Liao, Shih-Chung;Pan, Ying-Ju Angela
    • The Journal of Industrial Distribution & Business
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    • v.5 no.2
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    • pp.5-12
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    • 2014
  • Purpose - The purpose of this thesis is to assess the product design digital learning status of universities that are currently involved in learning environment projects in manufacture and commerce integration (MCI). Thus, enterprises must keep learning and creating new inventions with revolutionary progress. Research design, data, and methodology - This study not only emphasizes the analysis of technical ability, course concepts, conducting models, and learning environments of every aspect, but also systematically probes the planning of learning, system framework, web learning, environmental activities, data statistics, and digitalized learning, among other aspects. Results - The results of this study help in finally understanding each school's manufacture and commerce integration situation, in order to evaluate product design learning. Consequently, it is essential to evaluate computer learning at schools, thereby affecting communication and the requirements of business education training. Conclusions - It is essential to focus on MCI to promote web teaching to preserve and enhance knowledge disseminating technologies, and immediately share knowledge with learners, while improving work efficiency and cultivating the talent needed by industry.

Decision Making and Learning in Complex Organization : Learning Approach of Garbage Can Model (복잡한 조직에서의 의사결정과 학습 -쓰레기통 모형(Garbage Can Model)의 학습 적용-)

  • Oh, Young-Min;Jung, Kyoung-Ho
    • Korean System Dynamics Review
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    • v.9 no.1
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    • pp.57-71
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    • 2008
  • This research paper describes a complex and vague settings in which organization makes a decision and explains a role of decision maker's learning process. The original paper, written by Cohen, March, Olsen in 1972, said that all members of organization depended on the technology taken through trials and errors, which is the 'learning' process literally. But they intended to exclude the learning process in their simulation model because their PORTRAN model couldn't replicate the learning concept. As a result, they couldn't explain how all agents of garbage can simulation model resolve the problem dynamically. To overcome this original paper's limitations, we try to rebuild a learning process simulation model using by system dynamics approach that can capture the linkage between organization leanings and agents-based decision-makings. Our learning simulation results reveal two points. First, decision maker's leanings process improves the efficiency of decision making in complex situation. Second, group learning shows a superior efficiency to an individual learning because group members share organizational memory and energy.

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An Analysis of Structural Relationship among Satisfaction, Learning Transfer, Learning Persistence of Agricultural Education Program on Agricultural Students (농대생의 농업교육훈련 만족도, 학습전이, 학습지속의향에 관한 구조적 관계 분석)

  • Park, Hye Jin;Yu, Byeong Min
    • Journal of Agricultural Extension & Community Development
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    • v.23 no.3
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    • pp.233-242
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    • 2016
  • This study aimed to analyze educational satisfaction and the relationship between learning transfer and learning persistence shown after actual education targeting students who participated in the agricultural education and training. Conclusions based on the study results can be suggested as follows. First, of the factors related to learning persistence, satisfaction of educational contents turned out to be a statistically significant factor with a positive effect in the agricultural education and training. Students participating in the agricultural education and training have a conspicuous object to learn for improving ability which is necessary for and applicable to agriculture. Second, of the three factors related to learning transfer in the agricultural education and training, satisfaction of educational contents, educational facilities and satisfaction of environment turned out to have a positive effect. Third, results show that satisfaction of instructors does not affect both learning persistence and learning transfer. Lastly, in case of education and training for field practice, this study is suggesting the necessity of research by accessing in a concrete and detailed manner such as learning contents, instructors, educational facilities and satisfaction of environment from the comprehensive concept of educational satisfaction in the directivity of study related to satisfaction.

The Effect of Algorithm Learning by Playing on Learning Motivation and Achievement (놀이를 통한 알고리즘 학습이 학습동기 및 학업성취도에 미치는 영향)

  • Kwon, EunJung;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.33-39
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    • 2009
  • Abstract characteristic of algorithm may disturb improving learners' motivation and learning. Therefore, a design of teaching and learning method requires to minimize the learner's intrinsic cognitive load and to maximize the learning motivation. We developed an algorithm learning program by playing to enhance learning motivation and achievement for vocational high school students. And then, we implemented the developed program in vocational high school classes and analysed the educational effects of the developed program. We found that the developed program was helpful in enhancing learners' learning motivation and achievement level. It means that doing the activities, such as playing games, helps learners to acquire an algorithm concept that has abstract nature and is difficult to understand.

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Cultural Sensitivity and Design Implications of MOOCs from Korean Learners' Perspectives: Case Studies on edX and Coursera

  • AHN, Mi Lee;YOON, Hwan Sun;CHA, Hyun Jin
    • Educational Technology International
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    • v.16 no.2
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    • pp.201-229
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    • 2015
  • Culture is a crucial concept that forms the thinking and behaviors of a group of people, and it influences interactions in learning. Thus, it is also essential to consider cultural sensitivity in online learning technologies and instructional design as education is a set of learning actions based on values and perceptions. MOOCs, the latest online learning platform, are global online learning platforms that provide global learners with free and various learning resources including courses from different world-class institutions. Despite globalization having brought learners closer to sharing similar learning resources, the actual experiences with the resource are expected to vary according to cultures, mainly because learning behavior is a set of outcomes based on cultural differences. Taking this into consideration, this study aims to examine MOOCs from a cultural perspective in order to facilitate global learners, especially Korean learners, to utilize MOOCs with user-friendly services and contents. To achieve this objective, the study first identified and developed an evaluation criteria to examine the cultural sensitivity of MOOCs and conducted case studies on courses from major MOOC providers including edX and Coursera. From the findings, design recommendations of contents and courses on MOOCs were suggested to provide Korean learners with optimal learning experiences.

The Effects of RSM-Based Astronomical Observation Program on Astronomical Spatial Concept and Self-Directed Learning for the Scientific Gifted Students (과학영재 학생을 위한 RSM 기반 천체관측 프로그램이 천문학적 공간개념과 자기주도적 학습능력에 미치는 효과)

  • Shin, Myeung-Ryeul;Lee, Yong-Seob
    • Journal of Gifted/Talented Education
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    • v.21 no.4
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    • pp.993-1009
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    • 2011
  • The purpose of this study was to find the effects of RSM-based astronomical observation program about Astronomical Spatial Concept and Self-Directed Learning for the Scientific Gifted Students. For this purpose, this research developed RSM-based astronomical observation program. This program was totally consisted 10 lessen. there was 3 part in this program. It contained Preparation Stage (step 1-2), Observation Stage (step 3-8), Clean up Stage (step 9-10). To find the effects of RSM-based astronomical observation program on Astronomical Spatial Concept and Self-Directed Learning for Scientific Gifted Students. 20 participants was selected. these students were attended at a scientific gifted class(5th grade) of an elementary school located in Ulsan. First, Astronomical Spatial Concept was used to find the effect of the Astronomical Observation program based RSM. And the results were analyzed by SPSSWIN 18.0. The results of this study were as follows. First, RSM-based astronomical observation program was a positive effects on Astronomical Spatial Concept of the Scientific Gifted Students (t=3,875, p=.001). Second, RSM-based astronomical observation program was a positive effects on Self-Directed Learning of the Scientific Gifted Students (t=5.783, p=.000). According to this research, RSM-based astronomical observation program was verified to improve Astronomical Spatial Concept and Self-Directed Learning on the Scientific Gifted Students. It will be contribute on the curriculum construction of the gifted school or gifted class.

Report of Radiologic Education Effect Case in First-year Students at University Using Concept Map (개념 지도를 이용한 저학년 대상의 방사선학 교육 효과 사례 보고)

  • Seoung, Youl-Hun
    • Journal of radiological science and technology
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    • v.42 no.6
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    • pp.491-496
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    • 2019
  • The purpose of this study was to apply a concept map to the first-year students of radiologic science and report its effects. The concept map is a visual representation of a major concept and related linking statements. Concept maps are useful tools for students to construct and organize content they have learned. The subjects of this study were first-year grade and at one university in Chungbuk, Korea. They were divided into active and passive participant groups in the class. And they were evaluated the educational effects such as satisfaction, fidelity, learning achievement, and interest before and after using the concept map. As a result, the passive participant group significantly increased the educational effect except for satisfaction, and the active participant group significantly increased the educational effect in all variables (p<0.05). These results showed that concept mapping, which induces first-year grade students to participate in class, could be helpful in radiologic education. It is expected to be used as basic data in various radiologic educational methodology studies in the future.