• Title/Summary/Keyword: Computing Resource

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Design and Implementation of virtualized infrastructure manager based on Micro Service Architecture (마이크로 서비스 아키텍쳐 기반 가상 인프라 매니저 설계 및 구현)

  • Na, TaeHeum;Park, PyungKoo;Ryu, HoYong
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.809-814
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    • 2018
  • With the proliferation of cloud computing infrastructures, service providers are able to deploy services in on-demand manner. Recently, microservice architecture has been attracting attention in order to maximize the efficiency of resource expansion in cloud infrastructure. Instead of implementing all of the service functions in a single software, service providers can easily and autonomously implement the necessary services by interconnecting the necessary services through an efficiently designed application programming interface (API). Moreover service developer can freely choice programming languages and define software, and functional structures to meet their functional requirements. In this paper, we propose virtual infrastructure manager service based on microservice architecture and evaluates its performance in scalability perspective.

Simulator for Dynamic 2/3-Dimensional Switching of Computing Resources

  • Ki, Jang-Geun;Kwon, Kee-Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.9-17
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    • 2020
  • In this paper, as part of the research for the infrastructure of very high flexible and reconfigurable data center using very high speed crossbar switches, we developed a simulator that can model two and three dimensional connection structure of switches with an efficient control algorithm using software defined network and verified the functions and analyzed the performance accordingly. The simulator consists of a control module and a switch module that was coded using Python language based on the Mininet and Ryu Openflow frameworks. The control module dynamically controls the operation of switching cells using a shortest multipath algorithm to calculate efficient paths adaptively between configurable computing resources. Performance analysis by using the simulator shows that the three-dimensional switch architecture can accommodate more hosts per port and has about 1.5 times more successful 1:n connections per port with the same number of switches than the two-dimensional architecture. Also simulation results show that connection length in a 3-dimensional way is shorter than that of 2-dimensional way and the unused switch ratio in a 3-dimensional case is lower than that of 2-dimensional cases.

The QoS Guarantees of Multimedia Traffic using MIP-DUDN with RSVP in Mobile Computing Environments (이동 컴퓨팅 환경에서 RSVP가 적용된 MIP-DUDN을 이용한 멀티미디어 트래픽의 QoS 보장)

  • Han, Seung-Jin;Lee, Jeong-Hyeon
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.667-676
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    • 2001
  • We have solved a problem occurring in case that RSVP is applied to existing wired network in order to guarantee a QoS of multimedia traffic in mobile computing environment in this paper. If MN moves to another area when Mobile IP is applied to RSVP, HA makes new tunnel to FA because SESSION ID of MN is changed. However, we suggest MIP-DUDN method, which applied RSVP. Although MN moves to another area in this method, it does not make new tunnel because it eliminates the problem of existing Triangle Routing Problem. We design the new protocol of RMIP-DUDN and compare with the method of existing Mobile IP applied to RSVP.

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A Meta Scheduling Framework for Workflow Service on the Grid (그리드 환경에서 워크플로우 서비스를 제공하기 위한 메타 스케줄링 프레임워크)

  • 황석찬;최재영
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.5
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    • pp.375-384
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    • 2004
  • The Grid is new infrastructure to provide computing environment for grand challenge research by sharing large-scale resources. Currently the Globus becomes a de facto standard middleware to construct Grid and supports core services such as resource management, security, data transfer, information services, and so on. However, it still needs more works and researches to satisfy requirements from various grid applications. A workflow management is becoming a main service as one of the important grid services for complex grid applications. We propose a Meta Scheduling Framework (MSF) in this paper. The MSF provides a XML-based Job Control Markup Language (JCML) for describing information and procedures of grid applications, and a workflow management service for scheduling the job using the JCML and for processing the job effectively.

An Effective Backtracking Search Algorithm for the P2P Resources (효과적인 역 추적 P2P 자원 검색 알고리즘)

  • Kim, Boon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.49-57
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    • 2007
  • The P2P distributed systems are proceeded various studies lively to use the idleness computing resources under the network connected computing environments. It's a general mean to communication from the peer of the shortest downloaded time among same target files to be searched. The P2P search algorithms are very important primary factor to decide a real downloaded time in the criteria to select the peer of a shortest downloaded time. However the peer to give resources could be changed into offline status because the P2P distributed systems have very weakness connection. In these cases. we have a choice to retransmit resources mainly. In this study, we suggested an effective backtracking search algorithm to improve the performance about the request to retransmit the resource.

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Application Program Virtualization based on Desktop Virtualization (가상 데스크탑 기반에 응용프로그램 가상화)

  • Lim, Se-Jung;Kim, Gwang-Jun;Kang, Tae-Geun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.595-601
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    • 2010
  • Desktop virtualization technology running on the local computing system in the process of resource depletion or degradation, such as upgrading the system to solve problems and manage critical information and systems must be protected. In addition, a virtualized environment by constructing a convenient stand-virtualized infrastructure and user space, and security from external attack or internal flaw or a problem, even if the service fails to respond quickly and should help to recover. In this paper, a comprehensive virtualization technology based on the client's desktop virtualization technology elements needed to find a local computing environment more comfortable and stable in the proposed new virtualization technologies.

An Efficient Management Scheme of Hierarchical P2P System based on Network Distance (계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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Method of Knowledge Sharing Based on Multiple Ontology on the Distributed Web Environment (분산 웹 환경에서 다중 온톨로지를 기반으로 한 지식공유방식)

  • 김희수;배상현
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.13-21
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    • 2001
  • This paper studies on Multiple Ontology to share and reuse know1edge stored in every system under the Distributed Web Environment using idle resource connected the Internet. Multiple Ontology is to convert to be able know1edge sharing between ontologies constructed by one and the other. This study focuses on as follows; To compose the Distributed Web Ontology multiple system, Construction Method of the Distributed Web Environment and Composition of Multiple Ontology for Know1edge sharing and reuse. System Composed by using the jini technology has constructed extension of heterogeneous systems and effective web computing environment. Also, through 'distribution operation, practical know1edge exchange among Multiple Ontologies under the Distributed Web Environment has been processed excellently.

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A Study of Application Development Method for Improving Productivity on Cloud Native Environment (Cloud Native환경에서의 생산성 향상을 위한 어플리케이션 개발 방법 연구)

  • Kim, Jung-Bo;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.328-342
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    • 2020
  • As the cloud-based ICT(Information & Communication Technology) infrastructure matures, the existing monolithic software development method is evolving into a micro-service structure based on cloud native computing. To develop and operate the services efficiently under the cloud native environment, DevOps-based application development plans through MSA(Micro Service Architecture) design based are essential. A cloud native environment is an approach to developing and running applications that take advantage of cloud computing models such as automation of source distribution, container-based virtualization, application scalability, resource efficiency, and flexible maintenance through object independence. To implement this approach, the utilization of key elements such as DevOps, continuous delivery, micro service, and containers is essential, but there are not enough previous studies on case analyses or application methods of these key elements. Therefore, in this paper, we analyze the cases of application development in cloud native environment and propose the optimized application development process and development method through small and medium-sized SI projects.

Balanced MVC Architecture for High Efficiency Mobile Applications

  • La, Hyun-Jung;Kim, Soo-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.5
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    • pp.1421-1444
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    • 2012
  • Mobile devices such as Android devices are emerging as a convenient client computing device with mobility and context-sensing capability. However, the computing power and hardware resource of the devices are limited due to their small form-factor. Consequently, large-scaled applications could not be deployed on these devices. Nonetheless, if the large-scaled applications are deployed and executed on the devices, high performance of the applications cannot be guaranteed. To remedy the limitation in terms of performance, it is inevitable to let some heavy-weight functionality executed on the server side and let a client application invoke the functionality in the server. To realize this kind of mobile applications, we adopt well-defined architecture design principles; being thin-client, being layered with Model-View-Controller (MVC), and being balanced between client side and server side. By adopting the principles, we propose a unique, ideal and practical architecture for mobile applications, called balanced MVC architecture. By considering the principles, key design considerations of realizing balanced MVC architecture lie in functionality partitioning. Hence, we define key criteria of determining the degree of performance. And, we define a method to design a balanced MVC architecture which embodies functionality partitioning for high performance, and a simulation-based evaluation method of balanced MVC architectures.