• Title/Summary/Keyword: Computer system architecture

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A Study on the Production Characteristics of Anaglyph Motion Graphic Images by Digital Camera and Color Compositing (애너그리프(Anaglyph) 3D 입체모션그래픽 제작방법에 대한 연구 : 카메라 포지셔닝과 색상합성법을 중심으로)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.14
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    • pp.165-176
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    • 2008
  • In the future there would be many kinds of digital images for many industrial markets. 3D stereoscopic images for variable fields; medical operation, film and animation, broadcasting, internet, game, or design for art and architecture. And many people to work about computer programming, and digital image making will concern about it more and more. However, these kinds works and studies are focused on the professional technical fields like 3D display or computer programming technology so far. To revitalize the market of a variable stereoscopic contents, there should build up the foundation for easy processing of the making stereoscopic images. This paper is based on stereoscopic making skills for anaglyph system. An anaglyph system has an old history about making stereoscopic images, and very simple method to produce the stereoscopic images. Particularly this study is focused on color compositing technique, and camera positioning on the compositing system. It will help optimization of the environments to create 3D motion graphic and animation contents.

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Software Architecture for Implementing the Grid Computing of the High Availability Solution through Load Balancing (고가용성 솔루션 구축을 위한 그리드 측면에서의 소프트웨어 아키텍처를 통한 로드밸랜싱 구현)

  • Lee, Byoung-Yup;Park, Jun-Ho;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.26-35
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    • 2011
  • In these days, internet environment are very quickly development as well on-line service have been using a online for the mission critical business around the world. As the amount of information to be processed by computers has recently been increased there has been cluster computing systems developed by connecting workstations server using high speed networks for high availability. but cluster computing technology are limited for a lot of IT resources. So, grid computing is an expanded technology of distributed computing technology to use low-cost and high-performance computing power in various fields. Although the purpose of Grid computing focuses on large-scale resource sharing, innovative applications, and in some case, high-performance orientation, it has been used as conventional distributed computing environment like clustered computer until now because grid middleware does not have common sharable information system. In order to use grid computing environment efficiently which consists of various grid middleware, it is necessary to have application-independent information system which can share information description and services, and expand them easily. This paper proposed new database architecture and load balancing for high availability through Grid technology.

A Study on the Development and Application of Service Classification System through Virtual Reality Service Industry Analysis (가상현실 서비스 산업 분석을 통한 서비스 분류체계 개발 및 활용에 관한 연구)

  • Shin, Jae Woo;Leem, Choon Seong
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.17-30
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    • 2019
  • With the advent of the Fourth Industrial Revolution, virtual reality, a technology that has recently attracted attention, is emerging as a core technology that will lead the future industry by changing the paradigm of various industries. The development of 3D rendering, computer graphics, and mobile technologies enabled the development of various smart devices and led to the popularization of virtual reality services using them. Recently, with the development of virtual reality-related technology, various devices and contents such as VR-related HMDs are being developed and released. However, since the classification for VR technology has not yet been established, it is difficult to define a range of industries and services to which VR can be applied. Therefore, in this study proposes a service classification system in terms of industries that can apply VR technology and services that can be provided based on the studies on industries and services of VR technology related to the Fourth Industrial Revolution. VR's industrial classification consists of eight industries including entertainment, media, education, medical care, architecture, manufacturing, distribution, tourism and each service is divided into two service categories and composed 16 services. Through the collection and analysis of virtual reality service cases, the service distribution and characteristics of each industry can be analyzed. In addition, we can develop a virtual reality new business model and present a service case for the intersecting areas. This study is expected to be used as a basic research for the activation of virtual reality services in the future.

Systems Engineering Approach for the Reuse of Metallic Waste From NPP Decommissioning and Dose Evaluation (금속해체 폐기물의 재활용을 위한 시스템엔지니어링 방법론 적용 및 피폭선량 평가)

  • Seo, Hyung-Woo;Kim, Chang-Lak
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.15 no.1
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    • pp.45-63
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    • 2017
  • The oldest commercial reactor in South Korea, Kori-1 Nuclear Power Plant (NPP), will be shut down in 2017. Proper treatment for decommissioning wastes is one of the key factors to decommission a plant successfully. Particularly important is the recycling of clearance level or very low level radioactively contaminated metallic wastes, which contributes to waste minimization and the reduction of disposal volume. The aim of this study is to introduce a conceptual design of a recycle system and to evaluate the doses incurred through defined work flows. The various architecture diagrams were organized to define operational procedures and tasks. Potential exposure scenarios were selected in accordance with the recycle system, and the doses were evaluated with the RESRAD-RECYCLE computer code. By using this tool, the important scenarios and radionuclides as well as impacts of radionuclide characteristics and partitioning factors are analyzed. Moreover, dose analysis can be used to provide information on the necessary decontamination, radiation protection process, and allowable concentration limits for exposure scenarios.

A Security Architecture of the inter-VTS System for shore side collaboration of e-Navigation (안전한 e-Navigation을 위한 해상교통관제 시스템의 정보교환 보안구조 설계)

  • Lee, Byung-Gil;Han, Jong-Wook;Cho, Hyun-Suk;Park, Nam-Je
    • Journal of Navigation and Port Research
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    • v.36 no.1
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    • pp.1-7
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    • 2012
  • A concept of the "e-Navigation" was introduced in 2005 and implementation strategies are under way by IMO/IALA in the maritime safety area. Specially VTS is an important maritime traffic monitoring and aids to navigation system which is aims to improve safety, navigation efficiency and protect the marine environment. The demand of the inter-VTS networking has been increased and standardization is underway for realization of shore side collaboration for maritime safety in IALA. But there may be security problems in the inter-VTS networks if they have not proper security mechanism. The hacking of realtime ship position and sensitive maritime surveillance information caused a critical accident of vessel, human life and environment by terrorist. This paper aims to design of a secure inter-VTS network structure and related security protocol for secure sharing of sensitive maritime data.

An implementation of hypercube with routing algorithm in bisectional interconnection network (Bisectional 상호연결 네트워크에서 하이퍼큐브의 구현과 경로배정 알고리즘)

  • 최창훈;정영호;김성천
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1180-1192
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    • 1996
  • On demand of many users, basic networks of a parallel computer system are required to have a property that can embed various topologies. Bisectional interconnection network is known to satisfy this property, and it can embed various topologies optimally. Nowadays one is very interested in the hypercube as a message pssing multicomputer system, so it is very important to implement a hypercube in bisectional network. In this paper, a hypercube is implemented in a versatile bisecional netork, and its routing and broadcasting algorithm are proposed. Conventional bisectional network can accomodata linear array, complete binary tree and mesh structure as its topology. Now hypercube is implemented to be utilized as a general purpose supercomputercommunication architecture. The proposed routing and broadcasting algorithm embedded in bisectional network are general purpose algorithms which satisfy property of conventional hypercube.

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Agent-based Investigation of Business Information from Internet Shopping Malls (에이전트 기반의 인터넷쇼핑몰 사업자신원정보 조사)

  • Sung, Nahk-Hyun
    • Information Systems Review
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    • v.6 no.1
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    • pp.53-66
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    • 2004
  • In Korea, The Consumer Protection Law in Electronic Commerce, which came into effect in July 2002, forced internet shopping malls to provide a minimum of 7 forms of business information, including the name of the business, the name of the representative, geographical address, telephone number, fax number, e-mail address, and business license number, so that consumers could easily identify them. To investigate the shopping malls which do not provide their business information, can lead to confidence in the electronic commerce environment. To investigate the completeness of the business information with the internet shopping malls, this paper proposes the methods of gathering URLs of internet shopping malls, of extracting business information attributes, and an architecture of the agent system. Information extraction in our research is based on synonyms and indicator words of the attributes. With the experiment we showed that the accuracy of our agent system to find out the right business information is 89.3%.

Design and Implementation of Kernel Binder Cache for Accelerating Android IPC (안드로이드 IPC 가속화를 위한 커널 바인더 캐쉬의 설계 및 구현)

  • Yeon, Jeseong;Koh, Kern;Lee, Eunji
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.33-38
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    • 2016
  • In Android platform, as applications invoke various service functions through IPC (Inter-Process Communication), IPC performance is critical to the responsiveness in Android. However, Android offers long IPC latency of hundreds of micro-seconds due to complicated software stacks between the kernel Binder and the user-level process Context Manager. This separation provides modularity and flexibility, but degrades the responsiveness of services owing to additional context switching and inefficient request handling. In this paper, we anatomize Android IPC mechanisms and observe that 55% of IPC latency comes from the communication overhead between Binder and Context Manager. Based on this observation, this paper proposes a kernel Binder cache that retains a popular subset of service function mappings, thereby reducing the requests transferred to the user-level daemon. The proposed Binder cache is implemented in Android 5.0 and experimental results with various benchmarks show that the proposed cache architecture improves performance by 52.9% on average.

Design and Implementation of Accelerator Architecture for Binary Weight Network on FPGA with Limited Resources (한정된 자원을 갖는 FPGA에서의 이진가중치 신경망 가속처리 구조 설계 및 구현)

  • Kim, Jong-Hyun;Yun, SangKyun
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.225-231
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    • 2020
  • In this paper, we propose a method to accelerate BWN based on FPGA with limited resources for embedded system. Because of the limited number of logic elements available, a single computing unit capable of handling Conv-layer, FC-layer of various sizes must be designed and reused. Also, if the input feature map can not be parallel processed at one time, the output must be calculated by reading the inputs several times. Since the number of available BRAM modules is limited, the number of data bits in the BWN accelerator must be minimized. The image classification processing time of the BWN accelerator is superior when compared with a embedded CPU and is faster than a desktop PC and 50% slower than a GPU system. Since the BWN accelerator uses a slow clock of 50MHz, it can be seen that the BWN accelerator is advantageous in performance versus power.

Efficient Handover Scheme for a Peer-to-Peer Download Service on Board (선박 내 Peer-to-Peer 다운로드 서비스를 위한 효율적인 핸드오버 기법)

  • Cho, Kwang-Hyun;Lee, Seong Ro;Jeong, Min-A;Kim, Dong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1216-1223
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    • 2014
  • Internet traffic is rapidly increasing due to the spread of personal smart devices and the demand for multimedia contents. When designing a large ship such as cruise, network architecture is also considered which supports various IT services in a maritime environment similar to the ground environment. In this paper, we consider wireless P2P (peer-to-peer) communication for efficient multimedia content sharing and propose novel handover scheme for efficient download service. The proposed handover method shows that it can improve the download symbol rates for handover in a wireless P2P system considering the signal strength and quality of peers as well. The proposed system is expected to provide efficient contents distribution and reliable communication in the ship-area-network (SAN).