• Title/Summary/Keyword: Computer addiction

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An Analysis of Relation between Exercise Addiction and Affect to Sociodemographic Characteristics (사회인구학적특성에 따른 운동중독과 정서의 관계)

  • Hyun, Sung-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.6
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    • pp.129-138
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    • 2010
  • The purpose of this study was to analyze the difference between Exercise addiction and Affect, and addiction-related potential was investigated. In addition, exercise addiction prevention and positive exercise was to identify. The participants of the study included 312 tennis club member who were more than 20 years old and lived in seoul city. The survey was analyzed by SPSS PC+ for window (version 12.0) which is a statistical analysis program to produce the computational results of this study. Based on the survey, this study could draw such results as follows: First, exercise addiction, gender and age on partial variables were statistically significant differences. A male positive addictions, exercise desire were higher than in female. 50s in the withdrawal symptoms of the variables that showed statistically significant difference participation, and period, frequency, time of exercise addiction showed that in withdrawal symptoms, positive addictions domain in a statistically meaningful differences. Second, social demographic domain in the presence of gender showed significant correlation exercise desire were and exercise participation time in the positive addictions showed significant correlation. Participation frequency and the time involved in retaining all the positive affect and negative affect have found a high correlation. Third, the influence of relation between exercise addiction and affect of tennis participants, exercise desire, positive addiction, showed in a statistically positive affect and negative affect meaningful influence on it.

A Study on the Factors Influencing College Students' Smartphone Addiction

  • Kim, Kyung Ho
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.173-181
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    • 2020
  • The objective of the present study was to identify the factors influencing the smartphone addiction among college students and to obtain basic information in terms of enhancing proper use of the smartphone. Based on the previous literature with constructs of depression, aggression, self-control and smartphone addiction, a research model was prepared. A total of 332 students were selected from 5 universities in G Metropolitan City and collected data were analyzed through hierarchical multiple regression. The major results of the study were as follows. First, self-control was the most powerful predictor of smartphone addiction. Second, anger caused smartphone addiction to increase whereas social experience caused smartphone addiction to decrease. Third, depression did not cause smartphone addiction to increase. Finally, implications for preventing and decreasing the smartphone addiction among college students were also provided.

Clinical Use of Virtual Reality in Addiction (중독 질환에서 가상현실기술 적용의 임상적 유용성)

  • Lee, Jung-Young;Jung, Duk Hwan;Choi, Jung-Seok
    • Journal of Korean Academy of Addiction Psychiatry
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    • v.18 no.1
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    • pp.17-22
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    • 2014
  • Virtual reality (VR) provides an immersive and interactive 3-dimensional system, which allows an individual to become immersed in a computer-generated situation. VR technology has been administered in the exposure-based treatment of a variety of psychiatric disorders, including acrophobia, fear of flight, and post-traumatic stress disorder. Furthermore, VR systems have also been developed for the use of research and treatment in addiction. They might have advantages in cue exposure therapy, by increasing the salience of cues, as well as assessments of cue reactivity in addiction. This article summarizes the application of VR in the field of psychiatry. More importantly, it suggests the possibilities of clinical use of VR technology, in the treatment of addiction.

School Nurses' Knowledge, Educational Needs and Providing Education about Internet Addiction (보건교사의 인터넷 중독에 대한 지식, 교육요구 및 개입실태)

  • Oh, Won-Oak
    • Child Health Nursing Research
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    • v.11 no.4
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    • pp.405-414
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    • 2005
  • Purpose: This study was a cross-sectional descriptive survey to identify school nurses' knowledge, educational needs and providing education about Internet addiction. Method: A total of 198 school nurses working in schools located in Gyunggi Province and the cities of Ulsan, Daegu, and Pohang participated in the study A self-report scale was used to collect data. It included 53 items measuring school nurses' knowledge, their educational needs and performing related to Internet addiction. Results: The mean score for knowledge of Internet addiction was 13.12 (SD=3.13), indicating a moderate level of knowledge. The highest frequency, $24.7\%$ of the school nurses agreed that the computer teacher is the appropriate person to do educate on Internet addiction, followed by the school nurse with another teacher ($24.2\%$). Only $40.4\%$ of the nurses had any experience in providing students with education about Internet addiction. The main reason for not providing education about Internet addiction was that there was no time ($57.6\%$). Education was reported most frequently as being provided by the class teacher ($36.3\%$), followed by school nurse ($31.3\%$). Conclusions: It is important to expand the role of school nurses in preventing and responding to Internet addiction and to develop training programs designed to further develop their abilities in teaching and counseling.

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Difference Analysis of Risk and Protection Factors for Internet Addiction Between Computer Science Gifted Students and Average Students (정보과학영재와 일반아동 집단에서 인터넷 중독에 영향을 미치는 위험요인과 보호요인의 차이점 분석)

  • Lee, Jae-Ho;Han, Kwang-Hee
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.1005-1026
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    • 2010
  • Here we live in a fast changing world. The information and communication technologies have been surprisingly developing and making progress of our society. One of the benefit about the information and communication technologies is an internet. We can't imagine our life without it and it finally ends up with causing internet addiction which is called side effect of it. Most of former studies were, however, about game addiction and psychological factors of indivisual. In fact, there was not enough studies about internet addiction of computer science gifted students. If we analize the difference between computer science gifted students and average students when it comes to factors of internet addiction, we would surely be able to find out the result which is very helpful for cause analysis and its remedy. This paper examined the risk and protection factors of the former studies and choose various factors through Delphi analysis by specialists of information and science gifted students. Comparative analysis of computer science gifted students and average students was done through the test tools. And picking up unique factors of computer science gifted students, this paper shows the implication that contributes to protection of internet addiction and its remedy.

Development of Teacher Training Programs for Game Addiction Treatment (게임 중독 치료를 위한 교사 연수 프로그램 개발)

  • Lee, Ha-Na;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.139-148
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    • 2010
  • This study aimed to develop the teacher training programs to prevent and treat of game addiction. First, we analyzed the existing training programs concerning game addiction and searched for various strategies applicable to game addiction prevention and treatment education programs. On this ground, training programs were divided into three courses that were the prevention program for normal students, the treatment program I for students in the potential-risk group, and the treatment program II for those in the high-risk group. For the prevention program, commonalities were drawn and developed from the existing studies and training programs; and for treatment programs, game addiction clinic centers were analyzed to draw various useful strategies and contents. We also developed the details of those programs in consultation with experts. As a result of content validity about the developed teacher training program to prevent and treat of game addiction, this program was generally appropriate and acceptable. We expect that the developed programs help to treat a student who has game addiction effectively.

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Influential Analysis among Causal Factors of Internet Addiction for High School Students (고등학생 대상 인터넷 중독 유발 요인간 영향력 분석)

  • Han, Oakyoung;Kim, Jaehyoun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.23-31
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    • 2012
  • The purpose of this study is to seek solutions for the adverse effects of the informatization by analyzing the influential factors of internet addiction to maximize prevention of the internet addiction for highschool students. The causal factors of the internet addiction are classified into three categories: personal factors, familial factors, and social environmental factors. To validate the study, the questionnaires were given to four high schools which were two generalized high schools and two specialized high schools in the Seoul and Kyunggi Area. The most influential factor of the internet addiction was identified, and hierarchical influence among factors were analyzed by evaluating the questionnaires. The result of the generalized high schools was different from that of the specialized high schools. It proved that different countermeasures must be prepared depending on environment of internet users. Therefore, diverse and comprehensive solutions for internet addiction must be devised to solve the problem of internet addiction.

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An Analysis Study on Correlation between Internet Addiction and Parent Types

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.69-72
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    • 2016
  • One of the representative side effects in current information and knowledge society is internet addiction. Nowadays single-parent families become popular due to various reasons such as increasing divorce ratio and government supports for single-parent family. National research works showed that internet addiction ratio of single-parent family children is higher than that of children of intact families. The research purpose of this paper is to investigate correlation between internet addiction and parent types. For this purpose, extensive and national survey works of NIA(National Information Society Agency of Korea) are collected and analyzed. Based on statistical analysis work, it is concluded that there is no meaningful correlation between internet addiction and parent types.

The Mediation Model Verification of Interpersonal Skills on Impulsivity, Aggression and Game Addiction: Comparative analysis on School levels (충동성, 공격성과 게임중독의 관계에서 대인관계기술의 매개모형검증: 중고등학교급별 비교)

  • Kwon, Jae-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.87-98
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    • 2010
  • This study was to verify a related model between among Impulsivity, Aggression, Game Addiction, and Interpersonal Skills. Aggression was selected as prerequisite variables. And Interpersonal Skills was selected as a mediated variable. Which affected Game Addiction. Covariance structure analysis were conducted to test research hypotheses. The results are summarized as follows. The path coefficients of (Impulsivity$\rightarrow$Interpersonal Skills), (Impulsivity$\rightarrow$Game Addiction), (Aggression$\rightarrow$Skills), (Aggression$\rightarrow$Game Addiction), (Interpersonal Skills$\rightarrow$Game Addiction) were all significant. Second, it was proved that Impulsivity and Aggression played as inducting factors to their Game Addiction tendencies, and perceived Interpersonal Skills played as inhibiting factors which leads to decrease their Game Addiction tendencies. Third, the mediator effect of perceived Interpersonal Skills in the relation between Impulsivity, Aggression and Game Addiction was significant. Fourth, divided in school levels by and the result which analyzes, the middle school students interpersonal skills did not affect in game addiction. So there was not also a mediating effect. The high student the interpersonal skills which listens influences in game addiction. And mediating effect of interpersonal skills was. Therefore for the prevention and a treatment of game addiction the method to raise a interpersonal skills will be effective in the high students.

A Study on Difference of Internet Game Addiction Tendency According to The Game with Use (인터넷 게임 사용 실태에 따른 게임 중독 경향의 차이에 관한 연구)

  • Choung, Hye-Myoung;Lee, Dong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.159-166
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    • 2008
  • The purpose of this study is to examine the usage of time for internet game in students of college and analyse the addiction and verify the relation between elements of the capacity of self-control and internet game addiction. The result show that the use time and the duration of daily internet game have influence on the internet game addiction(p<0.05) and also show that they have highly influence(+) on the relation elements of self-control : the trouble of studies, the loss of human relation, the confusion between the real and virtual, and the escapism.

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