• 제목/요약/키워드: Computer Use

검색결과 10,253건 처리시간 0.034초

SkelGAN: A Font Image Skeletonization Method

  • Ko, Debbie Honghee;Hassan, Ammar Ul;Majeed, Saima;Choi, Jaeyoung
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.1-13
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    • 2021
  • In this research, we study the problem of font image skeletonization using an end-to-end deep adversarial network, in contrast with the state-of-the-art methods that use mathematical algorithms. Several studies have been concerned with skeletonization, but a few have utilized deep learning. Further, no study has considered generative models based on deep neural networks for font character skeletonization, which are more delicate than natural objects. In this work, we take a step closer to producing realistic synthesized skeletons of font characters. We consider using an end-to-end deep adversarial network, SkelGAN, for font-image skeletonization, in contrast with the state-of-the-art methods that use mathematical algorithms. The proposed skeleton generator is proved superior to all well-known mathematical skeletonization methods in terms of character structure, including delicate strokes, serifs, and even special styles. Experimental results also demonstrate the dominance of our method against the state-of-the-art supervised image-to-image translation method in font character skeletonization task.

Analysis of Intermediary Roles and Technical Components for Smartglass-Assisted Interactive Remote Collaboration

  • Yoon, Hyoseok;Kim, Siyeon;Oh, Haneol;Lim, Hong Ji
    • Journal of Multimedia Information System
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    • 제8권4호
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    • pp.295-300
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    • 2021
  • Recent advances in Internet-of-Things and wearable computing have established computationally sufficient infrastructure to remove the barriers of physical locations. The recent COVID-19 pandemic has accelerated the use of remote collaboration, work-from-home, teleconferencing, online education, digital twin, and metaverse enriched with various configurations of augmented reality, virtual reality, mixed reality, and extended reality. Beyond specialized niche wearable applications in the medical and entertainment domains, we aim to identify the underlying characteristics of smartglass-enabled killer applications for everyday use. In this paper, we analyze intermediary roles in remote collaboration consisting of authoritative supervisors, synergetic collaborators, and speculative explorers. We also propose technical components for smartglass-assisted interactive remote collaboration composed of personal tracking, teleconference, and interaction components. More specifically, the application tasks of each intermediary role and objectives of three functional components are defined and elaborated.

웹서비스 보안에서 ?공격에 대한 관대한 계획 (A Tolerant Scheme for SOAP Attacks in Web Services Security)

  • 밤복흥;아지즈 나스리디노프;림청;변정용
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 추계학술발표대회
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    • pp.613-616
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    • 2011
  • Nowadays Web Services are one of the most rapidly developed technologies and have become platform for e-ecommerce as well as B2B model. Therefore, when Web Services use SOAP as a protocol for communication, their security should be considered. However, those SOAP messages are prone to XML attacks that can create a foundation for typical faults and make it vulnerable to use. Unfortunately, recent researches established that solutions to deal with these problems have several limitations. In this paper, we explore attacks on SOAP messages and also provide confidentiality and integrity solutions. It is a tolerant scheme which is able to automatically detect and fix typical faults occurred in SOAP messages to combat with the security threats in order to improve its reliability.

Unity: A Powerful Tool for 3D Computer Animation Production

  • 에콜 루드밀라 무쿨라;김원태;윤정식
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권3호
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    • pp.45-57
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    • 2023
  • Unity is a powerful game engine that can be used to create 2D or 3D content. The current study focuses on the use of Unity for 3D computer animations, covering the strengths, basic concepts and tools for creating and integrating 3D animations in Unity, including the use of keyframe animation, animation controllers, and blend trees. Also covering advanced topics such as skeletal animation, procedural animation and their applications in games, simulations, and other interactive media. Case studies that showcase the potential of Unity for 3D animation will be analyzed and discussed taking in the quality of visuals and the receptance by the public in general.

Assessment and Access Control for Ubiquitous Environments

  • Diep, Nguyen Ngoc;Lee, Sung-Young;Lee, Young-Koo;Lee, Hee-Jo
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 춘계학술발표대회
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    • pp.1107-1109
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    • 2007
  • Context-based access control is an emerging approach for modeling adaptive solution, making access control management more flexible and powerful. However, these strategies are inadequate for the increased flexibility and performance that ubiquitous computing environment requires because such systems can not utilize effectively all benefit from this environment. In this paper, we propose a solution based on risk to make use of many context parameters in order to provide good decisions for a safety environment. We design a new model for risk assessment in ubiquitous computing environment and use risk as a key component in decision-making process in our access control model.

태블릿 PC 소유자의 사용의도에 관한 구조적 연구 (A Study on the Intention to Use of Tablet PCs by Their Owners)

  • 임양환
    • 디지털산업정보학회논문지
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    • 제10권2호
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    • pp.173-186
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    • 2014
  • There are a variety of alternative products in the computer markets. A tablet PC, which is a small type of computer, is expanding its market share as an independent type of computer products. The purpose of this study is to find out what the factors are that led to the success of the tablet PC. A research study was carried out on the intention to use of tablet PCs by consumers. The factors that affect the intention to use of tablet PCs users were structured on the basis of attitude theory. According to the one-dimensional theory of attitude, cognitive factors affect the affective factors, which in turn affect conative factors. In the study, the relations between each dimension were set up. The hypothesis was tested by structural equation modeling. The test results are as follows. First, the values and satisfaction that the owners of tablet PCs feel from the products and the positive comments on the products from their nearby acquaintances affect in a positive way how much they like their products. Second, the products surrounding the tablet PCs did not affect the intention to use of the products. Third, the product favorability that the owners of tablet PCs feel affects the intention to use in a meaningful way. The results of the research also show that hi-tech products such as tablet PCs affect their attitude after they buy and use the products. This attitude affects intention to use of the products. The managers of companies that produce hi-tech products should consider the cognitive and affective aspects of the product owners when manufacturing and marketing products.

Predictive Analysis of Problematic Smartphone Use by Machine Learning Technique

  • Kim, Yu Jeong;Lee, Dong Su
    • 한국컴퓨터정보학회논문지
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    • 제25권2호
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    • pp.213-219
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    • 2020
  • 본 연구는 스마트폰 과의존을 진단하고 예측하기 위하여 할 수 있는 분류분석 방법과 스마트폰 과의존 분류율에 영향을 미치는 중요변수를 규명하고자 시도되었다. 이를 위해 인공지능의 방법인 기계학습 분석 기법 중 의사결정트리, 랜덤포레스트, 서포트벡터머신의 분류율을 비교하였다. 자료는 한국정보화진흥원에서 제공한 '2018년 스마트폰 과의존 실태조사'에 응답한 25,465명의 데이터였고, R 통계패키지(ver. 3.6.2)를 사용하여 분석하였다. 분석한 결과, 3가지 분류분석 기법은 정분류율이 유사하게 나타났으며, 모델에 대한 과적합 문제가 발생되지 않았다. 3가지 분류분석 방법 중 서포트벡터머신의 분류율이 가장 높게 나타났고, 다음으로 의사결정트리 기법, 랜덤포레스트 기법 순이었다. 스마트폰 이용 유형 중 분류율에 영향을 미치는 상위 3개 변수는 생활서비스형, 정보검색형, 여가추구형이었다.

Smart Deaf Emergency Application Based on Human-Computer Interaction Principles

  • Ahmed, Thowiba E;Almadan, Naba Abdulraouf;Elsadek, Alma Nabil;Albishi, Haya Zayed;Al-Qahtani, Norah Eid;Alghamdi, arah Khaled
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.284-288
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    • 2021
  • Human-computer interaction is a discipline concerned with the design, evaluation, and implementation of interactive systems for human use. In this paper we suggest designing a smart deaf emergency application based on Human-Computer Interaction (HCI) principles whereas nowadays everything around us is becoming smart, People already have smartphones, smartwatches, smart cars, smart houses, and many other technologies that offer a wide range of useful options. So, a smart mobile application using Text Telephone or TeleTYpe technology (TTY) has been proposed to help people with deafness or impaired hearing to communicate and seek help in emergencies. Deaf people find it difficult to communicate with people, especially in emergency status. It is stipulated that deaf people In all societies must have equal rights to use emergency services as other people. With the proposed application the deafness or impaired hearing can request help with one touch, and the location will be determined, also the user status will be sent to the emergency services through the application, making it easier to reach them and provide them with assistance. The application contains several classifications and emergency status (traffic, police, road safety, ambulance, fire fighting). The expected results from this design are interactive, experiential, efficient, and comprehensive features of human-computer interactive technology which may achieve user satisfaction.