• Title/Summary/Keyword: Computer Usage

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A Software Architecture for Supporting Dynamic Collaboration Environment on the Internet (인터넷 상에서의 동적인 협업 환경의 지원을 위한 소프트웨어 구조)

  • 이장호
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.146-157
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    • 2003
  • Our experience with Internet-based scientific collaboratories indicates that they need to be user-extensible, allow users to add tools and objects dynamically to workspaces, per mit users to move work dynamically between private and shared workspaces, and be easily accessible on the Internet. We present the software architecture of a development environment, called Collaboratory Builder's Environment(CBE), for building collaboratories to meet such needs. CBE provides user extensibility by allowing a collaboratory to be constructed as a collection of collaborative applets. To support dynamic reconfiguration of shared workspaces, CBE uses the metaphor of room that can contain applets, users, and arbitrary data objects. Rooms can be used not only for synchronous collaboration but also for asynchronous collaboration by supporting persistence. For the access over the Internet room participants are given different roles with appropriate access rights. A prototype of the model has been implemented in Java and can be run from a Java-enabled Web browser. The implemented system had been used by 95 users including 79 space scientists around the world in a scientific campaign that ran for 4 days. The usage evaluation of the campaign is also presented.

Vulnerability Analysis for Industrial Control System Cyber Security (산업제어시스템의 사이버보안을 위한 취약점 분석)

  • Kim, Do-Yeon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.137-142
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    • 2014
  • Industrial control system (ICS) is a computer based system which are typically used in nation-wide critical infra-structure facilities such as electrical, gas, water, wastewater, oil and transportation. In addition, ICS is essentially used in industrial application domain to effectively monitor and control the remotely scattered systems. The highly developed information technology (IT) and related network techniques are continually adapted into domains of industrial control system. However, industrial control system is confronted significant side-effects, which ICS is exposed to prevalent cyber threats typically found in IT environments. Therefore, cyber security vulnerabilities and possibilities of cyber incidents are dramatically increased in industrial control system. The vulnerabilities that may be found in typical ICS are grouped into Policy and Procedure, Platform, and Network categories to assist in determining optimal mitigation strategies. The order of these vulnerabilities does not necessarily reflect any priority in terms of likelihood of occurrence or severity of impact. Firstly, corporate security policy can reduce vulnerabilities by mandating conduct such as password usage and maintenance or requirements for connecting modems to ICS. Secondly, platfom vulnerabilities can be mitigated through various security controls, such as OS and application patching, physical access control, and security software. Thirdly, network vulnerabilities can be eliminated or mitigated through various security controls, such as defense-in-depth network design, encrypting network communication, restricting network traffic flows, and providing physical access control for network components.

A Study on Scalability of Profiling Method Based on Hardware Performance Counter for Optimal Execution of Supercomputer (슈퍼컴퓨터 최적 실행 지원을 위한 하드웨어 성능 카운터 기반 프로파일링 기법의 확장성 연구)

  • Choi, Jieun;Park, Guenchul;Rho, Seungwoo;Park, Chan-Yeol
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.10
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    • pp.221-230
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    • 2020
  • Supercomputer that shares limited resources to multiple users needs a way to optimize the execution of application. For this, it is useful for system administrators to get prior information and hint about the applications to be executed. In most high-performance computing system operations, system administrators strive to increase system productivity by receiving information about execution duration and resource requirements from users when executing tasks. They are also using profiling techniques that generates the necessary information using statistics such as system usage to increase system utilization. In a previous study, we have proposed a scheduling optimization technique by developing a hardware performance counter-based profiling technique that enables characterization of applications without further understanding of the source code. In this paper, we constructed a profiling testbed cluster to support optimal execution of the supercomputer and experimented with the scalability of the profiling method to analyze application characteristics in the built cluster environment. Also, we experimented that the profiling method can be utilized in actual scheduling optimization with scalability even if the application class is reduced or the number of nodes for profiling is minimized. Even though the number of nodes used for profiling was reduced to 1/4, the execution time of the application increased by 1.08% compared to profiling using all nodes, and the scheduling optimization performance improved by up to 37% compared to sequential execution. In addition, profiling by reducing the size of the problem resulted in a quarter of the cost of collecting profiling data and a performance improvement of up to 35%.

Analysis of Daily Internet·Gaming·Smartphone Habit and Preference Factors of Moral Machine (인터넷·게임·스마트폰생활 습관과 모랄머신 선호도 요인 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.21-28
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    • 2020
  • Technological advancements such as artificial intelligence, robots, and big data are revolutionizing the entire society. In this paper, we analyzed preliminary teachers' daily internet/gaming/smartphone habit and the difference between preference factors in gender and diagnosis group in the situation of ethical dilemma in driverless cars. The result shows most of the male students are in high risk group of daily internet/gaming usage, and male students tend to be more immersed in games compared to female students, which negatively affects their daily lives. Students who have at least one of the daily internet/gaming/smartphone habits are more likely to be classified as high-risk group in all three of daily internet/gaming/smartphone habit. Fortunately, the students perceived themselves addicted and wanted change their habits. An analysis by a moral machine of these students tells that there is no significant difference in preference between male and female students and among diagnosis groups. However, specifically in the ethical dilemma of driverless cars, all the groups of male, female, normal, high-risk showed they have priority in pedestrians over drivers, a large number of people over small, and people who obey traffic rules over who do not. The tendency was pronounced in female group and high-risk students prioritized people who are older and in lower social status.

The Effect of Motivation on Cyber Plagiarism in Using Social Media: The Focus of Subjective Norm's moderating Effect (소셜 미디어 사용에서 동기부여가 사이버 표절에 미치는 영향: 주관적 규범의 조절효과를 중심으로)

  • Kang, Sora;Han, Su Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.300-307
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    • 2016
  • The development of computer-based information technology has led to the quantitative and qualitative growth of social media which have two sides; a positive one such as the generation and sharing of information and a negative one which includes cyber plagiarism and cyber bullying. This study seeks to understand which factors can lead to cyber plagiarism, which is the most prevalent form of unethical cyber behavior. We expected that the intrinsic and extrinsic motivations for using social media would have different effects on unethical cyber intention and that this relation between motivation and cyber unethical behavior would be moderated by the subjective norm. In order to obtain a better understanding of the relationships among the individual motivation, unethical cyber intention, and cyber plagiarism, information was obtained from 564 social media users. The respondents provided details of their experiences and attitudes regarding social media usage behavior and unethical cyber behavior. The results confirmed that extrinsic motivation significantly increases unethical intention and further leads to high levels of cyber plagiarism. The subjective norm plays a moderating role in the relationships between extrinsic motivation and unethical cyber intention. Based on the results, the theoretical and practical implications of the research findings are discussed, and recommendations for future research are provided.

Coordinate Transform Method of Surface Image Velocimetry with a Calibrated Camera (보정된 카메라를 이용한 표면영상유속계의 좌표변환방법)

  • Yu, Kwon-Kyu;Jung, Beom-Seok;Yoon, Byung-Man
    • Journal of Korea Water Resources Association
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    • v.41 no.7
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    • pp.701-709
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    • 2008
  • Surface Image Velocimetry (SIV) is an instrument to measure water surface velocity by using image processing techniques. It gives us one of the easiest ways to measure water velocity. However, since it requires a set of plane survey data to estimate the velocity, it may give us some kind of misconcept that its usage would be difficult or cumbersome in spite of its handiness. If it has a feature that can estimate the plane survey data easily, it may be treated as like one of the conventional propeller velocimetries and its applicability would be improved so high. The present study is to propose a method to estimate the plane geometry of the physical coordinate with a calibrated camera. With the feature we can half-automatize the estimating procedure for the whole water velocity field. Photogrammetric technique to calculate the plane coordinates of the reference points with a calibrated camera was studied, which has originally studied for long time in the field of computer vision. By applying this technique to SIV, it is possible to estimate the location of reference coordinates for projective transform without plane survey. With this procedure the cumbersome plane survey for the reference points is omitted. One example application of the developed method showed fairly good results with insignificant errors.

Study on a Neural UPC by a Multiplexer Information in ATM (ATM 망에서 다중화기 정보에 의한 Neural UPC에 관한 연구)

  • Kim, Young-Chul;Pyun, Jae-Young;Seo, Hyun-Seung
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.7
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    • pp.36-45
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    • 1999
  • In order to control the flow of traffics in ATM networks and optimize the usage of network resources, an efficient control mechanism is necessary to cope with congestion and prevent the degradation of network performance caused by congestion. In this paper, Buffered Leaky Bucket which applies the same control scheme to a variety of traffics requiring the different QoS(Quality of Service) and Neural Networks lead to the effective buffer utilization and QoS enhancement in aspects of cell loss rate and mean transfer delay. And the cell scheduling algorithms such as DWRR and DWEDF for multiplexing the incoming traffics are enhanced to get the better fair delay. The network congestion information from cell scheduler is used to control the predicted traffic loss rate of Neural Leaky Bucket, and token generation rate and buffer threshold are changed by the predicted values. The prediction of traffic loss rate by neural networks can enhance efficiency in controlling the cell loss rate and cell transfer delay of next incoming cells and also be applied for other traffic controlling schemes. Computer simulation results performed for random cell generation and traffic prediction show that QoSs of the various kinds of traffcis are increased.

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Factors Influencing Users' Intension to Play Mobile Games: A Combination of Game-Contents Traits and Mobile Handset's Capabilities into the Technology Acceptance Model (게임 콘텐츠 특성과 단말기 요인을 고려한 모바일게임 사용의도의 영향요인에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Information Systems Review
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    • v.7 no.2
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    • pp.41-59
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology adding new revenue streams, taking advantage of the potential of wireless consumer applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. In this paper, we attempt to investigate the factors influencing the usage and acceptance of the mobile games in Korea, based on the extended version of the Technology Acceptance Model(TAM). Based on data collected from survey, we show that perceived usefulness is the major determinant for users to play mobile games. Two factors, including perceived enjoyment and self-expressiveness, are empirically shown to determine perceived usefulness. In addition, perceived ease of use, rewards, operational quality of device, and design/story have been showed to significantly and directly affect perceived enjoyment. It was also confirmed that self-efficacy and operational quality of device are the antecedents of perceived ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

Development of Convenient Menu School Breakfast Program for High School Students (고등학생을 위한 아침급식용 간편식단 개발)

  • Kim, Jung-Eun;Ji, Myoung-Soon
    • Korean journal of food and cookery science
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    • v.29 no.4
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    • pp.343-351
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    • 2013
  • To help reduce the 'breakfast-skip' rate of the high school students and improve such 'breakfast-skipping' practice this study devised a new covenience menu for school breakfast Program. Dictated by a dietitian the form of cooking was rendered within directly-cookable convenient food; The price of menu ranged from 1,500-2,000won taking into account the parents' survey ; the menu formation drew largely from the student food preference survey and their favorites. The composition of menu - the Korean dish and the western dish put together-were of two folds and was based on the two: main menu, subsidiary menu. While main menu used rice, the subsidiary one used fruits, salads, milk, and juices. Energy intake sufficiency standard was set at a level of between 1/4 and 1/3 of the relevent group(mid&high students, 15-18 yrs old)'s approximated energy need, drawn from the Dietary Reference Intakes For Koreans(2010). 10 disparate, divised menus were tested deliberately- cooked at a site, thereafter qualifed and supplemented to meet the targeted energy amount. The nuturitional facts of each menu set were measured through the usage of CAN-PRO 3.0, Computer Aided Nutritional Analysis Program, for professionals. Completed menu set were then given in photograph. The results of this study were as follows : The results of this study were as follows : the newly developed menu's calories and nuturitional content were as follows in the ratio of Dietary Reference Intakes For Koreans(2010) : Calories 95.7%(4.3% below the targeted intake standard), Protein(131.1%), Calcium(130.2%) the both of which marked higher than the recommended daily intake, iron(71.0%), Potassium(93.1%) both of which figure lower than the recommended daily intake. The cost of ingredients per each person was 1,335won, which was lower than the targeted cost(1500won). When calculated, hypothetically provided breakfast's labor hour needed per 1 meal is shown to be average 1.2 minute. In conslusion : Convenience style school breakfast program would bring an increse in the intake of high school students' breakfast, which may contribute not only to the sound physical growth but to academic performance. Various developments of the school breakfast program is much needed continually.

Ergonomic Evaluation of a Forearm Supporter for a Mouse (마우스 사용시 전완지지대의 인간공학적 평가)

  • Bae Dong Cheol;Chang Seong Rok;Jung Jae Hoon;Jin Sang Eun
    • Journal of the Korean Society of Safety
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    • v.20 no.2 s.70
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    • pp.169-174
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    • 2005
  • Traditionally, keyboards have been one of the most frequently used input devices for information processing using computers. As most computers adopt the Microsoft Windows for their operating system however, the usage of mouse has recently increased to a great extent. Moreover, the mouse has been used as the leading input device in such areas as industrial design and computer aided design. Excessive uses of mouse may cause a severe pain and fatigue on neck and upper limb due to the intensive and repetitive use of corresponding muscles, which renders a decline in efficiency and leads to musculoskeletal disorders. The main purpose of this study is to find the best working conditions to prevent musculoskeletal disorders when using mouse in a neutral posture. Utilizing electromyogram amplitude and Borg's scale, the role change and strength imposed on the muscles were measured and analyzed with and without the forearm support concerned. Also investigated were the effects of changes in elbow forearm supporter.