• Title/Summary/Keyword: Computer Supported Collaborative Work (CSCW)

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A Virtual Reality Molecular Modeling System for Synchronous and Asynchronous Remote Collaboration (동기식 및 비동기식 원격 협업을 위한 가상현실 기반의 분자 모델링 시스템 -가상현실 기반의 분자 도킹 프로세스 및 구조 결정학 시뮬레이션 협업 시스템-)

  • Lee, Jun;Kim, Hyung-Seok;Kang, Lin-Woo;Kim, Jee-In
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.17-27
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    • 2009
  • A computer supported cooperative work(CSCW) system is a collaboration system, which enables cooperative works among various participants through the Internet. A collaborative virtual reality environment(CRVE) can be used in scientific research and cultural research because it can provide users with virtual experiences of three dimensional molecular models in cyberspace. However, general CVRE systems are only focused on synchronous collaborations. We propose a remote collaboration system, which provides synchronous and asynchronous cooperation in collaborative virtual reality environment. The proposed system can be applied to bioscience experiments such as molecular docking process, and crystallography simulation. The proposed system is evaluated in performance comparison with previous approaches.

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An Implementation of SDG Program for English, Mathematics Cooperative Study (SDG기반의 영어, 수학 협동학습 프로그램의 구현)

  • Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.139-144
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    • 2010
  • In this study, we have propose an english, math education program to the children of elementary school and Single Display Groupware (SDG) technique was applied to implement the program. By SDG-based program, learners will be performed at the same time learning cooperatively. Finally, we have implement a prototype of SDG system and take a usability test with elementary school children.

A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.767-773
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    • 2000
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. In this paper, we propose a web-based collaborative CAD system, which can be jointly worked on Internet WWW being independent from any platforms. It can create and modify 3D objects easily using VRML and Java 3D API, and it can send, print, and store them. The interactive work for designing objects can be also carried out through chatting with each other. This system is executed in the environment of Client/server architecture. Clients connect to the CAD sewer through Java applet on WWW. The server is implemented by Java application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which creates 3D object.

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The RTP Payload Format for Telepointing (원격지정을 위한 RTP 페이로드 형식)

  • Jeon, Jae-U;Baek, Hui-Suk;O, Sam-Gwon;Im, Gi-Uk
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.29-36
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    • 2002
  • For the efficient collaboration awareness, the CSCW (Computer-Supported Cooperative Work) systems provide functions such as telepointing, snap-shot, and document/project tracking. Among these, telepointing allows an event occurrence on the shared window of a local computing system to be presented in remote computing systems. Although telepointing has been mentioned in the literature, few research papers deal with the functional requirements and protocols for telepointing. This parer describes the functional requirements and payload format for RTP (Real-Time Transport Protocol)-based telepointing. In order to evaluate the performance of the proposed RTP-barred telepointing, we have implemented a whiteboard and compared it with that of the Microsoft Netmeeting. The evaluation results show that the proposed telepointing performs better in terms of CPU usage and the amount of network traffic.

The Study on Evaluation of Team Grouping Method using Cooperative Education Program (협동 교육 프로그램을 활용한 팀 구성에 따른 교육효과에 관한 연구)

  • Kim, Hyun-Jin;Kim, Seul-Kee;Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.125-130
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    • 2010
  • Cooperative learning is a successful teaching strategy in which small teams, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject. Each member of a team is responsible not only for learning what is taught but also for helping teammates learn, thus creating an atmosphere of achievement. In this study, we have propose an english, math education program to the children of elementary school and cooperative learning program technique was applied to implement the program. By cooperative learning program, learners will be performed at the same time learning cooperatively. Finally, we have implement a prototype of cooperative learning program and take a usability test with elementary school children. A complementary team to score and mixed was found to be most effective.

Agent-Based Collaborative Design System and Case-Based Conflict Resolution (원격공동설계 시스템 구축을 위한 에이전트 기반 접근 및 사례기반 의사충돌 해결)

  • 이경호;이규열
    • Journal of Information Technology Application
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    • v.1
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    • pp.99-127
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    • 1999
  • Under the concept of global economy, the enterprises are assigning design and production environments around the world in different areas. A serious problem of information exchange emerges as companies use traditional hardware and very distinct softwares appropriate to their field of expertise. To overcome the decreased productivity due to the interruption of information, the concept of simultaneous engineering and concurrent design becomes very significant. In this article, an agent-based ship design system is developed in order to support a cooperation in distributed ship design environments. Above all, the conflicts that occur in the middle of knowledge sharing in the system must be resolved. An approach to do this is the case-based conflict resolution strategy formulated to resolve current conflict on the basis of previous resolved similar cases in agent-based collaborative design system environments. To do this conflict cases that occur in initial ship design stage are extracted. On the basis of the extracted cases, case-base is constructed. In addition conflict resolution handler located in the facilitator is developed to treat conflict problems effectively by reasoning of the case-base and thus presenting an appropriate solution. The validation of developed case-based conflict resolution strategy is evaluated by applying to collaborative design process in initial ship design stage, especially the machinery outfitting design, the preliminary design, the hullform design, and the structural design. Through the help of the cooperation of the design agents, the facilitator, the conflict resolution handler, and the case-based system, a designer can be supported effectively in his/her decision-making based on the previous cases resolved similarly.

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A Software Architecture for Supporting Dynamic Collaboration Environment on the Internet (인터넷 상에서의 동적인 협업 환경의 지원을 위한 소프트웨어 구조)

  • 이장호
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.146-157
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    • 2003
  • Our experience with Internet-based scientific collaboratories indicates that they need to be user-extensible, allow users to add tools and objects dynamically to workspaces, per mit users to move work dynamically between private and shared workspaces, and be easily accessible on the Internet. We present the software architecture of a development environment, called Collaboratory Builder's Environment(CBE), for building collaboratories to meet such needs. CBE provides user extensibility by allowing a collaboratory to be constructed as a collection of collaborative applets. To support dynamic reconfiguration of shared workspaces, CBE uses the metaphor of room that can contain applets, users, and arbitrary data objects. Rooms can be used not only for synchronous collaboration but also for asynchronous collaboration by supporting persistence. For the access over the Internet room participants are given different roles with appropriate access rights. A prototype of the model has been implemented in Java and can be run from a Java-enabled Web browser. The implemented system had been used by 95 users including 79 space scientists around the world in a scientific campaign that ran for 4 days. The usage evaluation of the campaign is also presented.